Call of Duty: Black Ops 2
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MEGAtexture




Posts: 913

PostPosted: Tue, 6th Nov 2012 18:51    Post subject:
Sin317 wrote:
lets see how deep he is going to dig him in further Smile


haha dont stop him Very Happy
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Tue, 6th Nov 2012 18:52    Post subject:
Sin317 wrote:
lets see how deep he is going to dig him in further Smile


I AM RIGHT, i know im right goddammit...but if i ain't im drunk anyways so it doesn't matter.




But im right


Last edited by Shakabutt on Tue, 6th Nov 2012 19:04; edited 1 time in total
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MinderMast




Posts: 6172

PostPosted: Tue, 6th Nov 2012 19:03    Post subject:
@Sabin

Well, to be fair, imposing some sort of caps is a result of how outdated the tech is. The higher end PCs right now could probably render BLOPS2 (unless of course it runs like the first one Smile) at hundreds of frames per second. If they are saying that too high a framerate is causing technical issues on the server side, then a cap is understandable.

The number 120 appeared only after he posted the "120 probably" (he even did it in parenthesis - like this Very Happy) probably thinking it was high enough to satisfy everyone (apparently not). The main point being (allegedly) - they need the cap, but it will be high enough so one might as well say there isn't one.
If the cap was 200, would it matter just as much?

Don't know about all the other stuff people apparently hate them for (never cared really Smile), so I won't try to argue with those.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 6th Nov 2012 19:05    Post subject:
@ shakabutt: News flash: if the game can render at more FPS, in most engines that also means a lot of input (mouse, keyboard, movement, often even netcode) is processed more, giving more accurate results. Especially in CoD's Tech 3..sorry, IW engine (as much as they want to deny it, it still has very obvious Tech 3 roots; just like Tech "5" is Tech 4+MT really), that holds true. There's reason all of us wanted 125 FPS back in Q3, it allowed for some weird movement to work. It made the game accurate enough to make some jumps, which you couldn't at 60 FPS; an example being the bridge to rail jump on Q3DM6. Obviously these are also the game in which low FPS will affect your performance a lot (and any Quake derivative suffers from this, just try CS with even 60 FPS); a game like BF3 or the Source engine has the netcode decoupled from framerate, resulting in the elimination of this odd behaviour and a game that's more playable with less FPS.

Same shit holds true for CoD, at 125 FPS there are some jumps you can make which you can't on 60 FPS. The monitor might not display every frame, doesn't mean rendering them is useless.

Grabbing at straws yo sigh lol wut
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Tue, 6th Nov 2012 19:09    Post subject:
Werelds wrote:
@ shakabutt: News flash: if the game can render at more FPS, in most engines that also means a lot of input (mouse, keyboard, movement, often even netcode) is processed more, giving more accurate results. Especially in CoD's Tech 3..sorry, IW engine (as much as they want to deny it, it still has very obvious Tech 3 roots; just like Tech "5" is Tech 4+MT really), that holds true. There's reason all of us wanted 125 FPS back in Q3, it allowed for some weird movement to work. It made the game accurate enough to make some jumps, which you couldn't at 60 FPS; an example being the bridge to rail jump on Q3DM6. Obviously these are also the game in which low FPS will affect your performance a lot (and any Quake derivative suffers from this, just try CS with even 60 FPS); a game like BF3 or the Source engine has the netcode decoupled from framerate, resulting in the elimination of this odd behaviour and a game that's more playable with less FPS.

Same shit holds true for CoD, at 125 FPS there are some jumps you can make which you can't on 60 FPS. The monitor might not display every frame, doesn't mean rendering them is useless.

Grabbing at straws yo sigh lol wut


Your eyes still see 60 FPS...your hands react to the information your eyeball receives.

Placebo. vodoo nonsense on all that jump stuff
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sabin1981
Mostly Cursed



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PostPosted: Tue, 6th Nov 2012 19:10    Post subject:
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Tue, 6th Nov 2012 19:14    Post subject:
Shakabutt wrote:
Yo guys , did you know that even tough your GPU muscles out 250 frames per second ...... your monitor only displays frames based on REFRESH RATE ?

So stop fucking talking voodoo shit about 120+ frames....if your stinky ass monitor has a refresh rate of 60 (the majority) you only "SEE" 60 frames per second even tough fraps is telling you 250 .

If you have a 120 Hz moniter....good on you, you and the other 1 % of the pc gaming populace who has that kind of graphics power to maintain CONSTANT 120 FPS can bitch all you want.(or not since the limit is 120 derp)

Seriously guys sometimes you are more derper than the console derps.

And the game has a 80 degree FOV...how is that not sufficient for monitors 23 inch and above...75 is natural for a 23 inch .

Again maybe how many peeps here have a monitor higher than 24 inch ?

Grabbing at straws yo sigh
Laughing

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4treyu




Posts: 23157

PostPosted: Tue, 6th Nov 2012 19:15    Post subject:
Laughing These are the "modern-day" gamers.

EDIT: damn! Ixigia has some damn mad skills and quickness with the image editing Razz
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MinderMast




Posts: 6172

PostPosted: Tue, 6th Nov 2012 19:16    Post subject:
Shakabutt wrote:
Werelds wrote:
@ shakabutt: News flash: if the game can render at more FPS, in most engines that also means a lot of input (mouse, keyboard, movement, often even netcode) is processed more, giving more accurate results. Especially in CoD's Tech 3..sorry, IW engine (as much as they want to deny it, it still has very obvious Tech 3 roots; just like Tech "5" is Tech 4+MT really), that holds true. There's reason all of us wanted 125 FPS back in Q3, it allowed for some weird movement to work. It made the game accurate enough to make some jumps, which you couldn't at 60 FPS; an example being the bridge to rail jump on Q3DM6. Obviously these are also the game in which low FPS will affect your performance a lot (and any Quake derivative suffers from this, just try CS with even 60 FPS); a game like BF3 or the Source engine has the netcode decoupled from framerate, resulting in the elimination of this odd behaviour and a game that's more playable with less FPS.

Same shit holds true for CoD, at 125 FPS there are some jumps you can make which you can't on 60 FPS. The monitor might not display every frame, doesn't mean rendering them is useless.

Grabbing at straws yo sigh lol wut


Your eyes still see 60 FPS...your hands react to the information your eyeball receives.

Placebo. vodoo nonsense on all that jump stuff

It's not about what you see at all... and the eyes still "see" more than 60 Very Happy

Although now I am not sure if you are just trying to make a graceful exit Smile

Edit: It seems like it takes me more time to type out a short response than for ixi to make an animated gif about it Laughing
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 6th Nov 2012 19:22    Post subject:
Shakabutt wrote:
Your eyes still see 60 FPS




And it doesn't matter how fast you can react. It matters how fast and accurate the engine can deal with the incoming netcode - and a slight hint here: you can't see network packets.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 6th Nov 2012 19:26    Post subject:
I'm dying here


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Tue, 6th Nov 2012 19:31    Post subject:
Oh wow ...are you guys actually trying to troll me ?

ha ha ha.

I was saying you see 60 fps cause your monitor doesnt display data ABOVE 60 fps (unless you have a 120 Hz display) ...so untill you show me some sidebyside comparisson video of guys doing mad jumps y'all trippin.
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MEGAtexture




Posts: 913

PostPosted: Tue, 6th Nov 2012 19:32    Post subject:
im dying a lil inside Sad

infact trained fighter pilots have been recorded to see up to 240 frames per second, so no our eyes are not "capped" at 60 fps
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Tue, 6th Nov 2012 19:33    Post subject:
MEGAtexture wrote:
im dying a lil inside Sad

infact trained fighter pilots have been recorded to see up to 240 frames per second, so no our eyes are not "capped" at 60 fps


But i bet your monitor is dude.
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MEGAtexture




Posts: 913

PostPosted: Tue, 6th Nov 2012 19:34    Post subject:
Shakabutt wrote:
MEGAtexture wrote:
im dying a lil inside Sad

infact trained fighter pilots have been recorded to see up to 240 frames per second, so no our eyes are not "capped" at 60 fps


But i bet your monitor is dude.


>_< im gonna go have a cup of tea
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 6th Nov 2012 19:40    Post subject:
Shakabutt wrote:
Oh wow ...are you guys actually trying to troll me ?


Uhm, we don't need to. You're handling this quite well all by yourself Laughing


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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MinderMast




Posts: 6172

PostPosted: Tue, 6th Nov 2012 19:42    Post subject:
Shakabutt wrote:
MEGAtexture wrote:
im dying a lil inside Sad

infact trained fighter pilots have been recorded to see up to 240 frames per second, so no our eyes are not "capped" at 60 fps


But i bet your monitor is dude.

Okay, I get this point, but again - it's not at all about what you see or your reaction times, so none of you arguments are actually relevant. There are whole articles documenting the issue with measured results - there is no point in arguing with this Smile
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Ishkur123




Posts: 2850

PostPosted: Tue, 6th Nov 2012 19:51    Post subject:
funny, this discussion is as old as quake world and its still going on.
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 6th Nov 2012 19:59    Post subject:
Shakabutt wrote:
Oh wow ...are you guys actually trying to troll me ?

ha ha ha.

I was saying you see 60 fps cause your monitor doesnt display data ABOVE 60 fps (unless you have a 120 Hz display) ...so untill you show me some sidebyside comparisson video of guys doing mad jumps y'all trippin.



First random result, I picked CoD4 on purpose since that is "officially" the "IW Engine". Now shut the hell up please, you're embarrassing yourself.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Tue, 6th Nov 2012 20:13    Post subject:
he really doesnt get the difference.

edit: nice example werelds Smile now lets show him some q3 trickjumps with and without 125 fps Smile
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garus
VIP Member



Posts: 34197

PostPosted: Tue, 6th Nov 2012 20:38    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:53; edited 1 time in total
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tonizito
VIP Member



Posts: 51438
Location: Portugal, the shithole of Europe.
PostPosted: Tue, 6th Nov 2012 20:44    Post subject:
Mind Is Full Of Fuck Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Tue, 6th Nov 2012 20:44    Post subject:
Okay so i get that the cod engine gets some benefit .

I stand corrected , thanks.
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b0se
Banned



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Location: Rapture
PostPosted: Tue, 6th Nov 2012 20:53    Post subject:


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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Solidamus




Posts: 78

PostPosted: Tue, 6th Nov 2012 20:53    Post subject:
So, any cheap(er) RU-keys for Blops2? Gamekeyfinder shows me the cheapest keys are 30€ but there is no way im paying that much for the game. Razz
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 6th Nov 2012 20:55    Post subject:
It's RU locked at the moment.

Call of Duty - Black Ops II Retail (RU)

onlyallowrunincountries = RU BY UA AM AZ GE KZ KG MD TJ TM UZ
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 6th Nov 2012 20:57    Post subject:
Discussion about framerates again? These are always so damn funny... Laughing
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ixigia
[Moderator] Consigliere



Posts: 65093
Location: Italy
PostPosted: Tue, 6th Nov 2012 21:28    Post subject:
DarkRohirrim wrote:
Discussion about framerates again? These are always so damn funny... Laughing

The most hilarious thing is, they always end in tragedy* for the one who starts them Laughing

Where with tragedy I mean that a huge amount of vaseline is involved grinhurt
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thyttel




Posts: 488
Location: Denmark
PostPosted: Tue, 6th Nov 2012 22:50    Post subject:
ixigia wrote:
DarkRohirrim wrote:
Discussion about framerates again? These are always so damn funny... Laughing

The most hilarious thing is, they always end in tragedy* for the one who starts them Laughing

Where with tragedy I mean that a huge amount of vaseline is involved grinhurt



Funny. I find both sides looking equally silly in those discussions.......
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 6th Nov 2012 23:34    Post subject:
Shakabutt wrote:
Your eyes still see 60 FPS...


Then tell me, how can i clearly SEE the difference between 30/60/91/125 fps in CoD1.
And no, not with jumps, just by running around and looking at the screen on my "shitty" 60 Hz monitor.
I could tell, without having ANY fps meters on, EXACLTY what fps cap it was at.


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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