Far Cry 3
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Fri, 30th Nov 2012 06:45    Post subject:
mole wrote:
Quote:
Same, can't connect, and it makes SP unplayable because you can't access Crafting and Skills, and my game freezes when I resume after it fails to connect, and I have to quit to the menu and reload my save.


From UBI Forums

I use the first russian release with Uplay cracked
It has been stable since day one but now I cant play sp anymoar...


Laughing

Seriously? How dumb are some people. Mind Is Full Of Fuck


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 30th Nov 2012 06:49    Post subject:
switching uplay to offline worked for me, but i still say its shitty design to have the game fall apart like this and become unplayable every time their servers have a hiccup.


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mole




Posts: 154
Location: Sweden
PostPosted: Fri, 30th Nov 2012 06:56    Post subject:
I wanna try my cannon and I cant cos the servers out.....
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Stormwolf




Posts: 23683
Location: Norway
PostPosted: Fri, 30th Nov 2012 06:59    Post subject:
Ashok0 wrote:
Stormwolf wrote:
Interinactive wrote:
Can you run it in an offline mode?


That gear button in uplay. Press it and set it to always start in offline mode and it was fine in SP for me.


Doesn't work for me. If I put the game in Offline mode, I can actually get in-game --- but if I ever bring up the menu for crafting, etc. and try to go back in-game, I get a Server error and can't play anymore. And yes I bought the game and am not using any cracks --- cannot play due to always on-line DRM. Confused


Be sure to quit and start uplay after enabling offline mode.

Also turn off save syncronization, just to be sure the game has no excuse to try to connect to the servers.


Last edited by Stormwolf on Fri, 30th Nov 2012 07:02; edited 1 time in total
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sepik




Posts: 188

PostPosted: Fri, 30th Nov 2012 07:01    Post subject:
Pretty nice game. Everything runs smooth as butter (QX6850, 4gb ram, gtx470) on dx11 everything high. But what`s with the handholding? It`s like "hey, you pressed "W" to walk, have a few skill points". Apart from that, seems like a nice game.
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Fri, 30th Nov 2012 07:04    Post subject:
chiv wrote:
switching uplay to offline worked for me, but i still say its shitty design to have the game fall apart like this and become unplayable every time their servers have a hiccup.


It doesn't. Their servers were having downtime issues for a day or so after Australian release, and apart from the occasional ~20 second wait when it tried to reconnect now and then, I could play just fine.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 30th Nov 2012 07:23    Post subject:
game was totally unplayable for me until i switched uplay to offline mode... waiting didnt fix anything, neither did restarting the game.

here the thing though... why should the games cash, loot and gameworld all fail to work when their servers fail? i understand that online features and cloud-based shit shouldnt work, but why design the game to cut off money and loot and make the terrain fuck up whenever the servers go down? how is that not dumb design?


ubisoft being ubisoft aside, im actually starting to enjoy the game more and more now. i was kinda eh about it originally, but the stealth is fun, the crafting thing is kinda interesting (where the fuck are the pigs and dingos?) and the leveling up is kinda cool too.


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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 30th Nov 2012 07:25    Post subject:
Got the config file sorted out, basically adding sections to match the defaults.

<quality
id="ultrahigh"
PostFXLevel="2"
FXAALevel="2"
SSAO="1"
SSAOMaxDistance="100"
GameDepthOfField="1"
CinematicDepthOfField="1"
MotionBlur="1"
DepthDownsample="0"
CloudShadows="1"
/>



<CustomQuality>
<quality ResolutionX="1920" ResolutionY="1200" EnvironmentQuality="high" AntiPortalQuality="default" PortalQuality="high" PostFxQuality="ultrahigh" TextureQuality="high" TextureResolutionQuality="high" WaterQuality="veryhigh" DepthPassQuality="high" VegetationQuality="veryhigh" TerrainQuality="high" GeometryQuality="ultrahigh" AmbientQuality="high" DeferredAmbientQuality="high" ShadowQuality="ultrahigh" EditorQuality="" Hdr="1" HdrFP32="1" ReflectionHdr="1" EnableVertexBinding="1" id="custom" />
</CustomQuality>
<Post>
<quality GameDepthOfField="0" CinematicDepthOfField="0" id="ultrahigh" />
</Post>

As seen I simply added the Post section under the already existing CustomQuality section in GamerProfile.xml

This way any command for this config file should be possible to execute.
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timechange01
VIP Member



Posts: 6650

PostPosted: Fri, 30th Nov 2012 07:28    Post subject:
JB, I wish you could put all this information into one big post/thread. All of this useful config information is getting lost in the pages of the thread



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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Fri, 30th Nov 2012 07:33    Post subject:
That would be a really big post.

But OK.



Basically after using the unpack utility from http://svn.gib.me/builds/dunia2/ you can use (Drag&Drop) it to unpack the common.dat / common.fat archive and get access to a number of XML files, we're skipping that part by doing this:

 Spoiler:
 


Commands in here must match the layout C:\Users\Jonas\Documents\My Games\Far Cry 3\GamerProfile.xml

For example:

<RenderProfile MSAALevel="2" AlphaToCoverage="2" SSAOLevel="6" SDSM="0" ResolutionX="1920" ResolutionY="1200" Quality="custom" QualityEditor="editor_ps3" Fullscreen="1" Borderless="0" UseD3D11="1" D3D11MultithreadedRendering="1" WidescreenLetterbox="0" UseWidescreenFOV="1" FOVScaleFactor="1.095" EnableSubResolution="0" SubResolutionX="1920" SubResolutionY="1200" VSync="0" RefreshRate="0" DisableMip0Loading="0" GPUMaxBufferedFrames="1" ShowFPS="0" Brightness="1" Contrast="1" GammaRamp="1" AllowAsynchShaderLoading="1" >
<CustomQuality>
<quality ResolutionX="1920" ResolutionY="1200" EnvironmentQuality="high" AntiPortalQuality="default" PortalQuality="high" PostFxQuality="ultrahigh" TextureQuality="high" TextureResolutionQuality="high" WaterQuality="veryhigh" DepthPassQuality="high" VegetationQuality="veryhigh" TerrainQuality="high" GeometryQuality="ultrahigh" AmbientQuality="high" DeferredAmbientQuality="high" ShadowQuality="ultrahigh" EditorQuality="" Hdr="1" HdrFP32="1" ReflectionHdr="1" EnableVertexBinding="1" id="custom" />
</CustomQuality>

to

<RenderProfile MSAALevel="2" AlphaToCoverage="2" SSAOLevel="6" SDSM="0" ResolutionX="1920" ResolutionY="1200" Quality="custom" QualityEditor="editor_ps3" Fullscreen="1" Borderless="0" UseD3D11="1" D3D11MultithreadedRendering="1" WidescreenLetterbox="0" UseWidescreenFOV="1" FOVScaleFactor="1.095" EnableSubResolution="0" SubResolutionX="1920" SubResolutionY="1200" VSync="0" RefreshRate="0" DisableMip0Loading="0" GPUMaxBufferedFrames="1" ShowFPS="0" Brightness="1" Contrast="1" GammaRamp="1" AllowAsynchShaderLoading="1" MaxFPS="120" >
<CustomQuality>
<quality ResolutionX="1920" ResolutionY="1200" EnvironmentQuality="high" AntiPortalQuality="default" PortalQuality="high" PostFxQuality="ultrahigh" TextureQuality="high" TextureResolutionQuality="high" WaterQuality="veryhigh" DepthPassQuality="high" VegetationQuality="veryhigh" TerrainQuality="high" GeometryQuality="ultrahigh" AmbientQuality="high" DeferredAmbientQuality="high" ShadowQuality="ultrahigh" EditorQuality="" Hdr="1" HdrFP32="1" ReflectionHdr="1" EnableVertexBinding="1" id="custom" />
</CustomQuality>
<Post>
<quality GameDepthOfField="1" CinematicDepthOfField="1" MotionBlur="1" SSAO="1" id="ultrahigh" />
</Post>


The file is fairly self explanatory but the id="ultrahigh" thing must match what you are using in-game for that preset.

This way you can just keep adding, also remember to take a backup of the file as any mistake will cause the config file to reset and you'll lose all custom commands.
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timechange01
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Posts: 6650

PostPosted: Fri, 30th Nov 2012 07:43    Post subject:
Thank you very very much! Smile Smile



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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Fri, 30th Nov 2012 07:45    Post subject:
Pff, that's a lot. I don't think I will bother to change it at the moment Razz


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Interinactive
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PostPosted: Fri, 30th Nov 2012 07:52    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:45; edited 1 time in total
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Fri, 30th Nov 2012 07:53    Post subject:
And that file doesn't reset itself anymore if you do it like that?
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Pipili




Posts: 446

PostPosted: Fri, 30th Nov 2012 08:04    Post subject:
Ok so anyone able to play multiplayer with reloaded version?
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logimen




Posts: 83
Location: Warsaw, Poland
PostPosted: Fri, 30th Nov 2012 08:25    Post subject:
I got legit CDKEY, unpacked FarCry3 MULTI5 but left it as is without changing Uplay to cracked, then entered my legit key. Now, when I play, game suddenly quits to desktop after 15-25mins without any error message Crying or Very sad Process in task manager eats 25% of CPU and cant back to game. Also at this moment I loose my cash, progress from last checkpoint etc.

Is this a reason of Uplay serwers down for a while or something else ?


Best Regards, Artur
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Fri, 30th Nov 2012 08:35    Post subject:
Stormwolf wrote:
Interinactive wrote:
Can you run it in an offline mode?


That gear button in uplay. Press it and set it to always start in offline mode and it was fine in SP for me.


Exactly, im playing SP perfectly with no problems as well.
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Tydirium




Posts: 601

PostPosted: Fri, 30th Nov 2012 08:38    Post subject:
Pfff... invested yesterday lots of hours to make this game working and visting many forum threads about the issues, but now, after playing a bit, I feel more than slightly disappointed.
Somehow it does not really "feel" like a wilderness survival game/stealth shooter, but more like a visit to a tourist safari park with guaranteed harmless adventure. Nothing feels "natural", everything feels "artificial".

Too much loot, too easy, shitty save system, annoying map killing every exploration feeling, graphics look worse than good old Crysis in my opinion (cloned trees, uniform landscape), the game design reminds of recent Ubisoft crap (far too many cinematic sequences making the game to a more interactive movie like Assassins Creed 3), for the missions there is too often exactly one pre-designed way to follow and to solve (crap like this point where the mission failed if you did not use the "quick travel" option I have never seen before) and so on.
This idea that you have to make bags and equipment from animal hide - on an island where you can obviously buy every modern equipment like guns in stores is so absurd, I dont know what to say .. I will continue playing but for me its really not what the hype did promise... Sad

Just my 2 cents...
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Aeon




Posts: 8700
Location: Netherlands
PostPosted: Fri, 30th Nov 2012 08:43    Post subject:
What did they promise is my question to you ^^


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breeze1




Posts: 363

PostPosted: Fri, 30th Nov 2012 08:48    Post subject:
Doh wtf is this unable to connect shit? I certainly hope my save games arent going to be fucked after this, or Ill be very upset.
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Stormwolf




Posts: 23683
Location: Norway
PostPosted: Fri, 30th Nov 2012 08:51    Post subject:
Wonder what year they plan on bringing the servers back on. I just bought a key cause i think this game deserves it, and i cannot play it :@
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polosistealth




Posts: 3447

PostPosted: Fri, 30th Nov 2012 08:55    Post subject:
servers offline i can't play my legit game...... Crying or Very sad Evil or Very Mad


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madness




Posts: 13316

PostPosted: Fri, 30th Nov 2012 08:56    Post subject:
Welcome to UdontPlay Cool Face
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breeze1




Posts: 363

PostPosted: Fri, 30th Nov 2012 08:56    Post subject:
And I've lost all my money and items, fuck you ubisoft. I hope you go bankrupt
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Tydirium




Posts: 601

PostPosted: Fri, 30th Nov 2012 08:57    Post subject:
Aeon wrote:
What did they promise is my question to you ^^


Well, maybe "promise" was the wrong word, but the previews may have suggested that this game would be closer again (than FC2) to the first FarCry game, which was a really hard survival adventure (and is still by far the best of the three FarCry games until now, isnt it?).
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EyePatchLives




Posts: 5708
Location: Israel.
PostPosted: Fri, 30th Nov 2012 09:10    Post subject:
After doing lots of side quests I decided to focus on story quests and reached the second island.

Now there are several new weapons for me to purchase and I have to do side quests to be able to afford them. Rage

The liberation and wanted side quests are so repetitive.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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couleur
[Moderator] Janitor



Posts: 14327

PostPosted: Fri, 30th Nov 2012 09:11    Post subject:
I think it gets better after the first few missions. But it's still a lot to "modern" for me.

If there was one thing that worked good for FC2, it was the "minimalist" OSD / UI (whatever cant find better word). In FC3 the screen is competely cluttere with stupid information and the map does not let you discover anything because everything is already on the map. That takes away any sense of exploration, which could have been there, FFS. The AssCreed tower mechanic is just stupid, just like the loot which gives you only random crap to sell. wtf is this shit?

The game reeks of wasted potential. And this time it's not because the devs didnt have engough time. They just overdid the handholding. The floating objects. etc.

I wish there was a mod that would take away the map revealing everything through those stupid towers and made it a map that revealed info as you progress through it. Or just a basic map like in the Gothic games. But until then I'll have finished the game.

Because at the end, the game is still alot of fun. Very Happy
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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Fri, 30th Nov 2012 09:12    Post subject:
DarkRohirrim wrote:
And that file doesn't reset itself anymore if you do it like that?


The file only resets if you do a mistake \> instead of /> for example.
(EDIT: No it seems to happen anyway.)

It's trial and error I suppose, shame one can't edit some other file to just override those commands but I've tried and that didn't work at all.

 Spoiler:
 


That's what I'm currently using, several of these are default but just added for convenience, toggling effects on and off without having to copy and paste them all the time, these are also mostly just taking the highest quality settings and pushing them a bit further still so it's very basic and I wouldn't recommend just copying the entire file but it should work as a demonstration, albeit it's quite messy.
(It works better when compared via Winmerge or a similar program.)

EDIT: It doesn't make a huge difference though, Ultra is already pretty much as high as you'd want.











Still I like tinkering with the config files and it does allow one to toggle individual effects as desired or to scale down settings without changing the entire GFX preset settings. Smile


Last edited by JBeckman on Fri, 30th Nov 2012 09:21; edited 1 time in total
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mole




Posts: 154
Location: Sweden
PostPosted: Fri, 30th Nov 2012 09:15    Post subject:
Does this game work with FXAA-injector?
I cant make it work, I use FXAA_Tool
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4treyu




Posts: 23124

PostPosted: Fri, 30th Nov 2012 09:24    Post subject:
JBeckman wrote:

It's trial and error I suppose, shame one can't edit some other file to just override those commands but I've tried and that didn't work at all.


I just wanted to comment that I tried several tweaks directly in "MyDocuments\Far Cry3\GamerProfile.xml" and they had a real impact on my fps value, nearly halving it. I wonder, why is it that you need to uncompress those .dat files?
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