Black Mesa
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sausje
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PostPosted: Thu, 20th Sep 2012 01:32    Post subject:
Neon wrote:
Press E to get off ladders.


Confused
Was this in the original aswell? Have i been getting annoyed by all those ladders in source engine games for years for nothing... never knew i could use E to get myself off a ladder Neutral


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Neon
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PostPosted: Thu, 20th Sep 2012 01:42    Post subject:
You can also press E to get ON the ladder.
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H4wkeye




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PostPosted: Thu, 20th Sep 2012 01:48    Post subject:
I had no idea you could use E to get on and off ladders. Surprised
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Interinactive
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PostPosted: Thu, 20th Sep 2012 03:40    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:57; edited 1 time in total
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Drowning_witch




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PostPosted: Thu, 20th Sep 2012 03:44    Post subject:
sausje wrote:
Neon wrote:
Press E to get off ladders.


Confused
Was this in the original aswell?


nope. its just in black mesa.
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W123




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PostPosted: Thu, 20th Sep 2012 06:16    Post subject:
Did i miss the shotgun? I got to We've Got Hostiles and still no 12 gauge.
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smith01




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PostPosted: Thu, 20th Sep 2012 06:22    Post subject:
Just came here to say I just finished Black Mesa and it is an amazing re-experience of the original. Made me install HL2+EP1-2 and get immersed in this world all over again.


-0
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JBeckman
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PostPosted: Thu, 20th Sep 2012 07:33    Post subject:
W123 wrote:
Did i miss the shotgun? I got to We've Got Hostiles and still no 12 gauge.


Shouldn't you be able to get it by killing any hostile soldier with a shotgun?
(I believe that by default it's those red beret guys.)
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garus
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PostPosted: Thu, 20th Sep 2012 07:50    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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tonizito
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PostPosted: Thu, 20th Sep 2012 08:09    Post subject:
garus wrote:
H4wkeye wrote:
I had no idea you could use E to get on and off ladders. Surprised


FUCK SAKE. Good to know when I almost finished it Laughing
Confused
But wasn't it like that in HL2, too?


I use it all the time to go descend faster (press once to release your grip, drop a little, press again to grab it, even works when you're falling moderately fast grinhurt).


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randir14




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PostPosted: Thu, 20th Sep 2012 08:17    Post subject:
W123 wrote:
Did i miss the shotgun? I got to We've Got Hostiles and still no 12 gauge.


You get it later in that chapter once you enter the security room you saw in the beginning.
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Werelds
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PostPosted: Thu, 20th Sep 2012 08:46    Post subject:
I'm loving every second of this and the more I play, the more annoyed I get with most games and consoles nowadays. Source is by no means a match for UE3 or even CryEngine2 anymore, but the exceptional map design (yes, I know they're reworked older designs, but they're extremely well done), proper textures and smart use of lighting (and again, no match for what UE3 can do) just show how fucked up that 256MB limit on consoles is. The textures are so much more important than fancy fucking tessellation, DerpX for 7 million particles/exploding paper stacks and what not Neutral

On top of that, I just love to have a game again where you don't get goddamn QTEs and cutscenes. No, you do the blast pit and 5 minutes later you just run into a room with a gargantua kicking some ass, including yours if you don't get the fuck out of there.

I'm beginning to see why it took them so long with the heavily spread out team and limited time for each of them, because the design and polish that went into most of this is much better than a lot of AAA games (and all the little things they changed from the original are all improvements, taking advantage of what source CAN do) :/
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consolitis
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PostPosted: Thu, 20th Sep 2012 09:31    Post subject:
It's time to mod the mod: http://sourceforge.net/projects/bmrebalance/

For those not satisfied with the balancing in the game:

Quote:
Player's throwforce was downed a bit,
Pistol and MP5 do a little extra damage,
Same happens with shotgun, snark and MP5 grenades,
NPCs weapons were buffed too,
Now you can carry 28 additional ammo for .357 (previously 1, and 10 satchels (previously 5), also you can carry up to 30 snarks,
Hivehand is a bit more accurate, both for player and NPCs,
Gluon consumes 3 ammo/sec,
Security guards have more HP,
Zombies are buffed. They are still slow, however normal zombie have 100 hp (previously 40), and melee range 80 (previosuly 75), so it will be a little harder ,
Zombified security have sam melee range as normal zombies (80), however they have now 150 hp instead of 50,
Zombies now do 20 dmg if they slash with claw, or 40 if they slash with both,
Headcrabs do 8 dmg instead of 5,
Vortiguants are buffed. Now they have 50 health points, they need 1.5 second to recharge, and they do allitle more damage (35 in case of zap, 15 in case of slashing with their claws),
Apache is nerfed. It's easier to destroy - it have almost the same hp amount as Abrams,
Houndeye's blast do more damage,
Osprey is tougher, you need 5 rockets to take it off,
Mines do more damage (cmon, THEY ARE MINES!), they took only 1/4 of players health, now they take 3/4,
.357 was nerfed, now you can carry only 16 additional amo for it,
Crowbar was buffed, now it takes headcrab in one hit,
Snark hives contain 3 of them instead of 8, you can carry up to 10 of them, however their dmg was buffed,
AI reacts slower,
Shooting head or chest do more damage than shooting stomach, arm or leg,
Ichthysaur is harder to kill, one bolt isn't going to do the job now Wink , also they hurt a bit more,
Implemented walk button (ALT).


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JBeckman
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PostPosted: Thu, 20th Sep 2012 09:49    Post subject:
Some of them seem in line with what I remember from HL1 but that was years ago, will try it though. Smile
(Damage for different body areas for example or the crowbar being pretty hard hitting plus some creature toughness and damage.)

EDIT: Ah it's a skill.cfg config file edit.
(With a mod to autoexec.cfg to load bms.cfg which contains key binds for walking slowly.)


Last edited by JBeckman on Thu, 20th Sep 2012 10:27; edited 1 time in total
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m3th0d2008




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PostPosted: Thu, 20th Sep 2012 09:50    Post subject:
And here I hoped someone wanted to shove in the missing parts. -.-


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sausje
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Location: Limboland, Netherlands
PostPosted: Thu, 20th Sep 2012 10:43    Post subject:
Odd patchnotes:

Quote:
Now you can carry 28 additional ammo for .357


and then further down

Quote:
.357 was nerfed, now you can carry only 16 additional amo for it,



Confused


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Areius




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PostPosted: Thu, 20th Sep 2012 10:48    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:10; edited 1 time in total
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sausje
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PostPosted: Thu, 20th Sep 2012 10:53    Post subject:
They are worse then Blizzard with buffing and nerfing.
They do it all in 1 patch instead over a couple Razz


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4treyu




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PostPosted: Thu, 20th Sep 2012 10:55    Post subject:
"patchnotes"? Razz
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JBeckman
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PostPosted: Thu, 20th Sep 2012 10:56    Post subject:
I guess (Since it's sourceforge.) that both patch notes (The mod being _2 at least in file name.) got merged together although I don't know in what order, newest might be at the bottom of the list or at the top.

EDIT: Or changelogs if you rather use that term. Very Happy
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sausje
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PostPosted: Thu, 20th Sep 2012 11:01    Post subject:
randir14 wrote:
W123 wrote:
Did i miss the shotgun? I got to We've Got Hostiles and still no 12 gauge.


You get it later in that chapter once you enter the security room you saw in the beginning.


Since i just got there and i remembered this question, it's here:

 Spoiler:
 



And yeah, changelog rather then patchnotes.
I'm just awake for like 30min, don't blame me Sad


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JBeckman
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PostPosted: Thu, 20th Sep 2012 14:28    Post subject:












I think I managed to annoy everybody in this first level, game bugged out as I sent the elevator down without me so it wouldn't load the next level but it was worth it. Very Happy
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sausje
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PostPosted: Thu, 20th Sep 2012 14:35    Post subject:
Hmm, i think my game is bugged.




Just won't activate, no matter what i do. (and i did activate the power yes.)


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JBeckman
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PostPosted: Thu, 20th Sep 2012 14:36    Post subject:
The glass seems to still be on the button, some script must have failed so try to re-load the level or since you are right there just load to the last unlocked chapter which conveniently enough is right after the incident. Smile

EDIT: Whoops, I got the scene wrong.
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sausje
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PostPosted: Thu, 20th Sep 2012 14:39    Post subject:
 Spoiler:
 


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JBeckman
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PostPosted: Thu, 20th Sep 2012 14:41    Post subject:
Yeah you have to solve two puzzles (Which it seems you have done.) to power up the generator and then enable the electricity to the tracks while leading the Gargantua to the power room since at this point you don't have what it takes to kill him with normal means.

EDIT: Ah they changed it?


Last edited by JBeckman on Thu, 20th Sep 2012 14:42; edited 1 time in total
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Werelds
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PostPosted: Thu, 20th Sep 2012 14:41    Post subject:
 Spoiler:
 
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sausje
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PostPosted: Thu, 20th Sep 2012 14:43    Post subject:
I seriously think something is bugged here Sad

As you can see, the power is on and i opened up the door:







Werelds wrote:
 Spoiler:
 



Oh shit, i didn't see that.
I was in such a hurry with that thing chasing me that i was too scared to look properly grinhurt


But yeah, you are right:


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JahLux
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PostPosted: Thu, 20th Sep 2012 14:46    Post subject:
Meh that sucks =/ Worked fine for me... guess u have to revert to an old save


nvm xD
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dingo_d
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PostPosted: Thu, 20th Sep 2012 14:47    Post subject:
Beneath that platform there is a room with two plugs you need to plug in so that you can activate that swich...


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thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found.

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