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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 20th Sep 2012 01:32 Post subject: |
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| Neon wrote: | | Press E to get off ladders. |
Was this in the original aswell? Have i been getting annoyed by all those ladders in source engine games for years for nothing... never knew i could use E to get myself off a ladder 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Neon
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Location: Poland
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Posted: Thu, 20th Sep 2012 01:42 Post subject: |
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You can also press E to get ON the ladder.
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Posted: Thu, 20th Sep 2012 03:40 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:57; edited 1 time in total
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W123
Posts: 2532
Location: USA
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Posted: Thu, 20th Sep 2012 06:16 Post subject: |
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Did i miss the shotgun? I got to We've Got Hostiles and still no 12 gauge.
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smith01
Posts: 337
Location: A Diner
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Posted: Thu, 20th Sep 2012 06:22 Post subject: |
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Just came here to say I just finished Black Mesa and it is an amazing re-experience of the original. Made me install HL2+EP1-2 and get immersed in this world all over again.
-0
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JBeckman
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Location: Sweden
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Posted: Thu, 20th Sep 2012 07:33 Post subject: |
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| W123 wrote: | | Did i miss the shotgun? I got to We've Got Hostiles and still no 12 gauge. |
Shouldn't you be able to get it by killing any hostile soldier with a shotgun?
(I believe that by default it's those red beret guys.)
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garus
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Posted: Thu, 20th Sep 2012 07:50 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Thu, 20th Sep 2012 08:09 Post subject: |
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| garus wrote: | | H4wkeye wrote: | I had no idea you could use E to get on and off ladders.  |
FUCK SAKE. Good to know when I almost finished it  |
But wasn't it like that in HL2, too?
I use it all the time to go descend faster (press once to release your grip, drop a little, press again to grab it, even works when you're falling moderately fast ).
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Thu, 20th Sep 2012 08:17 Post subject: |
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| W123 wrote: | | Did i miss the shotgun? I got to We've Got Hostiles and still no 12 gauge. |
You get it later in that chapter once you enter the security room you saw in the beginning.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 20th Sep 2012 08:46 Post subject: |
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I'm loving every second of this and the more I play, the more annoyed I get with most games and consoles nowadays. Source is by no means a match for UE3 or even CryEngine2 anymore, but the exceptional map design (yes, I know they're reworked older designs, but they're extremely well done), proper textures and smart use of lighting (and again, no match for what UE3 can do) just show how fucked up that 256MB limit on consoles is. The textures are so much more important than fancy fucking tessellation, DerpX for 7 million particles/exploding paper stacks and what not
On top of that, I just love to have a game again where you don't get goddamn QTEs and cutscenes. No, you do the blast pit and 5 minutes later you just run into a room with a gargantua kicking some ass, including yours if you don't get the fuck out of there.
I'm beginning to see why it took them so long with the heavily spread out team and limited time for each of them, because the design and polish that went into most of this is much better than a lot of AAA games (and all the little things they changed from the original are all improvements, taking advantage of what source CAN do) :/
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Posted: Thu, 20th Sep 2012 09:31 Post subject: |
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It's time to mod the mod: http://sourceforge.net/projects/bmrebalance/
For those not satisfied with the balancing in the game:
| Quote: | Player's throwforce was downed a bit,
Pistol and MP5 do a little extra damage,
Same happens with shotgun, snark and MP5 grenades,
NPCs weapons were buffed too,
Now you can carry 28 additional ammo for .357 (previously 1, and 10 satchels (previously 5), also you can carry up to 30 snarks,
Hivehand is a bit more accurate, both for player and NPCs,
Gluon consumes 3 ammo/sec,
Security guards have more HP,
Zombies are buffed. They are still slow, however normal zombie have 100 hp (previously 40), and melee range 80 (previosuly 75), so it will be a little harder ,
Zombified security have sam melee range as normal zombies (80), however they have now 150 hp instead of 50,
Zombies now do 20 dmg if they slash with claw, or 40 if they slash with both,
Headcrabs do 8 dmg instead of 5,
Vortiguants are buffed. Now they have 50 health points, they need 1.5 second to recharge, and they do allitle more damage (35 in case of zap, 15 in case of slashing with their claws),
Apache is nerfed. It's easier to destroy - it have almost the same hp amount as Abrams,
Houndeye's blast do more damage,
Osprey is tougher, you need 5 rockets to take it off,
Mines do more damage (cmon, THEY ARE MINES!), they took only 1/4 of players health, now they take 3/4,
.357 was nerfed, now you can carry only 16 additional amo for it,
Crowbar was buffed, now it takes headcrab in one hit,
Snark hives contain 3 of them instead of 8, you can carry up to 10 of them, however their dmg was buffed,
AI reacts slower,
Shooting head or chest do more damage than shooting stomach, arm or leg,
Ichthysaur is harder to kill, one bolt isn't going to do the job now , also they hurt a bit more,
Implemented walk button (ALT). |
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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JBeckman
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Location: Sweden
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Posted: Thu, 20th Sep 2012 09:50 Post subject: |
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And here I hoped someone wanted to shove in the missing parts. -.-
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 20th Sep 2012 10:43 Post subject: |
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Odd patchnotes:
| Quote: | | Now you can carry 28 additional ammo for .357 |
and then further down
| Quote: | | .357 was nerfed, now you can carry only 16 additional amo for it, |

Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Thu, 20th Sep 2012 10:48 Post subject: ***** |
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*****
Last edited by Areius on Fri, 19th Sep 2025 16:10; edited 1 time in total
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 20th Sep 2012 10:53 Post subject: |
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They are worse then Blizzard with buffing and nerfing.
They do it all in 1 patch instead over a couple 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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JBeckman
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 20th Sep 2012 11:01 Post subject: |
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JBeckman
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Posted: Thu, 20th Sep 2012 14:28 Post subject: |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 20th Sep 2012 14:35 Post subject: |
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Hmm, i think my game is bugged.
Just won't activate, no matter what i do. (and i did activate the power yes.)
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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JBeckman
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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JBeckman
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Posts: 35114
Location: Sweden
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Posted: Thu, 20th Sep 2012 14:41 Post subject: |
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Yeah you have to solve two puzzles (Which it seems you have done.) to power up the generator and then enable the electricity to the tracks while leading the Gargantua to the power room since at this point you don't have what it takes to kill him with normal means.
EDIT: Ah they changed it?
Last edited by JBeckman on Thu, 20th Sep 2012 14:42; edited 1 time in total
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Thu, 20th Sep 2012 14:41 Post subject: |
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Spoiler: | Did you plug the power in? Right below the switch in that little room, you gotta pick up some power plugs and stick 'em in the sockets. |
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Thu, 20th Sep 2012 14:43 Post subject: |
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Posted: Thu, 20th Sep 2012 14:46 Post subject: |
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Meh that sucks =/ Worked fine for me... guess u have to revert to an old save
nvm xD
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Posted: Thu, 20th Sep 2012 14:47 Post subject: |
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Beneath that platform there is a room with two plugs you need to plug in so that you can activate that swich...
"Quantum mechanics is actually, contrary to it's reputation, unbeliveably simple, once you take the physics out."
Scott Aaronson | chiv wrote: | | thats true you know. newton didnt discover gravity. the apple told him about it, and then he killed it. the core was never found. |
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