Page 42 of 71 |
|
Posted: Sun, 14th Oct 2012 16:50 Post subject: |
|
 |
i had one sniper who when he came off the dropship always had this RAWWWWW face on, it looked real funky xD
|
|
Back to top |
|
 |
Guyver
Posts: 2221
Location: Bunga-Bun... err Italy.
|
Posted: Sun, 14th Oct 2012 16:51 Post subject: |
|
 |
mike- wrote: | i had one sniper who when he came off the dropship always had this RAWWWWW face on, it looked real funky xD |
yeah, it's always the one in the middle with the stupid-derp face. 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 17:43 Post subject: |
|
 |
Yep, satellites, workshops and engineers are the most important. Labs and scientists - the least.
|
|
Back to top |
|
 |
Sin317
Banned
Posts: 24322
Location: Geneva
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 17:53 Post subject: |
|
 |
|
|
Back to top |
|
 |
Sin317
Banned
Posts: 24322
Location: Geneva
|
Posted: Sun, 14th Oct 2012 17:58 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 18:28 Post subject: |
|
 |
Apparantly the patch helps out with this soft lock. Not that I've noticed it myself.
Quote: | So satellites are the most important thing to start with right ?
Because I ran out of money almost every time whereas I finished all the research available so I wasn't able to build anything and lost 3 country very fast. |
Yes satellites calms a whole region (not just the country that gets it) down on its own I believe, plus brings in extra funds to allow you to build more stuff later on. I generally start after the intro mission by building a satellite and start planning a satellite link (which needs a workshop and a power generator). To allow for a workshop asap make sure to pick the +4 engineers option on your first choice out of 3 abduction missions.
Also make sure to make use of the grey market. Especially damaged UFO components are good early game income (plus I sell quite a few sectoid bodies).
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 20:34 Post subject: |
|
 |
I just beat the game. The ending was pretty lame, but it seems likely that there will be a DLC or sequel that continues the story.
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 20:38 Post subject: |
|
 |
Sin317 wrote: | Silent_Lurker wrote: | @ WhitBarbarian : Thanks
@ Sin317 this is the "every turn hang issue" I talked about
If you reload this tactical session you will encounter this bug certainly each time, reloading @ the base will reroll enemies and location and it will be OK.
Edit : Ok I saw you sort it out anotherway, what version are you playing ?
Edit2 : I told ya !  |
yeah it keeps locking now every turn, so no choice then to restart the whole thing from base. Sucks, i really kicked the aliens ass in that mission hehe. |
By locking you are referring to a situation when a ground grid disappears and you can't move the soldiers ? This happened to me twice and both times I was able to fix it by 'TAB'-ing to another soldier.
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 20:52 Post subject: |
|
 |
my soldiers are all white.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 21:22 Post subject: |
|
 |
ok i`m just starting playing this, i didnt play any previous ufo/xcom games. any general tips?
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 21:32 Post subject: |
|
 |
yeah , and I am so sad that I can join aliens
in missions on Israel.
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 21:38 Post subject: |
|
 |
remyleblau wrote: | ok i`m just starting playing this, i didnt play any previous ufo/xcom games. any general tips? |
I will just quote Atyesz here
Atyesz wrote: | 1. Build sattelite uplinks (and all the other buildings of the same type, ex.: power gens, workshops) in a square formation. This way you get 2 bonuses for each of them.
2. Build sats in bulk
3. Engineers are much more precious than scientists. Research can go a bit slow, but its not a big deal, you need engineers for power, sats, sat uplinks, and to build anything that you researched
4. Launch sats just before the end of the month. Launching it reduced that zones panic by 2. If it was on the highest panic, you have 50% chance to reduce it by 1 more. This way you can reduce the numbers of countries leaving. On classic its rly hard to save them all, but its possible.
5. Dont start in SA, with only 2 sats you can get coverage and the bonus. Its not the best bonus, but with all the autopsies and interrogations becoming instant, you can save more than a month of research.
6. If you cover a whole part of the world (full NA or EU for example) they wont get their panic increased if you choose another location to do the abduction mission in. So its actually easier to lose some of the smaller countries in the first months and cover whole zones, than to spread out and have panic increase worldwide every time you do a mission where you have to choose a location. |

|
|
Back to top |
|
 |
-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
|
Posted: Sun, 14th Oct 2012 21:48 Post subject: |
|
 |
After playing throu..
This is such rubbish compared to some games in the genre
|
|
Back to top |
|
 |
VonMisk
Posts: 9471
Location: Hatredland
|
Posted: Sun, 14th Oct 2012 21:56 Post subject: |
|
 |
I got a feeling that when you start in one game session a new play with tutorial and then start a new game you have somehow lower difficulty. I have started a game with tutorial in classic then restarted to choose my own base and the tacitcal part was a walk in a park I lost one soldier in 30 missions. Now I created new game (after restarting the game) in classic and I'm getting my ass served.
Anyone noticed something similiar?
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
|
|
Back to top |
|
 |
Sin317
Banned
Posts: 24322
Location: Geneva
|
Posted: Sun, 14th Oct 2012 22:02 Post subject: |
|
 |
forced myself to play on and damn, this is seriously dumbed down and shit easy. Its repeatitive as hell (which makes it so easy).
shame.
|
|
Back to top |
|
 |
|
Posted: Sun, 14th Oct 2012 22:07 Post subject: |
|
 |
Glad I bought this. Had a couple of bugs but nothing major. Started off on normal and was doing great, then I started facing Muton Berserkers and Sectoid commanders and got my arse handed to me. If one more country leaves the project it's game over for me, though I didn't realise how important satellites were until a few missions ago. Really enjoying it though, probably as much as I did the original game though I'd like the missing stuff to be added such as base assaults and multiple bases.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
saulob
Posts: 226
Location: Brazil
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 15th Oct 2012 00:37 Post subject: |
|
 |
How the hell do i use the gallop chamber/ethereal device?
The objective still says "increase our soldier's psionic strenth" but i already have three of my guys at psionic level 3/3.
|
|
Back to top |
|
 |
|
Posted: Mon, 15th Oct 2012 00:39 Post subject: |
|
 |
Try to put one of them in the Psi-Armor and see if that helps.
Ryzen 7 7800X3D, 32GB Kingston Fury Beast @6000MHz, GIGABYTe RTX 4070Ti Eagle OC
|
|
Back to top |
|
 |
|
Posted: Mon, 15th Oct 2012 00:46 Post subject: |
|
 |
Thanks, putting them in psi armor worked. I didn't even think of this and was just doing mission after mission trying to level them up even more.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 15th Oct 2012 01:29 Post subject: |
|
 |
It's so satisfying when you successfully mind control a Muton then use him as a suicide bomber by sending him into a group of enemies and dropping a grenade.
|
|
Back to top |
|
 |
Doh!
Posts: 1361
Location: Wellhigh DK
|
|
Back to top |
|
 |
|
Posted: Mon, 15th Oct 2012 01:42 Post subject: |
|
 |
My install is hanging on xcomgame\movies\1080_CIN_TP10_deviceretreived_loc.bik when installing off the first dvd. Any ideas what could be causing this? I deleted the directory and reinstalled 5 times, same result. It just hangs indefinitely!
|
|
Back to top |
|
 |
Page 42 of 71 |
All times are GMT + 1 Hour |