“Act 3 adds an extra 50% of content to Path of Exile’s world,” says Grinding Gear Games producer Chris Wilson. “Our already gritty game gets a lot darker as players explore Sarn and witness the full extent of the corruption and cataclysm. High-level characters will really enjoy some of the enemy encounters and combat challenges.”
I am really hyped at this game and its insane customization.
i still didnt try this game out and i was wondering how the multiplayer part will work. Will be matchmaking like diablo 3 or will be there a city where alot of people gather around?
after open beta starts will they ever wipe chars?
anyway looking forward to this game.. hopefully still this year!
I am really hyped at this game and its insane customization.
i still didnt try this game out and i was wondering how the multiplayer part will work. Will be matchmaking like diablo 3 or will be there a city where alot of people gather around?
after open beta starts will they ever wipe chars?
anyway looking forward to this game.. hopefully still this year!
edit:
its like guild wars 1, i.e. "public" towns and "zones" inbetween (or playfields, or whatever) you are alone or with your party. And yes, once open beta starts, everything gets wiped again.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
The passive three is actually excessively large and the only way to make a non fucked up character is with tons of planning - of what skills you WANT to use way ahead before you even have them - And thats pretty much impossible for a first timer because - well you have no idea what skills exist, when will they drop or what they do
Yeah, having to plan and experiment and shit sucks!!!!! And you're stuck with that one character forever!!!!! And the game is so hard it's impossible to play without a 100% perfect character!!!!!!
Yeah, having to plan and experiment and shit sucks!!!!! And you're stuck with that one character forever!!!!! And the game is so hard it's impossible to play without a 100% perfect character!!!!!!
Chill out kiddo.
God forbid someone actually says what he thinks on the internet
for me - yes it sucks - i refuse to grind my way losing tons of hours just to find out i have messed up my character somewhere - you may have all the free time in the world to start anew, but some people do not.
Yeah, having to plan and experiment and shit sucks!!!!! And you're stuck with that one character forever!!!!! And the game is so hard it's impossible to play without a 100% perfect character!!!!!!
Chill out kiddo.
God forbid someone actually says what he thinks on the internet
for me - yes it sucks - i refuse to grind my way losing tons of hours just to find out i have messed up my character somewhere - you may have all the free time in the world to start anew, but some people do not.
Then play something else like this. Torchlight 2 for example. I don't get why some people think that they have to play everything that comes out. I can understand when somebody criticizes a game, but what you do is just complain that the game is not fitting your style, that of not putting much time into it. And you can actually respec. The thing here is that you have to plan that too. It's not just throw some money at an NPC like in other games. And no, it's not impossible to play without a perfect character. It seems to me like this just isn't for you.
Nah, they are in-game currency from vendor and drops. Was worth bit more than half a chaos last I played. At higher levels, one chaos is maybe one hour's worth of playing/looting, give or take.
Anyway, personally I've always been more of an RPG player. I like choices and consequences. With no consequences, choices become moot and the games boring. Feels like built-in cheats, really. Also ruins replayability.
That said, I'm a bit more forgiving on the subject in MMO/Online games, since those usually have more than enough grind already, trying to keep people playing them thus stretching out the game content as far as possible. Single-player games definitely shouldn't need it though; if they do, there's probably some inherent flaw in the game design.
Eh, there are orbs of regret you know. They're not *that* expensive.
Though if you don't actually enjoy 'the grind', the game's probably not for you anyway. The game is supposed to be fun to play, after all.
how can it be fun to play if you invest 50 days to raise and play a char, only to find out that the char was fucked from beginning ? alternative beign to raise a shit fotm char, because you just dont want to suck.
or to read countless pages of contradictory forum topics with people raging about where to put a single point.
not my case, i have a generally good ideea how the tree works, i dont play because of the retarded (for me) barter system. i want the good old way. things i dont need for gold -> get things i need with gold.
People played Diablo I, Diablo II, Titan's Quest and other h'n's games without proper respec and still enjoyed it a lot 'cause those game embraced replaybility. And besides, there ARE respec options in PoE, you receive "reset points" to use in the passive tree + there are mentioned Orb of Regrets.
And the argument about choices is retarded. You make your choices right from the start when you pick a class and you pick it because you have SOME idea about what class you wanna play - ranged, melee or maybe some kind of mage. You make that choice and you go with it, following the respectable path in the passive tree. When you pick melee class, you go along with melee nodes, range - follow range nodes, etc. - if that's too hard for someone then I suggest going back to shooter games...
Sure, passive tree is huge and at first glance it can be intimidating, but typical player will only be interested in small portions of it. You really don't have to absorb it all within first hour; just take it easy, take it slow, it's not like you have to rush anywhere, the game is free, you can enjoy it and learn it on your own pace. It's worth it.
Eh, there are orbs of regret you know. They're not *that* expensive.
Though if you don't actually enjoy 'the grind', the game's probably not for you anyway. The game is supposed to be fun to play, after all.
how can it be fun to play if you invest 50 days to raise and play a char, only to find out that the char was fucked from beginning ? alternative beign to raise a shit fotm char, because you just dont want to suck.
or to read countless pages of contradictory forum topics with people raging about where to put a single point.
You see, that's the argument that Jay Wilson used when designing Diablo III and we all know how that ended
PoE is about DEPTH. Diablo II was about depth. It's a game which doesn't treat you as an idiot but at the same time, just like in D2, you don't really need to memorize all the formulas/mechanics to enjoy it. I think people demonize PoE, if you've got a half of a brain you will do well in it. Sure, poeple who like to dig into that depth will do better then you but that's how it should be.
depth ? in d2 you could have power level a new char in 1-2-(top) 3 days. you just need a high level friend/alt and public games. which even today are still plenty. so people generally dint care about lack of respec.
in poe that is not the case, you need a lot of time to level up another char. btw how much is currently ? i dint play since august.
im looking forward to it, to bad the gfx engine seems rather old
free to play means they epxect you to play for many years to come. so depth is required and the no gold and suing crafting materials as currency is brilliant.
ugh how do i embed youtubes ?
Last edited by PickupArtist on Tue, 4th Dec 2012 21:56; edited 1 time in total
Well, they do the first 30+ levels in the three hour races( where they start with no items), so it's not *that* slow. Last time I checked, they easily managed 70++ in the one-week races, and that's with hardcore( i.e. more careful playing). So yeah, I think you're overestimating it a bit. The leveling doesn't really slow all that much down until you start getting too high level for the end-game maps. What takes lots of time is the item-grind and leveling after lvl 72 or so. But at that point you're already at the end-game, so there's less rush in that regard.
As for the currency system, it's a bit annoying the first few hours, then you get used to it and it stops mattering. I think it's fine as it is, but I'd be fine with gold too.
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