Wasteland 2
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Sun, 14th Oct 2012 16:09    Post subject:
ixigia wrote:
You can't get more hardcore than this, good read!


Just the way we like it! Smile


shitloads of new stuff in my pc. Cant keep track of it all.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Wed, 17th Oct 2012 05:42    Post subject:
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Roger_Young




Posts: 1408
Location: Portugal
PostPosted: Fri, 26th Oct 2012 21:44    Post subject:
Quote:
Reinventing science fiction in a post-apocalyptic future

While a post-apocalyptic future is a bleak one to imagine, with the right minds, it is a feasible one to speculate. In order to bring a novel sense of believability to narrative, inXile will be working with the Montreal-based science consultancy, Thwacke. Thwacke will bring in experts in the realms of evolutionary biology, nuclear physics, and medicine to add depth and believability to the wasteland, its people, its creatures and its afflictions.

As part of their collaboration with inXile, Thwacke, will be working closely with the writers and producers behind Wasteland 2 to enrich their fiction with interesting science. Thwacke CEO and molecular biologist, Sebastian Alvarado, has ensured that his entire team will align good science from their respective expertise to build rich stories. “We’re interested in creating moments where the player feels the line blur between reality and fiction, ultimately impacting gameplay and narrative”.

What to expect…
Role playing games bring some of the most personalized gaming experiences to the player. At the core of their gameplay, immersion is required to sell the believability of this experience. While writers can craft this experience with artistic merit, Thwacke offers to enhance it with interdisciplinary science. But what does this mean to the player? Expect creatures that are a natural byproduct of their environment, biological and chemical warfare that makes sense and the medical know-how to survive with the scarcest of resources.

While the full details of Thwacke’s involvement cannot be fully disclosed, they have already brought in unique perspectives from entomologists, nuclear engineers, surgeons and geologists. We plan on using these insights to shape a world capable of capturing the imagination of players and offer relevant, creative and immersive experience for the player.

"The more smart guys we have in room looking at the writing and design is always a good thing and in this case we have a group of very bright people checking our work." –Brian Fargo

Thwacke: A science consultancy for the gaming industry
Thwacke’s extensive network has been built around two pillars; a passion for scientific research and a love for video games. Maral Tajerian, co-founder at Thwacke and neuroscientist has assured that “Thwacke isn’t interested in fact checking or burdening a player with details. We’re only interested in working within the realms of a player’s interest to discuss next generation research“. With a team that represents fields from rocket science to brain surgery (and everything in between) they bring in the brightest of minds to build a team unique to a specific project’s vision.

http://www.thwacke.com/news/inXile-pressrelease.pdf
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Tue, 30th Oct 2012 14:13    Post subject:
Brian Fargo wrote:
Would you like to see one of the Synths from Wasteland 2? These guys are going to cause much grief for you.



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inz




Posts: 11914

PostPosted: Tue, 30th Oct 2012 14:15    Post subject:
^ All of these concept art pieces so far have been gorgeous - they'd probably sell a good amount as posters.

WhiteBarbarian wrote:
Moral Dilemmas

http://wasteland.inxile-entertainment.com/blog/2012/10/16/moral-dilemmas/


I hope you can enslave the husband too and sell him to the raiders. Then they can be together forever. Smug
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DCB




Posts: 5410

PostPosted: Tue, 30th Oct 2012 16:57    Post subject:
Cut & paste from KOTOR2? Avellone is writing for W2 so maybe you'll get lucky.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Tue, 4th Dec 2012 20:41    Post subject:
Update #20: Are your survival skills honed ?

http://www.kickstarter.com/projects/inxile/wasteland-2/posts/361730



###

EDIT: Stats system seems to have similarities to the one in Vampire: The Masquerade – Bloodlines Smile


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Spaceghost1




Posts: 494

PostPosted: Tue, 4th Dec 2012 21:04    Post subject:
Whilst all the art looks great, the engine demo they did looks all cartoony and childish.
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Ankh




Posts: 23342
Location: Trelleborg
PostPosted: Tue, 4th Dec 2012 21:09    Post subject:
Spaceghost1 wrote:
Whilst all the art looks great, the engine demo they did looks all cartoony and childish.


I don't agree. It looks perfect for this game.


shitloads of new stuff in my pc. Cant keep track of it all.
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Spaceghost1




Posts: 494

PostPosted: Tue, 4th Dec 2012 21:14    Post subject:
Orange must be your favourite colour.
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randir14




Posts: 4950

PostPosted: Tue, 4th Dec 2012 22:09    Post subject:
Spaceghost1 wrote:
Whilst all the art looks great, the engine demo they did looks all cartoony and childish.


There are supposedly "new graphics" that will be shown in January according to this:
http://www.facebook.com/Ranger.HQ/posts/450878584961410
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mole




Posts: 154
Location: Sweden
PostPosted: Tue, 4th Dec 2012 23:27    Post subject:
As one who thinks that Wasteland is the best game in the world, I REALLY look forward for Brians Kickstarter project.

Maybe because I was a child but HELL that game sucked me right in!
Cant wait cant wait.

Commodore 64 and Wasteland discs...... good times good times
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Fri, 7th Dec 2012 21:13    Post subject:
inXile and Unity Partnering in a Crowdsourced Experiment

Quote:
Get your 3D model in Wasteland 2 and make money in the process! Each week on this page, we will be putting up concept art to be turned into 3D models for our game. By opening up the creative procedure behind our art asset creation, we are able to work with you to increase the overall game experience for everyone. This experiment allows us to focus our internal team onto elements that directly impact the gameplay of Wasteland 2. Follow the steps below to get your creation featured in our game.


http://wasteland.inxile-entertainment.com/unity


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randir14




Posts: 4950

PostPosted: Fri, 7th Dec 2012 21:28    Post subject:
Here's someone's submission:
http://pixelgraffiti.blogspot.com/2012/12/wasteland-turret.html

Based on this:
http://www.nma-fallout.com/forum/album_page.php?pic_id=5335

Kind of reminds me of Warhammer 40K Orks.
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Wed, 19th Dec 2012 00:59    Post subject:
Wasteland 2 Ask a Dev Answers #1

Quote:
We've rounded up some of the most interesting replies from the Wasteland 2 Ask a Dev forums.


http://www.nma-fallout.com/article.php?id=62857


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Veki




Posts: 381
Location: Croatia
PostPosted: Thu, 20th Dec 2012 07:22    Post subject:
Wasteland 2 Update: Free copy of Bard's Tale + new crowdsource assets

Quote:
For the holiday season, inXile has decided to give all backers a free copy of their first game, the Bard's Tale, as detailed in the newest Kickstarter update.
The holidays are a time of friends, family, and eating yourself into a food coma. It is also a time where friends and family give thoughtful gifts to those that they love. We here at inXile are feeling the holiday spirit, and we can’t think of anyone we love more than the 63,000 of you that backed Wasteland 2. So that settles it; inXile wants to give all of our backers a great gift this holiday season. Since we are all out of fruitcake and snickerdoodles, we decided the best gift we could give you all was a FREE copy of The Bard’s Tale. You read that right; all of you backers who log into the Ranger Center web portal between now and the end of the year will be able to get a code that will let you download your very own copy of The Bard’s Tale from our friends at Steam.

“What is The Bard’s Tale?” you ask. Good question. Let me tell you. The Bard’s Tale was inXile’s first game (published 2004), and it is a reimagining of the original Bard’s Tale series created by Brian Fargo and Interplay in the mid 1980s. Our remake is a much lighter action RPG than the original, and it is considered by many to be one of the funniest games ever made. The Bard, who is voiced by The Princess Bride’s Cary Elwes, is a sarcastic, reluctant hero who has little interest in saving the world unless there is enough profit in it. We try to turn all the classic RPG clichés upside down in this hilarious tribute to the genre we all love.
The Bard's Tale also includes a copy of the original trilogy.


http://www.nma-fallout.com/article.php?id=62863
http://www.kickstarter.com/projects/inxile/wasteland-2/posts/372409


Beware of he who would deny you access to information, for in his heart he dreams himself your master.
Commisssioner Pravin Lal
"U.N. Declaration of Rights"
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WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Mon, 31st Dec 2012 03:50    Post subject:


Quote:
While I'm not sure how they got their hands on it (and why they haven't flaunted their exclusive everywhere) the folks at Shacknews have gotten their hands on a new Wasteland 2 screenshot. The screenshot shows an overgrown greenery kind of environment, presumably in LA.


http://www.nma-fallout.com/article.php?id=62930


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PickupArtist




Posts: 9904

PostPosted: Mon, 31st Dec 2012 17:15    Post subject:
mz im not sure, looking at stalker, post nuclear stuff really only gets spooky in fps mode Sad
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Mon, 31st Dec 2012 18:18    Post subject:
wasteland/fallout was never about being spooky though.

Dont need to be an fps to have an awesome narrative ,excellent immersion and great game mechanics.


RTX ON
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PickupArtist




Posts: 9904

PostPosted: Mon, 31st Dec 2012 23:09    Post subject:
i guess that is true but i would assume they did fallout top down cause back then fps was still in its infancy. fallout 3 made exploring really cool. and that screenshot , it looks just like a base from stalker series.
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Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Tue, 1st Jan 2013 01:42    Post subject:
PickupArtist wrote:
i guess that is true but i would assume they did fallout top down cause back then fps was still in its infancy. fallout 3 made exploring really cool. and that screenshot , it looks just like a base from stalker series.
Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes
 Spoiler:
 
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human_steel




Posts: 33269

PostPosted: Tue, 1st Jan 2013 01:50    Post subject:
PickupArtist wrote:
i guess that is true but i would assume they did fallout top down cause back then fps was still in its infancy. fallout 3 made exploring really cool. and that screenshot , it looks just like a base from stalker series.

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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 1st Jan 2013 02:15    Post subject:


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 1st Jan 2013 05:23    Post subject:
havent tracked the progress of this for a while, love that screen looks alot diff form the cell shaded like screenies i seen a while ago. Excited yet agaiN!


RTX ON
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friketje




Posts: 2093

PostPosted: Tue, 1st Jan 2013 11:40    Post subject:
I wonder when the game will be out, october 2013 seems impossible for me (from start), new game mechanincs/engine, new dev team. They should have an alfa by now considering gameplay balancing, bug fixing etc to reach their goal. The updates illustrate that their is little to show, not surprising considering the 6 months development. My guess is a 2015 release.
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randir14




Posts: 4950

PostPosted: Tue, 1st Jan 2013 12:52    Post subject:
friketje wrote:
I wonder when the game will be out, october 2013 seems impossible for me (from start), new game mechanincs/engine, new dev team. They should have an alfa by now considering gameplay balancing, bug fixing etc to reach their goal. The updates illustrate that their is little to show, not surprising considering the 6 months development. My guess is a 2015 release.


What do you mean new dev team? InXile has existed since 2002. I heard the first big update is supposed to come this month.
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trucane




Posts: 1300

PostPosted: Tue, 1st Jan 2013 14:10    Post subject:
PickupArtist wrote:
i guess that is true but i would assume they did fallout top down cause back then fps was still in its infancy. fallout 3 made exploring really cool. and that screenshot , it looks just like a base from stalker series.


I wouldn't call exploring in Fallout 3 very cool since all you had to do was to follow the markers on your compass. Also the majority of stuff you would find would be generic small caves without any real story to them
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friketje




Posts: 2093

PostPosted: Tue, 1st Jan 2013 14:52    Post subject:
randir14 wrote:
friketje wrote:
I wonder when the game will be out, october 2013 seems impossible for me (from start), new game mechanincs/engine, new dev team. They should have an alfa by now considering gameplay balancing, bug fixing etc to reach their goal. The updates illustrate that their is little to show, not surprising considering the 6 months development. My guess is a 2015 release.


What do you mean new dev team? InXile has existed since 2002. I heard the first big update is supposed to come this month.


InXile track record isn't that good, their last real game released 2011. Inxile has to hire new people for this. I hope wasteland 2 will be good, but i don't believe a good rpg can be deliverd in october as promised.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Fri, 11th Jan 2013 22:14    Post subject:
new gameplay video coming soon!
Quote:
The team at inXile is filled with nervous energy to show off what we've been working on. As we're now in full production, we've been making some great strides with the game’s systems. There is still quite a ways to go, but we're near the point where we can show you all a bit of what you pledged to make a reality.

Within a month, you can expect a new update which will show a few minutes of actual gameplay. The video will follow a slice of the Agricultural Center, which was designed by Mr. Chris Avellone. You'll see a team of four Rangers running around in the world, some early working HUD elements, a few combat encounters, a taste of dialog, and the ranger team using some of their skills. We’ve been working on each of these systems separately and this is the first time we've put them all together to get a small sample of the gameplay experience. It's beginning to look like a real game!

Keep in mind that this is an early build and is intended as a progress report, not as a demonstration of final gameplay. As always, we want to hear your feedback! It has been a cornerstone of our development up to this point and we beg that you keep it coming as it will only result in a better game for everyone. We follow all channels available to us so let us know with a comment below or on Facebook, Twitter, our blog, forums, or by simply shouting very loudly.

We hope you'll see the potential.

If you'd like to get periodic details of the development process, you can also follow me on Twitter @RangerKeenan. Thanks and we look forward to hearing your responses!

Chris Keenan - Producer


http://www.kickstarter.com/projects/inxile/wasteland-2/posts/384518?ref=activity


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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human_steel




Posts: 33269

PostPosted: Fri, 11th Jan 2013 22:43    Post subject:
JackQ wrote:
new gameplay video coming soon!

Was there ever a first gameplay video? Shocked
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