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Posted: Thu, 3rd Jan 2013 22:28 Post subject: Piracy! Yarrrr... Industry Funniness? |
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http://www.gamesindustry.biz/articles/2013-01-03-dementium-dev-well-drop-3ds-if-piracy-gets-bad
Epic quotes from the comments (only open to registered users, hence my posting them here) include:
Quote: |
Andrew Jakobs
Lead Programmer
Well, I know hardly anybody who bought a game/movie/music after pirating it.. It's such bullocks.. People who pirate the game just don't want to spend any cash at all (really only a handfull actually does buy the retail after trying out the pirated version), most games these days have demo's which let's you test the game..
And sorry, but pirating because you cannot get the game through steam in your country is really big BS, just import it OR just leave it.. |
(that last sentence is in relation to me pointing out that some games are actually unavailable in certain countries easily, like Rage in Romania)
Quote: | Craig Bamford
Activist
I'd been under the impression that there was evidence showing that demos reduced sales. At the very least, they don't seem to financially justify the cost of tasking developers to produce them. |
Quote: | Christopher Bowen
Editor in Chief
Gaming Bus
The issue with demos is that it strips away the veneer of a game before the point of sale. If the demo is great, then sales go up. But if it's mediocre, sales plummet. They're a huge gamble, and the downside is heavier than the upside. Just ask the people behind NBA Elite, if you can find them.
It's been said that it's better to beg forgiveness than to seek permission. When you release a demo, you seek permission. |
Quote: | Anthony Chan
Analyst
CPPIB
My opinion on this is that games that have are single player only (one dimension of gaming) and at the highest risk of being pirated. So I put that back on developers. If developers are set in their ways to create a single player game with no DLC, microtransactions, pay customization, or even free in game digital swag as long as the player registers their copy, then their game is "open season" for piracy.
I think the the old thinking of making a great game will encourage them to buy after they "try" is naive. A great game with potential for future content on a registered account encourages people to seriously consider their purchase. I just hope, somebody will come up with architecture to support that thinking without resorting to always on DRM, or online only gameplay.
An example of encouraging people to buy is the online passes that come with console games. This is a great idea. People who value online play and future content will buy a brand new copy (as opposed to a 2nd hand or pirated copy). So really the onus is on developers to create a winning combination of great single player + potential online aspect + registered to one account DLC.
The one dimensional game is a dying breed developers need to move away from. That type of game encourages a couple play throughs at most and is not worth the 60USD on console, 50USD on PC, or even 5USD on itunes |
And one of my comments
Quote: | Morville O'Driscoll
Games Blogger & Journalist
Quote: |
With Kickstarter (or any crowdfunding), pledged isn't PAID, Mor. |
That's a bit pedantic, surely? If you get the game at the end of it, then you've paid for it. You just happen to have paid for it's existence as well. (Assuming that it hits the target, obviously).
No, demos will not save the industry. No, they will not stop piracy. But, from a consumer point of view (and, once again, the consumer is just one step away from being a pirate), it is a step towards being honest, and not waiting for the consumer to take a chance on their game or pirate it to try it (or read a review, but let's not get into that debate post-Doritogate again. ).
Christopher Bowen said
Quote: | It's been said that it's better to beg forgiveness than to seek permission. When you release a demo, you seek permission. |
I have no doubt that's right. Now let's think about whether we want an industry that asks £35-45 for a new AAA game to regard the consumer (the paying consumer!) in such a short-sighted, poisonous fashion as this.
Quote: | Yeah, games need to be cheaper, but how do you justify stealing them all the time if you're a person with an expensive rig to play them on and/or makes the effort to be on top of the game with the newest methods to grab and play stuff? |
Honestly? Yeah, you're right. A lot of pirates can totally afford to buy the new games. But (and I've said this in the past about pirating), it's also about perceived value. Just because Activision thinks the latest CoD is worth £35, does not mean that consumers feel the same way. The guys I mentioned above, who pirated Dark Souls, are only buying it because it's on sale, because they think it's good, but not $50 good.
I'm trying not to defend pirates wholeheartedly, because obviously stealing stuff is bad. But I can honestly tell you that gamers very often put a different price on games than publishers, and, once it hits that magical price-point, a lot of pirates (again, anecdotally speaking) will buy the games they pirate. |
Figured it was worth posting for a bit of a laugh.
Edit: Also, I mean to bitch about the stupidity of some of the comments (hence the forum), but I just can't be arsed now.
Pixieking
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