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Peef
Posts: 388
Location: Belgium
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Posted: Wed, 17th Oct 2012 08:21 Post subject: |
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You've either encountered a bug or you bought stuff without realizing it, try going to a soldier's loadout screen to see if there are any arc throwers and lasers.
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VonMisk
Posts: 9471
Location: Hatredland
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Peef
Posts: 388
Location: Belgium
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 17th Oct 2012 08:28 Post subject: |
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randir14 wrote: | You've either encountered a bug or you bought stuff without realizing it, try going to a soldier's loadout screen to see if there are any arc throwers and lasers. | This is what I suspect. Most orders are immediate and not in need of time to actually manufacture the thing. Just check the loadout screen.
Last edited by zmed on Wed, 17th Oct 2012 08:32; edited 2 times in total
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Peef
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zmed
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Location: Orbanistan
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Peef
Posts: 388
Location: Belgium
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Posted: Wed, 17th Oct 2012 08:33 Post subject: |
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Posted: Wed, 17th Oct 2012 08:52 Post subject: |
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Peef wrote: | zmed wrote: | There are things that got way too streamlined, so there is no shame in assuming that it's more realistic than it actually is.  |
that's a nice way to put it, i'll tell that to myself
it would also explain why there was no 'clear order' button  |
You're right, but you could still edit/delete orders... 
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Posted: Wed, 17th Oct 2012 09:25 Post subject: |
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Posted: Wed, 17th Oct 2012 10:47 Post subject: |
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This game is going to kill me.
I had a play yesterday evening, at around midnight I was like "Ok one more mission and I will stop for today"
Actually when I looked at my watch again it was 3:30am...
Ok so the "one more turn" syndrome hit me again.
Damn you Firaxis!
This game is brilliant.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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VonMisk
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Location: Hatredland
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Posted: Wed, 17th Oct 2012 11:36 Post subject: |
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Silent_Lurker wrote: | This game is going to kill me.
I had a play yesterday evening, at around midnight I was like "Ok one more mission and I will stop for today"
Actually when I looked at my watch again it was 3:30am...
Ok so the "one more turn" syndrome hit me again.
Damn you Firaxis!
This game is brilliant. |
Tell me about it. I'm on my second playthrough and still hooked. Rare thing for me these days.
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Posted: Wed, 17th Oct 2012 12:40 Post subject: |
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I told you this game is brilliant.
I am about 20hours of gameplay with my legit version, and I haven't had a bug or CTD so far.
This wasn't the case with the yarrrr v1.0 version though.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Doh!
Posts: 1361
Location: Wellhigh DK
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Surray
Posts: 5409
Location: Europe
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Posted: Wed, 17th Oct 2012 13:12 Post subject: |
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Bugs I encountered so far in about 30 hours:
Shooting through walls sometimes
Enemies spawning out of nowhere right next to me. they literally just appear. seems to occur when loading a game of a mission in progress? not sure. only had it happen twice.
1 grenade on 2 muton berserkers at the same time made the game bug out, had to alt-f4. I assume it's because they both want to use their reactive move that they do when hit at the same time
Assault class double shot skill on muton berserkers negates damage of the second shot as they start moving and don't take damage even when they are hit
great game overall, having tons of fun. I hope for worthwhile DLC, expansions or a sequel with more depth
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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VonMisk
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Location: Hatredland
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Posted: Wed, 17th Oct 2012 13:15 Post subject: |
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Surray wrote: | Bugs I encountered so far in about 30 hours:
Shooting through walls sometimes |
It's a feature actually. The game mechanics are designed like this. If enemy can see you the only thing that counts is the shield that your soldiers stands by. Imagine that there are no models just plain field and your soldier with that cover. That's how the game mechanic works. It counts hit chance only with that one cover modifier.
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Posted: Wed, 17th Oct 2012 13:20 Post subject: |
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Only bugs I've had in 1 1/2 playthroughs is a single crash, an escort mission that wouldn't recognise getting the target to the boarding area (requiring a mission restart - good thing it wasn't Ironman), and during one mission I had a group of aliens spawn directly in the middle of my soldiers, halfway through a turn.
Shooting through walls is not a bug per se. I think it's just an artifact of the way they calculate LOS. But it's a flaw certainly, and one I would like to see addressed.
I haven't experienced the issue with the Assault class's Rapid Fire skill on Berserkers. In fact, as I posted earlier, it's my favoured strategy for taking them down.
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Neon
VIP Member
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Location: Poland
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Posted: Wed, 17th Oct 2012 13:20 Post subject: |
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Does anyone else experience severe FPS drop (it looks like a slideshow!) whenever a muton berserker moves after being shot? The game keeps steady 60 FPS at all times, but when the berserker moves after being shot it literally looks like a slideshow. It doesn't happen when he moves normally.
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Surray
Posts: 5409
Location: Europe
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Posted: Wed, 17th Oct 2012 13:20 Post subject: |
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So it's a feature that an enemy can see me through a solid wall? It's clearly just a bug where some walls are only a graphical element and not registered as an obstacle in the game world.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Surray
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Location: Europe
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Posted: Wed, 17th Oct 2012 13:32 Post subject: |
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DCB wrote: | I haven't experienced the issue with the Assault class's Rapid Fire skill on Berserkers. In fact, as I posted earlier, it's my favoured strategy for taking them down. |
Weird. Tried it 3 times today. First shot fires and hits, mutton starts its reaction move,
Second shot fires and hits as it is moving but does no damage. Happened like that every time..
The game also goes slide show mode for me when they move BTW.
Oh and this is on a legit copy on steam
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Doh!
Posts: 1361
Location: Wellhigh DK
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Posted: Wed, 17th Oct 2012 13:54 Post subject: |
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Surray wrote: | So it's a feature that an enemy can see me through a solid wall? It's clearly just a bug where some walls are only a graphical element and not registered as an obstacle in the game world. |
You know how your men step out of the cover to shot? Maybe you can imagine that happening more than on your turn? You know like in a firefight...
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Posted: Wed, 17th Oct 2012 14:10 Post subject: |
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Neon wrote: | Does anyone else experience severe FPS drop (it looks like a slideshow!) whenever a muton berserker moves after being shot? The game keeps steady 60 FPS at all times, but when the berserker moves after being shot it literally looks like a slideshow. It doesn't happen when he moves normally. |
Yeah I get a bit of chugging when they charge sometimes. Probably drops down to 10-15 fps.
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Posted: Wed, 17th Oct 2012 15:14 Post subject: |
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I finished it yesterday on normal. Very cool game. Maybe to short and shallow from time to time. But there's definitely spirit of the original which was one of my obsessions in mid-90s.
Now we can only hope for such faithful reboot of the Jagged Alliance ...
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Surray
Posts: 5409
Location: Europe
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Posted: Wed, 17th Oct 2012 15:33 Post subject: |
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Doh! wrote: | Surray wrote: | So it's a feature that an enemy can see me through a solid wall? It's clearly just a bug where some walls are only a graphical element and not registered as an obstacle in the game world. |
You know how your men step out of the cover to shot? Maybe you can imagine that happening more than on your turn? You know like in a firefight... |
I am not talking about standing at the edge of a wall and taking cover there.
There are buggy spots where you You are completely separated from an enemy by a wall that neither you or him are taking cover behind and it should completely block LOS but they can stilll see and attack you through it. Goes both ways too.
The problem is that you move to a seemingly safe position and then get your head blown off
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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barash
Posts: 832
Location: Norway
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Posted: Wed, 17th Oct 2012 16:01 Post subject: |
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Yup, definitely something off somewhere. A sectopod nuked two of my team through 3 walls from the far end of a supply ship, twice, while my team had barely reached the first doors.
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Posted: Wed, 17th Oct 2012 16:04 Post subject: |
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Well as far as Sectopods go, they have a sort of long-range missile attack that can hit you even when you can't see them.
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barash
Posts: 832
Location: Norway
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