Assassin's Creed 3
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DCB




Posts: 5410

PostPosted: Sun, 25th Nov 2012 08:19    Post subject:
Ah. Yeah, I'm running two 560 Tis in SLI on the 310.61 beta drivers. Changed the SLI profile to 0x020000F5 (Black Ops II), so will see what happens when I play it next.
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Sun, 25th Nov 2012 08:24    Post subject:
Played last mission in Sequence 2. Managed to get 3 stealth kills from a corner. I killed two guards and i went back to kill the general. And when i was back there were no bodies on the places anymore. Where are the bodies Ubi? They turn to dust maybe?
And yeah your optimization sucks. I get stable 30-40 fps in one part of the camp where actually have lots of huts and people and suddenly when i went in front of the ship boom brutal frame drop.


AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Sun, 25th Nov 2012 08:42    Post subject:
tonizito wrote:
It may not look as good as this does but at least you can properly scale it according to your machine's horsepower.

Proof that the team behind this/ubishit couldn't really care less about their PC users... "but toni, it has DX11! lol wut"
Riiiiiiight... the performance and (lack of configurable graphic) options show how much they cared.


This is the main point that shows they don't give a shit, almost every other game has proper gfx options, this game almost purposely doesn't allow proper scalability. The whole settings thing where it starts at medium, oh i mean "normal" whatever that means, and gives you no choices is the part that is just completely ridiculous! There really is no excuse.

If i have an older machine or if i even just want the game to look crappier i should have that option no matter what! Why are they taking choices away from a PC crowd who loves tinkering with GFX settings? Y U No???? Rage
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xxax
Banned



Posts: 2610

PostPosted: Sun, 25th Nov 2012 08:56    Post subject:
demde wrote:
Played last mission in Sequence 2. Managed to get 3 stealth kills from a corner. I killed two guards and i went back to kill the general. And when i was back there were no bodies on the places anymore. Where are the bodies Ubi? They turn to dust maybe?
And yeah your optimization sucks. I get stable 30-40 fps in one part of the camp where actually have lots of huts and people and suddenly when i went in front of the ship boom brutal frame drop.


The bodies disappear if you go about 5m away. Great if you forget to loot and want to go back...

I just finished. Wow the story was terrible.
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Sun, 25th Nov 2012 09:00    Post subject:
Well since im new here i may as well show my setup and results too, i do have an older machine and i don't expect even close to 60 fps in Boston or areas like that, but not having the options to really configure the game when 95% of games allow it really pisses me and obviously alot of other people off.

- 1600x900 (20" monitor's max res)
- Nvidia 550Ti FBP 1GB OC 1000mhz
- Intel Q6600 Quad OC 3.3GHz
- All normal settings
- Average as soon as I first enter Boston: ~18
- Minimum as soon as I first enter Boston: ~15
- Average in opera house: ~60
- Minimum in opera house: ~28


Core-by-core CPU usage in Boston is 80% on all 4 cores but GPU is only at 20-25%.

This is compared to AC Revelations where in a similar very crowded area i get only 40% on the first core and 20% on the others with a much higher 50-55% GPU usage and minimum of around 35 fps and average is around 45 fps in city streets on medium gfx settings (3 out of 6) on the 6 settings options and high (3 out 3) on the 3 settings options.


Last edited by KopyKat007 on Sun, 25th Nov 2012 11:55; edited 1 time in total
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GFT.Leo2987




Posts: 592
Location: Republic of India
PostPosted: Sun, 25th Nov 2012 09:24    Post subject:
can anyone share a save game after sequence 6


This forum deserves a better troll, and I am gonna give it to'em....
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tonizito
VIP Member



Posts: 51399
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 25th Nov 2012 10:37    Post subject:
KopyKat007 wrote:
Well since im new here i may as well show my setup and results too, i do have an older machine and i don't expect even close to 60 fps in Boston or areas like that, but not having the options to really configure the game when 95% of games allow it really pisses me and obviously alot of other people off.

- 1600x900 (20" monitor's max res)
- Nvidia 550Ti FBP 1GB OC 1000mhz
- Intel Q6600 Quad OC 3.3GHz
- All normal settings
- Average as soon as I first enter Boston: ~16
- Minimum as soon as I first enter Boston: ~13
- Average in opera house: ~60
- Minimum in opera house: ~28
- Average just outside general store ~20
- Minimum just outside general store ~15

Core-by-core CPU usage in Boston is 80% on all 4 cores but GPU is only at 20-25%.

This is compared to AC Revelations where in a similar very crowded area i get only 40% on the first core and 20% on the others with a much higher 50-55% GPU usage and minimum of around 35 fps and average is around 45 fps in city streets on medium gfx settings (3 out of 6) on the 6 settings options and high (3 out 3) on the 3 settings options.
Maybe the engine doesn't recognize Q6X00's, Q8X00's and Q9XX0's properly Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Sun, 25th Nov 2012 10:50    Post subject:
Quote:
Maybe the engine doesn't recognize Q6X00's, Q8X00's and Q9XX0's properly :lol


Maybe the Ubisoft doesn't know how to make a game properly lol LOL
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Sun, 25th Nov 2012 10:54    Post subject:
Seriously unoptimized game. It's like they simply took the Xbox code, replaced the libraries and API's and recompiled the game without bothering about tuning it for the PC. Or perhaps it's actually running through an internal 360-emulator Razz


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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fable2




Posts: 6054

PostPosted: Sun, 25th Nov 2012 11:08    Post subject:
Frant wrote:
Seriously unoptimized game. It's like they simply took the Xbox code, replaced the libraries and API's and recompiled the game without bothering about tuning it for the PC. Or perhaps it's actually running through an internal 360-emulator Razz


you say it in a joking matter, while it could actually be true Reaction
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MinderMast




Posts: 6172

PostPosted: Sun, 25th Nov 2012 11:21    Post subject:
tonizito wrote:
KopyKat007 wrote:
Well since im new here i may as well show my setup and results too, i do have an older machine and i don't expect even close to 60 fps in Boston or areas like that, but not having the options to really configure the game when 95% of games allow it really pisses me and obviously alot of other people off.

- 1600x900 (20" monitor's max res)
- Nvidia 550Ti FBP 1GB OC 1000mhz
- Intel Q6600 Quad OC 3.3GHz
- All normal settings
- Average as soon as I first enter Boston: ~16
- Minimum as soon as I first enter Boston: ~13
- Average in opera house: ~60
- Minimum in opera house: ~28
- Average just outside general store ~20
- Minimum just outside general store ~15

Core-by-core CPU usage in Boston is 80% on all 4 cores but GPU is only at 20-25%.

This is compared to AC Revelations where in a similar very crowded area i get only 40% on the first core and 20% on the others with a much higher 50-55% GPU usage and minimum of around 35 fps and average is around 45 fps in city streets on medium gfx settings (3 out of 6) on the 6 settings options and high (3 out 3) on the 3 settings options.
Maybe the engine doesn't recognize Q6X00's, Q8X00's and Q9XX0's properly Laughing

Nah, as I said before, it's the same thing on my i5 2500K. All 4 cores at over 80%, but the GPU is 40-70%.

These guys did some interesting analysis as well. Seems that game performs exactly the same even with just 2 cores enabled:
http://www.dsogaming.com/pc-performance-analyses/assassins-creed-iii-pc-performance-analysis/
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tonizito
VIP Member



Posts: 51399
Location: Portugal, the shithole of Europe.
PostPosted: Sun, 25th Nov 2012 11:22    Post subject:
MinderMast wrote:
These guys did some interesting analysis as well. Seems that game performs exactly the same even with just 2 cores enabled:
http://www.dsogaming.com/pc-performance-analyses/assassins-creed-iii-pc-performance-analysis/
Laughing Laughing Laughing

Silly ubishit, poor ports are killing PC gaming not piracy!


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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stemot




Posts: 1886

PostPosted: Sun, 25th Nov 2012 11:53    Post subject:
So are people running this with environmental detail set to full?
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fable2




Posts: 6054

PostPosted: Sun, 25th Nov 2012 11:55    Post subject:
stemot wrote:
So are people running this with environmental detail set to full?


Reaction
i can't even play it with everything on lowest, albeit my PC is shit but hey revelations ran just fine.
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KopyKat007




Posts: 299
Location: Canada
PostPosted: Sun, 25th Nov 2012 11:59    Post subject:
Quote:
These guys did some interesting analysis as well. Seems that game performs exactly the same even with just 2 cores enabled.


Funny thing is i tried using 1, 2, 3, and 4 of my cores. 1 is obviously terrible, 3 is about the same as using all 4, but using 2 like a duel core actually gave me about 2-3 more fps probably because they went above 80% usage LMAO. What a bunch of Bullshit!

PS: I LOVE the emoticons on this forum LOL LOL Troll Face

Also this one is one of the funniest, must have been somebody who misspelled something:


Last edited by KopyKat007 on Sun, 25th Nov 2012 12:05; edited 2 times in total
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russ80




Posts: 4679
Location: Romania
PostPosted: Sun, 25th Nov 2012 12:02    Post subject:
I don't get people complaining about performance.

Sure it's not 60 fps constant but close and besides that's with TXAA the most taxing AA atm.


Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Sun, 25th Nov 2012 12:10    Post subject:
fable2 wrote:
Frant wrote:
Seriously unoptimized game. It's like they simply took the Xbox code, replaced the libraries and API's and recompiled the game without bothering about tuning it for the PC. Or perhaps it's actually running through an internal 360-emulator Razz


you say it in a joking matter, while it could actually be true Reaction

The first part is true for most ports Smile

It's not as much about the APIs and such as it is about the render paths, which tend to use the CPU about as much as the GPU on consoles. On PCs, much more can be handled by GPUs, but without there actually being code to drive it..Sad

@ russ80: SSAA is still more taxing than TXAA Cool Face
TXAA is just MSAA with a few components added on top anyway and most implementations I've seen so far basically result in MSAA + VaselineAA, overdoing it Sad
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 25th Nov 2012 12:12    Post subject:
@russ80:

almost nobody from this forum runs it with TXAA because they don't have a Kepler card.

Since you are talking about the highest setting, you must have missed the reports that the game doesn't run smooth even on the lowest.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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stemot




Posts: 1886

PostPosted: Sun, 25th Nov 2012 12:13    Post subject:
fable2 wrote:
stemot wrote:
So are people running this with environmental detail set to full?


Reaction
i can't even play it with everything on lowest, albeit my PC is shit but hey revelations ran just fine.


I can play it with everything except AA maxed and it runs fine on missions but any open world segment is bordering on 15fps at some points. If I lower the environmental detail to normal I can get around 35-40 fps. I'm only on a Phenom X2 940 and GTX470 so was wondering if people see the same boost as me by dropping that setting.
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Sun, 25th Nov 2012 12:21    Post subject:
Werelds wrote:
fable2 wrote:
Frant wrote:
Seriously unoptimized game. It's like they simply took the Xbox code, replaced the libraries and API's and recompiled the game without bothering about tuning it for the PC. Or perhaps it's actually running through an internal 360-emulator Razz


you say it in a joking matter, while it could actually be true Reaction

The first part is true for most ports Smile

It's not as much about the APIs and such as it is about the render paths, which tend to use the CPU about as much as the GPU on consoles. On PCs, much more can be handled by GPUs, but without there actually being code to drive it..Sad

@ russ80: SSAA is still more taxing than TXAA Cool Face
TXAA is just MSAA with a few components added on top anyway and most implementations I've seen so far basically result in MSAA + VaselineAA, overdoing it Sad


The real insult is that the average PC (at least here at the hump) is much much more powerful than the 360 on all levels (CPU, GPU, RAM etc.) yet we end up with something that can't run at a stable 60fps on flagship SLI/CF systems with the most overclocked CPU's in the world.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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consolitis
VIP Member



Posts: 27318

PostPosted: Sun, 25th Nov 2012 12:24    Post subject:
KopyKat007 wrote:
This is the main point that shows they don't give a shit, almost every other game has proper gfx options, this game almost purposely doesn't allow proper scalability. The whole settings thing where it starts at medium, oh i mean "normal" whatever that means, and gives you no choices is the part that is just completely ridiculous! There really is no excuse.

If i have an older machine or if i even just want the game to look crappier i should have that option no matter what! Why are they taking choices away from a PC crowd who loves tinkering with GFX settings? Y U No???? Rage


Normal = console quality. In 2012, there's really no reason to support graphics settings bellow the console quality, what they must do is fix the damn performance.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Mister_s




Posts: 19863

PostPosted: Sun, 25th Nov 2012 12:40    Post subject:
Neon wrote:
Remember the ridiculous 100% sync requirement from Brotherhood? (The tank mission)

AC3 has an even worse one Laughing The naval mission where you have to take down 3 ships by shooting their powder supply, holy shit, that took me ~1 hour.

I assume you used the swivel gun? It was pretty easy to do with that one. Some of the 100% sync requirements are indeed ridiculous, luckily I don't give shit.
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MinderMast




Posts: 6172

PostPosted: Sun, 25th Nov 2012 12:48    Post subject:
KopyKat007 wrote:
Quote:
These guys did some interesting analysis as well. Seems that game performs exactly the same even with just 2 cores enabled.


Funny thing is i tried using 1, 2, 3, and 4 of my cores. 1 is obviously terrible, 3 is about the same as using all 4, but using 2 like a duel core actually gave me about 2-3 more fps probably because they went above 80% usage LMAO. What a bunch of Bullshit!

Decided to check this out myself. On my system, 2 cores definitely degrades performance. In an area I tested it dropped by about 10 FPS (from 40-42 to low 30s).

Running at 3 cores, however, got me absolutely identical performance to the full 4-core setup. The only difference being that load per each core got slightly reduced (by around 10-15% maybe).

So yeah... it "scales", just not in a way that would actually be useful Very Happy
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TheZor
VIP Member



Posts: 5991

PostPosted: Sun, 25th Nov 2012 13:31    Post subject:
russ80 wrote:
I don't get people complaining about performance.

Sure it's not 60 fps constant but close and besides that's with TXAA the most taxing AA atm.


I just don't understand that when I'm in Boston, if I watch a certain side of the city my fps drowns to 35-40fps, and when I look at another part of the city that is just as crowded, I get 60. It's just bad optimization that's making everyone rage.
i5-3750k G570ti and I'm having the same performance issues as anyone.. But since I'm used to having a POS computer I don't mind as much Razz
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DCB




Posts: 5410

PostPosted: Sun, 25th Nov 2012 13:47    Post subject:
templ wrote:
Someone suggested to use Black Ops SLI tag (0x020000F5) for AC3.

Yep, that seems to have stopped the snow shadows flickering, at least from the brief test that I tried (back in a summer level now). Thanks.
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Newty182




Posts: 10805
Location: UK
PostPosted: Sun, 25th Nov 2012 14:45    Post subject:
DCB wrote:
templ wrote:
Someone suggested to use Black Ops SLI tag (0x020000F5) for AC3.

Yep, that seems to have stopped the snow shadows flickering, at least from the brief test that I tried (back in a summer level now). Thanks.



I think using AFR2 in the Nvidia control panel will get you better fps and get rid of the problem.


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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Joeskeppi2




Posts: 24

PostPosted: Sun, 25th Nov 2012 14:50    Post subject:
Well, may as well add my experiences, 2500k and hd6850, this game runs as smooth as any other I've played. I think its a fantastic looking game.
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garus
VIP Member



Posts: 34200

PostPosted: Sun, 25th Nov 2012 16:06    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:56; edited 1 time in total
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sun, 25th Nov 2012 16:12    Post subject:
Well, fuck Ubisoft, still nothing from them. And they wonder why people pirate their games. I guess I'll just stick with the YARR edition which has the whole fucking game too. But that when I change the monitor. There's no way I'm going to play another AC game with black bars. It's just a shame the free copy from proekaan went to waste. Sad
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Breezer_




Posts: 10797
Location: Finland
PostPosted: Sun, 25th Nov 2012 16:43    Post subject:
Joeskeppi2 wrote:
Well, may as well add my experiences, 2500k and hd6850, this game runs as smooth as any other I've played. I think its a fantastic looking game.


Reminds me of my friend long time ago when first hitman got released , he said it was running super smooth maxed out. Played it on hes PC and it was a slideshow, everyone has their own definition of smoothness Very Happy
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