Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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reb0rn




Posts: 177

PostPosted: Fri, 9th Nov 2012 21:08    Post subject:
and you know last 24h will rush if ~150 -200 K nedeed for 4m
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 9th Nov 2012 21:09    Post subject:
reb0rn wrote:
and you know last 24h will rush if ~150 -200 K nedeed for 4m


Well you didn't say that. You said "you are wrong" and gave an arbitrary number that didn't quite fit the equation Wink All I said was that I don't "THINK" they will hit $4m Very Happy I HOPE they do but it would require a pretty large last-minute donation spurt Smile
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Mikey5449
Superdad



Posts: 3413

PostPosted: Fri, 9th Nov 2012 22:19    Post subject:
I did my part. I donated $250 to this bad boy Very Happy. Highly looking forward to it.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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JackQ
Non-expret in Derps lagunge



Posts: 14212
Location: Kibbutznik, Israel
PostPosted: Fri, 9th Nov 2012 22:41    Post subject:
they are in better position to get 4M then what project eternity was(3M with around 3 days to go),remember guys,things getting sped up in the last days,I'd say, they will end up around 4M$ to 4.5M$.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Smikis.




Posts: 1994

PostPosted: Fri, 9th Nov 2012 22:51    Post subject:
so um, someone make me a summary, what exactly this game is..how deep is sandbox, because i am still waiting for real sandbox game, not " sandbox where you can do 10 things.. " no civ5 doesnt count as sandbox and why are ships counted as digital rewards to buy? the hell?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 10th Nov 2012 01:05    Post subject:
@smikis

It's Freelancer 2 with some Wing Commander thrown in. From everything we know so far, it's not as sandbox as X and not as linear as StarLancer.


$3.1m hit and, as promised, each $100k brings an entirely new star system into the game.


Quote:

Unlocked: Odin System

We announced the star system stretch goals only a few hours ago and it’s already time to show you the first one! Congratulations on $3.1 million, pilots! Here’s what you’ve added to the map:

Odin System
Ownership: United Earth Empire
Planets: 4
Planetary Rotation: Osiris II 487 SED (Standard Earth Day)
Imports: Food, Medical Supplies
Exports: None
Black Market: Weapons, Gemstones
UEE Strategic Value Rank: Grey

Description: Odin is one of the oldest star systems visited by man. Fifty thousand years ago, it was a vibrant solar system remarkably similar to Earth or Terra. Since that time, Odin’s star has degenerated into a white dwarf, rendering its planets icy nightmare worlds.

Odin II is within the system’s minuscule green band and is home to a variety of temporary UEE “deep freeze” expeditions, with the lack of surviving vegetation making it an ideal site for a weapons laboratory. Smugglers occasionally choose to call the system home, but their stays are infrequent… Odin is too cold even for pirates and gained killers.

Odin II’s moon, Vili, is frequently used as a corporate weapons testing range. As a result, something of a black market for weapons technology has grown up in the region: much of it is junk, but pilots have reported finding occasional deals on discarded top-of-the-line military-grade surplus.

There is a thick asteroid belt close in, likely the remnants of a planet which did not survive the star’s failure. The UEE formally bans mining in the system, although little effort is paid to enforcing this edict. The field is largely uninteresting, but intrepid miners have been known to hit on substantive caches of gemstones, making their trips worthwhile.

Odin IV is a gas giant and home to a UEE-sponsored hydrogen rendering station and fuel depot. Fuel is remarkably cheap here for this part of the galaxy, although accommodations are notoriously spartan.

Known jumps to Baker, Helios and Osiris.

Next up, at $3.2 million: “Seven planets exist in this system. Unfortunately, the star is about to go supernova so no one has claimed it. A great place to have clandestine meetings.”
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Fa4Ta4L




Posts: 394
Location: Netherlands
PostPosted: Sat, 10th Nov 2012 12:36    Post subject:
sabin1981 wrote:
reb0rn wrote:
and you know last 24h will rush if ~150 -200 K nedeed for 4m


Well you didn't say that. You said "you are wrong" and gave an arbitrary number that didn't quite fit the equation Wink All I said was that I don't "THINK" they will hit $4m Very Happy I HOPE they do but it would require a pretty large last-minute donation spurt Smile


I actually do think (and hope) they'll hit 4M.

Look here: http://www.robertsspaceindustries.com/forums/topic/projection-of-star-citzen-campaign-graphs-included/page/19/ and http://i.imgur.com/XQN1l.png

Pretty good prediction based on the ratio of money pledged in other KS campaigns I believe. Also, it helps that upgrading and additional pledging is possible on the RSI site. A lot of people that have already pledged, including me, will pledge a bit extra to get to the 4M on the last day if necessary.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 10th Nov 2012 14:28    Post subject:
I certainly hope so! Elite "4" has disappointed the shit out of me so far and I've seen nothing but awesomeness for the whole Star Citizen project, breaking $4m would be a fantastic accomplishment and - as long as RSI/Cloud Imperium can deliver - it looks to be one of the definitive space opera titles going.
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Yondaime
VIP Member



Posts: 11740

PostPosted: Sat, 10th Nov 2012 18:35    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:41; edited 1 time in total
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dr-nix




Posts: 996
Location: Sweden
PostPosted: Sat, 10th Nov 2012 20:33    Post subject:
Yondaime wrote:
Guys, I backed it on Kickstarter but now I see you can do what looks to be the same thing on the homepage... I'm supposed to get alpha/beta access from the kickstarter backing I did, do I get an email with keys whenever that eventually starts (I know that's not even close to happening yet but still)? Is there any real difference from backing it on kickstarter to doing it on the official homepage?


Not that i'm aware of.


AMD Ryzen 9 5900X | Noctua NH-D15 chromax.black | ASUS Crosshair VIII Dark Hero | 32 GB Trident Z 3600Mhz | Gigabyte Aorus PCIe4 1TB SSD | Corsair MP510 1TB SSD |ASUS RTX 3080 Ti TUF | Fractal Design Define 7 | Seasonic 850W Platinum
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sabin1981
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Posts: 87805

PostPosted: Sat, 10th Nov 2012 20:35    Post subject:
@Yon

Your KS backing should have been linked into the RSI one, though I'm not sure what you'd look at to see what's happened. Email RSI and give them your information and ask there Smile

http://www.robertsspaceindustries.com/category/star-citizen-project/star-citizen-updates/

"Pledge linking"
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Szioul




Posts: 97

PostPosted: Sat, 10th Nov 2012 20:38    Post subject:
Kickstarter pledges won't be linked, until after the kickstarter campaign ends and they actually get the money.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 10th Nov 2012 20:39    Post subject:
Szioul wrote:
Kickstarter pledges won't be linked, until after the kickstarter campaign ends and they actually get the money.


Quote:

After a week of manually linking pledges, we’re confident that we have most of them finished. If your pledge is still not showing on your My Account page, please contact us we’ll take care of it immediately.


Says otherwise on the homepage Confused
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Solon




Posts: 14

PostPosted: Sat, 10th Nov 2012 21:26    Post subject:
sabin1981 wrote:
Szioul wrote:
Kickstarter pledges won't be linked, until after the kickstarter campaign ends and they actually get the money.


Quote:

After a week of manually linking pledges, we’re confident that we have most of them finished. If your pledge is still not showing on your My Account page, please contact us we’ll take care of it immediately.


Says otherwise on the homepage Confused


Your Kickstarter pledges will be linked to your RSI account awhile after the Kickstarter drive is ended. Due to the amount of data consolidation that will have to happen from all of the Kickstarter information, we won’t be able to link all pledges to accounts immediately. Your patience will be much appreciated as we complete this part.

thats in the account page on the rsi site.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 10th Nov 2012 21:33    Post subject:
sabin1981 wrote:
@Yon

Your KS backing should have been linked into the RSI one, though I'm not sure what you'd look at to see what's happened. Email RSI and give them your information and ask there Smile

http://www.robertsspaceindustries.com/category/star-citizen-project/star-citizen-updates/

"Pledge linking"


Quote:
Sandi Marie (Sandi@cloudimperiumgames.com) 23:10 (21 hours ago)

to me
Hi Scott,
Kickstarter pledges will not link until Nov 19 when they give us your info.
Thanks so much for your support and have a great weekend!
Sandi
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sabin1981
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Posts: 87805

PostPosted: Sat, 10th Nov 2012 21:34    Post subject:
@Solon/Kaltern

Awesome, thank you Smile
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Smikis.




Posts: 1994

PostPosted: Sat, 10th Nov 2012 23:52    Post subject:
so this game have just 5 ships or what? seems 90% of game focus is mission dodge fighting , i cant find anything about actual alive and full of stuff over world, with 9000 ships to choose ...
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sabin1981
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Posts: 87805

PostPosted: Sat, 10th Nov 2012 23:54    Post subject:
Nobody knows yet, nothing has been finalised, but given that it's coming from the creator of Freelancer and Wing Commander .. you can expect a couple dozen ships and then some. As for game focus; yes, it will be mostly fighting and ferrying cargo/contraband between systems. If you want something else, then this genre probably isn't the sort of thing you'd be overly keen on. Try your hand at running a corp in EVE, or creating an automated fabrication/trading empire in X.
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Smikis.




Posts: 1994

PostPosted: Sun, 11th Nov 2012 00:02    Post subject:
its funny how genre, that is so huge can be tied to 3 most basic gameplay aspects , what about alive planets, colonies, founding your own colony, connecting to trade routers. specializing your colony to researtch trade warfare or just making it grow and stuff, expand, explore , fight , trade, and all that , saying genre thats supposed to be everything is just fps in different skin is just horribly broken , thats not how space open world game should work..
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sabin1981
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Posts: 87805

PostPosted: Sun, 11th Nov 2012 00:08    Post subject:
In that case, you want a 4X game. This kind of subgenre is purely for combat and trading -- it has been since the 80s and if you want empire building as well; the X series is what you want. If that's not enough then I can't do anything but that, but getting grumpy because the extremely well-established subgenre doesn't live up to your standards? That's just plain silly grinhurt

X is pretty much the only game of this type that would seem to cater to what you want.
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reb0rn




Posts: 177

PostPosted: Sun, 11th Nov 2012 02:08    Post subject:
I for sure do not wish 4x game at all...

even now the game goal is a bit to wide, it will be really hard to get the most aspects working from a 4-5M + outside investment

last 24h got 90 000 so its still look gr8

RSI forum still do not have search function duno if there was any info on mouse + keyboard control usability, i know there were talks about need for a joystick
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Yondaime
VIP Member



Posts: 11740

PostPosted: Sun, 11th Nov 2012 02:53    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:41; edited 1 time in total
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Smikis.




Posts: 1994

PostPosted: Sun, 11th Nov 2012 02:54    Post subject:
i dont want 4x , i want real open world game, real planets, real exploration real everything, there is no game or even genre for what i want, endless possibilities and scenarios , no enforced limits and choices i dont want 50 stars, i want 500000. i dont want 20 ships, i want 20000, with 500000000000 modifications, i dont want o find upgrade + 2 damage, because my invisible lvl was 5, or star system was lvl 3 . or some shit,
i hope games in that scope will appear before i die, and games claim to be epic and open world with limits in them. just fucking die already, thats how we get civ 5, shogun 2, and all sequals that have half of open world/sandox features previous game, instead of having 50% more
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 11th Nov 2012 03:00    Post subject:
@Smikis

Then go and play EVE or Elite/Frontier, since you're right... no other game will offer what you want. What you want just isn't feasible with current technology yet -- though Elite4 with its procedural generation may come close, at least in terms of star systems and planets.
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Frant
King's Bounty



Posts: 24671
Location: Your Mom
PostPosted: Sun, 11th Nov 2012 03:18    Post subject:
sabin, why bother? you're wasting energy...


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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sabin1981
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Posts: 87805

PostPosted: Sun, 11th Nov 2012 14:20    Post subject:
Frant wrote:
sabin, why bother? you're wasting energy...


I know, I know.. sometimes I forgot who I'm talking to. Oh well -- perhaps my posts give clarification to others instead. And here, MEGA infodump about how MP and SP works.

http://www.robertsspaceindustries.com/chris-roberts-on-multiplayer-single-player-and-instancing/


Quote:

In Star Citizen there is going to be one persistent universe server that everyone exists on. So you will never be separated from your friends, and if you want you’ll be able to join up and adventure together, you can. Due to the fidelity of the dogfighting and physics simulation we can’t however handle thousands of players in the same area of space. Even if you had enough internet bandwidth to handle the data going back and forth and a super computer for the server there’s no PC, even with quad SLI that could render that many spaceships with Star Citizen’s fidelity.

So the “magic” of Star Citizen’s multiplayer design is how we combine a persistent universe with a more traditional (and easier to implement) temporary multiplayer “battle” instance.

The way it works is that the persistent universe server, which we’re calling the Galaxy Server, keeps track of all players’ assets, group relationships and locations inside the Star Citizen universe. As the Galaxy server isn’t handling any realtime action it can handle our complete player base, which right now would be about 45,000 players, but is designed to be able to scale to millions if need be. The other key thing the Galaxy Server does is dynamically place players based on their location, skill level, alignment and player versus player (PvP) preference into battle instances. Think of a “battle” instance like a Battlefield 3 multiplayer session or a World of Tanks Battle with the key difference that the selection of players is done transparently and is “in fiction”.
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sabin1981
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Posts: 87805

PostPosted: Tue, 13th Nov 2012 13:16    Post subject:
Rudimentary video (oh look Mr Braben!) showcasing some of the AI in the game;

http://www.dsogaming.com/news/star-citizen-footage-showcases-pilot-ai-24-months-away-from-release/

And the final 7 day push for raising funds, currently sitting at $3.39m ($2.22m RSI/$1.17m KS);

http://www.robertsspaceindustries.com/category/star-citizen-project/star-citizen-updates/

(yes, the briefing video is cheesy as fuck grinhurt)
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Anticasper




Posts: 1128
Location: Paul's Boutique
PostPosted: Tue, 13th Nov 2012 14:13    Post subject:
The dog was worth it! But yeah it was super nerdy. Razz


Per Ardua Ad Astra
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 13th Nov 2012 14:26    Post subject:
Quote:
We’ve reached the $3.4 million unlock: the Goss System! At $3.5 million you’ll earn another system and learn more about the games’ docking mechanics. Let’s get there soon!

Goss System
Ownership: UEE
Planets: 3
Planetary Rotation: Goss I 50 SED, Cassel (Goss II) 244 SED, Goss III 309 SED
Import: Food, Energy supplies
Export: Elements.
Crime Status: Low-Med.
Black Market: Kidnapping, Theft.
UEE Strategic Value: Blue

Description: Generally regarded as one of the most visually stunning systems in the Empire, the Goss System is a binary star system situated in the forefront of a massive emission nebula. Permanent bands of turqouise, gold and deep orange paint the sky from any location in the system.

All three of Goss’ planets are inhabitable. The bulk of the system’s economy comes from tourism, but Gossians pride themselves on being self sufficient. Long-haul traders will find few bargains here, as the system produces little worthy of export and gathers its raw materials internally, mining and harvesting resources from the inner planets as needed.

The main destination is the lush, thriving resort world of Cassel (Goss II.) The surface is largely tropical rain forests dotted with stately pleasure domes constructed to support tourists and dozens of launch arcologies that house the descendants of the original Goss settlers. Goss I is a low-atmosphere world with abundant heavy metals. Scattered pockets of well-paid miners are a reasonable market for luxury goods and black market items, although the systems’ strict export policies prevent shipping raw materials out-system.

The Olympus Pool has dark side, too: the same nebula that delights tourists also acts as an effective curtain for several deep space pirate clans. Pirates are generally careful not to interfere in the tourism on Cassel… but the brilliantly colored sky is believed to hide multiple clan operations facilities and supply chain master points.

WARNING: gravity effects of the binary star have rendered portions of the system untenable to starships not carrying Level 7 shields or above. Consult current gravity maps before attempting transit!


Very Happy

http://www.robertsspaceindustries.com/unlocked-goss-system-tuesday-updates/


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 13th Nov 2012 14:33    Post subject:
Oh and don't forget, $3.5m is the goal for customisable cockpits So Much Win
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