XCOM: Enemy Unknown
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Interinactive
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PostPosted: Fri, 12th Oct 2012 03:08    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 03:53; edited 1 time in total
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 12th Oct 2012 03:11    Post subject:
It seems that the cracked steam_api.dll is enough to run the patched version - works for me anyway.

So just download the updated Steam version, and copy over the cracked steam_api.dll file and you're good to go.


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moosenoodles




Posts: 18411

PostPosted: Fri, 12th Oct 2012 03:21    Post subject:
Kaltern wrote:
It seems that the cracked steam_api.dll is enough to run the patched version - works for me anyway.

So just download the updated Steam version, and copy over the cracked steam_api.dll file and you're good to go.


but that sounds like ur saying to download the whole updated and installed game again lol..

Crying or Very sad

noticed the flt version as well seems to have a version txt as

Date: Wednesday, August 29, 2012 6:18 PM
Changelist: 333123

isnt that a bit old for a release? Surely they would of done some tweak updates etc within a mnth and 10 days before release or so?
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ExcaliburB




Posts: 364

PostPosted: Fri, 12th Oct 2012 05:11    Post subject:
Hmm. So I downloaded the trainer from Cheat Happens, paid them the $13 bucks. It didn't work, so I posted on their forums about it. Suddenly, I'm banned. THere goes my $13 bucks and the trainers no longer work because they link to my account.

That's what I get for trying to cheat, I guess. Razz
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ExcaliburB




Posts: 364

PostPosted: Fri, 12th Oct 2012 05:12    Post subject:
Kaltern wrote:
It seems that the cracked steam_api.dll is enough to run the patched version - works for me anyway.

So just download the updated Steam version, and copy over the cracked steam_api.dll file and you're good to go.


And where are we supposed to get the updated files?
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Fri, 12th Oct 2012 05:20    Post subject:
ExcaliburB wrote:
Hmm. So I downloaded the trainer from Cheat Happens, paid them the $13 bucks. It didn't work, so I posted on their forums about it. Suddenly, I'm banned. THere goes my $13 bucks and the trainers no longer work because they link to my account.

That's what I get for trying to cheat, I guess. Razz


Yeah they can be very sensitive to criticism unfortunately, trainer has a couple of known issues as does the editor though people keep reporting it so I guess they started banning them instead.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Fri, 12th Oct 2012 05:41    Post subject:
ExcaliburB wrote:
Kaltern wrote:
It seems that the cracked steam_api.dll is enough to run the patched version - works for me anyway.

So just download the updated Steam version, and copy over the cracked steam_api.dll file and you're good to go.


And where are we supposed to get the updated files?


Hey I didn't say it would be easy Laughing If I didn't have a crap upload speed I'd arrange it Very Happy
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Immunity




Posts: 5628

PostPosted: Fri, 12th Oct 2012 05:59    Post subject:
Have they patched the fucking indoor camera? Fighting inside a UFO/Base is pretty much impossible - can't see fuck all without having the camera go up to roof level over and over, and having to rotate it 10 fucking times to get any sort of awareness.


I can never be free, because the shackles I wear can't be touched or be seen.
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ExcaliburB




Posts: 364

PostPosted: Fri, 12th Oct 2012 06:30    Post subject:
JBeckman wrote:
ExcaliburB wrote:
Hmm. So I downloaded the trainer from Cheat Happens, paid them the $13 bucks. It didn't work, so I posted on their forums about it. Suddenly, I'm banned. THere goes my $13 bucks and the trainers no longer work because they link to my account.

That's what I get for trying to cheat, I guess. Razz


Yeah they can be very sensitive to criticism unfortunately, trainer has a couple of known issues as does the editor though people keep reporting it so I guess they started banning them instead.


Is there any working trainers or editors out there?

Google came up with absolutely zero. Sad
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Fri, 12th Oct 2012 06:35    Post subject:
The game has some anti-cheat protection or well what best to call it, there's some type of system that makes finding the various addresses quite a chore (And they also change frequently.) even for something as simple as just editing the amount of money currently available thus the lack of trainers at the moment albeit with time more will likely be made available, especially now that a trainer is already done (Via Cheat Happens.) and can simply be disassembled to see how it works and thus to create a copy of it's functionality. Smile

H4x0r tends to do that apparently but Gamecopyworld recently gives a Adware warning on top of that protection he already uses so I'd avoid them.
(LinGon is pretty good at trainers but he's already doing a number of them so it might take a while for anything new to appear.)
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gold24




Posts: 926

PostPosted: Fri, 12th Oct 2012 07:04    Post subject:
is there anyway to force the game to update? or any patch link for this game?
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frogster




Posts: 2860

PostPosted: Fri, 12th Oct 2012 07:05    Post subject:
ExcaliburB wrote:
JBeckman wrote:
ExcaliburB wrote:
Hmm. So I downloaded the trainer from Cheat Happens, paid them the $13 bucks. It didn't work, so I posted on their forums about it. Suddenly, I'm banned. THere goes my $13 bucks and the trainers no longer work because they link to my account.

That's what I get for trying to cheat, I guess. Razz


Yeah they can be very sensitive to criticism unfortunately, trainer has a couple of known issues as does the editor though people keep reporting it so I guess they started banning them instead.


Is there any working trainers or editors out there?

Google came up with absolutely zero. Sad


artmoney, search for integer values.

there are cheat engine tables aswell, check their forum.
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Fri, 12th Oct 2012 07:18    Post subject:
gold24 wrote:
is there anyway to force the game to update? or any patch link for this game?


It goes via Steam so you'll need the updated files from elsewhere.
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ExcaliburB




Posts: 364

PostPosted: Fri, 12th Oct 2012 08:11    Post subject:
The updated files don't appear to be available anywhere else quite yet. I guess we'll have to wait for somone to upload them. Razz
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ExcaliburB




Posts: 364

PostPosted: Fri, 12th Oct 2012 08:18    Post subject:
Which reminds me, I'm actually having a fairly decent time this go around. Is this because I haven't advanced the main mission? The aliens don't appear to be getting any harder or numerous. Anyone know if it stays static or does time passage effect the difficulty?
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Fri, 12th Oct 2012 08:21    Post subject:
Isn't it like with the classic games where you research more advanced items and then more different alien types and stuff appears, eventually leading to you traveling to their world and killing whatever is there and leading the invasion.
(I'm going by the classic X-Com DOS game here so I don't know how this game does it but I heard the setup was similar.)

EDIT: Difficulty level and time should also account come to think of it, should see larger invasion ships and more attacks from what little I remember.
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Peef




Posts: 388
Location: Belgium
PostPosted: Fri, 12th Oct 2012 08:23    Post subject:
man this game is hard (and fun!)

I've managed to get through the first 7 missions on Classic with only losing 3 soldiers, but I cant seem to decently defend a city.. with panic and losing countries as a result Smile

might have to restart and put more cash in satellites at first :/
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bavelb




Posts: 130

PostPosted: Fri, 12th Oct 2012 08:28    Post subject:
JBeckman wrote:
Isn't it like with the classic games where you research more advanced items and then more different alien types and stuff appears, eventually leading to you traveling to their world and killing whatever is there and leading the invasion.
(I'm going by the classic X-Com DOS game here so I don't know how this game does it but I heard the setup was similar.)

EDIT: Difficulty level and time should also account come to think of it, should see larger invasion ships and more attacks from what little I remember.


Normal: Aliens never tech up past you
Classic: aliens tech up at their own pass

I got outteched last classic ironman easily. Had a few missions of sectoids, than 1 with a thin man, next one floaters got introduced and 2 missions after that chryssalids. I got outpaced due to my tech lacking: I was lacking money by not using the grey market at all (not for damaged stuff either and no additional satellites due to it.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Fri, 12th Oct 2012 08:30    Post subject:
just sucks, that aliens (and yourself, i guess) can shoot through 2 or 3 corners (without blowing anything up) and even through walls and from lower to 2 floors above lol.

Half the kills the aliens make, make simply no sense at all :/
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Peef




Posts: 388
Location: Belgium
PostPosted: Fri, 12th Oct 2012 08:32    Post subject:
Sin317 wrote:
just sucks, that aliens (and yourself, i guess) can shoot through 2 or 3 corners (without blowing anything up) and even through walls and from lower to 2 floors above lol.

Half the kills the aliens make, make simply no sense at all :/


haven't seen much of that yet tbh..

ok they do seem to have some kind of UBER hit chance %, but not through walls?
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Sin317
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Location: Geneva
PostPosted: Fri, 12th Oct 2012 08:36    Post subject:
never seen them shooting through 2 walls in order to hit you (4 actually, since they shoot through corners of buildings etc).
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Peef




Posts: 388
Location: Belgium
PostPosted: Fri, 12th Oct 2012 08:38    Post subject:
Sin317 wrote:
never seen them shooting through 2 walls in order to hit you (4 actually, since they shoot through corners of buildings etc).


I've seen them destroy a wall in order to get to me
but through?
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Fri, 12th Oct 2012 08:43    Post subject:
Peef wrote:
Sin317 wrote:
just sucks, that aliens (and yourself, i guess) can shoot through 2 or 3 corners (without blowing anything up) and even through walls and from lower to 2 floors above lol.

Half the kills the aliens make, make simply no sense at all :/


haven't seen much of that yet tbh..

ok they do seem to have some kind of UBER hit chance %, but not through walls?


The collision and cover detection is just borked. I had one more situation where I was standing in the middle of a wall but this time I could shot through it. And I still don't understand how the % chance to hit work. One time I have 5% from one cover and 25% from other that is in longer distance from enemy.
So far the safest tactic is staying in high cover with overwatch and moving from high cover to high cover trying to flank the enemy. Staying in half cover usually means wounded or dead soldier. This way I lost only one soldier in classic mode after doing 7 missions.
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JBeckman
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Location: Sweden
PostPosted: Fri, 12th Oct 2012 08:43    Post subject:
That's a common complaint, I'm not sure how it works but people have reported being shot through cover and multiple walls, I would assume there is some bullet penetration, particularly with the more advanced weapons, but I'm not sure how it works, there's a number of posts on their own 2K forums and the Steam ones about this but there's also many saying they never noticed such behavior.

Forums:
http://forums.2kgames.com/forumdisplay.php?131-XCOM-Enemy-Unknown-Support
http://forums.steampowered.com/forums/forumdisplay.php?f=1530
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Sin317
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PostPosted: Fri, 12th Oct 2012 08:48    Post subject:


this is a simple example of what we're talking about. Shooting through 2 walls (corner of a building, container etc) and then through cover.

Sometimes it cuts through 2 corners, making it 4 walls + cover.

oh and this examples only include the ones, where the walls stays perfectly intact and nothing gets destroyed.

I have no problems with weapons/kills that physicly destroy walls in their path.
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Peef




Posts: 388
Location: Belgium
PostPosted: Fri, 12th Oct 2012 08:57    Post subject:
they they officially react on this?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 12th Oct 2012 09:00    Post subject:
You guys are operating under the assumption that the hit system is like in the original, or like in JA, where you let a bullet go and if it hits, it hits, if not, then it's a miss. Here, if they see it, they can shoot it. And "seeing" is not calculated by actual line of sight from the unit's head. It's all tile based. In that example, I would guess the tiles are positioned in a way that in that system, there is a line of fire. Just that the flashy Michael Bay-esque animation leans out of cover in a way that it will make the shot look retarded.

I say, don't expect a complete rework of the aim system any time soon. They made a decision to use a derpified to-hit system, instead of the traditional actual ballistics, where after pulling the trigger, it's all up to the projectile to reach the target. Here, it really is all just percentages and "aweshum" animations.
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locke89




Posts: 2812
Location: Poland
PostPosted: Fri, 12th Oct 2012 09:02    Post subject:
ExcaliburB wrote:
Hmm. So I downloaded the trainer from Cheat Happens, paid them the $13 bucks. It didn't work, so I posted on their forums about it. Suddenly, I'm banned. THere goes my $13 bucks and the trainers no longer work because they link to my account.

That's what I get for trying to cheat, I guess. Razz


Why the fuck would you use any trainers for it? Just play on Easy...
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Fri, 12th Oct 2012 09:04    Post subject:
Sin317 wrote:


this is a simple example of what we're talking about. Shooting through 2 walls (corner of a building, container etc) and then through cover.

Sometimes it cuts through 2 corners, making it 4 walls + cover.

oh and this examples only include the ones, where the walls stays perfectly intact and nothing gets destroyed.

I have no problems with weapons/kills that physicly destroy walls in their path.


That's it, that is exactly how I usually get shot and I'm scratching my head going "What.the.fuck?!?!".


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Interinactive
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PostPosted: Fri, 12th Oct 2012 09:13    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 03:53; edited 1 time in total
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