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Posted: Thu, 27th Dec 2012 06:41 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:42; edited 1 time in total
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Posted: Thu, 27th Dec 2012 07:09 Post subject: |
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Posted: Thu, 27th Dec 2012 07:12 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:42; edited 1 time in total
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tonizito
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Posted: Thu, 27th Dec 2012 08:41 Post subject: |
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hmmm... I sense another "OMGZ so cinematic, so cool!" among us
Played RE4 with KB+mouse (via that mouse emu/fix/whatever), later with a gamepad and even with that I think those QTE's are completely useless and add very little to the game (and even show what might be one of the developer's weaknesses... not being able to captivate the audience with a scene? Get a QTE there ASAP, that will get them looking! )
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 27th Dec 2012 09:07 Post subject: |
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All video game characters are running a limited set of moves/animations. A QTE can allow us to maintain some level of control while letting us see the character do things that aren't part of that moveset and wouldn't be practical to implement in any other situation.
That being said, QTEs are never really used that well. They just end up being unintuitive and random buttons so some kid can press X to see his character do a back-flipping upside down roundhouse kick on a boss and scream "LOOK HOW GOOD I IS AT THIS GAME!!"
Although I guess if you look at things really optimistically, ANY feature or system can be awesome. Unfortunately once you put that in the real hands of developers that cater to people with the attention span of a lab monkey, it turns into junk.
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tonizito
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Posted: Thu, 27th Dec 2012 10:49 Post subject: |
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The only QTE that I fondly remember was squall's gunblade trigger on FF8
Trigger!
Trigger!
Trigger!
Trigger!
Trigger!
Trigger!
Trigger!
Perfect!
Lion Heart
(Against Odin, after drawing 300 triple spells for all my 3 characters )
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 27th Dec 2012 11:26 Post subject: |
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I stand by my opinion. You can't mess with the perfection that is RE4. Everything about that game made it the perfect arcadey-TPS-action game, including QTEs.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Werelds
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Posted: Thu, 27th Dec 2012 12:04 Post subject: |
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Holy crap at all the horseshit in here.
#1: Cutscenes are fine if done properly. They're there to tell the story and games have had them for..erm..well, forever.
#2: QTEs are fine - if done properly (more on that below).
#3: Engines have been capable of in-engine cutscenes for a long time now; Tech 3/GoldSrc/UE1 were all perfectly capable engines with good enough animation and camera control capabilities. Why did noone do it? Because a pre-rendered cutscene is still less work; you can get away with much less and lower quality assets and still make it look better. Technology hasn't been the issue for a long time, money and time were the problem back then. In most cases I still prefer pre-rendered cutscenes, because almost no developer takes the time to come up with good animations (and as some of you will know, I'm particularly annoyed by the lack of facial animations in story driven games).
Now, why do QTEs get so much shit? Because in 90% of the cases where it's done, it's done to hide the fact that there is fuckall other gameplay. There's so many games where you can walk around between QTEs and that's pretty much it. That's not doing it properly. It's really fucking annoying to be running around and every 2-4 minutes you lose control, camera jumps to a cinematic angle just so you can bash a button. And in between those scenes, all you do is move a bit. Piss off.
What's even more annoying is a QTE to open fucking doors for example. How the fuck is bashing X to pry open some door immersing me in any way?
If I take Far Cry 3 as a recent example, I did not like the QTEs to get your hands free or something (like when Vaas drops you into that hole) nor did I like the ridiculous cinematic QTEs with the knife battles etc. However, having to bash a button when a tiger or croc jumps you does feel right, because you often don't see or hear them coming until the last moment so the bashing fits, since you're panicking. Those are instinctive reactions or reflexes. That's the kind of QTE that works, because unless you do it right away, you'll fail it - moreover, the entire thing lasts maybe 5-6 seconds and does not take you out of your perspective (and thus keeps you immersed). Most games however insert a 10-15 second cutscene before you have to start bashing that button and they give you ample time to go "hmm..wait..it says 'x' to awesome...OH RIGHT I NEED TO PRESS IT". Again, if anything, that BREAKS immersion because you have this dead period inserted up your ass for no reason.
Edit: and RE4 is borderline. Most (but not all) QTEs fit into the gameplay; it went overboard on useless cutscenes that don't serve any purpose. Most of them are some cinematic angle with information coming in over the radio.
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sausje
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Posted: Thu, 27th Dec 2012 12:28 Post subject: |
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cyclonefr wrote: | cuz I played the E3 leaked demo that is 5min of playing |
Wait what? there is a leaked playable demo? How come i never heard of that? 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 27th Dec 2012 13:23 Post subject: |
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My stand on QTEs are unless it is Heavy Rain or Fahrenheit type game, QTE should only occur to allow pathing choices during a cutscene. I can't think of any game that does that though. ME2-3 came close with the renegade/ paragon pop up moments or whatever their marketing term of that is. But that is limiting as the choices are always do nothing and wait for things to unfold or press it now.
What I want to see from games (especially "cinematic" RPGs), are occasional cutscenes where there are 2 or more prompt that labels certain items or characters, and pressing that determines your characters next move, not pressing would mean you do nothing and wait. I think this type of game can really do that, like choosing which close by item to throw at your enemy in a pinch during a cutscene, the end result could just be for flavour, but I think it makes QTE meaningful and serve its originally purpose. Which was making cutscenes in game less like a movie but more like a game.
About the "tiger in your face, smash your keys to get out", I find them to be most annoying after the first time, especially if I played a game with that before. It makes sense, but I hate mashing buttons, they feel like cheap waggle mechanics.
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Posted: Thu, 27th Dec 2012 13:57 Post subject: |
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Thank you, that's what I was trying to say here.
There are things that you cannot do in game and you have to rely on QTEs or just watch the game performs this stuff all by itself.
In the case of Max Payne 3, I really though there were cutscenes that could have had some QTEs instead of showing you Max do these amazing moves but you had zero control about it. The lack of QTE didn't make the game any bad, but I think some QTEs would have helped about its immersion.
Claptonvaughn wrote: | All video game characters are running a limited set of moves/animations. A QTE can allow us to maintain some level of control while letting us see the character do things that aren't part of that moveset and wouldn't be practical to implement in any other situation. . |
Actually I'm kinda bullshitting, that's not a leaked E3 demo, it's an official one (now) that you can get by either buying Total Recall Director's cut bluray or just install the PKG on a CFW PS3. It's the same as the PAX & E3 demo though, and it's amazing. Hopefully the full game is anything like that. It has QTE though, like every God of War game. The multiplayer beta is available too and sucks IMHO.
sausje wrote: | cyclonefr wrote: | cuz I played the E3 leaked demo that is 5min of playing |
Wait what? there is a leaked playable demo? How come i never heard of that?  |
dannofdawn wrote: | My stand on QTEs are unless it is Heavy Rain or Fahrenheit type game, QTE should only occur to allow pathing choices during a cutscene. I can't think of any game that does that though. ME2-3 came close with the renegade/ paragon pop up moments or whatever their marketing term of that is. But that is limiting as the choices are always do nothing and wait for things to unfold or press it now.
What I want to see from games (especially "cinematic" RPGs), are occasional cutscenes where there are 2 or more prompt that labels certain items or characters, and pressing that determines your characters next move, not pressing would mean you do nothing and wait. I think this type of game can really do that, like choosing which close by item to throw at your enemy in a pinch during a cutscene, the end result could just be for flavour, but I think it makes QTE meaningful and serve its originally purpose. Which was making cutscenes in game less like a movie but more like a game.
About the "tiger in your face, smash your keys to get out", I find them to be most annoying after the first time, especially if I played a game with that before. It makes sense, but I hate mashing buttons, they feel like cheap waggle mechanics. |
I kinda agree with you : yes QTE are indeed better in Fahrenheit and Heavy Rain than any other game, but that doesn't make them useless and suck in any other game : an example, anyone who played the God of War games will tell you that the QTEs really adds to the cinematic experience of the game, making you moves you wouldn't be able to do with the move set of Kratos. Now the same debates will always go on : why have QTE if you can sit back and watch the cutscene ? Well, to each of its own, but then people, don't complain a game is too easy then please...
Finally, I read here and there that some people even in the console section were pissed that the first zombie you fight off in RE6 was mostly QTEs. Well, guess what ? While 1 is QTE, thousands of zombies are with proper real time gameplay with amazing move set from your character My point is : complaining about 1 QTE while most of the game is actually gameplay is kind of silly.
I think most developers aren't overusing QTE and are only 5% of the games. Only games like Heavy Rain or Fahrenheit are 90% using them. Those 5% can't really bother you can they ? And about Far Cry 3, I still don't see how it is silly to stop a bleeding by spamming CROSS (or A on 360, or I guess SPACE on PC). In real life, such a situation would stress you, you would panic, and probably try to pressure the wound yourself, and so far the only way to simulate this act if you don't have a Kinect or anything like that is to simulate it with something that is tiring : spamming a key is the closest to what the guy do in game, and I think it really puts you into situation. Also, some games I don't have in mind right now, have different key sets displaying on the screen every time you fail at it, to make it even harder. Problem is doing so make the key displaing on screen having no point with the actual key you would press in game.
This is why a game like Tomb Raider Anniversary always have the same QTE and same keys, and the keys are actually matching with what you play press in game : like pressing X (or A or space) would make you jump in the QTE, just like in game.
Now let's be honest : as much as I thought this kind of QTE were nice to me, I doubt I would be so pissed off if it was just a cutscene : I'd take it, I mean a game without any QTE like Max Payne 3 was in the end amazing. QTE aren't the things that will make a game from good to amazing. They are just little plus here and there, but that's also why I still think it's debatable to be pissed off and to complain about QTE.
Like : Tomb Raider will suck because it had QTE is silly reasoning. Believe me, if the game does suck, it won't be because of QTE, but something more important.
And about the people saying linearity will kill it : guess what, Tomb Raider was always about corridor and linearity, even Tomb Raider Anniversary that had huge levels compared to the original game was still forcing you to go through ways, and was still scripted to death. Anyone that would want GTA in Tomb Raider is kinda dumb.
Things that can make the game suck I guess are :
1) Graphics. As much as I still play pacman nowadays, I gotta admit that graphics in game are helping sometimes. Tomb Raider doesn't look amazing, but good enough not to ruin the game from what I saw
2) Gameplay is the most important element, move set from Lara, etc. This, I prefer to wait to actually play the game to judge it. The gameplay was great in latest Crystal Dynamics game, was great in Pandemonium, was great in GEX, was great in Legacy of Kain... See where I'm going ? QTE are parts of it, but like what, 5 %.
3) Sound effects. Music. Voice acting. So far, I thought the elements we saw were quite good and the constant talking of Lara really stressing. But let's wait for the full game to judge it. Have in mind that every Tomb Raider game I had ever played had an amazing soundtrack, specially Angel of Darkness even though the gameplay sucked and killed the game.
4) Story. Well we can't judge it as of now. Hopefully it doesn't suck
5) Difficulty. As much as people complain about tips on screen, you could disable all of them in recent TR games : TRA & TRU had options to remove them all, to make the game as hard as possible. I still want to believe these trailers we see have them still enabled cuz you know, they wanna show you how the game looks with default settings, not after the hardcore gamer tweaked it in its options.
6) Length of the game. That is one point Crystal Dynamics suck. Their recent TR games were definitely too short and this one seems like it too according to them... Oh well.
7) So yeah, let's wait to play this before judging it. If you guys with crystal balls turn out to be right, then this is the first Crystal Dynamics game that would suck to me. That would be really disappointing to me, but I guess there is a first for everything (see WoW with Blizzard).
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tonizito
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Posted: Thu, 27th Dec 2012 14:06 Post subject: |
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cyclonefr wrote: | In the case of Max Payne 3, I really though there were cutscenes that could have had some QTEs instead of showing you Max do these amazing moves but you had zero control about it. The lack of QTE didn't make the game any bad, but I think some QTEs would have helped about its immersion. | You could do most of those amazing moves in normal gameplay (if I'm remembering it correctly), how would QTE's make the cutscenes more immersive? 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 27th Dec 2012 14:11 Post subject: |
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I can't just give you any example right now but there were moments in the game where I was like : I wish it was a QTE rather than watching the cutscene and do nothing. Then again, the game had semi QTE, with forcing you to shoot at people (in the bar for example) or forcing you to jump at moments. QTE in disguise
And about a game I thought that was lacking of QTE was Uncharted 1, 2, 3 : the games are completely scripted, and most of its cutscenes are playing for you automatically. Really that sucks, I wish I would have interacted with Drake a little more during cinematics. Also, sometimes the games forces use to spam TRIANGLE, which is the ONLY button you can spam in the game. QTE like that are indeed silly, because spamming the same button every time, even for actions that don't have anything to do with the TRIANGLE button (interact button in uncharted) is plain silly.
But as much as I love Uncharted, this is one game I found their QTE useless. But guess what ? That didn't ruin the games to me at all. My thought was only : they could have made them much better, by adding other stuff than pressing TRIANGLE every time.
The same in Mass Effect games also, pressing A (or Cross) every time, is plain silly.
So yeah, these could be work more, but ruining the games ? Come on...
Last edited by cyclonefr on Thu, 27th Dec 2012 14:16; edited 1 time in total
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tonizito
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Posted: Thu, 27th Dec 2012 14:15 Post subject: |
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But couldn't you just watch how the plot/story unfolds throughout that cutscene?
Please don't get me wrong but do you have some kind of attention disorder?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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sausje
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Posted: Thu, 27th Dec 2012 14:18 Post subject: |
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cyclonefr wrote: | Actually I'm kinda bullshitting, that's not a leaked E3 demo, it's an official one (now) that you can get by either buying Total Recall Director's cut bluray or just install the PKG on a CFW PS3. It's the same as the PAX & E3 demo though, and it's amazing. Hopefully the full game is anything like that. It has QTE though, like every God of War game. The multiplayer beta is available too and sucks IMHO.
sausje wrote: | cyclonefr wrote: | cuz I played the E3 leaked demo that is 5min of playing |
Wait what? there is a leaked playable demo? How come i never heard of that?  |
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Got any link for that? Or is it not available like that on the web and i have to go "underground" to find it?
(been searching, but kind hard to search when there are 2 Tomb Raider games with the same name -.-)
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 27th Dec 2012 14:19 Post subject: |
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I can watch the cutscenes without any attention issue dude.
I have watched every MGS2,3,4 cutscene. Loved them.
I just think that if I want to watch cutscenes, I can watch them in full hd in Youtube too, without even owning the console or PC to play this or that game. At least with QTE, it feels different than Youtube.
You know, I wanted to show a friend a cutscene of MGS4 the other day, but I was like : let's fire up Youtube, I mean, that's gonna be faster than firing up the PS3 anyway since there is ZERO user interaction at this moment.
Also, if you have played MGS4, you prolly will remember that moment when you spam TRIANGLE to crawl. This really helps you feel the pain Snake is feeling atm. This is what I call immersion, trying to transfer you the pain the character feels. This part of the game was really well translated to me, and I'm glad I had to spam a button rather than sitting and feel nothing, do nothing rather than watch Snake suffer. This wasn't the usual QTE, but this was a QTE in disguise and added a touch to the game. I also doubt it ruined MGS4 to you people that hate QTE. If you hate MGS4, it's surely not because of this part.
Funny you tell me I could have attention disorder when there is actually something people could complain about : QTE distracting you from the cutscene itself (which is true sometimes !)
@sausje : PMed you the demo and I was talking about God of War Ascension, not TR Demo. There is no demo for Tomb Raider. Sorry for the confusion.
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sausje
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Posted: Thu, 27th Dec 2012 14:31 Post subject: |
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cyclonefr wrote: | @sausje : PMed you the demo and I was talking about God of War Ascension, not TR Demo. There is no demo for Tomb Raider. Sorry for the confusion. |
heh, yeah i was already wondering
But d/w, i'll play that demo just for the lulz, bored anyway 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 27th Dec 2012 14:36 Post subject: |
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You make it sound like forcing you press some random button will make the scene feel more interactive somehow... Technically it is more interactive, yes, but when your options are "press X or die" (and try pressing X again next time) it's hardly a game-worthy interaction.
Might as well pause the video at random times on YouTube and make you press play again... and if you fail to press play in the allotted time it will reset to the beginning of the movie.
It only makes sense to me if you actually have a choice of sorts, or it's part of some consistent gameplay loop. Adding random key presses to a what otherwise would be a fully fledged cinematic just to keep things going is no fun at all for me.
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tonizito
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Posted: Thu, 27th Dec 2012 14:44 Post subject: |
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cyclonefr wrote: | I can watch the cutscenes without any attention issue dude.
I have watched every MGS2,3,4 cutscene. Loved them.
I just think that if I want to watch cutscenes, I can watch them in full hd in Youtube too, without even owning the console or PC to play this or that game. At least with QTE, it feels different than Youtube.
You know, I wanted to show a friend a cutscene of MGS4 the other day, but I was like : let's fire up Youtube, I mean, that's gonna be faster than firing up the PS3 anyway since there is ZERO user interaction at this moment.
Also, if you have played MGS4, you prolly will remember that moment when you spam TRIANGLE to crawl. This really helps you feel the pain Snake is feeling atm. This is what I call immersion, trying to transfer you the pain the character feels. This part of the game was really well translated to me, and I'm glad I had to spam a button rather than sitting and feel nothing, do nothing rather than watch Snake suffer. This wasn't the usual QTE, but this was a QTE in disguise and added a touch to the game. I also doubt it ruined MGS4 to you people that hate QTE. If you hate MGS4, it's surely not because of this part.
Funny you tell me I could have attention disorder when there is actually something people could complain about : QTE distracting you from the cutscene itself (which is true sometimes !)
@sausje : PMed you the demo and I was talking about God of War Ascension, not TR Demo. There is no demo for Tomb Raider. Sorry for the confusion. | But those cutscenes are part of an overall story, unless you've already seen them I can't really understand it.
So when a new game is out you'd might watch the cutscenes on youtube and skip them (if possible) ingame unless they were a QTE?
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 27th Dec 2012 14:47 Post subject: |
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@cyclonefr I actually don't like QTEs in GoW, I think it is dumb. Because in the end of the day, you are NOT pulling those things off as a choice, you either press it and the sequence move on, or you fail and it usually ends either you dying, falling off the boss, or the scenes goes back to a previous "safe point", rinse and repeat. You are not puliing crazy move off by doing combos, juggling, jump cancel, etc. You are only pressing 1 button and watch Kratos be a badass. I don't think it adds anything but hassle. Because as you said about immersion in FarCry 3, it make sense in that tense situation to struggle, then what about fighting a boss, flying between its neck and shoulders, trying to pull his head off? How does pressing 1 button on time make things immersive or interesting? It doesn't make things easier or harder, it is not particularly, hard, nor is it something you can do "with your eyes close".
Of course all that is just me being maybe a bit too cynical, I just don't get to immerse in games as I used to, and I'm not even old. But really when it comes down to it, I can still tolerate QTEs if they have fail state. RE5 has some bullshit QTEs, that once again I don't think adds anything positive to the game. And it seems RE6 is the same.
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Posted: Thu, 27th Dec 2012 14:59 Post subject: |
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@tonizito : huh ? I don't want to be spoiled by watching cutscenes on youtube before I play the game myself.
Anyway, this debate is endless, obviously many people here think QTE are useless in the end and sometimes suck.
But in the end, most of you still think they aren't adding anything to the game, nor removing anything. My main point here was trying to tell you guys that QTE don't remove parts of the game you would play. I still read here that dev do that to prevent having you play this part.
Come on, let's say even there is 1 game a QTE scene could have been done with proper gameplay, that's like 1 scene, maybe 5% of a game, again. Who cares ? The only games I know about that are full of QTEs are Heavy Rain and Fahrenheit. That's all. Even RE6 that is so bashed here prolly have 10min of QTE in the whole game. So much for hating the game because it has QTE.... But Capcom did what most dev should do to make everybody happy : allow you to remove QTE, which is prolly not that hard to program.
Removing the QTE altogether is not a solution, because there are actually people liking them like me.
So yeah the overall outcome of this debate, which is what I was trying to say is : "meh QTE meh but so be it. There are here but I can live with that."
So yeah, at least we agree on one point : it's unlikely that QTE would ruin Tomb Raider, worst case they are useless. Before that, reading most posts here was like "game will fail cuz game will have QTE!!!111".
Last edited by cyclonefr on Thu, 27th Dec 2012 15:02; edited 1 time in total
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Posted: Thu, 27th Dec 2012 14:59 Post subject: |
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For me the best QTEs are the shemue 1 and 2, They fit perfectly in the game.
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sausje
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Posted: Thu, 27th Dec 2012 15:03 Post subject: |
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Hmm, on the QTE part i can only say this:
I'm fine with those that use QTE to make cutscenes more interactive and that leave the core gameplay unharmed.
I don't see why some have to stress about that, since i rather have a more interactive cutscene then one where i have to do fuck all and just watch the end of the cutscene...
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 27th Dec 2012 15:05 Post subject: |
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My thought but in 2 lines instead of my novels, thanks sausje !
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Posted: Thu, 27th Dec 2012 15:19 Post subject: |
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I can still respond with the same: pressing some random button to keep the cutscene playing is not my idea of interaction... not when it comes to playing a game.
Of course I can simply shrug it off, but I would prefer the developers actually made an effort. Most just take the lazy way out, and that is what's wrong with QTEs.
If I were to take Uncharted as an example... all of its most impressive sequences were presented while still allowing you to have full control. The developers could have just made some cutscenes and slapped QTEs on them instead, but they didn't. Cutscenes themselves were free from any QTEs and it all worked perfectly... I did not miss them in any way.
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sausje
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Posted: Thu, 27th Dec 2012 15:22 Post subject: |
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MinderMast wrote: | I can still respond with the same: pressing some random button to keep the cutscene playing is not my idea of interaction... not when it comes to playing a game. |
That's YOUR idea of it, but that's not what the definition of interaction is... 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 27th Dec 2012 15:27 Post subject: |
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I think we can all forget the old TR experience, this game will redefine the series completely. Whether it will be good or bad, we shall see. From what we've seen so far, I'm inclined towards the latter.
It's stupid IMO to say: they are adding QTEs, so it will be bad. We have to judge it as a whole. Maybe the QTEs will fit well into the new TR experience.
ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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Posted: Thu, 27th Dec 2012 15:36 Post subject: |
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Posted: Thu, 27th Dec 2012 15:42 Post subject: |
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JanKowalski82 wrote: | I think we can all forget the old TR experience, this game will redefine the series completely. Whether it will be good or bad, we shall see. From what we've seen so far, I'm inclined towards the latter.
It's stupid IMO to say: they are adding QTEs, so it will be bad. We have to judge it as a whole. Maybe the QTEs will fit well into the new TR experience. |
They are not adding them, not for the first time anyway.
All 3 TR games this generation had QTE.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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