Dishonored (Arkane + Harvey Smith + Viktor Antonov!)
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Interinactive
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PostPosted: Thu, 11th Oct 2012 23:05    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:53; edited 1 time in total
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Stormwolf




Posts: 23710
Location: Norway
PostPosted: Thu, 11th Oct 2012 23:08    Post subject:
Stormwolf wrote:
I just started playing and added that sweetgfx or what the name was to the game folder, and i have some filmgrain. Is it supposed to be there?
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Smokeythedemon




Posts: 870

PostPosted: Thu, 11th Oct 2012 23:27    Post subject:
Stormwolf wrote:
Stormwolf wrote:
I just started playing and added that sweetgfx or what the name was to the game folder, and i have some filmgrain. Is it supposed to be there?


Yes.

It's just slightly more noticeable with SweetFX on, however I didn't even notice it until you mentioned it.
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Sedolf




Posts: 996

PostPosted: Thu, 11th Oct 2012 23:57    Post subject:
Bodies disappear after a while, that sucks.
In the first mission I wanted to make a sleeping guard collection in my prison cell and make it look like they had a drunken gangbang but if you put more than 4 bodies there they vanish Sad
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Fri, 12th Oct 2012 00:05    Post subject:
stemot wrote:
tonizito wrote:
vaifan1986 wrote:
No vaifana key edition
Hehehe Cool Face

stemot wrote:
Looks the same as mine and all the videos I've watched in that section, or is there something else im supposed to be seeing?
aren't the picture too washed out? Neutral


Not to me, and check out lets plays on Youtube, they all look that way. It looked fine in the prison levels so I just thought it was the palette for that level. Maybe others can upload some screens from there.

It's more bright overall, but nothing particularly annoying. There's a lot of not-so-distant fog though:

(using the SweetFX)
Imo it's just a matter of gamma/brightness values.
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WaldoJ
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Posts: 32678

PostPosted: Fri, 12th Oct 2012 00:10    Post subject:
Interinactive wrote:
I know it's not the best source, but it's one publishers like referring to...

http://www.metacritic.com/game/pc/dishonored

What were the scores for Resident Evil 6 again? What about other recent bland shooters?

Keep giving us those shitty games though, it's obviously what gamers want


only idiots say metacritic is not a good source. lol. its a bad source for user reviews. but nobody cares about those. it's like rotten tomatoes for games. I dun use metacritic for movies Laughing


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 12th Oct 2012 00:19    Post subject:
WaldoJ wrote:
only idiots say metacritic is not a good source. lol. its a bad source for user reviews. but nobody cares about those. it's like rotten tomatoes for games. I dun use metacritic for movies Laughing


http://www.metacritic.com/game/xbox-360/call-of-duty-modern-warfare-3
http://www.metacritic.com/game/xbox-360/mass-effect-3

100!!

100!!

100!!

100!!


Yeah... "good source" indeed. Then you have Fallout New Vegas, apparently loved by everyone yet not loved enough - according to Metashitic. Since Metacritic is such a "good source", publishers have started refusing bonuses to developers based on Metacritic scores. Sorry Waldo, but if you think Metacritic is a "good source" then you are the idiot Sad
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Neon
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Posts: 18935
Location: Poland
PostPosted: Fri, 12th Oct 2012 00:24    Post subject:
My review of Dishonored:

It’s hard to be objective when you have such strong emotions about the game you’re going to review. I’ll just say it up-front: this is my game of the year. Nothing comes, or will come, remotely close to it this year. Dishonored by Arkane Studios brought back the memories of classic PC games like Thief or Deus Ex, the constant need of exploring just one another room, reading just another little note, and then ending up playing for 10 hours straight. Games like these are a rarity in this day and age. This is not your average cookie-cutter first person shooter; I’d even dare to call it a first person stealth choose-your-own-adventure game. You can play it like an FPS. You can play it as a stealth game. You can play it as a mix of both. You can kill everyone in the room, or you can leave no trace behind. The choice is yours.

You control Corvo Attano, a personal bodyguard to the Empress of Dunwall, a fictional steampunk city based on London (though all the voice actors are American, which is a weird decision). If you get a familiar feeling of déjà vu when you look at the screens or when you play the game, it’s totally natural. Arkane hired Viktor Antonov, who was a designer of Valve’s City 17. But I’m digressing. About a minute into the game the Empress gets killed, her daughter gets kidnapped, and you get framed for the murder of Her Highness. You’re now a death row cellmate, but you receive help from The Loyalists, who know what really happened and want to restore peace and prosperity back to Dunwall. Exploring the beautifully crafted city is a great pleasure, although the actual situation in the city is far from lovely. Not only is the crime rampant, but the rat plague is killing citizens not by dozens or hundreds, but by thousands. During your playthrough, about half of Dunwall is already dead, as commented by the city guard. The moments in games when I think “wait, this is fucked up” are extremely rare. Seeing a wagon dropping dozens of dead bodies was one of those moments. The wagon appears again and again, throwing off bodies wrapped up in filthy bandages. It empties up and returns full again. The world of Dishonored is brutal, every character you encounter has his own agendas and reasons for acting the way he acts, and nothing is ever black or white.

The approach you take when blasting (stealthing?) through missions is entirely up to you, and you have a nice variety of supernatural powers at your disposal. Do you want to wreak havoc upon your enemies? You’re likely to invest in a Devouring Swarm ability, which creates a devouring swarm (sic) of rats that attack your enemy and then clean up by eating their body. Neat. Are you MGS or pre-2006 Splinter Cell fan? You’ll probably want to upgrade Dark Vision and Possession, one of the most useful tools when it comes to stealth playthrough. Each of the nine missions is designed as a sandbox. Theoretically you could go for an objective marker (which you can turn off, by the way) and finish Dishonored in about 5 hours. But if you want to do that, it’s not the game for you. There are multiple sidequests in each of the missions, and some of them will bring repercussions in the future. The game offers you a choice- do you want a free rune that lets you upgrade your character? OK, but you’re going to have to poison Dunwall’s distillery by the request of a crazy lady. Do you want to kill the real murderer of the Empress, or give him a message and only steal his pouch that he carries by his side? Regardless of your choice, it’s worth playing through the game a second time, just to see the different ways people react to you whether you slaughter everyone or leave unnoticed. By the way- even though you’re an assassin, you can finish the game without killing a single person. That’s right. In times when 3-hour-long corridor shooters earn numerous GOTY awards and critical acclaim, an offer of a choice like this is an excellent touch.

Summing up, Dishonored is a game that begs to be played at least twice. No playthrough will be the same, whether because you choose to end a sidequest differently, upgrade your character in a different manner, or skipping some chunks of content by mistake, because you weren’t patient enough to listen to the guards’ conversation which unlocked a non-lethal way to accomplish your assignment. The over the top picturesque artistic design, fantastic supernatural abilities, excellent voice acting and music, and most importantly- the freedom to tackle the missions in dozens of different ways make this my game of the year.

10.


Last edited by Neon on Fri, 12th Oct 2012 00:31; edited 1 time in total
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 12th Oct 2012 00:30    Post subject:
Neon wrote:
My review of Dishonored:

It’s hard to be objective when you have such strong emotions about the game you’re going to review. I’ll just say it up-front: this is my game of the year. Nothing comes, or will come, remotely close to it this year. Dishonored by Arkane Studios brought back the memories of classic PC games like Thief or Deus Ex, the constant need of exploring just one another room, reading just another little note, and then ending up playing for 10 hours straight. Games like these are a rarity in this game and age. This is not your average cookie-cutter first person shooter; I’d even dare to call it a first person stealth choose-your-own-adventure game. You can play it like an FPS. You can play it as a stealth game. You can play it as a mix of both. You can kill everyone in the room, or you can leave no trace behind. The choice is yours.

You control Corvo Attano, a personal bodyguard to the Empress of Dunwall, a fictional steampunk city based on London (though all the voice actors are American, which is a weird decision). If you get a familiar feeling of déjà vu when you look at the screens or when you play the game, it’s totally natural. Arkane hired Viktor Antonov, who was a designer of Valve’s City 17. But I’m digressing. About a minute into the game the Empress gets killed, her daughter gets kidnapped, and you get framed for the murder of Her Highness. You’re now a death row cellmate, but you receive help from The Loyalists, who know what really happened and want to restore peace and prosperity back to Dunwall. Exploring the beautifully crafted city is a great pleasure, although the actual situation in the city is far from lovely. Not only is the crime rampant, but the rat plague is killing citizens not by dozens or hundreds, but by thousands. During your playthrough, about half of Dunwall is already dead, as commented by the city guard. The moments in games when I think “wait, this is fucked up” are extremely rare. Seeing a wagon dropping dozens of dead bodies was one of those moments. The wagon appears again and again, throwing off bodies wrapped up in filthy bandages. It empties up and returns full again. The world of Dishonored is brutal, every character you encounter has his own agendas and reasons for acting the way he acts, and nothing is ever black or white.

The approach you take when blasting (stealthing?) through missions is entirely up to you, and you have a nice variety of supernatural powers at your disposal. Do you want to wreak havoc upon your enemies? You’re likely to invest in a Devouring Swarm ability, which creates a devouring swarm (sic) of rats that attack your enemy and then clean up by eating their body. Neat. Are you MGS or pre-2006 Splinter Cell fan? You’ll probably want to upgrade Dark Vision and Possession, one of the most useful tools when it comes to stealth playthrough. Each of the nine missions is designed as a sandbox. Theoretically you could go for an objective marker (which you can turn off, by the way) and finish Dishonored in about 5 hours. But if you want to do that, it’s not the game for you. There are multiple sidequests in each of the missions, and some of them will bring repercussions in the future. The game offers you a choice- do you want a free rune that lets you upgrade your character? OK, but you’re going to have to poison Dunwall’s distillery by the request of a crazy lady. Do you want to kill the real murderer of the Empress, or give him a message and only steal his pouch that he carries by his side? Regardless of your choice, it’s worth playing through the game a second time, just to see the different ways people react to you whether you slaughter everyone or leave unnoticed. By the way- even though you’re an assassin, you can finish the game without killing a single person. That’s right. In times when 3-hour-long corridor shooters earn numerous GOTY awards and critical acclaim, an offer of a choice like this is an excellent touch.

Summing up, Dishonored is a game that begs to be played at least twice. No playthrough will be the same, whether because you choose to end a sidequest differently, upgrade your character in a different manner, or skipping some chunks of content by mistake, because you weren’t patient enough to listen to the guards’ conversation which unlocked a non-lethal way to accomplish your assignment. The over the top picturesque artistic design, fantastic supernatural abilities, excellent voice acting and music, and most importantly- the freedom to tackle the missions in dozens of different ways make this my game of the year.

10.
POW! SLAAAAM!
Take that metacritic, OKM 10/10 Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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WaldoJ
VIP Member



Posts: 32678

PostPosted: Fri, 12th Oct 2012 00:36    Post subject:
sabin1981 wrote:
WaldoJ wrote:
only idiots say metacritic is not a good source. lol. its a bad source for user reviews. but nobody cares about those. it's like rotten tomatoes for games. I dun use metacritic for movies Laughing


http://www.metacritic.com/game/xbox-360/call-of-duty-modern-warfare-3
http://www.metacritic.com/game/xbox-360/mass-effect-3

100!!

100!!

100!!

100!!


Yeah... "good source" indeed. Then you have Fallout New Vegas, apparently loved by everyone yet not loved enough - according to Metashitic. Since Metacritic is such a "good source", publishers have started refusing bonuses to developers based on Metacritic scores. Sorry Waldo, but if you think Metacritic is a "good source" then you are the idiot Sad


lol. so game mags are giving shit games high scores. how is that metacritics fault? Laughing
it's exactly how rotten tomatoes work. you have cream of the crop (them paid reviewers) and normal kids.

Armond White is everywhere Cool Face

also here's my review.
better than half life 2 incl. the episodes Cool Face


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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Mister_s




Posts: 19863

PostPosted: Fri, 12th Oct 2012 01:02    Post subject:
Sedolf wrote:
Bodies disappear after a while, that sucks.
In the first mission I wanted to make a sleeping guard collection in my prison cell and make it look like they had a drunken gangbang but if you put more than 4 bodies there they vanish Sad

They don't disappear, they wake up.

I finished the cathouse mission, I must say the world isn't pulling me in. Why exactly should I feel any connection with Emily? I just met her. I feel like I'm dropped halfway into teh story, it's not a good feeling. I really hope the story improves.


Last edited by Mister_s on Fri, 12th Oct 2012 01:03; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 12th Oct 2012 01:02    Post subject:
WaldoJ wrote:

lol. so game mags are giving shit games high scores. how is that metacritics fault? Laughing
it's exactly how rotten tomatoes work. you have cream of the crop (them paid reviewers) and normal kids.

So wait, you're fine accepting "100! 100! 100!" bullshit from paid reviewers, yet you sit there and say "it's a bad source for user review"?? The fuck? The USER reviews are the only ones worth listening to half the time, when they're not being 4chan bombed or fraudulently placed by developer staffers posing as users. The whole site is a friggin' joke and the fact that the "industry" (Rolling Eyes) is using it more and more as a credible resource.. well.. that's a joke also.

Mister_s wrote:
Sedolf wrote:
Bodies disappear after a while, that sucks.
In the first mission I wanted to make a sleeping guard collection in my prison cell and make it look like they had a drunken gangbang but if you put more than 4 bodies there they vanish Sad

They don't disappear, they wake up.


Actually, I've experienced the same thing -- putting more than four bodies in a room causes them to vanish after a while and no, they're not waking up as they're completely gone from the level.
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Mister_s




Posts: 19863

PostPosted: Fri, 12th Oct 2012 01:16    Post subject:
Does killing weepers also add chaos?

I never put more than three guys in the same spot, so I never experienced that. How do I stop them from waking up? The Ai in this game is ridiculous btw, but it doesn't ruin the fun luckily.
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crackerbear




Posts: 748

PostPosted: Fri, 12th Oct 2012 01:18    Post subject:
Mister_s wrote:
Does killing weepers also add chaos?

Yes.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 12th Oct 2012 01:19    Post subject:
Yes, killing any human character increases Chaos. As for stopping them from waking up? Just leave them there Smile The guards/etc cannot wake up on their own, once unconscious they stay that way until woken by someone else.
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Mister_s




Posts: 19863

PostPosted: Fri, 12th Oct 2012 01:19    Post subject:
Strange, I had two cases of them waking up out of nowhere. Maybe I missed guards then.

Does the story improve? I know I am early in the game, but such a unique game ruined by very weak story (as it seems to me now) would be a damn shame Sad
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Fri, 12th Oct 2012 01:54    Post subject:
sabin1981 wrote:
WaldoJ wrote:

lol. so game mags are giving shit games high scores. how is that metacritics fault? Laughing
it's exactly how rotten tomatoes work. you have cream of the crop (them paid reviewers) and normal kids.

So wait, you're fine accepting "100! 100! 100!" bullshit from paid reviewers, yet you sit there and say "it's a bad source for user review"?? The fuck? The USER reviews are the only ones worth listening to half the time, when they're not being 4chan bombed or fraudulently placed by developer staffers posing as users. The whole site is a friggin' joke and the fact that the "industry" (Rolling Eyes) is using it more and more as a credible resource.. well.. that's a joke also.

+1
Metacritic (aka the land of journos) is indeed the Fox of videogames, sad and absolutely not reliable. And like you said, the fact that talented developers' future and wages depend on that clown site is even sadder.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 12th Oct 2012 02:06    Post subject:
@Mister_s

Well I can't really speak for you, but I've found the story to be engaging and interesting since the start and - for me - the atmosphere and story just seems to get thicker and deeper the further into the game I've gone.

@ixi

Yeah... when I heard about publishers basing stuff on something as preposterous as a Metacritic score (the "critic" version, not even taking the "user" one into account) -- well... that was definitely a low point for the industry
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Newty182




Posts: 10805
Location: UK
PostPosted: Fri, 12th Oct 2012 02:36    Post subject:
Mister_s wrote:
Strange, I had two cases of them waking up out of nowhere. Maybe I missed guards then.


I think I have had the same thing happen.

The bodies seem to disappear if you pile them up, or if you drop them at certain points. Then if you wander around and come back you will see more guards there.


Ryzen 5 5600, ASUS ROG STRIX B550-F GAMING WIFI II, Corsair Vengeance RGB RT 32GB 3600MHz C16, MSI RTX 5070 Ti Ventus 3X OC , Corsair RMx Series RM750x. AOC AGON AG324UX - 4K 144Hz 1ms
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SpiderJerusalem




Posts: 129
Location: Middle of an Emerald
PostPosted: Fri, 12th Oct 2012 03:04    Post subject:
I dunno. I bounced off this game, but I also bounced off DX:HR for half a year or so. I think my main problem is a lack of immersion in the world. I'm a protector of people and then all of a sudden told I'm an assassin. It's hard for me to get behind in terms of narrative.
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Shakabutt




Posts: 1234
Location: Chair
PostPosted: Fri, 12th Oct 2012 03:07    Post subject:
Wow,metacritic is owned by CBS ?

Don't they own a shit ton of media "producing" entities ? Like movies, albums and games and stuff ?
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Interinactive
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Posts: 29462

PostPosted: Fri, 12th Oct 2012 03:17    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:53; edited 2 times in total
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CompuGeek




Posts: 610

PostPosted: Fri, 12th Oct 2012 03:17    Post subject:
Lathieza wrote:
tonizito wrote:
GRRRRRR

So ok, this is bugging the shit out of me and while I know this is probably pointless (though I'll also check how they look on my laptop screen) I'll ask if anyone finds these screens normal:
http://steamcommunity.com/sharedfiles/filedetails/?id=102112567
http://steamcommunity.com/sharedfiles/filedetails/?id=102112491
http://steamcommunity.com/sharedfiles/filedetails/?id=102112545
http://steamcommunity.com/sharedfiles/filedetails/?id=102112401
http://steamcommunity.com/sharedfiles/filedetails/?id=102112442


They horribly remind me of RAGE Crying or Very sad


Nope not normal


Normal in what fashion? What can we base your normal on? If these look like everyone else's then they are normal but if different, then they are Abby Normal.


Until I check out Ass Creed, I will hold off on GOTY, this is a good game but GOTY, not so sure about that.
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4treyu




Posts: 23142

PostPosted: Fri, 12th Oct 2012 03:32    Post subject:
Interinactive wrote:


That's only going to work once Wink


Freaking ninjas. Btw, the one who redeemed it is going to receive an e-mail from Valve on my petition Cool Face
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morboz




Posts: 75

PostPosted: Fri, 12th Oct 2012 03:34    Post subject:
sweetFX not working here
put files into win32 folder and there is no effect, tried scroll_lock and nothing, what am i missing?
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4treyu




Posts: 23142

PostPosted: Fri, 12th Oct 2012 03:36    Post subject:
Interinactive.
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randir14




Posts: 4950

PostPosted: Fri, 12th Oct 2012 03:46    Post subject:
morboz wrote:
sweetFX not working here
put files into win32 folder and there is no effect, tried scroll_lock and nothing, what am i missing?


If you're playing on Steam try right clicking the game and choose "disable Steam community in game". That was a problem with the early SMAA injector, maybe that's what is happening to you.
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morboz




Posts: 75

PostPosted: Fri, 12th Oct 2012 03:48    Post subject:
not playing on steam, but thanks for the suggestion.

*edit - nvm, got SFX from different source and it worked
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cheat2win




Posts: 1349
Location: NFOHump
PostPosted: Fri, 12th Oct 2012 04:18    Post subject:
Requesting the title of the thread to be simply renamed: Dishonored. Idea
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JBeckman
VIP Member



Posts: 34995
Location: Sweden
PostPosted: Fri, 12th Oct 2012 06:30    Post subject:
Neon wrote:
No.
 Spoiler:
 


I just found that safe and since the previous locks all had a unique three number combination where none of the digits are the same I simply started with 1, 2 and 3 then switched 2 up to 9 and then changed to 1, 3 and 0 and so on, took about two minutes and the safe was open. Very Happy
 Spoiler:
 
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