XCOM: Enemy Unknown
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puxili




Posts: 408

PostPosted: Tue, 25th Sep 2012 13:41    Post subject:
IvanGrozny wrote:
Shut the fuck up. This game is true succesor of XCOM! Stop bitching.


lol wut
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Rifleman




Posts: 1395

PostPosted: Tue, 25th Sep 2012 14:10    Post subject:
IvanGrozny wrote:
Shut the fuck up. This game is true succesor of XCOM! Stop bitching.

 Spoiler:
 


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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DCB




Posts: 5410

PostPosted: Tue, 25th Sep 2012 14:32    Post subject:
It seems like an odd choice. After all the fapping the press has been doing over the game for the last couple of months, going on about how awesome it is and how it really is a true successor to the original, this demo is probably going to do more harm than good. They should have included a mission from later in the game so you could actually get a feel for how it plays, rather than spending 80% of your time going through scripted button presses. I'm willing to go on faith concerning the gameplay based on some of the other stuff I have seen, but the demo certainly confirmed my fears about the interface at least. That's some clunky shit right there.
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Yuri




Posts: 11000

PostPosted: Tue, 25th Sep 2012 14:35    Post subject:
RPS was praising this game a lot and not the mention how much the developers emphasized on making the PC interface better.....



1 and 2 are still amazing.
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MagicalCarpet
Banned



Posts: 95

PostPosted: Tue, 25th Sep 2012 14:38    Post subject:
I for one loved the demo and plan on buying the full game.
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IvanGrozny
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Posts: 258

PostPosted: Tue, 25th Sep 2012 14:45    Post subject:
And one thing they definetly need to fix.
those flags and soldiers need option for country/geogreafical filter.
I dont wanna play with US , UK or israeli soldiers.
I want team of slavic - east eurpoean soldiers.
Again , its fixable by mode pretty easy.
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frogster




Posts: 2860

PostPosted: Tue, 25th Sep 2012 15:43    Post subject:
i want some yellow tags on their helmets to. that should fix the game Smile.
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Frant
King's Bounty



Posts: 24636
Location: Your Mom
PostPosted: Tue, 25th Sep 2012 15:49    Post subject:
IvanGrozny wrote:
Shut the fuck up. This game is true succesor of XCOM! Stop bitching.


XCOM hasn't even been released yet:

Quote:
XCOM was officially revealed at E3 2010. The game was originally announced to arrive in 2011, then scheduled to launch on March 6, 2012, before being delayed again. For a while, the game was supposed to come out before March 31, 2013. It is currently expected to be released between April 2013 and March 2014.


XCOM: Enemy Unknown is the first XCOM game ever released.

However, there's a series called X-Com that have become legendary (Ufo: Enemy Unknown and Terror from the deep). But as you may notice they're not XCOM games, they're X-Com games.











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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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IvanGrozny
Banned



Posts: 258

PostPosted: Tue, 25th Sep 2012 16:10    Post subject:
I was refering to UFO ENEMY UNKNOWN. as a first "X COM" game --wich it is.
I doesnt have XCOM in title. But it started all.
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 25th Sep 2012 16:49    Post subject:
5GB for a tutorial and a mission that played itself Okay

That was one of the most useless demos ever made. The game is clearly made for consoles and gamepads, but has potential. The ISOdemo will clarify everything as usual.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 25th Sep 2012 16:57    Post subject:
IvanGrozny wrote:

And one thing they definetly need to fix.
those flags and soldiers need option for country/geogreafical filter.
I dont wanna play with US , UK or israeli soldiers.
I want team of slavic - east eurpoean soldiers.
Again , its fixable by mode pretty easy.


israeli soldiers all the way, the devs are out to troll you. secretly funded by tel aviv of course Laughing
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Radamez




Posts: 892

PostPosted: Tue, 25th Sep 2012 17:27    Post subject:
IvanGrozny wrote:


And one thing they definetly need to fix.
those flags and soldiers need option for country/geogreafical filter.
I dont wanna play with US , UK or israeli soldiers.
I want team of slavic - east eurpoean soldiers.
Again , its fixable by mode pretty easy.


Maybe you'll get to play as a Nationalist task force in the upcoming DLC

On a serious note, taking into consideration that this was a hand-holding tutorial, I still think this will be a good game. It's put enough doubt into me to make me thankful for not preordering, though.
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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Tue, 25th Sep 2012 17:33    Post subject:
meh tried to dl that ali213 ripped version but chineese trackers are slow as fuck, guess i`ll pass this 2 mission 6gb demo for a proper iso demo lol
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Tarek




Posts: 169
Location: Sweden
PostPosted: Tue, 25th Sep 2012 17:44    Post subject:
Well.. tried the demo. Still buying but wow.. just wow...

Console inspired pc controls ? PC ui/controls my ass.
They felt clunky at best.

And wtf, overwatch jumps between button 2 and 3 depending on the soldier.. thats not annoying at all.
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KeyserSoeze




Posts: 800

PostPosted: Tue, 25th Sep 2012 17:51    Post subject:
Bad demo in itself but the game was nice.

The controls are a bit clunky, but nothing i cant live with.

One question, how do you get soldiers up on top of roofs containers etc? I had problems with that after i had entered a building on ground level, then it seemed impossible to go on to the roof of that building, even tho i tried to zoom-out all i could...



Edit: Ok i tried one more time, it seems one must press "F", to zoom out with the mouse doesn't cut it lol, console crap coding 4 the win.

I don't understand why developers make the most easy things so hard in ports. Is it it to save money? I mean how long can it take to like add rotation of the map to say.. the scroll??! Very Happy 10 min or 10 hour, whatever, just fucking do it.

I sometimes find it hard to know what soldiers turn it is, would have been nice with some sort of portrait instead of just a random name and a ugly icon. (you can name your soldiers i think but still...)

Also a simple key for centering on the unit that's about to move would make things much easier, but nono.

Also the inventory system seems kinda boring. I remember in UFO Afterlight where you really had to plan for each mission. It was a mini-game within the game, something like Tetris , It was really fun.


Last edited by KeyserSoeze on Tue, 25th Sep 2012 18:50; edited 2 times in total
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locke89




Posts: 2812
Location: Poland
PostPosted: Tue, 25th Sep 2012 18:08    Post subject:
Building needs to have a pipe on its wall allowing to climb on it or a ladder. You can't climb on every structure.
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Yuri




Posts: 11000

PostPosted: Tue, 25th Sep 2012 20:18    Post subject:
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murgo




Posts: 1928
Location: Brezelcountry
PostPosted: Tue, 25th Sep 2012 20:20    Post subject:
guess i downloaded this for nothing.. it's the same stuff i played at gamescom Sad


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Radamez




Posts: 892

PostPosted: Tue, 25th Sep 2012 20:31    Post subject:
KeyserSoeze wrote:

I don't understand why developers make the most easy things so hard in ports. Is it it to save money? I mean how long can it take to like add rotation of the map to say.. the scroll??! Very Happy 10 min or 10 hour, whatever, just fucking do it..


God knows. As someone that played the original X-COM on the PS1 with a mouse (hazy memory, but I remember it as a good port.) it crushes my soul to see such lazy development almost 20 years later. But! must resist too much negativity, I plan to enjoy it for what it is.
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vurt




Posts: 13816
Location: Sweden
PostPosted: Tue, 25th Sep 2012 20:45    Post subject:
How do you capture aliens? The demo suggest you should do it but didnt say anything about how to accomplish that.

Seems very cheap that china and america is the exact same mission, is it going to be like that in the final game?

Other than that i must say it was rather nice, but i also never played the original x-com.
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randir14




Posts: 4950

PostPosted: Tue, 25th Sep 2012 20:47    Post subject:
vurt wrote:
How do you capture aliens? The demo suggest you should do it but didnt say anything about how to accomplish that.


I don't think you can in the demo, in the full game you have to get in close proximity and use a stun gun.
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vurt




Posts: 13816
Location: Sweden
PostPosted: Tue, 25th Sep 2012 21:05    Post subject:
randir14 wrote:

I don't think you can in the demo, in the full game you have to get in close proximity and use a stun gun.


Aha, thx.
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sausje
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PostPosted: Tue, 25th Sep 2012 21:31    Post subject:


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 25th Sep 2012 21:32    Post subject:
Yuri wrote:
www.rockpapershotgun.com/2012/09/25/some-things-you-should-know-about-the-xcom-demo/

Good read. There's still hope! (well, maybe Razz)
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Sauronich




Posts: 2062

PostPosted: Tue, 25th Sep 2012 21:47    Post subject:
The demo was quite enjoyable IMO, though I'm sure if I wasn't such a filthy noob who hasn't played the original, I would've hated it. The core mechanics seem fun, especially if you change the difficulty and take into account the fact that some idiot decided to include only the most linear and scripted part in the demo. The controls and the UI didn't bother me all that much, aside from the need to double click the skills to avoid the "OK" screen.


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MirkoOdora




Posts: 1036

PostPosted: Tue, 25th Sep 2012 21:55    Post subject:
I hated how it looks the game takes itself seriously. If it weren't it might have been able to make up for unimpressive looking game play and locales. That's what I picked up from the demo anyway. I will take a look at ISO demo as well, but not with as much expectation anymore.


Asus, B550, 3700X, 3060, 32GB.
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Imoen




Posts: 892

PostPosted: Tue, 25th Sep 2012 22:19    Post subject:
I watched the tb video of it and my god at first glance it looks absolutely horrible, and consolified. I don't know if that is really the case, but the ui, the color, and the buttons all just looks like not a pc game. The two action combat system does not look impressive either. It didn't really feel or look like a x-com game at all. But I suspect the game itself will be decent, like a 7, but not really a good x-com game. Also do we really need cheesy one liners? Yes some half assed meaningless conclusion based of 20 minutes Wink

Iso demo it is for sure.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Tue, 25th Sep 2012 22:36    Post subject:
Crystal ball tells me that the game will get 10/10 scores and will be praised by the press and sheep as true successor to original game mainly because it's done by famous and successfull developer (of civ fame). The 2 action system will be glorified as evolution to the cumbersome and confusing action points (you have to count more than to 10 and you have only that much fingers). And most of all your units will die A LOT and that's is the proof that it is the X-COM/UFO of the derp generation so we can finally bury the one from the 90's. And haters can go and fuck themselves.
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randir14




Posts: 4950

PostPosted: Tue, 25th Sep 2012 22:54    Post subject:
Imoen wrote:
Also do we really need cheesy one liners?


There's an option to turn off the voices. I'm going to disable them in the full version simply because every soldier has an American accent regardless of nationality, which makes the game sound ridiculous.
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Wed, 26th Sep 2012 00:45    Post subject:
Heres a fun way to die in the demo: http://forums.2kgames.com/showthread.php?139746-Modding-the-Demo

And you get to play with ghost armor and see just how nasty sectoid commanders are! (one still have to go through the first little tutorial tho :/ )


There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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