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JBeckman
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Location: Sweden
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Posted: Sun, 28th Oct 2012 16:03 Post subject: |
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That was one of my early guesses as it writes to C:\ProgramData thus why I asked about UAC and permissions but it should have prompted for a account elevation warning if enabled so it can't be that.
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prudislav
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Location: The land of beer and porn
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JBeckman
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Location: Sweden
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Posted: Sun, 28th Oct 2012 16:12 Post subject: |
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Crashes here too (I probably should have tried the game earlier.) so it's something different from that other game (Which works fine here.) maybe crack related?
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Posted: Sun, 28th Oct 2012 16:14 Post subject: |
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prudislav
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Location: The land of beer and porn
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Posted: Sun, 28th Oct 2012 16:38 Post subject: |
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ok,this codecs doesn't solve the crash and...els i dunno what to do,i hope for a fix.
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Posted: Sun, 28th Oct 2012 21:36 Post subject: |
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Cabelas.Hunting.Expeditions.Fix-SKIDROW
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prudislav
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prudislav
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Location: The land of beer and porn
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Posted: Sun, 28th Oct 2012 23:01 Post subject: |
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Posted: Sun, 28th Oct 2012 23:23 Post subject: |
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now I click the shortcut and fuck all happens, pffft, fail release.
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Posted: Mon, 29th Oct 2012 02:04 Post subject: |
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make sure ur all using the "correct legit" fix files if it dont have a mod/bin folder in the fix download and its just files.. it dont work.... just got the right set now and its working.
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Posted: Mon, 29th Oct 2012 06:50 Post subject: |
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Yep, the fix works. Too bad the game sucks tho.
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Posted: Mon, 29th Oct 2012 07:49 Post subject: |
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Posted: Mon, 29th Oct 2012 08:57 Post subject: |
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cheat2win wrote: | Yep, the fix works. Too bad the game sucks tho. |
i only played abit but i like it:) nothing bombastic,just fun.
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prudislav
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Location: The land of beer and porn
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Posted: Mon, 29th Oct 2012 09:14 Post subject: |
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moosenoodles wrote: | make sure ur all using the "correct legit" fix files if it dont have a mod/bin folder in the fix download and its just files.. it dont work.... just got the right set now and its working. |
i have downloaded tons of fixes from some trusted sources and nothing
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prudislav
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Location: The land of beer and porn
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Posted: Mon, 29th Oct 2012 10:07 Post subject: |
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prudislav wrote: | moosenoodles wrote: | make sure ur all using the "correct legit" fix files if it dont have a mod/bin folder in the fix download and its just files.. it dont work.... just got the right set now and its working. |
i have downloaded tons of fixes from some trusted sources and nothing |
ok got different error now :
Code: | Assert fail:
m_bBeginFrame == FALSE
In file 'Platform\Win32\Render\Dx9\RenderDX9.cpp'
At line 1523
Continue anyway?
SymInit: Symbol-SearchPath: 'E:\TEST\CABELAS HUNTING EXPEDITIONS\BIN\;E:\TEST\CABELAS HUNTING EXPEDITIONS\MOD\CSA2\PC\;.;E:\test\Cabelas Hunting Expeditions\Bin;E:\test\Cabelas Hunting Expeditions\Bin;C:\Windows;C:\Windows\system32;', symOptions: 528, UserName: 'Kamca'
OS-Version: 5.1.2600 (Service Pack 2) 0x100-0x1
---CallStack---
6189A1D4 (EngineDll10r): (filename not available): public: int __thiscall StackWalker::ShowCallstack(void *,struct _CONTEXT const *,int (__stdcall*)(void *,unsigned __int64,void *,unsigned long,unsigned long *,void *),void *)
61739D97 (EngineDll10r): (filename not available): public: static void __cdecl cDebugSystem::AssertHelper(char const *,char const *,int)
619D2499 (EngineDll10r): (filename not available): public: virtual void __thiscall cRenderDX9::DeleteTarget(class cRenderTarget &)
618DBA49 (EngineDll10r): (filename not available): public: virtual void __thiscall cShaderPassDX9::SetMeshStates(int,int)
618DC3FB (EngineDll10r): (filename not available): public: virtual void __thiscall cShaderPassDX9::SetMeshStates(int,int)
618DB79F (EngineDll10r): (filename not available): public: virtual void __thiscall cShaderPassDX9::SetMeshStates(int,int)
619402DC (EngineDll10r): (filename not available): public: void __thiscall cRenderInterface::DestroyRender(void)
6189814F (EngineDll10r): (filename not available): void __cdecl DhDone(void)
61898186 (EngineDll10r): (filename not available): void __cdecl DhDone(void)
02E33989 (BtMmHook): (filename not available): SetAndWaitBtMmHook
771674DF (ntdll): (filename not available): RtlKnownExceptionFilter
77129EC5 (ntdll): (filename not available): RtlInitializeExceptionChain
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prudislav
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Location: The land of beer and porn
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JBeckman
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Posts: 34968
Location: Sweden
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Posted: Mon, 29th Oct 2012 11:19 Post subject: |
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prudislav wrote: | prudislav wrote: | moosenoodles wrote: | make sure ur all using the "correct legit" fix files if it dont have a mod/bin folder in the fix download and its just files.. it dont work.... just got the right set now and its working. |
i have downloaded tons of fixes from some trusted sources and nothing |
ok got different error now :
Code: | Assert fail:
m_bBeginFrame == FALSE
In file 'Platform\Win32\Render\Dx9\RenderDX9.cpp'
At line 1523
Continue anyway?
SymInit: Symbol-SearchPath: 'E:\TEST\CABELAS HUNTING EXPEDITIONS\BIN\;E:\TEST\CABELAS HUNTING EXPEDITIONS\MOD\CSA2\PC\;.;E:\test\Cabelas Hunting Expeditions\Bin;E:\test\Cabelas Hunting Expeditions\Bin;C:\Windows;C:\Windows\system32;', symOptions: 528, UserName: 'Kamca'
OS-Version: 5.1.2600 (Service Pack 2) 0x100-0x1
---CallStack---
6189A1D4 (EngineDll10r): (filename not available): public: int __thiscall StackWalker::ShowCallstack(void *,struct _CONTEXT const *,int (__stdcall*)(void *,unsigned __int64,void *,unsigned long,unsigned long *,void *),void *)
61739D97 (EngineDll10r): (filename not available): public: static void __cdecl cDebugSystem::AssertHelper(char const *,char const *,int)
619D2499 (EngineDll10r): (filename not available): public: virtual void __thiscall cRenderDX9::DeleteTarget(class cRenderTarget &)
618DBA49 (EngineDll10r): (filename not available): public: virtual void __thiscall cShaderPassDX9::SetMeshStates(int,int)
618DC3FB (EngineDll10r): (filename not available): public: virtual void __thiscall cShaderPassDX9::SetMeshStates(int,int)
618DB79F (EngineDll10r): (filename not available): public: virtual void __thiscall cShaderPassDX9::SetMeshStates(int,int)
619402DC (EngineDll10r): (filename not available): public: void __thiscall cRenderInterface::DestroyRender(void)
6189814F (EngineDll10r): (filename not available): void __cdecl DhDone(void)
61898186 (EngineDll10r): (filename not available): void __cdecl DhDone(void)
02E33989 (BtMmHook): (filename not available): SetAndWaitBtMmHook
771674DF (ntdll): (filename not available): RtlKnownExceptionFilter
77129EC5 (ntdll): (filename not available): RtlInitializeExceptionChain
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Did you install it right?
C:\Games\HuntingExpedition
In that folder (Or what you might have called it and where you installed it.) there should be a Mod folder and a Bin folder.
That dll10r file might be if you have put gamedll10r.dll file in the wrong location, it goes under C:\Games\HuntingExpedition\Mod\CSA2\PC
Rest of the files for the fix (Which is the same files as the original release.) goes under C:\Games\HuntingExpedition\Bin
(buddha.dll, skidrow.ini, steam_client.dll, csa2_main.exe, steam_api.dll and I think there was another file, possibly CommonDll10r.dll as well.)
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 29th Oct 2012 11:40 Post subject: |
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yeah i know all of that but no i tried to install it to different location than where i installed original release and now it magically works too bad that this game is seriously bad
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Posted: Mon, 29th Oct 2012 11:48 Post subject: |
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Doesn't work here on Windows 8 (with the fix correctly installed).
It IS Skidrow though, so no surprise
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prudislav
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Location: The land of beer and porn
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Posted: Mon, 29th Oct 2012 11:53 Post subject: |
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tillertow wrote: | Doesn't work here on Windows 8 (with the fix correctly installed).
It IS Skidrow though, so no surprise |
for Windows 8 you need to import winderlands8.dll from Borderlands win8 fix into steamapi.dll from fix
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JBeckman
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Posts: 34968
Location: Sweden
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Posted: Mon, 29th Oct 2012 14:42 Post subject: |
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Ok got it to work but where is the profile data saved?.Its not my documents
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Posted: Mon, 29th Oct 2012 14:45 Post subject: |
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Take$That wrote: | Ok got it to work but where is the profile data saved?.Its not my documents |
C:\Users\USER\AppData\Local\SKIDROW\214210\Storage
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Posted: Mon, 29th Oct 2012 14:55 Post subject: |
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Aah found it..But im looking for config setting bloom etc.i should have been specific
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JBeckman
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Posts: 34968
Location: Sweden
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Posted: Mon, 29th Oct 2012 15:39 Post subject: |
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During the crashing I had before the fix was released I had to adjust console.cfg (Unsure if the name is from console hardware or a console command prompt.) to set resolution and such.
C:\Games\HuntingExpedition\Mod\CSA2\PC\Cfg\console.cfg
Should be fairly self-explanatory.
(Dangerous Hunts uses a different engine and can't be tweaked as far as I'm aware, this game can though.)
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