Star Wars: Knights of the Old Republic II: The Sith Lords
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Frant
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Location: Your Mom
PostPosted: Thu, 4th Oct 2012 10:54    Post subject:
(Nexus) wrote:
Frant wrote:
VGAdeadcafe wrote:

dafuq

I consider the second game better in everything over the original, it is a masterpiece. It is actually my most favourite game ever after Baldur's Gate 2.

Although I played the second game first, I think it's the most important thing to consider. I believe most people like whichever they palyed first out of the KOTOR games.


I agree. Kotor 1 was more well put together and most of all complete and relatively bugfree. Kotor 2 had a very interesting story and was darker but had production problems (deadlines, publisher being a dickhead etc.) but with the appropriate mods it's a masterpiece.

I'd LOVE a Kotor3 where we play Revan in the unkown sectors where a great darkness lurks. SWTOR sort of fucked that up a little, but there's still 300 years to account for so SWTOR can be totally ignored.


So because you finished the game with mods it is better then KOTOR 1 ? Laughing, KOTOR 1 didn't need any mods or restore project to finish a game. KOTOR 2 HAD NO STORY AT ALL!!!


Dude, you're arguing and putting down an opinion. I enjoyed KOTOR2 more than I did KOTOR1 but I absolutely loved KOTOR1 as well. If you failed to see the story in KOTOR2 that's your loss, I couldn't care less..... Rolling Eyes


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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couleur
[Moderator] Janitor



Posts: 14327

PostPosted: Thu, 4th Oct 2012 10:58    Post subject:
I wish there were some serious gfx mods for these games. You'd think that after all these years and the huge fanbase, there would be something good out there.

I must say I played and enjoyed both of the games at their time.


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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StarSpeak




Posts: 423
Location: Fascism's Paradise
PostPosted: Thu, 4th Oct 2012 14:20    Post subject:
me too Couleur - the only one I could find looked quite promising, but it's dead as helen keller, despite 'drewton' (the author) promising many times over the years he was going to finish it. Now that it's dead for good, he needs a kick to the nuts


piracy isn't a hobby, it's a way of life
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DCB




Posts: 5410

PostPosted: Thu, 4th Oct 2012 15:08    Post subject:
I never understood the fapping over Drewton's stuff. I think it was mostly because of the heavily 'shopped "promotional" images. Unaltered in-game stuff wasn't overly special.

I'm not sure what a "serious gfx mod" is, but whatever your definition, I think you'll find the answer to why nothing meets your standards is that the engine doesn't support it. Odyssey was a version of the Aurora engine made for the Xbox 1. Not exactly a graphical powerhouse. You can't expect mods to turn it into Crysis.
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couleur
[Moderator] Janitor



Posts: 14327

PostPosted: Thu, 4th Oct 2012 15:14    Post subject:
DCB wrote:
You can't expect mods to turn it into Crysis.


Aw damn! I was expecting exactly that.
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Frant
King's Bounty



Posts: 24636
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PostPosted: Fri, 5th Oct 2012 04:39    Post subject:
DCB wrote:
I never understood the fapping over Drewton's stuff. I think it was mostly because of the heavily 'shopped "promotional" images. Unaltered in-game stuff wasn't overly special.

I'm not sure what a "serious gfx mod" is, but whatever your definition, I think you'll find the answer to why nothing meets your standards is that the engine doesn't support it. Odyssey was a version of the Aurora engine made for the Xbox 1. Not exactly a graphical powerhouse. You can't expect mods to turn it into Crysis.


Have you compared Morrowind original with the latest complete overhaul mod? It brings a shit ugly low-poly, low-res game into modern gfx-territory as far as graphics is concerned. And Morrowind isn't that much younger than the KOTOR games.

The kotor(bioware)-engine doesn't lend itself to modding, it has to be hacked to bits which is probably why there have been no serious mods made for it, but imagine a total remodeling/retexturing project with a post-fx system patched in and we have a high poly, high res, modern graphical standard game..... IF the damn game engine/data structures could be opened up to allow for such modding.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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lolozaur




Posts: 26310

PostPosted: Mon, 22nd Oct 2012 22:34    Post subject:
about the first kotor
no way of making the game run in widescreen unless i put a crack?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 22nd Oct 2012 22:36    Post subject:
Apparently not, no, you'll have to use the NoCD so that it can be patched by UniWS. It won't matter anyhow, the cracked .EXE can still be used on the Steam version without negative effect.
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DCB




Posts: 5410

PostPosted: Tue, 23rd Oct 2012 04:48    Post subject:
Frant wrote:
IF the damn game engine/data structures could be opened up to allow for such modding.

They can't. Which is why I said the engine doesn't support "serious gfx mod".

Frant wrote:
Have you compared Morrowind original with the latest complete overhaul mod?

Morrowind is a whole other kettle of fish given that it has an official toolset and a far larger community with a suite of mature mod tools. Even so, while the collection of mods smushed together in overhaul does look pretty in vista screenshots, it's mostly doesn't hold up under close inspection, or at least it didn't the last time I looked, in v2. It's mostly just texture and shader improvements which don't radically change the underlying game. So for instance the plants look good in a screenshot, but they are still all just alpha textured planes, which is painfully obvious when you start moving around/through them. And in v2, all the NPCs were still the god awful looking original super low poly models. Although it looks like the latest version includes some new meshes for the Telvanni environments, judging by screenshots.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Fri, 23rd Nov 2012 19:28    Post subject:
Anyone knows where can I download Restored Content mod? Cause the link on Moddb, which is Gamefront, does not work. Firefox says file not found when I try to download.

Edit: I'm not sure wtf is going on I can't download jack shit from Gamefront.
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Prismvg




Posts: 201

PostPosted: Fri, 23rd Nov 2012 22:55    Post subject:
H4wkeye wrote:
Anyone knows where can I download Restored Content mod? Cause the link on Moddb, which is Gamefront, does not work. Firefox says file not found when I try to download.

Edit: I'm not sure wtf is going on I can't download jack shit from Gamefront.


http://deadlystream.com/forum/files/
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vurt




Posts: 13811
Location: Sweden
PostPosted: Fri, 23rd Nov 2012 23:08    Post subject:
DCB wrote:
It's mostly just texture and shader improvements which don't radically change the underlying game. So for instance the plants look good in a screenshot, but they are still all just alpha textured planes


Well that's how they're done in all games with the exception of so called billboard trees (speedtree uses this) where the alpha planes will always turn to face the camera, looks a bit odd. The plants will even bend as you walk through them (when using MGE XE). Not even Skyrim or FO3/NV has that. They've also fixed so that rain doesnt go through roofs anymore, something Bethesda has never been able to fix. MGE and the MW Code Patch is pretty impressive that way, can't remember exactly how many things code patch and unofficial patch fixes, but it's thousands of fixes ranging from tiny fixes to reverse engineering of the .exe (core bug fixes).

I wish this game had more mature modding tools, could have made into something really incredible Smile I much prefer KOTOR1 actually.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sat, 24th Nov 2012 00:00    Post subject:
Prismvg wrote:
H4wkeye wrote:
Anyone knows where can I download Restored Content mod? Cause the link on Moddb, which is Gamefront, does not work. Firefox says file not found when I try to download.

Edit: I'm not sure wtf is going on I can't download jack shit from Gamefront.


http://deadlystream.com/forum/files/


Thanks.
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lolozaur




Posts: 26310

PostPosted: Sun, 25th Nov 2012 12:00    Post subject:
seems kotor2 too needs a crack for wide resolution
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Mister_s




Posts: 19863

PostPosted: Fri, 11th Jan 2013 00:14    Post subject:
Since there doesn't seem to be a KOTOR 1 thread, I'll ask here. I'm trying to play it, but I have a very annoying problem. For some reason, my fps is stuck at 30 when I enbale Vsync. "Why not disable it then?" you say. Well the tearing in this game is right in your face it seems. I've tried windowed mode, I've tried forcing Vsync through CCC, I've tried Vsync + triple buffering, but nothing helps. It's 60 in the menu (I use riva to limit frames), but reverts to 30fps ingame. Does anyone know wtf is happening here? I'm using the WS fix btw.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 11th Jan 2013 03:12    Post subject:
its AMD. and im not trolling you. heard it from a others as well.


steam: Drowning witch
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game completion log:
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DCB




Posts: 5410

PostPosted: Fri, 11th Jan 2013 04:07    Post subject:
K1 does run terribly compared to TSL though, even on nViidia cards. I abandoned a recent attempt at a playthough after about 15 minutes as it was just too much trouble what with the crashes, seizure-inducing flickering during loading, and UI issues. TSL, by comparison, generally runs pretty smoothly on Win7, aside from the odd crash or two.
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Fri, 11th Jan 2013 09:02    Post subject:
Hmm, I've played both K1 and K2 in Win7 several times without issues. I can't remember if I did something in particular (patches, fixes and tweaks) but they worked flawlessly.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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DCB




Posts: 5410

PostPosted: Fri, 11th Jan 2013 09:11    Post subject:
Yeah TSL is mostly fine, once you add the hacked Mss32.dll, but K1 I've always had problems with on Win7, on a variety of both nVidia and ATI cards (and both AMD and Intel CPUs for that matter).
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Fri, 11th Jan 2013 09:24    Post subject:
Last time I played through the games I think I had a 6950 and i5 750 with Win7 x64. However, I didn't have the steam versions then, I used the "ISO demos" with unofficial patches etc.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Fri, 11th Jan 2013 09:57    Post subject:
DCB wrote:
K1 does run terribly compared to TSL though, even on nViidia cards. I abandoned a recent attempt at a playthough after about 15 minutes as it was just too much trouble what with the crashes, seizure-inducing flickering during loading, and UI issues. TSL, by comparison, generally runs pretty smoothly on Win7, aside from the odd crash or two.


No problems here, smooth and fast Smile
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Mister_s




Posts: 19863

PostPosted: Fri, 11th Jan 2013 11:13    Post subject:
I'll just take the tearing for granted, 30fps feels very strange.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Fri, 11th Jan 2013 11:50    Post subject:
DCB wrote:
K1 does run terribly compared to TSL though, even on nViidia cards. I abandoned a recent attempt at a playthough after about 15 minutes as it was just too much trouble what with the crashes, seizure-inducing flickering during loading, and UI issues. TSL, by comparison, generally runs pretty smoothly on Win7, aside from the odd crash or two.


both run completely fine maxed out on my PC. no crashes, framerate what ever i set it to in nvidia inspector tool. on win 76 64bit. didn't even have to use the mss dll file.
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(Nexus)




Posts: 2807
Location: 192.168.1.72
PostPosted: Fri, 11th Jan 2013 13:29    Post subject:
Drowning_witch wrote:
DCB wrote:
K1 does run terribly compared to TSL though, even on nViidia cards. I abandoned a recent attempt at a playthough after about 15 minutes as it was just too much trouble what with the crashes, seizure-inducing flickering during loading, and UI issues. TSL, by comparison, generally runs pretty smoothly on Win7, aside from the odd crash or two.


both run completely fine maxed out on my PC. no crashes, framerate what ever i set it to in nvidia inspector tool. on win 76 64bit. didn't even have to use the mss dll file.


Your a time traveler ? good to know it works on the newest os in the future Laughing
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Mister_s




Posts: 19863

PostPosted: Sat, 12th Jan 2013 13:25    Post subject:
For an ancient game, KOTOR 1 still looks great with everything on max. Great engine.
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DCB




Posts: 5410

PostPosted: Sat, 12th Jan 2013 14:53    Post subject:
Hrm, it seems I have some sort of Kotor 1 curse then. I don't really have any problems with TSL, but the first one doesn't run well for me at all.
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prudislav
VIP Member



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PostPosted: Sat, 12th Jan 2013 15:14    Post subject:
DCB wrote:
Hrm, it seems I have some sort of Kotor 1 curse then. I don't really have any problems with TSL, but the first one doesn't run well for me at all.

same here
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 12th Jan 2013 15:25    Post subject:
http://www.wsgf.org/article/star-wars-knights-old-republic

http://www.sevenforums.com/gaming/160077-kotor-1-win-xp-64-knights-old-republic.html

See those. It should give you all you need to run KOTOR 1 just fine.

Replaying right now and no problems with the game. If you do everything right, you should be a happy cat.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 12th Jan 2013 15:29    Post subject:
all i did was when i fully played Kotor 1 in on win7 64 was normal install+ follow the widescreen guide from wsgf.com. this was in 2011. weird that it has issues for some people.

now i have kotor 2 installed. it is the basic game the restore patch+ high res movies+widescreen fixes. works fine too. I jsut keep putting off a playthrough until i delete some of the 25gb games i have installed.


steam: Drowning witch
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game completion log:
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tonizito
VIP Member



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Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Mar 2013 08:45    Post subject:
Didn't find a proper KOTOR 1 thread so I'll drop it here:

I've just installed it and was looking for some textures but so far this is the best I've found:
http://www.moddb.com/games/star-wars-knights-of-the-old-republic/addons
(the Xarwarrz/2012 stuff)

Soooooo... anyone knows of any other stuff out there, preferably retextures and not "new" textures like these seem to be?
And any cool mods? Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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