Final Fantasy VII
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reb0rn




Posts: 177

PostPosted: Sun, 19th Aug 2012 18:16    Post subject:
But what if mods gets updated for new "version"?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 19th Aug 2012 18:18    Post subject:
reb0rn wrote:
But what if mods gets updated for new "version"?


That's a big if. Read the link I posted, some of the major mods don't work and the developers of each mods aren't even sure if they'll bother working on it. IF they do, then of course my opinion will change .. but for NOW? Today? This minute? The re-release is a waste of money.
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RRX2




Posts: 276

PostPosted: Sun, 19th Aug 2012 20:59    Post subject:
My god the game runs at 15 FPS during the battles. It's incredibly annoying! Well, I guess I'm back playing Phantasy Star on RetroArch.


DaggerXL: A The Elder Scrolls Chapter II: Daggerfall Engine Remake

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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 19th Aug 2012 21:03    Post subject:
RRX2 wrote:
My god the game runs at 15 FPS during the battles. It's incredibly annoying! Well, I guess I'm back playing Phantasy Star on RetroArch.


It's always ran at 15fps during battles. The game uses a three-stage framerate setting;

Combat: 15fps
World: 30fps
Menus: 60fps

Unlike an FPS though, 15fps isn't painful in this game, no more than it would be in most any other - older - turn-based game. Hackers have managed to get the game running all the way up to 60fps in combat, but sadly the animations are written for a specific framerate and any faster causes MASSIVE speedup issues.



Doesn't look very fun, does it? Sad And this is Bootleg, though I prefer the FFIX-style battle menu and not the FFX one that's in use there.



Here's how mine looks at the moment.

 Spoiler:
 


Last edited by sabin1981 on Sun, 19th Aug 2012 21:28; edited 1 time in total
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Sun, 19th Aug 2012 21:27    Post subject: I have left.
I have left.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 19th Aug 2012 21:31    Post subject:
Shoshomiga wrote:
Surely it must be elementary stuff to modify and recompile the game to run at 60fps and slow down the game logic by a factor of 4, why haven't they done this in the re-release, fucking lazy bastards


Go on then. Get to work. We'll wait Smile
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Sun, 19th Aug 2012 21:32    Post subject: I have left.
I have left.
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OchoBits




Posts: 717
Location: In Unknown Kadath
PostPosted: Sun, 19th Aug 2012 22:08    Post subject:
Shoshomiga wrote:
Surely it must be elementary stuff to modify and recompile the game to run at 60fps and slow down the game logic by a factor of 4, why haven't they done this in the re-release, fucking lazy bastards


Wat Laughing

Most Japanese developers timestamp their engines, and also the animations. That's why it has 3 types of framerates, diferent sets of animations. Gamelogic has nothing to do with it.
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Sun, 19th Aug 2012 22:35    Post subject: I have left.
I have left.
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Rabowke




Posts: 216

PostPosted: Sun, 19th Aug 2012 22:56    Post subject:
anyone tried the p2p version? won't work for me ... :\

edit:
nevermind. p2p crack worked fine with EN only, not GER. Sad
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demde




Posts: 6537
Location: Lake Karachay
PostPosted: Wed, 22nd Aug 2012 12:07    Post subject:
Final.Fantasy.VII.Remake-RELOADED

rld-ff7 - 1.98 GB
 Spoiler:
 
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remyleblau
Banned



Posts: 2039
Location: Poland
PostPosted: Wed, 22nd Aug 2012 12:47    Post subject:
epsxe is probably still a batter way to play this.
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fawe4




Posts: 1786

PostPosted: Wed, 22nd Aug 2012 18:05    Post subject:
remyleblau wrote:
epsxe is probably still a batter way to play this.


Nah, for any new player 'remake' should be the starting point. Its a decent thing, no hastle with mods, everything works out of the box on modern machines. In some parts old modded pc version is better, but but it is quite a pain to get working and there are already conversion mods on the way that will allow modding in this new version.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 22nd Aug 2012 18:09    Post subject:
What "parts" of the new release are better than the modded original? Also, where did you read about "conversion mods", please? Qhimm offers the opposite impression from where I'm sitting, devs of the bigger mods (such as world texture/model replacement and Menu Overhaul) aren't willing to invest the time and since a lot of the original mods rely on hex editing the .EXE, you'd just be wasting your time getting the "re-release" since you'd have to use the OLDER mods and OLDER EXE anyhow -- in essence making the re-release far more trouble than just modding the original. Not to mention that visual and gameplay overhaul mods generally depend on the Aali OGL driver and if he doesn't recode it to work on the new DirectX-based FF7, then that's all she wrote. Game over. At least the editor apps work, with a bit of trouble, such as ProudClod and WallMarket.

If the game can be made backwards compatible and existing mods become available, then that's all well and good .. but it isn't right now .. and as I said, even if it was made backwards compatible, you'd still need to download the huge mods anyhow. So to sum up;

If you want a vanilla experience with or without improved visuals, get the PS1 version and use ePSXe and Native Res upscaling.
If you want a vastly improved experience, get the 1998 PC release and mod it with Bootleg.

This current re-release brings nothing to the table except dodgy MIDI audio encoded as OGG and "high res" mode built in. In order to mod it with any degree of satisfaction you'll end up devolving it into the 1998 model (there's even a PATCH that does exactly that; turns 2012 version into 1998 one so it's ready for modding) which then begs the question; Why not just get the 98 version in the first place? No messing around, just install Bootleg and configure.
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fawe4




Posts: 1786

PostPosted: Wed, 22nd Aug 2012 22:42    Post subject:
Qhimm is not everything. If some of the guys there really want to keep modding old pc version, let them. 2012 pc is the stepping stone for next work. OGG support alone allows for very easy music customization. It has by far the best fmv quality among all versions and inbuilt high resolution offers a nice and completely authentic alternative to old modded pc version. Terrain mod that you are using does look better than original, but at times it certainly looks out of place.

For anyone already owning a pc version the improvement shouldn't mean a thing. It would be even hard to suggest it to those that played it on ps1. But lets not forget that we are talking about new players here. Would you really recommend them to follow all these steps?
http://forums.qhimm.com/index.php?topic=13212.msg183581#msg183581

Even finding torrents of old pc version is not that simple. And if they want originals, well good luck on Amazon and ebay. Last time I heard they sold for around 100 bucks.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Wed, 22nd Aug 2012 22:47    Post subject:
Seeing as how all the major modders are part of Qhimm, I'd say it was everything. What steps? The page you linked to was a photographic tutorial (because you know how stupid people can be) and then a list of filenames, descriptions and downloads .. the mod installer is called "Bootleg" and it tells you what files to get -- all you do is run the installer. Running a single EXE and selecting tick boxes is too complex? Teh terror! Very Happy I'm still curious as to what parts of the new one you consider better (I personally prefer DLPB's sharpened FMVs) and where you heard about these conversion mods. Typing "FF7 PC torrent" into Google yields dozen of hits and - as I've already said - any modding you do to 2012 will use the same files you'd use on 1998, but with the added complication of having to mess around with 2012 to get it compatible. So what's the point? Just use 98 and be done with it.

Ah well, to each his own Smile You can recommend the 2012 and I'll keep recommending the 1998 one. It hurts nobody to have options.

~edit~

http://forums.qhimm.com/index.php?topic=13429.0

That's the only "conversion" mod I can find ANY info about... and it's not converting existing mods to work with the new release, it's totally converting the new release into the OLD one, so you won't get any of the new features or whatever SE reckon they did - it will be the 1998 copy in every possible way, except glitchier since the patch doesn't work completely yet. You can choose to keep the new FMVs if you prefer those .. but, like I said already, this just makes the new game into the old one .. you'll still need to download the mods, still need to configure, still need to do everything that the old one requires -- so what's the point?


Last edited by sabin1981 on Wed, 22nd Aug 2012 23:39; edited 1 time in total
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Mikey5449
Superdad



Posts: 3407

PostPosted: Wed, 22nd Aug 2012 23:08    Post subject:
Any major issues or differences between the Reloaded release and the P2P one? I loaned my original discs out many many years ago and lost contact with the guy so this re-release works out for me.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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sabin1981
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Posts: 87805

PostPosted: Wed, 22nd Aug 2012 23:10    Post subject:
Yeah, the RLD release has a fully working crack that doesn't *seem* to have save/load/login issues. Just DON'T block FF7_Launcher.exe in the FW, only block FF7_en.exe. If you block launcher then it won't let you save/load.
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Mikey5449
Superdad



Posts: 3407

PostPosted: Wed, 22nd Aug 2012 23:14    Post subject:
sabin1981 wrote:
Yeah, the RLD release has a fully working crack that doesn't *seem* to have save/load/login issues. Just DON'T block FF7_Launcher.exe in the FW, only block FF7_en.exe. If you block launcher then it won't let you save/load.

Ahh okay. Thanks Sabin! I'll just grab the crack then.


couleur wrote:
Everything I don't understand is a mental disorder. Laughing

couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s

russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Thu, 23rd Aug 2012 05:36    Post subject:
Reached the part where the pillar collapses, forgot that this game was actually really fun, just running around and trying to earn better equipment (Where was that replacement for the buster sword anyway.) and some more levels, game is still quite challenging but probably nothing to talk about compared to some of the mods and compilations available.

Forgot that the dialogue was pretty funny too, don't remember much of the story either, I reached the second continent or so originally (There was a bug with some astrology lab after some boss in a cave area so I couldn't proceed.) but I don't remember much of what happened, will be interesting to replay the game.

Would be nice if they ever did a full HD remake eventually but there's no guarantee it'll also be available for PC if they did such a thing.
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VonMisk




Posts: 9468
Location: Hatredland
PostPosted: Thu, 23rd Aug 2012 09:11    Post subject:
They could release FF9 on PC. It had some cool characters and was similar in combat to FF7.


sar·​casm | \ ˈsär-ˌka-zəm \
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Mister_s




Posts: 19863

PostPosted: Thu, 23rd Aug 2012 12:05    Post subject:
@sabin: can you recommend some mods specifically? No game changers, just mods for visuals.
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MirkoOdora




Posts: 1037

PostPosted: Thu, 23rd Aug 2012 12:41    Post subject:
Yeah, Sabin, please list all the mods in that, looks amazing. I did some model changes some time ago but it didn't look that good, fonts and all.

tnx


Asus, B550, 3700X, 3060, 32GB.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 23rd Aug 2012 13:16    Post subject:
@JB

You'll get Cloud's first Buster replacement in Kalm, the first town you visit on the world map. Or if you're playing gjoerulv's HC mod, you can STEAL from Soldier 3rd Class in the Shinra Building and get Hardedge, one of the more powerful weapons you'll have for the first 10hrs of the game.

@Mister_s/Mirko0dora

To be honest, I don't bother with individual mods, I tend to use the whole pack -- but you can use Bootleg and just configure it for visual tweaks, leaving gameplay changes/enhancements alone. Such as these;

Upscaled Magic Graphics
Hi Res Field Textures
FF7Music Installer
Remastered Soundtrack for FF7Music
AC Style Tifa Model
AC Style Yuffie Model
Battle art enhancement as PNG Pack 1
Battle art enhancement as PNG Pack 2
Battle art enhancement as PNG Pack 3 (don't bother with the LGP version, it slows the game down)
Menu Overhaul
FMV's with ReTranslation (if you use the ReTranslation project, which I recommend as it retranslates a huge portion of the game direct from the Japanese source)
Models (radical visual updates to weapon models)
Hi Res Field Textures (for battle/exploration visuals)


The best thing about Bootleg is that, once you've configured it how you'd like, it then tells you exactly what files are needed. It DID used to give you direct download links too, but the majority were hosted on Mediafire and, sadly, the uploader had his account removed. So now you should keep an eye on;

http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799

As that has mirrors for the files. Fawe is right; it is a pain to go through all this, but once you've got the files downloaded in the MODS folder and you've run BFE.exe, it's as easy as ticking a box or selecting a drop-down menu and most of it can be left as default (options such as "BOOTLEG" are basically community-chosen mixes of the best textures and best settings)
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Thu, 23rd Aug 2012 13:28    Post subject:
Yeah I saw "Hardedge" mentioned in a FAQ I was browsing through while going past the 64th floor in that HQ.

Currently killing big angry (And completely unfair) snakes which is not at all recommended compared to what you should do but now and then I manage to defeat one, return to the save point and save the game and then going for another, need the XP and "Gil" plus I believe a special cave was located nearby guarded by some knight of sorts.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 23rd Aug 2012 13:30    Post subject:
You're already out on the Map? I guess you're fighting the Midgar Zolom then Very Happy Yeah... at that stage in the game, you have to be buffed to hell and back to take them on, since Beta will wipe out your party pretty easily. It's also the earliest point in the game in which you can learn the Beta enemy skill. They're great sources of xp/ap at that stage in the game.

~edit~

Also, my apologies, you don't need the HC mod to steal Hardedge from Soldier 3rd, they're available in the vanilla game too and strongly recommended!
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JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Thu, 23rd Aug 2012 13:46    Post subject:
Yeah I tried, I got a lot of "failed to steal anything" or what the message said, I think I'm not using it enough so it's lacking AP or maybe that only matters if I actually level up the skill first.

Been meaning to use the enemy skill action as well but I forgot to swap it in.

As for the Midgar Zolom he's really tough but I've been through worse albeit here you can't conveniently save and load state to get the desired results. Very Happy
(I think there was a really annoying enemy a bit later near the harbor but that could also just have been another mini-game, I was never really good at those.)

EDIT: Oh and I stole Tifa's underwear but I have no clue if that really does anything or it's just a fun little extra.
(She didn't seem to like that I told the story that way, ha ha.)
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Kaan_




Posts: 71
Location: Turkey
PostPosted: Thu, 23rd Aug 2012 14:13    Post subject:
How are the musics, do they sound anything like the original?
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 23rd Aug 2012 14:17    Post subject:
@JB

Yeah, stealing is a PITA since it fails so often until you get the Thief Glove. Best you can do is just keep trying until you get bored, lol!

@Kaan_

The 2012 release has OGG converts of the 1998 PC MIDI arrangements. In other words; ear rape. You can replace them with your own tracks, but you'll need to source that from somewhere.

http://forums.qhimm.com/index.php?topic=10546.0
https://rapidshare.com/#!download|879p10|3555615999|OSTRe.7z|387240|0|0

Try those.


Last edited by sabin1981 on Thu, 23rd Aug 2012 14:20; edited 1 time in total
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Vassago




Posts: 635
Location: Wanking in hell
PostPosted: Thu, 23rd Aug 2012 14:20    Post subject:
sabin1981 wrote:
@JB

You'll get Cloud's first Buster replacement in Kalm, the first town you visit on the world map. Or if you're playing gjoerulv's HC mod, you can STEAL from Soldier 3rd Class in the Shinra Building and get Hardedge, one of the more powerful weapons you'll have for the first 10hrs of the game.

@Mister_s/Mirko0dora

To be honest, I don't bother with individual mods, I tend to use the whole pack -- but you can use Bootleg and just configure it for visual tweaks, leaving gameplay changes/enhancements alone. Such as these;

Upscaled Magic Graphics
Hi Res Field Textures
FF7Music Installer
Remastered Soundtrack for FF7Music
AC Style Tifa Model
AC Style Yuffie Model
Battle art enhancement as PNG Pack 1
Battle art enhancement as PNG Pack 2
Battle art enhancement as PNG Pack 3 (don't bother with the LGP version, it slows the game down)
Menu Overhaul
FMV's with ReTranslation (if you use the ReTranslation project, which I recommend as it retranslates a huge portion of the game direct from the Japanese source)
Models (radical visual updates to weapon models)
Hi Res Field Textures (for battle/exploration visuals)


The best thing about Bootleg is that, once you've configured it how you'd like, it then tells you exactly what files are needed. It DID used to give you direct download links too, but the majority were hosted on Mediafire and, sadly, the uploader had his account removed. So now you should keep an eye on;

http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799

As that has mirrors for the files. Fawe is right; it is a pain to go through all this, but once you've got the files downloaded in the MODS folder and you've run BFE.exe, it's as easy as ticking a box or selecting a drop-down menu and most of it can be left as default (options such as "BOOTLEG" are basically community-chosen mixes of the best textures and best settings)


Does it work with the new FF7?


Hulk to superman: Puny man, who wears his underwear on the outside.
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