Just finished playing the last mission.. have some mixed feelings about the game. Although I think it's the best UFO follow up so far... somehow it missed some of it's depth, freedom and "eerie" feeling over it. Everything felt a bit linear, including it's missions. 7/10
Finally gonna play this. Classic Ironman straight away
I cant recommend ironman, i'm on my second playthrough on classic and really its just a game of luck more than skill.
What can you do about getting crit behind full cover or when a melee spawns on top of you.
I'm pretty sure enemies that just spawn cannot move? I never had this problem, when they spawn, they are always in the worst position for them, and going into overwatch is not going to help when they are not in cover (easy snipe).
No, there's a bug where occasionally enemies will spawn out of thin air right on top of you. I had it once with a Cyberdisc. They attack straight away.
That thing right? some issue with placement or patrol AI if I understood it correctly although those are just guesses from people whom have tested various things and have had this happen.
EDIT: Then as discussed earlier there's this as well which people believe is also a bug, cover is a static bonus to defense but being shot through a solid wall is a bit odd, should have hit the wall itself first, maybe destroying it and then hitting the guy behind it.
mmm... I don't know.. I get a feeling to this game, that I may play it a little more and then go back to the others... maybe its nostalgia, but I may had more fun with extraterrestrials (although modded) than this one.
i miss things like freedom to shoot and destroy the scenario or other mentioned already, don't get me wrong, its a fine game and may be even bettermodded, but feels like when I'm playing civ5, end up wanting to play civ4 instead
Finally gonna play this. Classic Ironman straight away
I found it extremely frustrating. It seems to depend on luck, where one-hit kill critical shots will sometimes happen and just kill a good squad member without any feeling that you could have done something about it.
mmm... I don't know.. I get a feeling to this game, that I may play it a little more and then go back to the others... maybe its nostalgia, but I may had more fun with extraterrestrials (although modded) than this one.
i miss things like freedom to shoot and destroy the scenario or other mentioned already, don't get me wrong, its a fine game and may be even bettermodded, but feels like when I'm playing civ5, end up wanting to play civ4 instead
Me too, plus extraterrestrials 2 is coming out soon (or so they say)... And I love the introduction of UFO swarm, there were some pitched atmosphere battles, I miss that - actually miss almost everything - actually I'm off to play extraterrestrials
Also on classic enemies you cant see move on their turn (on normal only the ones you can see seemed to move) which is good except they tend to walk into your vision, then get their 'glam' move and then move again after.
They dont seem to attack but i remember i did a terror mission with 31 chryssalids (which woulda been awesome if not for this bug) and they would all take 3 turns and move right next to my guys.
Also the LOS started to piss me off, its not so much they can see me when they shouldnt, i got used to that, its that i cant see them when i should be able to. Like im right next to them and it says i dont have vision, and since you only get one move turn you cant shuffle step by step to find a vision spot.
Game has potential but my second playthrough has really shown me its flaws, gonna need some serious patching /modding.
I've lost one soldier so far (poison), but I guess I've played enough of these games to make some things be natural to me. I've read a lot of "omg overwatch is so good, didn't know/think it was!" - my first instinct was to not dash, but just move into cover and hit overwatch. I typically have two covering, two moving per turn. Especially because I love Shadow Watch so much, that is pretty standard practice.
And enemies do move after dropping in, which is a little ridiculous. The enemies get a fuckton of free turns (often resulting in soldiers being hit without me being able to do anything) and that's actually quite annoying. Seems the balance is a little off. I've been running 1 assault, 1 support and 2 snipers, seems to work out well enough, but I do rely on overwatch a lot (particularly the support guy's close cover for the assault to counter attacks, with the snipers taking care of movement).
Also on classic enemies you cant see move on their turn (on normal only the ones you can see seemed to move) which is good except they tend to walk into your vision, then get their 'glam' move and then move again after.
They dont seem to attack but i remember i did a terror mission with 31 chryssalids (which woulda been awesome if not for this bug) and they would all take 3 turns and move right next to my guys.
Also the LOS started to piss me off, its not so much they can see me when they shouldnt, i got used to that, its that i cant see them when i should be able to. Like im right next to them and it says i dont have vision, and since you only get one move turn you cant shuffle step by step to find a vision spot.
Game has potential but my second playthrough has really shown me its flaws, gonna need some serious patching /modding.
As far as I understood from the available Nexus mods currently available for the game the AI is toned down quite a bit on anything below Classic difficulty thus the mods re-enabling it and allowing full AI across all difficulty level.
Other than that I believe it was mentioned that the aliens also receive various defense and aim stat boosts although I guess this is still pretty much in-line with how the original game did it.
The random starting stats for Rookies that you can enable in Second Wave has upper and lower cutoffs, but you can mod these as you see fit. I think the default ranges from 40-80, off the top of my head. There is also the provision for random stat gains with each rank, from memory.
Also on classic enemies you cant see move on their turn (on normal only the ones you can see seemed to move) which is good except they tend to walk into your vision, then get their 'glam' move and then move again after.
They dont seem to attack but i remember i did a terror mission with 31 chryssalids (which woulda been awesome if not for this bug) and they would all take 3 turns and move right next to my guys.
Also the LOS started to piss me off, its not so much they can see me when they shouldnt, i got used to that, its that i cant see them when i should be able to. Like im right next to them and it says i dont have vision, and since you only get one move turn you cant shuffle step by step to find a vision spot.
Game has potential but my second playthrough has really shown me its flaws, gonna need some serious patching /modding.
For the LOS try and look for the cover symbols - if you can move close to the enemy to a spot with lets say red cover, you can be pretty sure you can see them etc. But ya this needs to be alot better. And I am very glad I have no need to prove my self with iron man, save/load is my best friend in this game.
Now if only multiplayer would stop crashing so much :/
Auran13 wrote:
Yeah i modded it myself, added full AI but removed aim and crit bonus, i want a level playing field.
I also tweaked lasers to be a more accurate/weaker but higher crit and plasma to be stronger but less crit and accuracy.
I hate when tech has a straight progression, i like choices.
Might mod soldiers to have random stats rather than fixed but wasnt sure how that would pan out.
If you want a level playing field, then remember that messing with plasma´s to hit, really weakens the aliens. They have a hard time moving in for the kill via maneuvering, so most of the time they have very shitty odds to hit as is.
I think its normal in games like this, that if you want a challenge they have to be given some plusses.
Playing around with the stats just breeds super soldiers and hence make the game easier. Maybe you should try and play a modded impossible, but give yourself some of those plusses - so its like classic, but with more enemies (thats how I am playing second time around).
Yeah i modded it myself, added full AI but removed aim and crit bonus, i want a level playing field.
I also tweaked lasers to be a more accurate/weaker but higher crit and plasma to be stronger but less crit and accuracy.
I hate when tech has a straight progression, i like choices.
Might mod soldiers to have random stats rather than fixed but wasnt sure how that would pan out.
Quote:
If you want a level playing field, then remember that messing with plasma´s to hit, really weakens the aliens.
Also, if you want a level playing field, make sure to adjust the aliens weapons along with yours. On the default ini, the aliens' weapons don't get the bonusses your weapons get, so that compensates for the difficulty bonus they get.
Especially the light plasma carriers (thin man, floater, muton, outsider) are off worse than you if you take away their bonus and don't adjust their weapon as that weapon is +10/+10 for you (and 0/0 for them).
Nah you guys dont understand, i weakened plasma weapons from being the all purpose and buffed lasers so they're viable.
Also alien plasma weapons are different to player weapons so weakening yours doesnt weaken theirs.
Finally the higher difficulties dont change weapons just base alien stats, all i did was get rid of their crit bonus (so it was back to normal levels) because i prefer a more logically and less luck based game. ( they still do crit though, especially if they flank me)
Finally the higher difficulties dont change weapons just base alien stats, all i did was get rid of their crit bonus (so it was back to normal levels) because i prefer a more logically and less luck based game. ( they still do crit though, especially if they flank me)
Yes but the stats for plasmaweapons are different for aliens compared to the same weapons for you. So you in effect lowered their critchance below yours if you'd had the same weapon. For instance the Light Plasma Rifle has +10 crit/+10 offensive for you, but 0/0 for the aliens you face with them.
what I did was changing the weaponstats for all versions of it to make em similar, then get rid of the crit/hitbonus on the aliens
Nah you guys dont understand, i weakened plasma weapons from being the all purpose and buffed lasers so they're viable.
Yes but buffing lasers does one thing for your start game: and thats making it easier for you.
I do understand your reasoning tho and as I wrote, try it on a modded impossible and the changes you list for a good challenge.
Well to explain it better I left normal weapons alone, made lasers weaker but more accurrate and higher crit and plasma just weaker compared to normal but stronger than the other too with less crit. I also reduced all environmental damage cos snipers destroying cover just felt silly.
So in actual fact all my weapons are weaker.
And bavelb you're right i lowered crit on aliens because its too random, but i equaled it by activating their full AI, more grenades etc. thats what i meant.
I also wanna edit cover so full cover gives more defence but im prob gonna give the game a rest for a while till its patched some more.
Finally gonna play this. Classic Ironman straight away
I cant recommend ironman, i'm on my second playthrough on classic and really its just a game of luck more than skill.
What can you do about getting crit behind full cover or when a melee spawns on top of you.
You can, eh... live with it?
Soldiers, no matter how attached you are to them, are cannon fodder. They are cheap, fairly easy to train, and even besides that, their experience really isn't the most important thing about it all. Equipment is of much higher importance, I'm quite sure that one can finish last level with completely untrained squad and one physic on classic.
Finally gonna play this. Classic Ironman straight away
I cant recommend ironman, i'm on my second playthrough on classic and really its just a game of luck more than skill.
What can you do about getting crit behind full cover or when a melee spawns on top of you.
You can, eh... live with it?
Soldiers, no matter how attached you are to them, are cannon fodder. They are cheap, fairly easy to train, and even besides that, their experience really isn't the most important thing about it all. Equipment is of much higher importance, I'm quite sure that one can finish last level with completely untrained squad and one physic on classic.
Sure you can live with it but if its not fun whats the point?
I loved being on the back foot in the original, being forced to defend my base etc, but in this it just leads to futher frustration in my opinion.
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