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Posted: Thu, 6th Dec 2012 11:46 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:44; edited 1 time in total
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Posted: Thu, 6th Dec 2012 11:55 Post subject: |
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Interinactive wrote: | Candlekeep
I'm exploring all those surrounding areas at the moment too, I'm not put off by how old this game is at all, I love retrying fights again and again and finding better ways to beat different enemies
The bigger text mod + widescreen + fixes + some mod additions to the game... it's so much better than EE |
The thing is though with the experience I've gathered so far. It's not really about what you've tried at least this early, but more about the fucking luck you have. I did beat the ogre the second try. First time he raped half my party and then my main character so it was game over, second time my characters seemed to hit almost every time and the ogre was down in seconds. I'm baffled by the whole experience.
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W123
Posts: 2498
Location: USA
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Posted: Thu, 6th Dec 2012 12:03 Post subject: |
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Stormwolf wrote: | W123 wrote: | Stormwolf wrote: | doing what wrong? I've just started. I don't see how i could have done anything wrong yet seeing as there is no talent system that i'm aware of. Just strap on armor and weapons and go for it.
Isn't all the misses because i fail to roll the dice over the enemy's AC? |
Jesus christ man its D&D. Just give it some time, let your characters grow in power, gain some magic weaponry that aid to + hit. It is kind of random in the beginning seeing as how your characters have such low hp and can easily be 1 or 2 shotted.... but after you hit a few levels you'll get into the swing of things.
What level are you and what enemies are you trying to kill? What is your main character, and his/her stats? What NPCs are following you? |
i'm a fighter. Have bad experience playing as other classes in old rpgs so i stick with what i know usually works. I think my party should work pretty well. 2 Fighters, 1 mage, 1 druid and 1 bard. Yet to find the use for the bard though, but i guess i'll find out later. Perhaps i'll switch him out with the monk i saw. Only the druid has reached level 2. And i've generally only killed enemies on the path to the main quests. I did kill the ogre though.
And i know i'ts D&D, but when playing the board game you actually know the enemies stats and have full control. Here it's just lots of swinging and you don't really know what's going on. |
Yeah like I said, its rough going in the beginning. If you have a lot of CON you will get a huge boost and will be able to take hits in no time. Also obviously strength is critical to hitting enemies, did you get a good str roll? Also.. ogres are damned tough to kill at level 1, so no surprise you were having hit or miss luck.
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Posted: Thu, 6th Dec 2012 12:21 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:44; edited 1 time in total
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W123
Posts: 2498
Location: USA
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Posted: Thu, 6th Dec 2012 12:37 Post subject: |
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Posted: Thu, 6th Dec 2012 12:47 Post subject: |
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Never done anything like that in any of those i've played (Castle Ravenloft and Wrath of ashalon). But you say you random roll stats when you create the character? How do you know if you rolled a 18?
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Posted: Thu, 6th Dec 2012 13:03 Post subject: |
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You see the stats while creating a char and can reroll forever till you like them. And adjust them.
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Posted: Thu, 6th Dec 2012 13:03 Post subject: |
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Fuck sake.
Well, i did use "Abel" from the list of premade characters. Does he suck?
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Posted: Thu, 6th Dec 2012 13:26 Post subject: |
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Stormwolf wrote: | Never done anything like that in any of those i've played (Castle Ravenloft and Wrath of ashalon). But you say you random roll stats when you create the character? How do you know if you rolled a 18? |
lol what? you roll stats and substract from less important. for warrior or malee classes max out str/dex/con, you can put rest in charisma.
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Thu, 6th Dec 2012 14:01 Post subject: |
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peter980 wrote: |
P.S.
Anyway, after playing a bit BG, now I just remember how inferior is 2e AD&D ruleset compared to 3.0 or 3.5 D&D. That was huge leap in functionality. Still love the game though.
Although I do remember that after playing NWN and KotOR games, when they were released, I just lost will to play 2e AD&D games, for a while, and haven't replayed either BG or Torment for a loooong time.
Maybe I will now. Sure, ruleset sucks, but games are really good. |
Ya I was on about that a page ago - (re)Play Temple of Elemental Evil with the co8 mod and its hard to get back to childs play 2.0 rules. A real enhanced version would have been to upgrade BG to proper DnD 3.5 ruleset (they aleady have some of the kits etc).
I play BG for the combats first and story second, which is why I find Icewind Dale as almost as good a game as BG (I do rank BG2 the best tho).
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Thu, 6th Dec 2012 14:22 Post subject: |
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Stormwolf wrote: | Fuck sake.
Well, i did use "Abel" from the list of premade characters. Does he suck? |
Without looking yes he sucks. (with these games you either roleplay it and stats etc dont matter much or you powergame; see below)
Make a half orc fighter with 19 str, 18 dex and 19 con, give him 2 pips in which ever one handed weapon you would like (you get a warhammer and longsword +2 soon) and 2 pips in dual wielding. Thats the all out kill way. And there will be tomes that increase your strength, dex and con as well
Or give him 2 pips in sword and shield and just use one weapon and make him live longer (that makes sense when he is the main character and pretty soon youll have a magic shield).
Then in the southern farm area of Nashkel (great item in the spoiler,watch if you want an easier time):
Spoiler: |
In the western most field in the south look around while pressing tab to highlight items and there is a ankhg plate and pretty soon youll have an ac of -6 which mean few encounters even hit you). There are a couple more very good items in the start of the game, like the ring of wizardry, use a walkthrough |
In my game right now I play a warhammer/shield, multiclassed figher/cleric half orc of doom in a evil party consisting of my pal Dorn, Kagain, Viconia, Edwin and Montaron and its easy street.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Thu, 6th Dec 2012 14:54 Post subject: |
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peter980 wrote: | remyleblau wrote: | Khalid is useless anyway
before I got him a magic weapon he'd break his sword in almost every single fight. Half the time I'd look at him and realize he was fighting with his fists.
on top of that even with -2 AC he just soaks up damage like some kind of little girly sponge. |
This has nothing to do with character. All non-magical iron weapons can break in the game (this is story element).
And I find Khalid kinda decent. You can go both range and melee with his stats. And fighters are supposed to soak damage, they are tanks after all.
Tip: Turn on some of auto-pause options, like autopause when weapon is unusable |
I played the crap out of this when it first came out, months morning to night. I know baldur's gate like the back of my hand. I don't recall weapons breaking like this back then, and also they weren't breaking with other characters, only Khalid.
and what I mean in regards to soaking up damage is that despite a very low AC, he still gets hit constantly and whinges about it.
intel ultra 7 265k, 64gb ram, 3070
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JBeckman
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Posted: Thu, 6th Dec 2012 15:03 Post subject: |
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Hard to get real info when searching since people are RPing idiots. I call them idiots simply cause they speak nonsense which doesn't help me in any way. So if i were to give my character 3 int and 3 wisdom. How would that ruin my gameplay in forms of conversation options?
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JBeckman
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Posted: Thu, 6th Dec 2012 15:04 Post subject: |
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I don't think it would affect anything though I usually keep 10 as the lowest to avoid any possible penalties.
(But things are a bit basic in this game compared to say Neverwinter Nights so it might mean even less here, Intelligence is for Wizards and Charisma I believe is used by bards, both for spell casting checks but I am not quite certain, the game manual should have all this info however.)
Last edited by JBeckman on Thu, 6th Dec 2012 15:06; edited 1 time in total
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Posted: Thu, 6th Dec 2012 15:05 Post subject: |
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From what i can see as a fighter there is absolutely no reason to have int and wisdom. Only thing i could think of was dialogue options, but if there is no penalty there i guess having as low as possible is the way to go.,
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Posted: Thu, 6th Dec 2012 15:07 Post subject: |
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I don't recall either BG game having special low INT dialogue, but I've never tried a character that gimped. Where it will ruin your gameplay is in all the failed saving throws.
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JBeckman
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Posted: Thu, 6th Dec 2012 15:08 Post subject: |
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I kept re-rolling until I had 18/00 (100) strength since you can roll forever and by then I also had 16 constitution, dexterity was at 14 I believe and the others around 11 or 12, I simply lowered those to around 10 so I had 18 constitution as well and about 15 dexterity if I remember it correctly.
(I keep using basic fighters in these games as they're the only ones whom can use all equipment properly minus certain magic items which I have little interest in.)
Last edited by JBeckman on Thu, 6th Dec 2012 15:10; edited 1 time in total
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Posted: Thu, 6th Dec 2012 15:10 Post subject: |
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Can't i simply find a editor and make the good values instead of sitting there for 30 minutes and accidentally skipping over a few good builds while spamming.
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JBeckman
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Posted: Thu, 6th Dec 2012 15:11 Post subject: |
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There's probably a cheat engine script or trainer available by now, you probably need to alter the character in the actual game however.
(Save editors would need to be remade for this version of the game or well I guess they need to be modified.)
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Posted: Thu, 6th Dec 2012 15:30 Post subject: |
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what is that part after 18 strength called? the one where you want to be as close to "00" as possible.
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Posted: Thu, 6th Dec 2012 15:33 Post subject: |
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You could try Shadowkeeper, seeing as it is running on the SOA/TOB engine, but as JB suggested they may have altered the save format, rendering it inoperable.
http://www.mud-master.com/shadowkeeper/
He did put the source code up though, so presumably if the EE save format has changed, someone could rejig SK's code to work with it.
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Posted: Thu, 6th Dec 2012 15:37 Post subject: |
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I do have my EE save up now for editing. WIll try to save it and see how it goes.
Edit: worked perfectly. Installed baldurs gate 2 and used shadowkeeper with that. Simply replaced my b2 savegame with my EE savegame and made the edits before moving them back.
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Thu, 6th Dec 2012 15:49 Post subject: |
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Stormwolf wrote: | Hard to get real info when searching since people are RPing idiots. I call them idiots simply cause they speak nonsense which doesn't help me in any way. So if i were to give my character 3 int and 3 wisdom. How would that ruin my gameplay in forms of conversation options? |
If you want to play this game proper, you have to educate yourself a bit, why dont you read that guide I linked to? Or some of the other multiple guides for this 14 year old game. It gives alot of answers.
And no you dont want too low int or wisdom. Having 3 in int will have stupid dialog answers for some parts (think if its below 9) and mindflayers (that lowers int - any stat at 0 and you die) so in BG2 they will kill you quickly.
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Posted: Thu, 6th Dec 2012 16:00 Post subject: |
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If i remember correctly, even if you play a class that is not dependant on INT, it is advisable to put at least 11 points into it as a minimum, since later on there are some mobs that suck 5 INT per their's attack and those fights can be rather difficult.
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Posted: Thu, 6th Dec 2012 16:08 Post subject: |
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Btw guys, what class are you playing? Im thinking about rolling a dwarf barbarian but i cant make up my mind about dual wielding or going 2h.
What weapon proficiences would you recommend? Dual wield long swords, flails or something else? And what about 2h weapons too? 2h swords or maybe something else?
I also dont know what new weapons (if any) did Overhaul put into the game for enhanced edition.
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Posted: Thu, 6th Dec 2012 16:18 Post subject: |
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Stormwolf wrote: | Interinactive wrote: | Candlekeep
I'm exploring all those surrounding areas at the moment too, I'm not put off by how old this game is at all, I love retrying fights again and again and finding better ways to beat different enemies
The bigger text mod + widescreen + fixes + some mod additions to the game... it's so much better than EE |
The thing is though with the experience I've gathered so far. It's not really about what you've tried at least this early, but more about the fucking luck you have. I did beat the ogre the second try. First time he raped half my party and then my main character so it was game over, second time my characters seemed to hit almost every time and the ogre was down in seconds. I'm baffled by the whole experience. |
To be honest, I felt the same way until I discovered what a massive difference a mage makes. For years, I underused my mage and was reluctant to use spells but once you throw everything you have at enemies and rest between fights, it becomes a lot easier and a lot more fun. A lot of spells are all about pushing the fights from luck towards certain victory.
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Posted: Thu, 6th Dec 2012 16:36 Post subject: |
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Three patches in a week?????
Game Patch: 1.0.2009 (the latest, couldn't find the notes for the previous two)
Spoiler: | Crash Fixes:
- Multiplayer connecting to non-host bug fixed
- Fixed Right click map crash bug
- Crash reporting has been improved
- Fixed crash for OpenGL drivers that don't support compression
Text/Localization Fixes:
- Fixed Neera dialogue problem with Edwin in party
- Fixed Rasaad dialog loop
- Updates to English, French, German text
- Fixed Dorn looping dialogue problem
- Fixed Neera and Rasaad item descriptions
- Bastard sword strength requirement description updated to 11
- Help tooltip says 'Help' instead of 'Rest'
- Fix for Half-Orc Biography
Added or Improved/Fixed Features:
- Version # now displays on main screen
- Added support for 'Program Options', 'Maximum Frame Rate'
- Fixed function key assignment issues
- Added autosave for Start of Black Pits
- Added toggle for hardware mouse cursor
- Improved Mouse Wheel support
- Min/max damage correctly displays strength modification
General Fixes:
- Dorn stuck in Kryll cutscene fixed
- Fixed Dorn movement on early Kryll letter retrieval
- Fixes Gallus in the Black pits proficiency selection
- Disabled stairs in tutorial until Belt tells you to use them
- Lothander / Rasaad bug fixed
- Flaming Fist reputation loss bug fixed
- Neera plot Thayan bodyguard XP fixed
- Fixed party members attacking each other bug
- Tranzig not using spells fixed
- Fixed Neera is busy and won't rejoin party bug |
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