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Posted: Sun, 25th Nov 2012 08:19 Post subject: |
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Ah. Yeah, I'm running two 560 Tis in SLI on the 310.61 beta drivers. Changed the SLI profile to 0x020000F5 (Black Ops II), so will see what happens when I play it next.
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Sun, 25th Nov 2012 08:24 Post subject: |
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Played last mission in Sequence 2. Managed to get 3 stealth kills from a corner. I killed two guards and i went back to kill the general. And when i was back there were no bodies on the places anymore. Where are the bodies Ubi? They turn to dust maybe?
And yeah your optimization sucks. I get stable 30-40 fps in one part of the camp where actually have lots of huts and people and suddenly when i went in front of the ship boom brutal frame drop.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Posted: Sun, 25th Nov 2012 08:42 Post subject: |
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Posted: Sun, 25th Nov 2012 08:56 Post subject: |
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demde wrote: | Played last mission in Sequence 2. Managed to get 3 stealth kills from a corner. I killed two guards and i went back to kill the general. And when i was back there were no bodies on the places anymore. Where are the bodies Ubi? They turn to dust maybe?
And yeah your optimization sucks. I get stable 30-40 fps in one part of the camp where actually have lots of huts and people and suddenly when i went in front of the ship boom brutal frame drop. |
The bodies disappear if you go about 5m away. Great if you forget to loot and want to go back...
I just finished. Wow the story was terrible.
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Posted: Sun, 25th Nov 2012 09:00 Post subject: |
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Well since im new here i may as well show my setup and results too, i do have an older machine and i don't expect even close to 60 fps in Boston or areas like that, but not having the options to really configure the game when 95% of games allow it really pisses me and obviously alot of other people off.
- 1600x900 (20" monitor's max res)
- Nvidia 550Ti FBP 1GB OC 1000mhz
- Intel Q6600 Quad OC 3.3GHz
- All normal settings
- Average as soon as I first enter Boston: ~18
- Minimum as soon as I first enter Boston: ~15
- Average in opera house: ~60
- Minimum in opera house: ~28
Core-by-core CPU usage in Boston is 80% on all 4 cores but GPU is only at 20-25%.
This is compared to AC Revelations where in a similar very crowded area i get only 40% on the first core and 20% on the others with a much higher 50-55% GPU usage and minimum of around 35 fps and average is around 45 fps in city streets on medium gfx settings (3 out of 6) on the 6 settings options and high (3 out 3) on the 3 settings options.
Last edited by KopyKat007 on Sun, 25th Nov 2012 11:55; edited 1 time in total
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Posted: Sun, 25th Nov 2012 09:24 Post subject: |
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can anyone share a save game after sequence 6
This forum deserves a better troll, and I am gonna give it to'em....
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tonizito
VIP Member
Posts: 51399
Location: Portugal, the shithole of Europe.
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Posted: Sun, 25th Nov 2012 10:37 Post subject: |
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KopyKat007 wrote: | Well since im new here i may as well show my setup and results too, i do have an older machine and i don't expect even close to 60 fps in Boston or areas like that, but not having the options to really configure the game when 95% of games allow it really pisses me and obviously alot of other people off.
- 1600x900 (20" monitor's max res)
- Nvidia 550Ti FBP 1GB OC 1000mhz
- Intel Q6600 Quad OC 3.3GHz
- All normal settings
- Average as soon as I first enter Boston: ~16
- Minimum as soon as I first enter Boston: ~13
- Average in opera house: ~60
- Minimum in opera house: ~28
- Average just outside general store ~20
- Minimum just outside general store ~15
Core-by-core CPU usage in Boston is 80% on all 4 cores but GPU is only at 20-25%.
This is compared to AC Revelations where in a similar very crowded area i get only 40% on the first core and 20% on the others with a much higher 50-55% GPU usage and minimum of around 35 fps and average is around 45 fps in city streets on medium gfx settings (3 out of 6) on the 6 settings options and high (3 out 3) on the 3 settings options. | Maybe the engine doesn't recognize Q6X00's, Q8X00's and Q9XX0's properly 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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tonizito
VIP Member
Posts: 51399
Location: Portugal, the shithole of Europe.
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Posted: Sun, 25th Nov 2012 11:22 Post subject: |
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Silly ubishit, poor ports are killing PC gaming not piracy!
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 25th Nov 2012 11:53 Post subject: |
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So are people running this with environmental detail set to full?
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Posted: Sun, 25th Nov 2012 11:59 Post subject: |
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russ80
Posts: 4679
Location: Romania
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Posted: Sun, 25th Nov 2012 12:02 Post subject: |
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I don't get people complaining about performance.
Sure it's not 60 fps constant but close and besides that's with TXAA the most taxing AA atm.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sun, 25th Nov 2012 12:10 Post subject: |
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fable2 wrote: | Frant wrote: | Seriously unoptimized game. It's like they simply took the Xbox code, replaced the libraries and API's and recompiled the game without bothering about tuning it for the PC. Or perhaps it's actually running through an internal 360-emulator  |
you say it in a joking matter, while it could actually be true  |
The first part is true for most ports
It's not as much about the APIs and such as it is about the render paths, which tend to use the CPU about as much as the GPU on consoles. On PCs, much more can be handled by GPUs, but without there actually being code to drive it..
@ russ80: SSAA is still more taxing than TXAA
TXAA is just MSAA with a few components added on top anyway and most implementations I've seen so far basically result in MSAA + VaselineAA, overdoing it 
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Posted: Sun, 25th Nov 2012 12:12 Post subject: |
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@russ80:
almost nobody from this forum runs it with TXAA because they don't have a Kepler card.
Since you are talking about the highest setting, you must have missed the reports that the game doesn't run smooth even on the lowest.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Sun, 25th Nov 2012 12:21 Post subject: |
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Posted: Sun, 25th Nov 2012 12:24 Post subject: |
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KopyKat007 wrote: | This is the main point that shows they don't give a shit, almost every other game has proper gfx options, this game almost purposely doesn't allow proper scalability. The whole settings thing where it starts at medium, oh i mean "normal" whatever that means, and gives you no choices is the part that is just completely ridiculous! There really is no excuse.
If i have an older machine or if i even just want the game to look crappier i should have that option no matter what! Why are they taking choices away from a PC crowd who loves tinkering with GFX settings?  |
Normal = console quality. In 2012, there's really no reason to support graphics settings bellow the console quality, what they must do is fix the damn performance.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Sun, 25th Nov 2012 12:48 Post subject: |
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KopyKat007 wrote: | Quote: | These guys did some interesting analysis as well. Seems that game performs exactly the same even with just 2 cores enabled. |
Funny thing is i tried using 1, 2, 3, and 4 of my cores. 1 is obviously terrible, 3 is about the same as using all 4, but using 2 like a duel core actually gave me about 2-3 more fps probably because they went above 80% usage LMAO. What a bunch of Bullshit! |
Decided to check this out myself. On my system, 2 cores definitely degrades performance. In an area I tested it dropped by about 10 FPS (from 40-42 to low 30s).
Running at 3 cores, however, got me absolutely identical performance to the full 4-core setup. The only difference being that load per each core got slightly reduced (by around 10-15% maybe).
So yeah... it "scales", just not in a way that would actually be useful 
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Posted: Sun, 25th Nov 2012 13:47 Post subject: |
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templ wrote: | Someone suggested to use Black Ops SLI tag (0x020000F5) for AC3. |
Yep, that seems to have stopped the snow shadows flickering, at least from the brief test that I tried (back in a summer level now). Thanks.
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Posted: Sun, 25th Nov 2012 14:45 Post subject: |
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DCB wrote: | templ wrote: | Someone suggested to use Black Ops SLI tag (0x020000F5) for AC3. |
Yep, that seems to have stopped the snow shadows flickering, at least from the brief test that I tried (back in a summer level now). Thanks. |
I think using AFR2 in the Nvidia control panel will get you better fps and get rid of the problem.
Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Posted: Sun, 25th Nov 2012 14:50 Post subject: |
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Well, may as well add my experiences, 2500k and hd6850, this game runs as smooth as any other I've played. I think its a fantastic looking game.
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garus
VIP Member
Posts: 34200
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Posted: Sun, 25th Nov 2012 16:06 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:56; edited 1 time in total
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