XCOM: Enemy Unknown
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Atyesz




Posts: 123

PostPosted: Thu, 11th Oct 2012 09:11    Post subject:
AnarchoS wrote:
VonMisk wrote:
I don't really like it. I might change my mind about it because 1) I didn't play too long 2) I probably just suck.
But so far and based on my previous experience with TBS like JA/JA2, X-COM's, SS it's just sub par to them. Solid for a console turn based game but mediocre for me.
I'm playing it in "proper way" - Classic dif, Ironman.

Pros:
- It's good looking, nothing fancy but it's ok.
- You don't have to look for that last enemy for half an hour.
- It has nice music.
- I like that people in the base have some personality.
- You can fail your game in about one hour.
- It forces you to make some decisions that might look ok on short terms but might make you fail later on.
- Soldiers can get PTSD.

Cons:
- You have only one base.
- There's almost no strategy part. It's just choosing between a few options.
- The loadout of your soldiers is just too simple. "No rookie you are not qualified to use shotgun or any other weapon." You can't have a grenade and a scope at the same time because of design decisions. I don't like the fact that you are so limited in this aspect - I can't forfeit a handgun for additional grenade and so on.
- Half cover is just useless - 75% of the time you will get shot if you use it. So only full cover becomes viable.
- Range doesn't affect accurancy. It's the same for long and medium range. It startes to change when your soldier is close enough to dickslap an alien.
- Grenade deal only 3 damage to an alien but can destroy metal wall.
- Some issues with shooting through walls (see my previous post)
- You are limited to one mission at a time and you can send only one interceptor even if you have 3 in your base.
- I can't stun enemy take his body and fly off. Due to design decisions I can't scavenge weapons and escape the mission. I don't know if I can retreat from mission but some mission - escort is basically - make it or die trying.
- There is no free aim. I can't target anything except enemy. (But I understand that it's because with no ammo you could easly oblitared everything in your path).
- I can't cripple enemies. If I hit him and he have only one 1HP he is just as fit to fight as with full health. The same goes for my soldiers (I don't count will).
- You will never ambush an enemy.
- Some issues with aiming and perception of hitting an enemy - but it's connected with shooting animations - so you have situations where you small chance to hit the enemy due to his cover (25% hit chance) but when you choose to shoot your soldiers align himself in straight line without any obstacles torward the alien.
- I can't take cover diagonally.

As I said in my opinion it's solid game in it's territory (console tbs) but it's more of Bear Gryll's situation - when there's no water to be found the piss tastes like best champagne. (That's my opinion about the score it gets in press).
And as I said I might change my mind later when I played it longer. Maybe it's better on Normal difficulty because I'm just derp.


No u re right its a console dumbed down version of UFO: Enemy Unknown. I agree with u 100%. Your not a derp. People that played the original wont like this game.


Speak for yourself. I play both the originals (I dont count Apoc as original) every year. And I like this game too.
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Peef




Posts: 388
Location: Belgium
PostPosted: Thu, 11th Oct 2012 09:22    Post subject:
I played both too and like this one as well, just a bit too fancy and even without glam cam and 3rd person I suffer from the camera shaking and the rotations in the base building ...
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frogster




Posts: 2860

PostPosted: Thu, 11th Oct 2012 09:43    Post subject:
AnarchoS wrote:
VonMisk wrote:
I don't really like it. I might change my mind about it because 1) I didn't play too long 2) I probably just suck.
But so far and based on my previous experience with TBS like JA/JA2, X-COM's, SS it's just sub par to them. Solid for a console turn based game but mediocre for me.
I'm playing it in "proper way" - Classic dif, Ironman.

Pros:
- It's good looking, nothing fancy but it's ok.
- You don't have to look for that last enemy for half an hour.
- It has nice music.
- I like that people in the base have some personality.
- You can fail your game in about one hour.
- It forces you to make some decisions that might look ok on short terms but might make you fail later on.
- Soldiers can get PTSD.

Cons:
- You have only one base.
- There's almost no strategy part. It's just choosing between a few options.
- The loadout of your soldiers is just too simple. "No rookie you are not qualified to use shotgun or any other weapon." You can't have a grenade and a scope at the same time because of design decisions. I don't like the fact that you are so limited in this aspect - I can't forfeit a handgun for additional grenade and so on.
- Half cover is just useless - 75% of the time you will get shot if you use it. So only full cover becomes viable.
- Range doesn't affect accurancy. It's the same for long and medium range. It startes to change when your soldier is close enough to dickslap an alien.
- Grenade deal only 3 damage to an alien but can destroy metal wall.
- Some issues with shooting through walls (see my previous post)
- You are limited to one mission at a time and you can send only one interceptor even if you have 3 in your base.
- I can't stun enemy take his body and fly off. Due to design decisions I can't scavenge weapons and escape the mission. I don't know if I can retreat from mission but some mission - escort is basically - make it or die trying.
- There is no free aim. I can't target anything except enemy. (But I understand that it's because with no ammo you could easly oblitared everything in your path).
- I can't cripple enemies. If I hit him and he have only one 1HP he is just as fit to fight as with full health. The same goes for my soldiers (I don't count will).
- You will never ambush an enemy.
- Some issues with aiming and perception of hitting an enemy - but it's connected with shooting animations - so you have situations where you small chance to hit the enemy due to his cover (25% hit chance) but when you choose to shoot your soldiers align himself in straight line without any obstacles torward the alien.
- I can't take cover diagonally.

As I said in my opinion it's solid game in it's territory (console tbs) but it's more of Bear Gryll's situation - when there's no water to be found the piss tastes like best champagne. (That's my opinion about the score it gets in press).
And as I said I might change my mind later when I played it longer. Maybe it's better on Normal difficulty because I'm just derp.


No u re right its a console dumbed down version of UFO: Enemy Unknown. I agree with u 100%. Your not a derp. People that played the original wont like this game.


played the originals, and i'm still playing them at least 1 time in 2-3 months timeframe, and my pov is that this xcom i better that all the wanna be sequels. at leat until now.
demo was shit, but i'm glad that i gave it another chance.
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csebal




Posts: 455

PostPosted: Thu, 11th Oct 2012 09:47    Post subject:
VonMisk wrote:
Smikis. wrote:
objects are destructible , not sure how you miss that part, maybe its borked on amd card, tho i doubt that


I took cover over solid wall, got full shield. On the opposite side was sectoid who should not see that soldier and he killed him anyway. The wall got destroyed after I smoked them with grenade.


If you would pay attention to the game, you would realize that when you stand at the edge of a wall, even though you are in solid cover, you are still visible to the other side. How? Well.. your soldier pokes his head out every now and then to see whats on the other side.

Now if he does that, he can also be shot. The reason those shots sometimes connect through the wall, instead of when your soldier is poking his head out is only a minor visual issue and not something that has to do with the way the game is played. The shooting in cover part works as intended. High cover only gives you a +40% defense bonus, and considering the whole roll of the dice thing, even if they get only 1% to hit you, they can get lucky.. however them being aliens, i'm almost certain, that they get a way better percentage than that.

mid-late game, with plasma weaponry and max ranked soldiers I usually have 50-60% hit chances against aliens in high cover and my snipers, shooting from high ground can pretty much hit everything, no matter where it is, with 95-100% accuracy.

Also.. walls are destrucible.. even if you are not standing at the edge of one, it can be dangerous. I once had a muton berserker charge through a wall next to me Razz
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csebal




Posts: 455

PostPosted: Thu, 11th Oct 2012 09:51    Post subject:
pillermann wrote:
peter980 wrote:


Also I'm still pretty much hand holded with other people in base telling me "do this, do that" (with no option to do anything else).

Welcome to 2012 gaming.


Tutorial is actually quite long. Not just two missions, but it takes you through the first steps of building your base..

What it does not teach you to do is maybe the most important part of the game. Satellites Smile
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peter980




Posts: 1977

PostPosted: Thu, 11th Oct 2012 09:53    Post subject:
^Actually, it does ask you at some point to deploy satellite. After extraction mission, I think.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Thu, 11th Oct 2012 09:57    Post subject:
csebal wrote:
VonMisk wrote:
Smikis. wrote:
objects are destructible , not sure how you miss that part, maybe its borked on amd card, tho i doubt that


I took cover over solid wall, got full shield. On the opposite side was sectoid who should not see that soldier and he killed him anyway. The wall got destroyed after I smoked them with grenade.


If you would pay attention to the game, you would realize that when you stand at the edge of a wall, even though you are in solid cover, you are still visible to the other side. How? Well.. your soldier pokes his head out every now and then to see whats on the other side.

Now if he does that, he can also be shot. The reason those shots sometimes connect through the wall, instead of when your soldier is poking his head out is only a minor visual issue and not something that has to do with the way the game is played. The shooting in cover part works as intended. High cover only gives you a +40% defense bonus, and considering the whole roll of the dice thing, even if they get only 1% to hit you, they can get lucky.. however them being aliens, i'm almost certain, that they get a way better percentage than that.

mid-late game, with plasma weaponry and max ranked soldiers I usually have 50-60% hit chances against aliens in high cover and my snipers, shooting from high ground can pretty much hit everything, no matter where it is, with 95-100% accuracy.

Also.. walls are destrucible.. even if you are not standing at the edge of one, it can be dangerous. I once had a muton berserker charge through a wall next to me Razz


I know the thing about high cover and it's edges. The thing was that I was standing in the middle of the container wall like that:

A
------
| S

A- alien, S - soldier, - - wall

And he shouldn't see me but he did. And shoot me through that wall. Probably some bug in the game.

And as I said I didn't play long and I haven't done any fancy tactics. Just staying in cover and moving forward. No retreating, advanced flanking.


Last edited by VonMisk on Thu, 11th Oct 2012 10:00; edited 1 time in total
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Peef




Posts: 388
Location: Belgium
PostPosted: Thu, 11th Oct 2012 09:59    Post subject:
man I guess i'll have to restart and do that damned tutorial? Very Happy
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Prandur




Posts: 2685

PostPosted: Thu, 11th Oct 2012 10:29    Post subject:
Been doing ironman classic and had to (or rather decided to) restart twice so far... loving it Smile
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Peef




Posts: 388
Location: Belgium
PostPosted: Thu, 11th Oct 2012 10:30    Post subject:
Prandur wrote:
Been doing ironman classic and had to (or rather decided to) restart twice so far... loving it Smile


must be hard to lose 1 of your soldiers..

I'm in classic and just lost a cpl and man that already hurts Smile
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csebal




Posts: 455

PostPosted: Thu, 11th Oct 2012 10:37    Post subject:
peter980 wrote:
^Actually, it does ask you at some point to deploy satellite. After extraction mission, I think.


It does not teach you how important they are.

My current game I'm successful mostly because I pretty much ignored everything else in order to get a few satellites up during the first two months.. this gave me the cashflow required to build more uplinks and put up even more.

Without an income of at least 300-400 by the end of the third month, you are pretty much screwed imo, as you will be unable to keep up with the alien pressure.

Here are a few pointers though for those who want to optimize their investments:
 Spoiler:
 
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fearwhatnow




Posts: 3451

PostPosted: Thu, 11th Oct 2012 10:37    Post subject:
I'm officially putting Dishonored on halt until I finish this one.Even though it lacks many micromanagement features I just can't resist taking turn after turn.Ofc it isn't as good as the original, it's not better than Silent Storm imo (even with its bugs and the sci-fi crap later on the game) but it's still a great game.
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krell1983




Posts: 551
Location: Poland
PostPosted: Thu, 11th Oct 2012 10:43    Post subject:
I'm fan of original game there is a lot of things that i don't like about this remake but it's fun to play.
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KeyserSoeze




Posts: 800

PostPosted: Thu, 11th Oct 2012 10:58    Post subject:
The game really grow on you. If you survive to month 3+, battles gets very intense and you have lots of options how to win.

I now have ~400 in income and things are looking ok, but i don't have all the tech i want and not as good squad as i want. That's what i really like, you are never satisfied, there is always something more you want or need. It forces you to make decisions all the time.

I was just wondering how you "calm" countries.

What steps can one do?

Give them a satellite and completing a mission in their territory, but what else?

Do the "missions" you see in the command room somehow interact with their panic lvl? Say if you complete one of the missions there the panic lvl goes down 1 all around?

Sometimes the panic lvl goes up even if i the country have a satellite, how do i get it down again. It feels like im living on the edge atm, i can only loose 2 more countries and i have like 3 who are yellow, rest are blue.

It seems to me like the game is designed this way, you will always loose say 5-6+ countries no matter what, you just need to select what countries you want to "save".
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bavelb




Posts: 130

PostPosted: Thu, 11th Oct 2012 12:00    Post subject:
Quote:
No u re right its a console dumbed down version of UFO: Enemy Unknown. I agree with u 100%. Your not a derp. People that played the original wont like this game.


I played the original when it just came out, and then again a decade or so agao, and have played it in anticipation of this again.

The original, while a great concept and premise, is *too* micromanagy for me. I like micromanaging my base/research/engineering as much as possible (or would that be Macromanaging? Smile) by controling all aspects of it, and would like to have as much as possible of that (kind of like a "simbase" sort of way).

But out in the field, I feel I have enough options to deploy sufficient strategies and think the original was a bit overkill. Missions could take absolutely forever, while for me the reward was: going back to the base after a succesful mission with more money/equipment/researchpossibilities). This version strikes a better balance imo between the 2.

The only thing I wish they expanded upon was the inventory system, possibly by adding ammotypes and stuff like implants/visors to enhance vision, aiming, healing, better protection against crits. All of which to expand both the "techtree"and further enhance the classes/specialisations in the field (for instance making 1 support a pure medic, and another a mobile scout).
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Taffelost




Posts: 798

PostPosted: Thu, 11th Oct 2012 12:45    Post subject:
Peef wrote:
frogster wrote:
Peef wrote:
I'm about 3 months in the game now, on classic mode (not iron man) lost some large countries already Smile

Do have a question, I need to capture a live alien, but I always seem to end up vaporizing them Very Happy
Any tip on how to capture?


in the begining you had to reasearch a stun weapon, is one of the tutorial requirements.
build it in engineering, equip a soldier with one (on grenade slot), move next to an alien, and use it.


ok I did skip the tutorial

so i guess I don't have the stun gun, didn't see it in engineering too :/

I use Assault soldiers for capturing aliens. Capture aliens inside their UFO. You can sneak behind doors and get really close around the corridors. Assault soldiers also has the lightning reflexes perk which will make sure you get close without dying. If your enemy has lots of health you might want to weaken him first. Draw him to you. Run away and set up an ambush with overwatch, then run next to him, preferably with two assault soldiers and bob's your uncle.
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bavelb




Posts: 130

PostPosted: Thu, 11th Oct 2012 12:51    Post subject:
Suppressive fire, smoke grenades and the support ability to move 3 extra tiles all come in handy when trying to stun an alien.
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ExcaliburB




Posts: 364

PostPosted: Thu, 11th Oct 2012 12:52    Post subject:
Wow. Just wow. I would love to know what Firaxis considers "easy" because this is right fucked up. My troops are dying left and right. I'm getting attacked by all 10 aliens on the map and getting massacred. Practically every country is at max panic level because of those idiotic abduction events, whoever thought those up needs a kick in the balls.

I was actually doing better on NORMAL, then I am doing on easy. Like I said, very fucked up. I hope they do some serious patching for this kind of bullshit. The dice rolls are all against me it would seem. Sad

I'm trying really, really hard to like this game but it's getting ridicilously hard now.
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Interinactive
VIP Member



Posts: 29446

PostPosted: Thu, 11th Oct 2012 12:54    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:54; edited 1 time in total
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dannofdawn




Posts: 2227

PostPosted: Thu, 11th Oct 2012 12:54    Post subject:
Started Ironman Classic a few hours ago. I think I made the right decisoin to dip into normal to learn the in and out of the game before venturing into classic. I'm currently 6 missions in and haven't lost a unit yet. Having played normal til June really gives me confident in trying new improved tactics for classic.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 11th Oct 2012 13:11    Post subject:
So I spent about 4-5 hours yesterday playing this and is it just me or does it feel like the AI is cheating?
An example would be my sniper who had leveld up 4 times with a regular sniper-rifle, he had a 71% chance to hit yet he missed. Now the thin man had a plasma pistol and from the same range he managed to hit and crit me, this has happened on several occasions where my soldiers miss when it seems as if they should clearly hit. Even sometimes at point blank they've missed where the alien just took a shot and killed them. I'm playing on classic without irionman mode since saving seems to be alpha and omega in this game.

So, am I the only one who thinks the bastards are cheating or?
Also I'll have to restart due to the fuckhead tutorial not mentioning how important satellites are and I've probably gone too far not to completely fuck up. Sad


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 11th Oct 2012 13:13    Post subject:
The AI will always cheat in games where percentage "chances" are involved. At least in my experience, that is.
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funame




Posts: 412

PostPosted: Thu, 11th Oct 2012 13:13    Post subject:
Game is ok but original is WAY better. This doesn't even have random maps right? I mean I watched a stream before playing and basically played through the exact same maps Sad
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KeyserSoeze




Posts: 800

PostPosted: Thu, 11th Oct 2012 13:22    Post subject:
funame wrote:
Game is ok but original is WAY better. This doesn't even have random maps right? I mean I watched a stream before playing and basically played through the exact same maps Sad


This might become a problem, but i think there are quite a few maps for all possible situations. I have played the same map once or twice in like 4-5 hours, so its pretty good i guess. But as there is no random element in the maps at one time or another you will know them all.

Also a WARNING to people, i would not play iron mode as of now. I have noticed a few bugs during my 4-5 hours. Once i had to close the game down. And just now i could not use my shine new S.H.I.V for no reason (it was the second one i built), and when i tried to look at him in the base he was invisible Confused

http://forums.2kgames.com/showthread.php?149231-Dedicated-Bug-Reports/page4

Seems to be lots of bugs.

Also yes Prefetian it feels like they get way to many critz, and hit to good when they are far away. Its not terrible but its a bit weird.
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Peef




Posts: 388
Location: Belgium
PostPosted: Thu, 11th Oct 2012 13:24    Post subject:
the maps do have several bugs, I myself had a serious clipping problem, where i wanted my soldiers to move to the edge of a container, and somehow the cursor started flipping the whole time, and solders went moving down, instead of staying on the high ground
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mike-




Posts: 1510

PostPosted: Thu, 11th Oct 2012 13:26    Post subject:
i've put 6 hours in and i've encountered minimal bugs. playing on normal mode. i guess i'm lucky, or i'm speaking too soon. Razz

game is awesome though
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raven_g20




Posts: 1282
Location: Greece
PostPosted: Thu, 11th Oct 2012 13:50    Post subject:
Played the game...tbh the map scrolling is kinda awfull...also compared to latest xcom game (afterlife?) the customization is pretty crap...i mean afterlife was fantstic in that part..research, manufacture, customizing of weapons, training, more skills etc etc...this version is dumbed down and the only positive difference to afterlife is the combat system...rest is just beneath...i was thinking of buying the game after i pld the pirate version but now that i have no way im payin more than 10e for this game..is just stupified consolized lame version of what could have been a fantastic game...2bad:(


Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 11th Oct 2012 13:51    Post subject:
krell1983 wrote:
I'm fan of original game there is a lot of things that i don't like about this remake but it's fun to play.


This! And everyone who says this isn't challenging is propably playing on easy or something. Play Classic/Impossible + Ironman and get your ass handed to you!

raven_g20 wrote:
Played the game...tbh the map scrolling is kinda awfull...also compared to latest xcom game (afterlife?)


Afterlife is no XCOM title btw... just one of those endless clones. You could say the same about this one but compared to all those clones, this one actually is fun.


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 11th Oct 2012 13:59    Post subject:
I'm looking at the xcom wiki and max range for AR's, LMG's, pistols and Shotties is 27.

They all have the same range (snipers have 100). So I would think that solider stats are more important for hit-chance rather then the weapon itself. But that's kind of poopy since the stats are somewhat random on soldiers. Sad


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Peef




Posts: 388
Location: Belgium
PostPosted: Thu, 11th Oct 2012 14:05    Post subject:
where did you guys buy the game btw? are there key sellers cheaper then steam?
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