According to the descriptions, the explosive bolt has a very low range, so perhaps it won't be much more different from getting hit by a grenade or a rocker launcher. For long range single shot kills, I doubt it's that much better than a sniper rifle (or a shotgun ) considering the reload times and "arrow drop".
Or may be it's all unbalanced as hell and we should all prepare to be Xbowksed...
According to the descriptions, the explosive bolt has a very low range, so perhaps it won't be much more different from getting hit by a grenade or a rocker launcher. For long range single shot kills, I doubt it's that much better than a sniper rifle (or a shotgun ) considering the reload times and "arrow drop".
Or may be it's all unbalanced as hell and we should all prepare to be Xbowksed...
Does anyone also have weird performance issues on CQC maps. I do not know if it is just the engine, but I get weird feeling, like micro rubberbanding. I only feel it on those tiny maps, and do not have any issues on bigger maps which makes it even weirder (or maybe it is just not that noticeable). I turned off AA, set everything to medium and still the same feeling. I have GTX 285, i5 @ 3.3 Ghz, 8 gigs of ram and playing at 1080p.
Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
For me CQC maps run great, it's the B2K pack that makes my system suffer with framerate drops, especially Oman. Armored Kill on the other hand is smooth like butter (sort of )
For me CQC maps run great, it's the B2K pack that makes my system suffer with framerate drops, especially Oman. Armored Kill on the other hand is smooth like butter (sort of )
For me Sharqi became the "best" performance killer now. On the ground it's all good, but once you get higher (like in a chopper or on the roof of the TV Station/Hotel - don't remember what it was ) it drops to mid 40s. Oddly enough, no other map suffers from issues like that for me.
No problems at all on the CQ maps... may be it's running too fast?
Maybe a framerate cap is necessary
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