Dark Souls "Baka Gaijin Edition"
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Joeskeppi2




Posts: 24

PostPosted: Fri, 24th Aug 2012 23:19    Post subject:
ixigia wrote:
Joeskeppi2 wrote:
WTF is this? Did I download the right thing? This looks like an Amiga game, and why is my mouse so sensitive? 1 billimetre mouse movement = 2 full rotations of my character!

Fix the N64 visuals with this http://blog.metaclassofnil.com/
As for the mouse, there's nothing to do. You need a couch + gamepad Cool Face


Ok, I can handle that, I have a PS3 pad with drivers I can use.

Buit this whizzy tool, I set it to 1920x1080 and it just crashes when I try to launch Sad
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Fri, 24th Aug 2012 23:19    Post subject:
lolozaur wrote:
so i got the mace from the asylum demon, why cant i use it properly?
and also whats the unequip key lol


Let's go over this in more detail then, first press [End] to show the menu, then press [Del] to unequip a item slot, when viewing a item in more detail press [Del] again to scroll through it's three properties windows.

First is a general stats, then is a more detailed stats breaking down attack and defense into separate categories and numerous other statistics, these are very important.

Lastly is a small description of the item.


If you view the stats for the item here it should view 48 in red for strength, this means you need 48 strength to wield it efficiently in one hand, I believe you need 24 if used in two-hands but it could be 2/3 or such instead of 1/2 requirements.
(That thing has one of the highest requirements in the game but it's also amongst the stronger items you will ever find - maybe minus this new content - especially when upgraded.)

Above 50 for a stat will see a large increase in needed souls and a less effect when upgraded, max is 99 for each stat with a total level being between 709 and 711 depending on starting class but this requires several playthroughs to achieve and normally isn't really worth doing.
(I'm going primarily for strength and vitality so I've reached pretty good values in each but I'm also leveling endurance and dexterity at the side for stamina and other bonuses, stats alone will mean little without proper equipment though, you will still die easily to many enemies.)


Last edited by JBeckman on Fri, 24th Aug 2012 23:20; edited 1 time in total
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djaoni




Posts: 8061

PostPosted: Fri, 24th Aug 2012 23:20    Post subject:
tonizito wrote:
What res are you guys using with the fix?


I'm just using 1920x1080 which is native for me. Go much higher if your computer can handle it.
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Joeskeppi2




Posts: 24

PostPosted: Fri, 24th Aug 2012 23:21    Post subject:
Joeskeppi2 wrote:
ixigia wrote:
Joeskeppi2 wrote:
WTF is this? Did I download the right thing? This looks like an Amiga game, and why is my mouse so sensitive? 1 billimetre mouse movement = 2 full rotations of my character!

Fix the N64 visuals with this http://blog.metaclassofnil.com/
As for the mouse, there's nothing to do. You need a couch + gamepad Cool Face


Ok, I can handle that, I have a PS3 pad with drivers I can use.

Buit this whizzy tool, I set it to 1920x1080 and it just crashes when I try to launch Sad


Never mind, I am an utter retard, my 1080 monitor exploded last week and I'm currently on 1440x900. Mind Is Full Of Fuck
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nos




Posts: 293

PostPosted: Fri, 24th Aug 2012 23:41    Post subject:
lolozaur wrote:
that mothefucking taurus demon is a mofo Laughing, and the nearest fireplace is a mile away


Wait 'till you meet the Capra Demon, you'll be dead before you know what happened
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Fri, 24th Aug 2012 23:51    Post subject:
tonizito wrote:
What res are you guys using with the fix?

I'm using 1.5x of my native resolution for both width and height. It's very good for Supersampling. So for 1600x900 it's like this:

 Spoiler:
 


For 1920x1080 you can try:

renderWidth 2880
renderHeight 1620


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Fri, 24th Aug 2012 23:53    Post subject:
What is the highest render i can go with my cards you guys think?

Now my usage is around 30% and 25% on the cards with 1080p render and res and the 16xAF


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Fri, 24th Aug 2012 23:57    Post subject:
sausje wrote:
What is the highest render i can go with my cards you guys think?

Now my usage is around 30% and 25% on the cards with 1080p render and res and the 16xAF

I would start with:

renderWidth 3840
renderHeight 2160

filteringOverride 1

If it works, you can try increasing filteringOverride to 2.


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Sat, 25th Aug 2012 00:03    Post subject:
Ok higher

 Spoiler:
 


GPU's running at 59% and 65%


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Immunity




Posts: 5624

PostPosted: Sat, 25th Aug 2012 00:05    Post subject:
Can't believe people play/praise this game. I gave it a few hours, but it's just too amateurish to warrant any more time.

-Menus, sub-menus, tiny menus within the sub-menus. It's basically a trash interface reminiscent of N64 RPG's that has no business being in any title post 2000.

-Difficult not due to the actual mechanics, but the sluggish controls and inconsistent animations/hit-boxes/blocking.

-Translation seems to be done by a Japanese child in middle school learning English. Here's the actual text for the effects of the Divine Blessing Potion - "Fully restore HP and undo irregularities . Hmm, so I take this instead of a stool softener huh? Very Happy

To each his own I guess, but it's simply masochist due to the amateurish design choices and execution rather than any actual difficulty outright.

It's like they were saying - We're hardcore because we don't give you a map, use stat descriptions that we came up with using Google Translate, don't give you any sort of direction, and have you die due to inconsistent hit boxes. Nope, not hardcore, just amateurish.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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lolozaur




Posts: 26310

PostPosted: Sat, 25th Aug 2012 00:07    Post subject:
JBeckman wrote:
lolozaur wrote:
so i got the mace from the asylum demon, why cant i use it properly?
and also whats the unequip key lol


Let's go over this in more detail then, first press [End] to show the menu, then press [Del] to unequip a item slot, when viewing a item in more detail press [Del] again to scroll through it's three properties windows.

First is a general stats, then is a more detailed stats breaking down attack and defense into separate categories and numerous other statistics, these are very important.

Lastly is a small description of the item.


If you view the stats for the item here it should view 48 in red for strength, this means you need 48 strength to wield it efficiently in one hand, I believe you need 24 if used in two-hands but it could be 2/3 or such instead of 1/2 requirements.
(That thing has one of the highest requirements in the game but it's also amongst the stronger items you will ever find - maybe minus this new content - especially when upgraded.)

Above 50 for a stat will see a large increase in needed souls and a less effect when upgraded, max is 99 for each stat with a total level being between 709 and 711 depending on starting class but this requires several playthroughs to achieve and normally isn't really worth doing.
(I'm going primarily for strength and vitality so I've reached pretty good values in each but I'm also leveling endurance and dexterity at the side for stamina and other bonuses, stats alone will mean little without proper equipment though, you will still die easily to many enemies.)


thanx got it Smile
so that mace is pretty useless at the begining because of that high strength requirements
saw written someplace that if you get that mace you will have little problems in the begining of the game; but since you need a shitload of souls to reach 48 strength to equip it properly, its kinda meh
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pillermann




Posts: 2577

PostPosted: Sat, 25th Aug 2012 00:11    Post subject:
Immunity wrote:
Can't believe people play/praise this game. I gave it a few hours, but it's just too amateurish to warrant any more time.

-Menus, sub-menus, tiny menus within the sub-menus. It's basically a trash interface reminiscent of N64 RPG's that has no business being in any title post 2000.

-Difficult not due to the actual mechanics, but the sluggish controls and inconsistent animations/hit-boxes/blocking.

-Translation seems to be done by a Japanese child in middle school learning English. Here's the actual text for the effects of the Divine Blessing Potion - "Fully restore HP and undo irregularities . Hmm, so I take this instead of a stool softener huh? Very Happy

To each his own I guess, but it's simply masochist due to the amateurish design choices and execution rather than any actual difficulty outright.

It's like they were saying - We're hardcore because we don't give you a map, use stat descriptions that we came up with using Google Translate, don't give you any sort of direction, and have you die due to inconsistent hit boxes. Nope, not hardcore, just amateurish.

^that's all correct, but when it comes to exploration and that awesome feeling after finally beating a tough area there are few modern games that come close

head hurts after playing all day tho, dunno if its the shit fov/low fps or just too much
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djaoni




Posts: 8061

PostPosted: Sat, 25th Aug 2012 00:22    Post subject:
In what way is blocking inconsistent?

If you don't have stamina, you don't block.

If an enemy does a shit ton of damage, you won't block all of the damage unless you have a good enough shield(Higher stability = more damage blocked).

I'm only asking because I'm playing a heavy armor/shield character, and I've never had any problems with it.
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tonizito
VIP Member



Posts: 51398
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 25th Aug 2012 00:27    Post subject:
Meeeeeh... I'll try playing later without the fix.
Or using the fix and my native res instead of 1920x1080 but so far the fps drops completely do away with any fun I might have.

Tried the Adventurer class (the one with the scimitar) and it's much more satisfying to play with than the warrior/knight ones.

The thing is, just like in The Witcher 2 the best way to take advantage of a fighting system like this is not to use any target locking.
The problem with that is that while playing like that the hitboxes seem to be a bit glitchy to say the least Sad


So I'll probably end up shelving it for now.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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lolozaur




Posts: 26310

PostPosted: Sat, 25th Aug 2012 00:38    Post subject:
so, i killed that npc with uchigatana or something by mistake :/, im doomed about him right? Sad
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MirkoOdora




Posts: 1036

PostPosted: Sat, 25th Aug 2012 00:43    Post subject:
Ok FUCK the graphics you fags, is the game any good?


Asus, B550, 3700X, 3060, 32GB.
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Smokeythedemon




Posts: 870

PostPosted: Sat, 25th Aug 2012 00:45    Post subject:
MirkoOdora wrote:
Ok FUCK the graphics you fags, is the game any good?


Yes.
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randir14




Posts: 4950

PostPosted: Sat, 25th Aug 2012 00:55    Post subject:
lolozaur wrote:
so, i killed that npc with uchigatana or something by mistake :/, im doomed about him right? Sad


Later in the game there is an NPC who can revive people you killed.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Sat, 25th Aug 2012 01:08    Post subject:
@sausje

Nice cheats... Razz

And @Immunity

Stop being so butt hurt


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 25th Aug 2012 01:44    Post subject:
so the res hack tool is at third verison already. i guess its time to play finally Smile

i wonder if i could pull of 2x native res with a gtx 260. would be epic So Much Win


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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lolozaur




Posts: 26310

PostPosted: Sat, 25th Aug 2012 01:45    Post subject:
want some cheats too Sad
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Interinactive
VIP Member



Posts: 29446

PostPosted: Sat, 25th Aug 2012 01:48    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:00; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Sat, 25th Aug 2012 01:50    Post subject:
After ~3 hours of play I can definitely agree with the 99% of Immunity's post, though I'd really like to try the game with proper mouse controls before saying the final word. I'm putting the game on hold for the moment, crossing my fingers for some good news
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Sat, 25th Aug 2012 01:51    Post subject:
Dazz99 wrote:
invading people now


Did you buy this piece of *cough* or am I missing something here? Scratch Head


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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lolozaur




Posts: 26310

PostPosted: Sat, 25th Aug 2012 01:56    Post subject:
Interinactive wrote:
lolozaur wrote:
want some cheats too Sad


I Am Disappoint
will test some cheats now since im not playing it seriously til i buy it Razz
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The_Zeel




Posts: 14922

PostPosted: Sat, 25th Aug 2012 01:58    Post subject:
tonizito wrote:
Meeeeeh... I'll try playing later without the fix.
Or using the fix and my native res instead of 1920x1080 but so far the fps drops completely do away with any fun I might have.

Tried the Adventurer class (the one with the scimitar) and it's much more satisfying to play with than the warrior/knight ones.

The thing is, just like in The Witcher 2 the best way to take advantage of a fighting system like this is not to use any target locking.
The problem with that is that while playing like that the hitboxes seem to be a bit glitchy to say the least Sad


So I'll probably end up shelving it for now.


target locking is actually quite important, using it you can easily roll sideways to evade an enemy attack, quickly circle around him and stab him in the back for massive damage.
extremely useful tactic later on in the game when fighting heavily armored enemies.
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Sat, 25th Aug 2012 02:00    Post subject:
ixigia wrote:
After ~3 hours of play I can definitely agree with the 99% of Immunity's post, though I'd really like to try the game with proper mouse controls before saying the final word. I'm putting the game on hold for the moment, crossing my fingers for some good news

I didn't play as much, but that's pretty much how I feel too. Also, this game really isn't the spiritual successor of Severance as it was described by some.
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lolozaur




Posts: 26310

PostPosted: Sat, 25th Aug 2012 02:02    Post subject:
just killed that mofo demon in undead borg, stayed between his legs and kicked him in the ballz the whole time
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The_Zeel




Posts: 14922

PostPosted: Sat, 25th Aug 2012 02:09    Post subject:
lolozaur wrote:
just killed that mofo demon in undead borg, stayed between his legs and kicked him in the ballz the whole time


you know the cheap way of killing him?
when he arrives backtrace and go up the ladder quickly, wait for him to get close then drop down and stab him in the face like the first boss, climb back up the ladder, rinse and repeat Very Happy
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tonizito
VIP Member



Posts: 51398
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 25th Aug 2012 02:14    Post subject:
The_Zeel wrote:
target locking is actually quite important, using it you can easily roll sideways to evade an enemy attack, quickly circle around him and stab him in the back for massive damage.
extremely useful tactic later on in the game when fighting heavily armored enemies.
I think I took out 1/4 of the asylum demon doing just that without target locking.
Turning it on actually hurt my character's overall mobility when dodging around him.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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