XCOM: Enemy Unknown
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Peef




Posts: 388
Location: Belgium
PostPosted: Wed, 17th Oct 2012 08:19    Post subject:
randir14 wrote:
Peef wrote:
I seem to have an issue with engineering Sad

I can build satellites without problem. Got 2 workshops atm and about 30 engineers.

But I can't seem to make arc throwers, laser weapons, ...
The order is submitted but never started, am I doing sth wrong? I can't progress in the story like this Sad


Have you researched them? Arc throwers and laser weapons are supposed to be immediate purchases.


yes ofc, I can select them in the production and choose the amount, they get ordered but never produced.

same goes for armor, lasers, stuff for the aircrafts...

only satellites start producing :s
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randir14




Posts: 4950

PostPosted: Wed, 17th Oct 2012 08:21    Post subject:
You've either encountered a bug or you bought stuff without realizing it, try going to a soldier's loadout screen to see if there are any arc throwers and lasers.
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VonMisk




Posts: 9471
Location: Hatredland
PostPosted: Wed, 17th Oct 2012 08:21    Post subject:
Peef wrote:
I seem to have an issue with engineering Sad

I can build satellites without problem. Got 2 workshops atm and about 30 engineers.

But I can't seem to make arc throwers, laser weapons, ...
The order is submitted but never started, am I doing sth wrong? I can't progress in the story like this Sad


Maybe you lack resources like weapon parts or alloys?
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Peef




Posts: 388
Location: Belgium
PostPosted: Wed, 17th Oct 2012 08:24    Post subject:
randir14 wrote:
You've either encountered a bug or you bought stuff without realizing it, try going to a soldier's loadout screen to see if there are any arc throwers and lasers.


I can't speak for arc throwers, but yesterday evening I only unlocked the lasers, ordered them and never got produced.

There are also still armors in my backorder I never had..

Is there a way to clear the whole order line?


VonMisk wrote:
Peef wrote:
I seem to have an issue with engineering Sad

I can build satellites without problem. Got 2 workshops atm and about 30 engineers.

But I can't seem to make arc throwers, laser weapons, ...
The order is submitted but never started, am I doing sth wrong? I can't progress in the story like this Sad


Maybe you lack resources like weapon parts or alloys?


Well there is a check before you order I guess?
Can i clear the list?

I'm affraid this might be a bug and I have to restart the whole game ...
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 17th Oct 2012 08:28    Post subject:
randir14 wrote:
You've either encountered a bug or you bought stuff without realizing it, try going to a soldier's loadout screen to see if there are any arc throwers and lasers.
This is what I suspect. Most orders are immediate and not in need of time to actually manufacture the thing. Just check the loadout screen.


Last edited by zmed on Wed, 17th Oct 2012 08:32; edited 2 times in total
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Peef




Posts: 388
Location: Belgium
PostPosted: Wed, 17th Oct 2012 08:29    Post subject:
zmed wrote:
randir14 wrote:
You've either encountered a bug or you bought stuff without realizing it, try going to a soldier's loadout screen to see if there are any arc throwers and lasers.
This is what I suspect. Most orders are immediate and not in need of time to actually manufacture the thing. Just check the loadout screen.


man if this is the case I'm gonna feel stupid all day/night Very Happy

thx for the tip guys
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 17th Oct 2012 08:32    Post subject:
There are things that got way too streamlined, so there is no shame in assuming that it's more realistic than it actually is. Very Happy
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Peef




Posts: 388
Location: Belgium
PostPosted: Wed, 17th Oct 2012 08:33    Post subject:
zmed wrote:
There are things that got way too streamlined, so there is no shame in assuming that it's more realistic than it actually is. Very Happy


that's a nice way to put it, i'll tell that to myself Very Happy

it would also explain why there was no 'clear order' button Very Happy
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 17th Oct 2012 08:52    Post subject:
Peef wrote:
zmed wrote:
There are things that got way too streamlined, so there is no shame in assuming that it's more realistic than it actually is. Very Happy


that's a nice way to put it, i'll tell that to myself Very Happy

it would also explain why there was no 'clear order' button Very Happy


You're right, but you could still edit/delete orders... Surprised


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 17th Oct 2012 09:25    Post subject:
http://spoonyexperiment.com/

Spoony reviews XCOM. Very Happy


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inz




Posts: 11914

PostPosted: Wed, 17th Oct 2012 10:38    Post subject:
I was just thinking how there should be more ways to make money, when I find the gray market for the first time.
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 17th Oct 2012 10:47    Post subject:
This game is going to kill me.

I had a play yesterday evening, at around midnight I was like "Ok one more mission and I will stop for today"
Actually when I looked at my watch again it was 3:30am...

Ok so the "one more turn" syndrome hit me again.
Damn you Firaxis!

This game is brilliant.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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VonMisk




Posts: 9471
Location: Hatredland
PostPosted: Wed, 17th Oct 2012 10:54    Post subject:
Prefetian wrote:
http://spoonyexperiment.com/

Spoony reviews XCOM. Very Happy


In regard of this and many more reviews.

TBH I don't feel connected to my soldiers as I was in original one. Yeah I get pissed if I loose a high level character but they all have the same stats and they don't get cool reaction shots or lucky saves. It's all too generic and random.

I remember having a terror mission in the first game where all my soldiers were obliterated by chrisalids except one tough motherfucker who loose his mind and went full berserk. Got lucky and had killed all enemies. That was awesome.

Here you can panic and miss that one shot at enemy or friend. That's all, no epicness.
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Radamez




Posts: 892

PostPosted: Wed, 17th Oct 2012 11:36    Post subject:
Silent_Lurker wrote:
This game is going to kill me.

I had a play yesterday evening, at around midnight I was like "Ok one more mission and I will stop for today"
Actually when I looked at my watch again it was 3:30am...

Ok so the "one more turn" syndrome hit me again.
Damn you Firaxis!

This game is brilliant.


Tell me about it. I'm on my second playthrough and still hooked. Rare thing for me these days.
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maynard2062




Posts: 9

PostPosted: Wed, 17th Oct 2012 12:30    Post subject:
VonMisk wrote:
Prefetian wrote:
http://spoonyexperiment.com/

Spoony reviews XCOM. Very Happy


In regard of this and many more reviews.

TBH I don't feel connected to my soldiers as I was in original one. Yeah I get pissed if I loose a high level character but they all have the same stats and they don't get cool reaction shots or lucky saves. It's all too generic and random.

I remember having a terror mission in the first game where all my soldiers were obliterated by chrisalids except one tough motherfucker who loose his mind and went full berserk. Got lucky and had killed all enemies. That was awesome.

Here you can panic and miss that one shot at enemy or friend. That's all, no epicness.


All the deficiencies of the game are christened as designer choices while in fact are designer shortcomings. If only the game was half as good as their propaganda is/was. And all the high profile reviewers – are they playing different game from the public? If not - how come no one clearly voiced the endless bugs that are painfully obvious?
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Silent_Lurker




Posts: 7511
Location: France
PostPosted: Wed, 17th Oct 2012 12:40    Post subject:
I told you this game is brilliant.

I am about 20hours of gameplay with my legit version, and I haven't had a bug or CTD so far.
This wasn't the case with the yarrrr v1.0 version though.


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Wed, 17th Oct 2012 12:52    Post subject:
Silent_Lurker wrote:
I told you this game is brilliant.

I am about 20hours of gameplay with my legit version, and I haven't had a bug or CTD so far.
This wasn't the case with the yarrrr v1.0 version though.


Ya and ive played through the game 1.5 times now and no bugs. Then again I didnt use a crack and then complain.

And for the random complain on this page about each soldier being the same, use the second wave option.
You can edit the game with res hacker, so each soldiers stats are random from 1-100 for each soldier if thats what you like and again random increase for each time they level.
In my new game on impos, the men range from 20-80 - I have one guy with 20 will power and 80 in shooting - he is like a rollercoaster of death and calamity. Laughing
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 17th Oct 2012 13:12    Post subject:
Bugs I encountered so far in about 30 hours:

Shooting through walls sometimes

Enemies spawning out of nowhere right next to me. they literally just appear. seems to occur when loading a game of a mission in progress? not sure. only had it happen twice.

1 grenade on 2 muton berserkers at the same time made the game bug out, had to alt-f4. I assume it's because they both want to use their reactive move that they do when hit at the same time

Assault class double shot skill on muton berserkers negates damage of the second shot as they start moving and don't take damage even when they are hit


great game overall, having tons of fun. I hope for worthwhile DLC, expansions or a sequel with more depth


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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VonMisk




Posts: 9471
Location: Hatredland
PostPosted: Wed, 17th Oct 2012 13:15    Post subject:
Surray wrote:
Bugs I encountered so far in about 30 hours:

Shooting through walls sometimes


It's a feature actually. The game mechanics are designed like this. If enemy can see you the only thing that counts is the shield that your soldiers stands by. Imagine that there are no models just plain field and your soldier with that cover. That's how the game mechanic works. It counts hit chance only with that one cover modifier.
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DCB




Posts: 5410

PostPosted: Wed, 17th Oct 2012 13:20    Post subject:
Only bugs I've had in 1 1/2 playthroughs is a single crash, an escort mission that wouldn't recognise getting the target to the boarding area (requiring a mission restart - good thing it wasn't Ironman), and during one mission I had a group of aliens spawn directly in the middle of my soldiers, halfway through a turn.

Shooting through walls is not a bug per se. I think it's just an artifact of the way they calculate LOS. But it's a flaw certainly, and one I would like to see addressed.

I haven't experienced the issue with the Assault class's Rapid Fire skill on Berserkers. In fact, as I posted earlier, it's my favoured strategy for taking them down.
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Neon
VIP Member



Posts: 18935
Location: Poland
PostPosted: Wed, 17th Oct 2012 13:20    Post subject:
Does anyone else experience severe FPS drop (it looks like a slideshow!) whenever a muton berserker moves after being shot? The game keeps steady 60 FPS at all times, but when the berserker moves after being shot it literally looks like a slideshow. It doesn't happen when he moves normally.
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 17th Oct 2012 13:20    Post subject:
So it's a feature that an enemy can see me through a solid wall? It's clearly just a bug where some walls are only a graphical element and not registered as an obstacle in the game world.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 17th Oct 2012 13:32    Post subject:
DCB wrote:
I haven't experienced the issue with the Assault class's Rapid Fire skill on Berserkers. In fact, as I posted earlier, it's my favoured strategy for taking them down.


Weird. Tried it 3 times today. First shot fires and hits, mutton starts its reaction move,
Second shot fires and hits as it is moving but does no damage. Happened like that every time..

The game also goes slide show mode for me when they move BTW.
Oh and this is on a legit copy on steam


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Wed, 17th Oct 2012 13:54    Post subject:
Surray wrote:
So it's a feature that an enemy can see me through a solid wall? It's clearly just a bug where some walls are only a graphical element and not registered as an obstacle in the game world.


You know how your men step out of the cover to shot? Maybe you can imagine that happening more than on your turn? You know like in a firefight...
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DCB




Posts: 5410

PostPosted: Wed, 17th Oct 2012 14:10    Post subject:
Neon wrote:
Does anyone else experience severe FPS drop (it looks like a slideshow!) whenever a muton berserker moves after being shot? The game keeps steady 60 FPS at all times, but when the berserker moves after being shot it literally looks like a slideshow. It doesn't happen when he moves normally.

Yeah I get a bit of chugging when they charge sometimes. Probably drops down to 10-15 fps.
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strakosh




Posts: 156

PostPosted: Wed, 17th Oct 2012 15:14    Post subject:
I finished it yesterday on normal. Very cool game. Maybe to short and shallow from time to time. But there's definitely spirit of the original which was one of my obsessions in mid-90s.
Now we can only hope for such faithful reboot of the Jagged Alliance ...
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Surray




Posts: 5409
Location: Europe
PostPosted: Wed, 17th Oct 2012 15:33    Post subject:
Doh! wrote:
Surray wrote:
So it's a feature that an enemy can see me through a solid wall? It's clearly just a bug where some walls are only a graphical element and not registered as an obstacle in the game world.


You know how your men step out of the cover to shot? Maybe you can imagine that happening more than on your turn? You know like in a firefight...


I am not talking about standing at the edge of a wall and taking cover there.
There are buggy spots where you You are completely separated from an enemy by a wall that neither you or him are taking cover behind and it should completely block LOS but they can stilll see and attack you through it. Goes both ways too.
The problem is that you move to a seemingly safe position and then get your head blown off


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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barash




Posts: 832
Location: Norway
PostPosted: Wed, 17th Oct 2012 16:01    Post subject:
Yup, definitely something off somewhere. A sectopod nuked two of my team through 3 walls from the far end of a supply ship, twice, while my team had barely reached the first doors.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 17th Oct 2012 16:04    Post subject:
Well as far as Sectopods go, they have a sort of long-range missile attack that can hit you even when you can't see them.
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barash




Posts: 832
Location: Norway
PostPosted: Wed, 17th Oct 2012 16:12    Post subject:
Yep, but in that hallway there are 3 large walls on either side and my guys were standing so all three walls were in between, full LOS block times 3. Instant reload, moved my guys, it still nuked the spot where they were. I'm fine with the long-range attacks, but those were a bit beyond credible Smile
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