Headshot, I’m waiting for you too. But the reviews confirm what we all expected, it’s a love or hate and probably quite boring.
Oh and to the earlier discussion, MGS5 and BOTW both sucked ass and demonstrated how to ruin a game series for a bunch of open world millennial deeps. And I LOVEA computer games!
Yeah I totally get that it’s a love or hate game, that’s obvious having read how divided the critics are but given the personal hype built up I will do my damndest to like it!
So despite wanting the game ASAP, it’s entirely possible that I may hate it but just like Marmite I’ll probably love it lol.
Headshot, I’m waiting for you too. But the reviews confirm what we all expected, it’s a love or hate and probably quite boring.
Oh and to the earlier discussion, MGS5 and BOTW both sucked ass and demonstrated how to ruin a game series for a bunch of open world millennial deeps. And I LOVEA computer games!
That's your opinion though, MGS5 may be incomplete, even though the gameplay is fun, but BOTW is objectively pretty much the most organic open world ever made and, imo, an amazing game overall.
After almost 30 years of gaming, unique experiences like these are exactly what I look forward for, another example is the great Disco Elysium, that came out just a few weeks ago.
I hope that Death Stranding will be another one of such memorable gaming experiences for me, and it certainly has the potential, seeing how divisive it can be.
BoTW really sucked as an open world game imo.. not even close to what you get with e.g TES, which is way more interactive and alive/organic. I did like finding the towers to uncover the landscape, it was the most fun part, after i had found them all i never really turned back to the game. It's not an awful game, just a bit overrated in comparison to other open world games. It's also too "gamey" to be immersive, it's not as simulator-like as Gothics or TES. It feels like an MMO with the NPC's mostly standing in one place day/night.
DS is really hard to judge.. i can see myself enjoying some parts of it perhaps, but it will lack a ton of things that i'm spoiled with im sure..
I played it, gets boring after 2 hours, same thing over and over with A LOT of cut-scenes as expected, lots of bugs also but nice graphics, will play it on PC once out, reminds me of people who work for parcel companies, their life's must be hell
Here is my take of the game. Already posted in in PC arena so sorry for the copy-pasta.
Anyway, finished the game yesterday in 67 hours. Kinda started rushing it in the middle because of my vacation days coming to an end soon. I panicked i won't finish it in time. I wish i didn't because at a certain moment the story becomes a rollercoaster.
The game is sublime, excellent story and the gameplay (along with helping other players and getting help from them) becomes quite addictive. New toys make it easier for a while and then the game throws some more difficulty your way. Also the music is a masterpiece, especially Low Roar songs along with Silent Poets and BB's theme. The game's message was also a great moment. It's good to have a positive feeling thanks to the game.
The characters were also mostly excellent. The "main antagonist" was bland but after resolving the story there was a nice background that gives the person depth. Before the release i had mixed feelings about the names of the characters. Im used to Kojima giving strangely literal names but Deadman, Die-Hardman, Heartman? However, once i knew why they are named like this i wasn't even mad. Nice backstories and some great performances. Sam got the silent Kiefer treatmen. He had more lines than Venom Snake in MGS V but still it was too little.
The story is told through cutscenes, dialogue, e-mails and other documents. It is done a lot better than in MGS V imo. When i was nearing the end of the game i had mixed feelings about the story. But the ending(s) were a lot more than enough to make it a great experience. The humor was also something else in the game, i lol'd a few times Here is one example (not really spoilery but still) :
Spoiler:
I loved the interaction with other players (as in cooperation). It was nice for someone too acknowledge that i carried 200kg of material to build a road so that we can get those hard-to-deliver orders done. Or when you are fucked going up a steep slope of a mountain with the snow up to your knees and then you see it - someone made a shelter when you can catch your breath. Those moments were really something.
The cons (apart from those mentioned above) are mostly vehicles bugging (and Sam too although less frequently), no music during traversal (I liked the walkman in MGS V) and of course repeated standard orders but you do those to gain something so it does make sense to do them at least. Lack and/or simplicity of fighting might be a con but for the major part of the game traversal and weather is your enemy. Oh and there were a few instances where textures far away glitched and some fps drops.
EDIT: Also, the game at times is a bit too easy. Played it on hard.
I started a second completionist playthrough. Can't wait for the proper PC version.
Generally most of the criticism that the game gets is totally valid. Lack of combat, "boring" gameplay because of the long walks - i get it. It's just not something that bothers me. I was aware that i might not like the game because of it. But i did like it, very much so. So all the people writing "that game is not for everybody" getting flak - they were right.
Oh and Kojima is one of the monsters in the game. A clue? Look at your feet
There is also a few easter eggs from Horizon Zero Dawn. When i saw a tallneck i almost shat my pants. I thought it was an enemy ffs.
It's too bad it's getting so much hate, I feel like it's putting people off even trying it out. Such a shame.
I played so many games in my life that I've had enough of the generic shit that floods the market all the time.
People say walking from A to B in Death Stranding is boring, that the whole game is just a series of fetch quests and they hate it, while for me it's so refreshing and different that it's the exact opposite. To me what is boring is shooting everything in sight like in almost every other game because I've been doing that for 30 years.
I found the walking and route planning and constructing ladders and bridges and all that so relaxing, satisfying and fun... but I'm a very patient man, and patience is getting pretty rare these days especially among the kids.
Also... my favorite part in Dark Souls is the exploration, discovering the world, seeing what's around the next corner, piecing together the lore, and Death Stranding gave me that, which is awesome.
The world is so beautiful, both technically and artistically, I just want to walk around in it - I've wanted to ever since Trailer 3 where we first saw Sam transporting shit in this fascinating world.
Oh and one more thing - Die-Hardman - Holy shit, that scene. Breathtaking!
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
I'm gonna do another playthrough soon so that's very welcome
Why still no photo mode though? I don't get it. Seems like such an important thing to have in the social media age, especially in a game like this.
You get so much free marketing from the players with photomode and it's easy to implement in it's simplest form.
Weird.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
According to Norman Reedus, a friend of Hideo Kojima and the protagonist of Kojima's most recent game, Kojima Productions is working on Death Stranding 2.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum