Dark Souls "Baka Gaijin Edition"
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oupi1




Posts: 867

PostPosted: Thu, 23rd Aug 2012 20:50    Post subject:
apeape wrote:
found the framerate lock but the game runs faster when you modify it to run at 60, trying to see if it can be fixed to run normal speed while still rendering at 60 now. just wait till people start speed hacking in pvp Sad
the sleep is at 0644C7A if anyone else feels like playing around with it


Sad
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russ80




Posts: 4679
Location: Romania
PostPosted: Thu, 23rd Aug 2012 20:58    Post subject:
Steam forum retard :

Quote:
...and this is why developers don't like PC because nothing is good enough or more could have always been done.


Really? Good lord Reaction
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djaoni




Posts: 8061

PostPosted: Thu, 23rd Aug 2012 21:00    Post subject:
What did developers do to deserve to be put on such a pedestal that they can do no wrong?
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Thu, 23rd Aug 2012 21:02    Post subject:
People at SPUF are dumb as fuck, really DUMB.
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Amer_MerzZz




Posts: 776
Location: Russia, Msc
PostPosted: Thu, 23rd Aug 2012 21:43    Post subject:
The duck is this sheet?!
I bought the game and resolution can't be fixed without breaking the mp/live?
The hell?!


No, we have no bears on the streets here in Russia.
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The_Zeel




Posts: 14922

PostPosted: Thu, 23rd Aug 2012 21:44    Post subject:
hahahahahaha

anyway, welcome to the party, i was also late Smile


Last edited by The_Zeel on Thu, 23rd Aug 2012 21:45; edited 1 time in total
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k4




Posts: 49

PostPosted: Thu, 23rd Aug 2012 21:45    Post subject:
Amer_MerzZz wrote:
The duck is this sheet?!
I bought the game and resolution can't be fixed without breaking the mp/live?
The hell?!
from what i read it will not brake mp/live
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djaoni




Posts: 8061

PostPosted: Thu, 23rd Aug 2012 21:48    Post subject:
This port has the worst mouse control I have ever experienced.

Without proper resolution it still looks better than console versions to me. Might just be my TV being shitty or something, I guess, but there's not as much shitty "vaseline". I hate all the "vaseline"-filters/"features" with a passion.

Oh well, time to wait for the fixed resolutions and a proper crack.
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Thu, 23rd Aug 2012 21:50    Post subject:
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 23rd Aug 2012 21:52    Post subject:
Ah, so it is using a d3d9.dll hook then? Oh well... I'd rather clean 1680x1050 rendering than the abomination we have currently, even without FXAA. Thanks Ocho and thanks to Durante Razz
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Thu, 23rd Aug 2012 21:54    Post subject:
Post some screens dudes! I want to see how does this looks.
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djaoni




Posts: 8061

PostPosted: Thu, 23rd Aug 2012 21:55    Post subject:
I'll go take some without and then post before-after when it's released.

Sucks being in the starting area because everything is dark. Not gonna bother running through the tutorial without saves just because of screenshots even if it only takes ~15 mins at most, though.
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Thu, 23rd Aug 2012 22:04    Post subject:
sabin1981 wrote:
Ah, so it is using a d3d9.dll hook then? Oh well... I'd rather clean 1680x1050 rendering than the abomination we have currently, even without FXAA. Thanks Ocho and thanks to Durante Razz

Does Dark Souls support other ARs than 16:9, or will a new preset for Widescreen Fixer be needed?


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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Rean




Posts: 60

PostPosted: Thu, 23rd Aug 2012 22:05    Post subject:
Raccoon wrote:
sabin1981 wrote:
Ah, so it is using a d3d9.dll hook then? Oh well... I'd rather clean 1680x1050 rendering than the abomination we have currently, even without FXAA. Thanks Ocho and thanks to Durante Razz

Does Dark Souls support other ARs than 16:9, or will a new preset for Widescreen Fixer be needed?

that guy unlocked aspect ratio and included that in mod so its not an issue.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 23rd Aug 2012 22:05    Post subject:
A new preset will most likely be needed since it's locked 16:9 (letterboxing on my 16:10 AR) but I'd rather have native/native than lower/native or higher/native. If that makes any sense.
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Thu, 23rd Aug 2012 22:05    Post subject:
Rean wrote:
Raccoon wrote:
sabin1981 wrote:
Ah, so it is using a d3d9.dll hook then? Oh well... I'd rather clean 1680x1050 rendering than the abomination we have currently, even without FXAA. Thanks Ocho and thanks to Durante Razz

Does Dark Souls support other ARs than 16:9, or will a new preset for Widescreen Fixer be needed?

that guy unlocked aspect ratio and included that in mod so its not an issue.


So Much Win


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."


Last edited by Raccoon on Thu, 23rd Aug 2012 22:10; edited 1 time in total
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ixigia
[Moderator] Consigliere



Posts: 65079
Location: Italy
PostPosted: Thu, 23rd Aug 2012 22:07    Post subject:
sabin1981 wrote:
Ah, so it is using a d3d9.dll hook then? Oh well... I'd rather clean 1680x1050 rendering than the abomination we have currently, even without FXAA. Thanks Ocho and thanks to Durante Razz

There could be another option, which is using a working ENB+effect.txt (for the sharpening effect, like in Vampire Bloodlines) combined with the fix. I don't know if it's possible though. Razz
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lametta




Posts: 2614

PostPosted: Thu, 23rd Aug 2012 22:08    Post subject:
that neogaf forum seems boring ;<
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k4




Posts: 49

PostPosted: Thu, 23rd Aug 2012 22:10    Post subject:
no fix until steam unlock
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tonizito
VIP Member



Posts: 51402
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 23rd Aug 2012 22:11    Post subject:
OchoBits wrote:
Durante posted the fix

http://www.neogaf.com/forum/showthread.php?t=488240
Soooo... pirate the game, give this guy the money? Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Thu, 23rd Aug 2012 22:16    Post subject:
Not a bad idea at all Razz
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ixigia
[Moderator] Consigliere



Posts: 65079
Location: Italy
PostPosted: Thu, 23rd Aug 2012 22:16    Post subject:
tonizito wrote:
OchoBits wrote:
Durante posted the fix

http://www.neogaf.com/forum/showthread.php?t=488240
Soooo... pirate the game, give this guy the money? Laughing

inb4 From Software steal the fix and release a patch Laughing
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The_Zeel




Posts: 14922

PostPosted: Thu, 23rd Aug 2012 22:21    Post subject:
ixigia wrote:
tonizito wrote:
OchoBits wrote:
Durante posted the fix

http://www.neogaf.com/forum/showthread.php?t=488240
Soooo... pirate the game, give this guy the money? Laughing

inb4 From Software steal the fix and release a patch Laughing


you can count on that
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Thu, 23rd Aug 2012 22:27    Post subject:
So the entire dev team didn't know what one guy did in 30 minutes? Scratch Head
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Thu, 23rd Aug 2012 22:30    Post subject:
Lol fuck, just lol


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 23rd Aug 2012 22:35    Post subject:
OchoBits wrote:
Durante posted the fix

http://www.neogaf.com/forum/showthread.php?t=488240


no link yet. what a tease Laughing

preload still half way to go anyways Smile

kinda sucks its using d3d.dll, that means no SMAA injector for me Sad
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Smokeythedemon




Posts: 870

PostPosted: Thu, 23rd Aug 2012 22:37    Post subject:
Drowning_witch wrote:
OchoBits wrote:
Durante posted the fix

http://www.neogaf.com/forum/showthread.php?t=488240


no link yet. what a tease Laughing

preload still half way to go anyways Smile

kinda sucks its using d3d.dll, that means no SMAA injector for me Sad


Oh well, proper resolution > additional AA IMO.
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trashci




Posts: 922
Location: Izmir, Turkey
PostPosted: Thu, 23rd Aug 2012 22:38    Post subject:
So, an entire company couldn't do something that one man did in a day.

Laughing


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pillermann




Posts: 2577

PostPosted: Thu, 23rd Aug 2012 22:40    Post subject:
well there is a donate link at least...

also
Quote:
I did not do the entire work for this in 23 minutes. I developed an interception dll framework during this week to prepare for the job. I did the actual work to make the game render at higher res in that amount of time though -- based on the framework -- and spent a few more hours testing and adding the config file.
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nos




Posts: 293

PostPosted: Thu, 23rd Aug 2012 22:41    Post subject:
We need the From devs to comment on this, and explain why they caused such a fuss in the first place, they could have included res options with a large warning notice
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