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Aeon
Posts: 8701
Location: Netherlands
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Posted: Sat, 29th Sep 2012 04:16 Post subject: |
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Hmm, I have confidence that 3arc will do their best. There were barely any hackers in Black Ops. Even without a vote option and admins we should be fine.
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Posted: Sat, 29th Sep 2012 04:35 Post subject: |
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I gotta say, Black Ops 2 sounds pretty darn good. Certainly better than shit called Modern Warfare 3.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73355
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sat, 29th Sep 2012 04:36 Post subject: |
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| H4wkeye wrote: | | I gotta say, Black Ops 2 sounds pretty darn good. |
Ahahahaa 
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73355
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sat, 29th Sep 2012 04:40 Post subject: |
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| sabin1981 wrote: | | at least until MW2, they had lengthy and very impressive SP campaigns. Especially ... MW1. |
Hmm? MW1 was the first game to introduce the 3hr (on PC, with mouse and keyboard) which was "OK" because it was cinematic and awesome and cinmeatic and awesome.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73355
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sat, 29th Sep 2012 04:50 Post subject: |
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Nope, sadly that was the trend starter. But since what was there was actually good, people gave it a pass, including me. MP was still fun, SP was solid. It was a good package. What followed later is history.
It is still amazing how long Max Payne 3 is, while keeping immensly high production values and interesting story and narration. In Derp of Duty terms, there could have been 3 games in there, one for each chapter. Max Payne 3 is definitely the tour de force of any cinematic shooter, while Call of Dooty is the tour de farce.
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sat, 29th Sep 2012 10:21 Post subject: |
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Lololol they gonna manage all the servers?..... Right..... 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Sat, 29th Sep 2012 10:36 Post subject: |
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Posted: Sat, 29th Sep 2012 10:38 Post subject: |
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| LeoNatan wrote: | | sabin1981 wrote: | | at least until MW2, they had lengthy and very impressive SP campaigns. Especially ... MW1. |
Hmm? MW1 was the first game to introduce the 3hr (on PC, with mouse and keyboard) which was "OK" because it was cinematic and awesome and cinmeatic and awesome. |
MW1 sp was pretty damn good. It wasnt the longest sp ever made but it was good, interesting and fun. It had some elements we haven't seen before in those 'bad ass' FPS games.
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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Posted: Sat, 29th Sep 2012 11:32 Post subject: |
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I certainly hope BO2 will be void of hackers. Seriously, I jumped in that free MW3 period or whatever and from 10 joined servers, 8 of them had hackers. And shameless ones too, like following through walls and shit.
R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS
I usually stream stuff: http://www.twitch.tv/claudeftw
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tonizito
VIP Member
Posts: 51494
Location: Portugal, the shithole of Europe.
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Posted: Sat, 29th Sep 2012 12:58 Post subject: |
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| LeoNatan wrote: | | sabin1981 wrote: | | at least until MW2, they had lengthy and very impressive SP campaigns. Especially ... MW1. |
Hmm? MW1 was the first game to introduce the 3hr (on PC, with mouse and keyboard) which was "OK" because it was cinematic and awesome and cinmeatic and awesome. | trolleo strikes again... 3 hours, sureeeeeeeee
| sabin1981 wrote: | Really? I always remembered it being 6-8hrs or so, which - for a "cinematic awesome" roller-coaster - was always just right. I guess I remembered incorrectly  | Nope, it's more like 5-7hrs.
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sat, 29th Sep 2012 13:15 Post subject: |
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| Aeon wrote: | | Hmm, I have confidence that 3arc will do their best. There were barely any hackers in Black Ops. Even without a vote option and admins we should be fine. |
Yeah, lets hope so. I like this -
We have a zero tolerance policy on cheating. Cheaters bans are permanent.
Not this useless resetting stats policy that EA/DICE have.
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Posted: Sat, 29th Sep 2012 13:22 Post subject: |
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Gah, why mess with stuff that works? Player-administered dedis were great in BO, there's no reason not to use the exact same setup here.
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Aeon
Posts: 8701
Location: Netherlands
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Posted: Sat, 29th Sep 2012 13:40 Post subject: |
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Dedis were good, because of the ping...downside was kiddy admins, stupid rules and not able to play with your friends on the same team.
Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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Posted: Sat, 29th Sep 2012 14:13 Post subject: |
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Dedis were good because of ping, playing maps you liked more than others, admins who spectated and kicked/banned potential hackers, having rules like NO STUPID GRENADE LAUNCHERS, and more. And if you didn't like the admins/rules on the server, there was nothing preventing you from simply choosing another. And you could usually choose teams in game.
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Posted: Sat, 29th Sep 2012 14:17 Post subject: |
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| Raap wrote: | | Dedis were good because of ping, playing maps you liked more than others, admins who spectated and kicked/banned potential hackers, having rules like NO STUPID GRENADE LAUNCHERS, and more. And if you didn't like the admins/rules on the server, there was nothing preventing you from simply choosing another. And you could usually choose teams in game. |
This. The game will be spammed with cheaters, like every other game. And without an active admin that can kick them, this will be MW3 all over again, but with less lag.
Last edited by monk3ybusin3ss on Sat, 29th Sep 2012 14:21; edited 1 time in total
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Posted: Sat, 29th Sep 2012 14:19 Post subject: |
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I don't get why it is so hard for these fuck heads to understand that PC gamers just want a dedicated server client so we can run it the way we want to run it. It just blows my mind that they don't fucking get it.
That being said, as much as I keep telling myself that I refuse to buy another Call of Duty - The zombie modes in this one sound like a fucking blast so I will be picking it up for that reason alone.
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Aeon
Posts: 8701
Location: Netherlands
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Sat, 29th Sep 2012 15:54 Post subject: |
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| tonizito wrote: | | sabin1981 wrote: | Really? I always remembered it being 6-8hrs or so, which - for a "cinematic awesome" roller-coaster - was always just right. I guess I remembered incorrectly  | Nope, it's more like 5-7hrs. |
Yeah it took me around 6 hours on Hard (unlike MW2 which was considerably shorter..and derpier).
I'm not gonna touch this game in multiplayer but I'll give a try to the SP campaign for free, as usual. It's like a (bad) tradition. Besides, the first Black Ops had a quite decent story (well except for the retarded ending and many Fuck Yeah references ).
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Posted: Sat, 29th Sep 2012 16:38 Post subject: |
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Here's a large amount of information from various YouTubers.
Hutch
Spoiler: | One thing I'll say without you asking is if you expect to get scorestreaks in obj games from just slaying, you're gonna have a bad time.
The Remington shotty is like the stakeout. Except it's good. Great range, 8 shots, 1 shot kills fee days.
Sniping is CoD4 status. Ballista iron sights are ROUGH. A lot harder than WaW unscoped bolts.
YY is back. Exactly like BO1.
Multi Team Deathmatch. Is. Fucking. Fun. Played it 3 teams of four on a tiny map. It was straight up bananas. Nonstop action.
Hard point will be where the montage guys go. It's very similar to drop zone, just no care packages.
32 layers for emblem editor. Artists will have fun.
The prestige icons are legit. I think you will all agree.
10th prestige is a flaming gold skull with a burn mark (if I remember correctly).
I still think a lot of people will run Ghost, but not as many as BO1. Pick 10 really changes the game. Lots. Of. Variety.
Sensitivity now scales differently. 1-14. If you play on 5 now, for example, it translates to about 7 in this game. I love this feature.
To be more specific about sensitivity. 14 is now the highest, but it's the equivalent to what 10 is now. Lets you fine tune your choice.
SMG's suffer a LOT of damage drop off, but are lethal up close. They did a good job catering each gun class to its actual role.
Sound whoring. Footsteps seem a little louder than BO1, but the game itself has a lot more going on that drowns it out.
Rapid Fire on the SMG's is leeeethal. However, past a very short range they are highly ineffective. Nice balance there. |
TmarTn
Spoiler: | I've played 100+ hours of #BlackOps2 multiplayer and 25+ hours of #BlackOps2 zombies over the past month.
Rejoin last played lobby ON [OFF] - This is a feature. You're welcome YouTubers. You can now find your perfect lobby with ease.
And my NDA has been lifted, so I can answer any questions you guys have, apart from some MP maps and Zombies. Those are still top secret
There is no nuke, MOAB, or hidden killstreak.
Time to kill is a nice medium between MW3/BO1
Tons of epic new camos: carbon fiber, cherry blossom, skulls, gold, and hidden ones. Can be put on primaries, secondaries, riot, launchers
DSR50, not the Ballista, will be the sniper weapon of choice.
Zombies has 3 modes as of now: Tranzit, Survival, Grief.
Tranzit: Expansive map, story mode. Bus takes you to 5 different areas. What you saw in the trailer yesterday
Survival: Same regular zombies. One area, last as long as possible.
Grief: 4z4. Humans vs Humans vs Zombies. Humans cannot kill each other, but can "fuck with each other" thru traps/grief events.
All the weapons are super balanced. Nothing is too OP at this point in time. I do have my favs, you'll see them in my class setup videos.
Some maps are interactive. Cargo has moving shipment crates. Express has a bullet train that runs you over/cuts off spawns. Pretty cool.
Lightening strike is everything an airstrike should have been in CoD. Three point target, drops bombs immediately. Very minor delay.
When you prestige, weapon and challenge progression DO NOT reset.
Prestige emblems are the best out of any CoD thus far.
10th prestige is a flaming skull with half of its face burned. Kinda like two face.
Sensitivity: now 1-14. 14 is the same as 10 in previous games. More tiers in-between, allowing you to tune your sens even more.
Zombies: you can do head shots only, magic items off (mystery box, perk machines), and you can elect to start at round 1, 5, 10, 15, or 20.
ou no longer have to hold X to pick up Combat Axes, you just have to walk over them. That + Scavenger replenishing = epic. @ONLYUSEmeBLADE
Theater mode has dolly cam, in-lobby game save feature, and new "highlight" feature. With the press of a button, it will cut together all of your killing/objective events in said game into a highlight reel.
Emblem editor: 32 layers, color wheel, infinitely more shapes/graphics, can adjust transparency.
Best pistol: Beretta. 3-round burst, like the Raffica from MW2
You can play combat training and earn multiplayer XP. Can only rank up to level 10 though.
There's a moustache reticle in #BlackOps2
Yes, gold camo returns in #BlackOps2. Gold primaries, gold pistols, gold crossbow, gold launchers, gold riot shields.
Objective markers DO fade out when you're aiming down site at them. Just like in BO1.
The knife lunge range in #BlackOps2 is HORREBDOUS. You have to be point blank.
BlackOps2 has one of the best spawn systems I've seen. Not too quick to flip, never got spawned in front of somebody. |
Optic Nadeshot
Spoiler: | League play is being heavily emphasized by Treyarch. Your league ranking and medal will be on your playercard.
Prestige icons are the best looking they've ever been. This will be the first time I prestige in a long long time.
Black Ops 2, IMO, feels more like MW3. Only difference is player movement is slower then before. Game felt very smooth.
The league play icons will literally MAKE YOU want to be in the highest league. Seeing that icon next to your name will add much motivation.
Tons of new camos. Ronin, Carbon Fiber, Skulls, Art of War...just to name a few. More info on that later from me.
Every weapon, perk, attachment, and score streak has a counter. The game is very balanced. They put a lot of though into it.
Sniping is fun, but challenging. The Unscoped Ballista takes A LOT of skill. Will be hard for most snipers to get used to.
The DSR-50 is the best sniper IMO, also looks badass with an amazing sound to it.
Recoil. There is significant recoil in Black Ops 2. Gun WILL take skill.
Theater now allows you to spectate FIRST PERSON POV of every player in your lobby. Big improvements made.
Reticle customization has never been so lucrative. Treyarch had fun with it and add plenty of reticles just for the lulz.
The eSports initiative is very important to Treyarch and they are offering unbelievable support for our community #LeaguePlay
With the new Pick 10 system, there will be DEFINED player roles once again. Slayers, support, objective...etc.
There is a mustache reticle in Black Ops 2, trust me, that had a lot of fun with the game. Such awesome guys over at @Treyarch studios.
Jump shooting in Black Ops 2 didn't feel too beneficial. Drop shooting on the other hand felt amazing. We'll see how it feels with time...
In my honest opinion, League Play will be the single most impacting feature added to Black Ops 2 #TheFutureIsBlack
Aim assist still exists for snipers. Time to put that rumor to bed. Like I said, sniping is challenging, still fun though.
Time overtime rounds are automatically added to Capture the Flag. Perfect for the competitive guys, 2 sided domination as well.
You can bring multiple people in your theater lobby to show off your clips. They really thought of everything. |
Ernest Lee
Spoiler: | High scorestreaks are VERY hard to get. If you play for KD, play the objective. You'll look ridiculous with half the score as the OBJ guy.
As it stands, I can see all of us hating UV rays by the first week. The Guardian is extremely useful and annoying. Also nets easy points.
Fast Hands is a must for combat axes and C4s. Throwing fast is deadly. C4 is dirty, just ask @codblack1ce
IMHO, GHOST will be overused. It's powerful, and UAVs are the first scorestreak unlock. Lots of UAVs will be ran, especially for assist pts.
Hunter Killer is the new RCXD. Get ready to pull your hair out.
Back to Ghost - it might be overused, but you won't get your streaks trying to avoid the objective. You get mad pts for team playing.
Skorpion EVO II is dirty. Very fast rate of fire and controllable. MSMC is nice, very similar to COD4 AK74U. I can see Laser getting a nerf.
Other SMGs were cool, nothing really clicked though. MP7 isn't like MW3's. The recoil felt way too different. Vector was OK.
Assault Rifles - I love the AN94, similar to an AK47. Type 25 is very accurate, M27 is good but weak.
Select Fire attachment - Works good for burst to auto guns, really a waste on auto to burst guns since you can just tap trigger
Awareness counters Dead Silence, which is good. The issue is that your audio is enhanced with non-DS users. This takes some getting used to.
Scavenger replenishes all equipment and lethals. Scav packs only drop from non-explosive kills, though.
Shotguns - S12 is like a SPAS, good. KSG hitmarkers like MW3, Remington is like a more reliable Stakeout, M1216 is a 4burst AA12
I noticed significantly more hitmarkers while trying to Sandy people with the Remington. Use Laser to nosc, Long Barrel to get range
If I had to recommend a class for TDM - MSMC ext mags, laser, Ghost/Hardline, Scavenger, Dead Silence, Semtex, Conc nade x2
Scorestreaks for leveling up - UAV, cUAV, Hunter/Guardian/Lightning Strike for mad assist points, constant flow of score and obj play
Scorestreaks for that perfect TDM lobby - UAV then Stealth Chopper into Warthog, Dogs, Swarm.
Ballistic Knife - less drop it seems like, shot is instant (no delay like BO), low knife recovery, Replenish by walking over
Spawns seem just like BO but less touchy. You can trap like the good old days in Domination. Takes 1 bozo to ruin it for the rest, though.
Multi-Team can be played in TDM, Kill Confirmed and Hardpoint. I think 4 teams (?) max of 12 players.
What else? The Crossbow shoots faster than in BO. 3 shot clip, it has an Acog, Red dot, thermal and TRIPLESHOT. Fire 3 shots at once.
Biggest surprise is that @Optic_nadeshot thinks the LMGs are LEGIT. He thinks that the competitive guys will use them. I think he's nuts. |
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Aeon
Posts: 8701
Location: Netherlands
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Posted: Sat, 29th Sep 2012 16:59 Post subject: |
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73355
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sat, 29th Sep 2012 18:45 Post subject: |
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MW1 wasn't 3 hours, as I said with my usual over-exaggeration tone, I always do that, but it was certainly short. 5 hours is more realistic, and that was still completely different than the games that were out before that. CoD2 was 8-10 hours.
The the durr that said Max Payne 3 had an uninteresting story. Let me guess, you yawned at the "long" cut scenes and said "fuck it"? 
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Posted: Sat, 29th Sep 2012 18:58 Post subject: |
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Max Payne 3 was easily the most interesting game i've played this year. It's just that once you beat it there isn't much left because that game is all about the story. The story is what makes it such a good game. Along with the solid shooting.
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tonizito
VIP Member
Posts: 51494
Location: Portugal, the shithole of Europe.
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Posted: Sat, 29th Sep 2012 19:14 Post subject: |
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| LeoNatan wrote: | MW1 wasn't 3 hours, as I said with my usual over-exaggeration tone, I always do that, but it was certainly short. 5 hours is more realistic, and that was still completely different than the games that were out before that. CoD2 was 8-10 hours.
The the durr that said Max Payne 3 had an uninteresting story. Let me guess, you yawned at the "long" cut scenes and said "fuck it"?  | Pffffffhahahaha
But yeah, nowhere near the duration of the first 2 CoD's... the first being the game that managed to blow me away after thinking that it couldn't be done right after playing Allied Assault.
I definitely agree with Max Payne 3, it was miles better than the typical hurrdurr AAA seller story
It probably was impossible for the durrs to follow, even with rockstar going OZOM IMAGE FILTER ACTIVATE NAO every 5s within any cutscene in order for them to focus 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65123
Location: Italy
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Posted: Sat, 29th Sep 2012 20:31 Post subject: |
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Building is enterable from 3 different Doors--> Sandbox gameplay in its full glory
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ClaudeFTW
Posts: 5074
Location: Bucharest, Romania
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Posted: Mon, 1st Oct 2012 17:28 Post subject: |
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They seriously need to rework the explosion sounds. It sounds as if someone's popping balloons.
R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS
I usually stream stuff: http://www.twitch.tv/claudeftw
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Posted: Mon, 1st Oct 2012 17:52 Post subject: |
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GOTY 2012 for sure!
This account has been hacked by pumpaction
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