Silicon Knights sues Epic
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Stretch-




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PostPosted: Sun, 22nd Jul 2007 02:26    Post subject:
hafriski wrote:
LOL at this hole thing - Silicon Knights sues Epic , because they can`t optimize the engine to run they new game smooth on xbox360 Laughing

hahahahhaha thats funny shit , looks like its true what they say that in America every thing has to have a instruction how to use it even a Screw driver or a sign that Coffee is hot


Silicon Knights is a Canadian developer asshole.
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LeoNatan
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PostPosted: Sun, 22nd Jul 2007 05:04    Post subject:
Well, technically he said America, and Canada is part of America. Laughing
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hafriski
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PostPosted: Sun, 22nd Jul 2007 13:17    Post subject:
Stretch- wrote:
hafriski wrote:
LOL at this hole thing - Silicon Knights sues Epic , because they can`t optimize the engine to run they new game smooth on xbox360 Laughing

hahahahhaha thats funny shit , looks like its true what they say that in America every thing has to have a instruction how to use it even a Screw driver or a sign that Coffee is hot


Silicon Knights is a Canadian developer asshole.

http://www.valua.net/My%20Pictures/Comedy/Robin%20Williams/Robin_Williams_Blame_Canada.html
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Freudian




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PostPosted: Sun, 22nd Jul 2007 16:48    Post subject:
Parallax_ wrote:

How can you confuse Enemy Territory for running on UE3, don't you know anything about engines at all?


I'm sorry I made a mistake here Sir Übermensch Laughing
Well the QW engines "static/super glued" landscape and the far from impressive graphics sure seems like it could have been the same engine as used in PCVegas. (You would know this if you had tried it on the PC).
You have played QW right?

And to answer your question. I know as much about engines that I gather from actually PLAYING the games. I don't spend hours reading about what some engine is supposed to be able to do. No. It's just a little too nerdy for my taste.

But as I said, UE3 sure might be a great engine and perhaps GOW or some other future game will convince me of this.
I just don't see any point of becoming a fanboi until I've played a game that I become really impressed by, engine-wise.
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SpykeZ




Posts: 23710

PostPosted: Sun, 22nd Jul 2007 17:56    Post subject:
Freudian wrote:
Parallax_ wrote:

How can you confuse Enemy Territory for running on UE3, don't you know anything about engines at all?


I'm sorry I made a mistake here Sir Übermensch Laughing
Well the QW engines "static/super glued" landscape and the far from impressive graphics sure seems like it could have been the same engine as used in PCVegas. (You would know this if you had tried it on the PC).
You have played QW right?

And to answer your question. I know as much about engines that I gather from actually PLAYING the games. I don't spend hours reading about what some engine is supposed to be able to do. No. It's just a little too nerdy for my taste.

But as I said, UE3 sure might be a great engine and perhaps GOW or some other future game will convince me of this.
I just don't see any point of becoming a fanboi until I've played a game that I become really impressed by, engine-wise.


Again RS6:Vegas could have looked better, but it's all up to the developers to what they can do with the engine. The doom3 engine is nice and all, but when it comes to outside mapping and so forth, the engine just sucks ass. QW is also beta so im sure once it's retail they'll bump up the textures a bit..hopefully lol.

Parallax is a fan boi for a reason, it's not the games the engine can produce(well it is but not in this point im proving) it's what the engine is capable of, it's features, it's badassness as well as how it handles things with new technology.

Take the cryengine 2 for instance, we already know crysis is just another game with lot's of eye candy, but look at the tech demo's for the engine, what it's capable of doing (watch this video Link) It may seem like just useless eye candy that will need a high end system to you but for us game geeks, it's a new generation of immersion. Hope that clears some stuff for ya Smile


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LeoNatan
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PostPosted: Wed, 25th Jul 2007 03:27    Post subject:
Quote:
PSXtreme caught up with Mark Rein and Steve Allison, one of the people working on Stranglehold, to get a response on UE3 criticism in the wake of the Silicon Knights lawsuit. Here is Mark's response.

"The bottom line is that making great games is hard work," said Rein. "There is no magic cure-all that completely hides the complexity of making world-class high-performance games on complex computing systems. We're making huge strides toward making the engine fast on next-gen platforms and you can't expect us to get that done overnight."

"Our engine is not a launch-title technology. If you want to make launch titles you take your previous-gen engine and upgrade. If you want to make stunning true next-gen games like Gears of War and Unreal Tournament 3 (which people who license our engine generally often aspire to) you have to accept that it takes time to learn the intricacies of the systems."

And Steve Allison had this to say.

"For the record we've had no difficulty with Stranglehold we wouldn't have had with any other tech as our first original next-gen product done at our internal studios," commented Allison. "Stranglehold PS3 is at parity with the 360 version and I think it's the first Unreal 3 engine game to ship on both platforms with no difference between the versions...next gen development is hard work, whatever the tech - everyone is having issues of one kind or another getting their own stuff going, no different in fact than the first couple of years of PS2 which were similar and tough on developers."

Allison concluded by providing the example of EA's Madden 08 and NCAA Football 08 (these titles don't use the UE3 tech), which run at 60fps on the Xbox 360 and only 30fps on the PS3; indicating that the problem of getting a game to "run correctly" isn't limited to the UE3 engine. We don't doubt Koei's problems with the UE3 engine, but it doesn't appear to be an actual failing of that specific technology. As both Rein and Allison clearly pointed out, it always takes some time to adapt to and optimize new technology like this engine.

Source
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Parallax_
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PostPosted: Wed, 25th Jul 2007 10:19    Post subject:
Koei has never made a racing game in their life (take a lookt at their other games).
Too Human has been in development since pre-1999.

As I said earlier, I don't see any complaints from the major or minor publishers that have licensed the engine, or the hundreds of other publishers and developers that have licensed the engine for at least one, and in most cases several titles.

Some companies just scream out because they cannot handle such an engine. It's called incompetence.


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LeoNatan
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PostPosted: Wed, 25th Jul 2007 15:49    Post subject:
Parallax_ wrote:
It's called incompetence.

And in the land of the 'free,' it's called "Lawsuit" as well.
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Parallax_
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PostPosted: Fri, 10th Aug 2007 09:30    Post subject:
Epic fires back:

Gamasutra is reporting that Epic Games has filed a Motion to Dismiss in the case of Silicon Knights versus Epic Games, citing that the suit is "a cynical effort... to unlawfully enrich itself at the expense of Epic Games."

Quote:
Epic's motion to dismiss memorandum, sent to Gamasutra by Epic's Mark Rein, says of Silicon Knights that it "used Epic's intellectual property to develop what SK expects will be a commercially lucrative video game that it is about to publicly release," but, "having exploited Epic's intellectual property to its advantage, SK now seeks to renege on its payment obligations under the License Agreement."

"In short," reads the documents, "SK's lawsuit is a pretense. SK does not have any valid claims against Epic. SK filed suit in a bid to renegotiate the License Agreement, in the hope that Epic will prefer that to the burden of responding to discovery and associated adverse publicity."


Additional information from NextGen:

Quote:
Potentially damaging to Silicon Knights’ claims is the licensing agreement for UE3, which states, according the filing, that Epic’s warranties “do not include any warranty that the functions performed by the Unreal Engine … will meet [Silicon Knights’] requirements, nor that the operation of the Unreal Engine … will be bug free or error free in all circumstances, nor that any defects of the Unreal Engine … can or will be corrected.”


...and in addition to claims from Epic Games that a Silicon Knights/SEGA game infringes on Epic copyrights and violates the licensing agreement...

Quote:
Epic stated that Silicon Knights’ “infringement has at all times been willfull.” The firm added that Silicon Knights “failed to devote its best efforts to develop a game using Unreal Engine 3." Epic said Silicon Knights created a “culture of isolation” that severed ties between UE3 developer support and Silicon Knights.

Epic is demanding compensation of damages, legal fees, an injunction, destruction of applicable infringing computer code and games, compensatory damages (the breach of contract counterclaim carries a demand alone of at least $650,000) and “proceeds and profits resulting therefrom created by Silicon Knights in violation of Epic’s Intellectual Property Rights.”


And finally, Gamespot adds:

Quote:
It also noted in the months prior to the countersuit that Silicon Knights accessed "virtually all" of the Unreal Engine 3 documentation that Epic makes available to partners online, "consistent with an effort to archive documentation for use outside the scope of the license agreement."


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SpykeZ




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PostPosted: Fri, 10th Aug 2007 09:36    Post subject:
Quite curious if they really thought going head to head with Epic to get some money would have really worked. Seriously, if your a low budget company, don't take on a company that's bathing in green.


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$en$i
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PostPosted: Fri, 10th Aug 2007 09:54    Post subject:
SpykeZ wrote:
Quite curious if they really thought going head to head with Epic to get some money would have really worked. Seriously, if your a low budget company, don't take on a company that's bathing in green.
Unless you have valid arguments, which seem lacking here.
Quote:
Epic is demanding compensation of damages, legal fees, an injunction, destruction of applicable infringing computer code and games, compensatory damages (the breach of contract counterclaim carries a demand alone of at least $650,000) and “proceeds and profits resulting therefrom created by Silicon Knights in violation of Epic’s Intellectual Property Rights.”
There the guy has maybe started to dig his own grave by doing so.
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LeoNatan
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PostPosted: Fri, 10th Aug 2007 10:01    Post subject:
SpykeZ wrote:
Quite curious if they really thought going head to head with Epic to get some money would have really worked. Seriously, if your a low budget company, don't take on a company that's bathing in green.

I'm guessing they were hoping for a nice settlement. Laughing @ them if that causes them to go bankrupt. Razz
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LeoNatan
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PostPosted: Thu, 1st Nov 2007 21:39    Post subject:
Quote:
The ongoing lawsuit between Epic Games and Silicon Knights continues to drag on, with a recent motion to dismiss over allegations that Silicon Knights showed the Unreal Engine 3 to unauthorized individuals was dismissed. A California judge heard the motion argued by Epic’s Mark Rein and Tim Sweeney, the VP and founder of Epic Games, respectively.

The ever-talkative Rein was also upset over a deal Silicon Knights had signed with Sega to develop a game based on the UE3 engine – something Epic Games was never paid for, according to Rein.

Despite the dismissal, Rein was insistent that the dismissal did not mean the judge did not believe in the claims made by Rein and his cohort.

In an email sent to Eurogamer, Rein said, “It is important to note that the judge did not rule on the merits of Silicon Knights’ claims, despite what Silicon Knights might allege.”

“Judge Dever’s decision simply allows the discovery process to move forward so that he can rule on the facts.

“We are confident that the evidence will show Silicon Knights breached its license with Epic Games and violated our copyrights and trade secrets.”

Source
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Ankh




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PostPosted: Fri, 9th Nov 2012 22:23    Post subject:
Might be mentioned somewhere on the board already - but here you go.

Quote:
Silicon Knights ordered to recall and destroy all unsold copies of Too Human, X-Men Destiny, more

After Canadian developer Silicon Knights lost its legal battle against Epic Games over the use of the Unreal Engine earlier this year it was ordered to destroy all games it built with the tech, it's emerged.

According to page 41 of the case court document, spotted by NeoGAF user Xenon, Silicon Knights has until 10th December 2012 to destroy any software it built with Unreal Engine 3, including the code for Too Human, The Box/Ritualyst, The Sandman, X-Men: Destiny and Siren in the Maelstrom.


Additionally, the embattled developer must cease production of these games and recall and destroy all unsold copies - at its own expense.

As gamers have noted, the order will likely boost the value of Too Human, Silicon Knights' Microsoft-published Xbox 360 exclusive action game. Currently, you can pick it up for a few quid on eBay.

In May Silicon Knights was ordered to pay Epic $4.45 million in damages after the jury found in favour of its counter claims. The court ruled that Silicon Knights breached their Unreal license agreement, misappropriated Epic's trade secrets and infringed Epic's copyrights in the Unreal Engine 3 code.


Source:

http://www.eurogamer.net/articles/2012-11-09-silicon-knights-has-a-month-to-recall-and-destroy-all-unsold-copies-of-too-human-x-men-destiny-more


shitloads of new stuff in my pc. Cant keep track of it all.
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consolitis
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PostPosted: Fri, 9th Nov 2012 22:25    Post subject:
Indeed http://www.nfohump.com/forum/viewtopic.php?p=2032417#2032417

But this thread fits better.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY


Last edited by consolitis on Fri, 9th Nov 2012 22:34; edited 1 time in total
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sabin1981
Mostly Cursed



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PostPosted: Fri, 9th Nov 2012 22:28    Post subject:
Shame, Too Human had so much potential ... and it wasn't a superterribleawfulpieceofshit game either, it was damned fun but also insultingly short and saddled with awful controls and a stupid cliffhanger.
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Ankh




Posts: 23342
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PostPosted: Fri, 9th Nov 2012 22:37    Post subject:
consolitis wrote:
Indeed http://www.nfohump.com/forum/viewtopic.php?p=2032417#2032417

But this thread fits better.


Yeah well - not really..I think it fits better in a thread about them suing epic...kind of a counter attack Razz


shitloads of new stuff in my pc. Cant keep track of it all.
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JackQ
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PostPosted: Fri, 9th Nov 2012 22:57    Post subject:
I still think the fact they ordered to destroy every copy with UE3 is ridiculous and impractical,what the judge was thinking


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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idrisguitar




Posts: 95

PostPosted: Sat, 10th Nov 2012 00:27    Post subject:
he probably played too human.

is there sympathy for SK?

cause to me it looks like a company run by incompetence getting what they deserve in the long run. complete failure. the way the world should work.
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consolitis
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PostPosted: Sat, 11th Jan 2014 12:46    Post subject:
http://www.polygon.com/2014/1/10/5296424/court-upholds-findings-in-9-2-million-epic-games-silicon-knights

Epic is entitled to $9.2M from Silicon Knights Laughing Laughing Laughing

Goodnight sweet prince.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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LeoNatan
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PostPosted: Sat, 11th Jan 2014 16:31    Post subject:
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tonizito
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PostPosted: Sat, 11th Jan 2014 16:32    Post subject:
Hahaha good luck with that, epic Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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