Page 37 of 54 |
|
Posted: Sat, 25th Aug 2012 23:19 Post subject: |
|
 |
Quote: | There is a last minute change to this year’s International. MUFC ran into issues that prevented their entire team roster from making it to Seattle and will unable to compete.
The two backup teams, Mousesports and World Elite, will play tonight in a best of five series for the last spot. The game will be broadcast inside the Dota 2 client and commentated by Purge and Godz.
We are estimating the games to start at 5:00PM PST, check back for more then. |
So TI2 starts in 2.5 hours!
Too bad for MUFC. Don't see Mouz having any chance at winning TI2 if they beat WE.
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
Posted: Sun, 26th Aug 2012 00:19 Post subject: |
|
 |
djaoni wrote: | Quote: | There is a last minute change to this year’s International. MUFC ran into issues that prevented their entire team roster from making it to Seattle and will unable to compete.
The two backup teams, Mousesports and World Elite, will play tonight in a best of five series for the last spot. The game will be broadcast inside the Dota 2 client and commentated by Purge and Godz.
We are estimating the games to start at 5:00PM PST, check back for more then. |
So TI2 starts in 2.5 hours!
Too bad for MUFC. Don't see Mouz having any chance at winning TI2 if they beat WE. |
If they get through 1 LB match I would be surprised. Worst team there if they get in and they are even playing with kuroky instead of CWM
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Aug 2012 04:30 Post subject: |
|
 |
Spoiler: | Mouz wins 3-0 over WE in a very convincing fashion, even more so considering kky is a stand-in. Promising, but WE isn't too hot either  |
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
Posted: Sun, 26th Aug 2012 05:43 Post subject: |
|
 |
WE are bad and the Tidehunter was why they dominated. Pretty decent pudge, though. He wasnt anything special in game 1 and 2, imo.
Kuroky was pretty legendary once but I dont think hes so special anymore
Edit: What is it called when Tidehunter gets 4 kills in a matter of seconds?
Spoiler: | Ultra Krill |

|
|
Back to top |
|
 |
|
Posted: Sun, 26th Aug 2012 06:01 Post subject: |
|
 |
who is this we? you guys played?
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
Posted: Sun, 26th Aug 2012 06:05 Post subject: |
|
 |
Drowning_witch wrote: | who is this we? you guys played? |
World Elite, chinese dota2 team. Who are bads
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Aug 2012 09:06 Post subject: |
|
 |
oh i thought you guys were talking about some resident nfohump chinese pro's 
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Aug 2012 13:07 Post subject: |
|
 |
I can't be the only one who's really dissapointed with Dota2? HoN feels a lot more fluid and responsive?
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Aug 2012 13:09 Post subject: |
|
 |
Animations and turn-rates.
Just compare Torturer from before and Torturer now. They remove/speed up so they're not even noticeable pretty much all animations in HoN. It doesn't have any real turn-rates like Dota does either(which have gameplay implications obviously, can't just instantly cast behind you, and Batrider exists).
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Aug 2012 13:17 Post subject: |
|
 |
_untouchable_ wrote: | I can't be the only one who's really dissapointed with Dota2? HoN feels a lot more fluid and responsive? |
This argument is so old and has been discussed so many times it's irritating. HoN is just faster-paced and almost every spell got no casting time/animation + the heroes' turn rate is inexistant in HoN, that's the only reason you think it's more "fluid and responsive".
If you wanna read on the subject and get a sort of fix for the input delay ( which is about the same as WC3's ): http://dev.dota2.com/showthread.php?t=7036&page=12&p=43861&viewfull=1#post43861
Nobody talks about that anymore really, expect for 4 people on the dev forums, you just get used to it.
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Aug 2012 18:14 Post subject: |
|
 |
Playoffs have started !
Sharing this with you so you can follow all matches at once MLG style: http://teevox.com/#!/c=streams&ch=18&s0=198210&s1=25374&p=4
R5 5600X - 3070FE - 16GB DDR4 3600 - Asus B550 TUF Gaming Plus - BeQuiet Straight Power 11 750W - Pure Base 500DX
|
|
Back to top |
|
 |
|
Posted: Sun, 26th Aug 2012 20:27 Post subject: |
|
 |
So many games!
Glad I chose to watch m5 - CLG. Watch game 2 of that if you want the most epic game so far!
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Mon, 27th Aug 2012 00:32 Post subject: |
|
 |
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
b0se
Banned
Posts: 5901
Location: Rapture
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
|
Back to top |
|
 |
aevis
Posts: 522
Location: Absurdia
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
|
Back to top |
|
 |
|
Posted: Thu, 13th Sep 2012 10:02 Post subject: Test Client Updated |
|
 |
Dota2 Dev Forum
ChrisC wrote: | Update Notes - September 12, 2012
- Made significant performance improvements to model loading and rendering.
- Added iG to the Hall of Fame.
GAMEPLAY
- Fixed a bug where a Blink Dagger could be used post-stun even if it should have been disabled due to damage.
UI
- Settings dialog sliders no longer go to 11.
- The loadout screen now shows how many items you have for each slot (so you don't have to page in and out of each slot to find items).
- The Gold and XP graphs will now update immediately when a broadcaster opens them.
- The Shop combine tree is now animated.
- The center item in the combine tree now shows purchasable border.
- The buyback indicator in top bar displays for 10 seconds.
- Pinging dropped items now prints the item to team chat, similar to rune pinging.
VISUALS
- Beefed up Lifestealer's Open Wounds debuff effect.
- Beefed up Luna's Lucent Beam impact a tiny bit.
- Made some visual tweaks to Keeper's Illuminate projectile so it behaves better when moving across different altitudes.
- Slightly enlarged accuracy debuff effect for Keeper's Blinding Light.
SOUND
- Added new lines to several heroes.
BOTS
- Added Dragon Knight bot.
- Added Skeleton King bot.
- Fixed invisible bots getting stuck trying to place wards.
- Fixed Earthshaker not considering using Enchant Totem to interrupt channels.
- Juggernaut will no longer try to attack when using Blade Fury, he'll just move to his desired location.
- Lina should now use Laguna Blade more appropriately (less killstealing of low-health enemies).
- Bots should now be less likely to bail on a neutral farming target that has a tiny amount of health left.
- Fixed bug that caused bots to select the wrong item to drop.
- Fixed bots always assuming that humans were pushing a tower (rather than farming it) if they were in-lane late-game.
- Fixed bug that was causing too much avoidance from Radiance.
- Fixed bug where Lina wouldn't use Dragon Slave when pushing or defending a lane.
- Fixed towers still causing avoidance for a few seconds after they've been destroyed.
- Bots now better estimate how powerful they are relative to the enemy team. |
|
|
Back to top |
|
 |
Tarek
Posts: 169
Location: Sweden
|
Posted: Thu, 13th Sep 2012 10:11 Post subject: |
|
 |
No heroes...
Well thats just sad Valve.
|
|
Back to top |
|
 |
|
Posted: Fri, 14th Sep 2012 06:55 Post subject: Test Client Updated |
|
 |
Dota2 Dev Forum
ChrisC wrote: | Update 2
Fixed dropped item ping chat line not drawing.
New multi-unit display changes:
- added a channel bar to each slot
- selected units are now highlighted, with a special highlight for the primary selected unit
- added a red flash when recently damaged
- you can now click on slots to select / deselect units
Cleaned up grammar in Homing Missile description.
Fixed server crash due to Skeleton King not validating his Hellfire Blast target.
Fixed end-of-game server crash in bot games.
Made Skeleton King and Dragon Knight more likely to be selected by bots. |
+ main client 216 MB patch with no changelog
|
|
Back to top |
|
 |
|
Posted: Thu, 20th Sep 2012 02:39 Post subject: |
|
 |
Holy shit Meepo is awesome here, his voice cracks me up...seems the next patch will only add him
|
|
Back to top |
|
 |
Page 37 of 54 |
All times are GMT + 1 Hour |