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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Mon, 20th Aug 2012 16:03 Post subject: |
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as i said.. in coop games ..., the more copies sold, the sadder the number ...
and rofl on refunded hahahaha good point. i really wonder how many koreans refunded it
Last edited by PickupArtist on Mon, 20th Aug 2012 16:04; edited 1 time in total
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Posted: Mon, 20th Aug 2012 16:04 Post subject: |
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"most play SP"
But how can that be? After all, D3 needs no offline mode because everyone plays MP anyway.
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Przepraszam
VIP Member
Posts: 14503
Location: Poland. New York.
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Posted: Mon, 20th Aug 2012 16:11 Post subject: |
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russ80
Posts: 4679
Location: Romania
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Mon, 20th Aug 2012 18:40 Post subject: |
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http://www.diablofans.com/news/1319-introducing-the-paragon-system/
Bet Sin317 will be happy now:
After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
There are 100 Paragon levels
Every Paragon level will reward you with:
Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
3% Magic Find and 3% Gold Find
The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there. The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II.
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Przepraszam
VIP Member
Posts: 14503
Location: Poland. New York.
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Posted: Mon, 20th Aug 2012 18:44 Post subject: |
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Karmeck wrote: | http://www.diablofans.com/news/1319-introducing-the-paragon-system/ |
I think, I will like this sytems, is somewhat like grind from 1-99 but still would like to see ladder seasons but doubt that wil happen with RMAH.
I guess they got idea from kripptorianoob suggestions video.
but they are putting hard cap on MF ><
I think patch 1.0.4 looks good on paper. but reality will be probably different
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Mon, 20th Aug 2012 18:45 Post subject: |
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Karmeck wrote: | http://www.diablofans.com/news/1319-introducing-the-paragon-system/
Bet Sin317 will be happy now:
After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
There are 100 Paragon levels
Every Paragon level will reward you with:
Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
3% Magic Find and 3% Gold Find
The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there. The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II. |
So basically they just upped the levelcap to 160 but gave it some fancy words 
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Mon, 20th Aug 2012 19:14 Post subject: |
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could you PLEASE keep me out of all this ?
Whats your (who it concerns) obsession with me and my name in blizzard threads.
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Karmeck
Posts: 3348
Location: Sweden
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Posted: Mon, 20th Aug 2012 19:18 Post subject: |
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Sin317 wrote: | could you PLEASE keep me out of all this ?
Whats your (who it concerns) obsession with me and my name in blizzard threads. |
I really thought you would like this update as you were talking about getting to level 99 in D2 and how that was missing in D3
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Mon, 20th Aug 2012 19:19 Post subject: |
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maybe, maybe not, but i am tired of people talking for me in this threads, either way.
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Posted: Mon, 20th Aug 2012 19:19 Post subject: |
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isn't d2 vastly larger than d3 though?
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Mon, 20th Aug 2012 19:20 Post subject: |
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Posted: Mon, 20th Aug 2012 19:20 Post subject: |
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not even close what? d3 is not even close to the same size or the other way around?
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Mon, 20th Aug 2012 19:22 Post subject: |
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size wise, d2 is only a faction of d3. Thats what i meant.
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Posted: Mon, 20th Aug 2012 19:24 Post subject: |
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weird i have heard nothing bad about it's size. I'm usualy the one who says most games are too long, but i found d3 to be rediculously small. I don't doubt for a second what you say is true, i just find it weird.
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Mon, 20th Aug 2012 19:25 Post subject: |
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well, its probably not as big a difference in the end, but at "worst case" they are about the same.
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russ80
Posts: 4679
Location: Romania
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Posted: Mon, 20th Aug 2012 19:41 Post subject: |
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UUU unlimited levels..bring it on.
Main PC : I7 12700, MSI Ventus RTX 4090 24gb, Alienware AW3423DW QD-OLED
Laptop : I5 4200H @ 3400mhz boost, GTX 850m 2gb Vram DDR3, 4gb RAM DDR3
Derpsole : Playstation 5 disc edition, Ninty Switcherino
TV+audio: LG CX 65" / Sonos ARC + SL ones + Sonos sub 3
VR Headset: Meta quest 2 airlinked
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Posted: Mon, 20th Aug 2012 19:43 Post subject: |
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trashci
Posts: 922
Location: Izmir, Turkey
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Posted: Mon, 20th Aug 2012 19:44 Post subject: |
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slooooooooooooooooooooooooowpoke
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Surray
Posts: 5409
Location: Europe
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Posted: Mon, 20th Aug 2012 19:58 Post subject: |
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Stormwolf wrote: | weird i have heard nothing bad about it's size. I'm usualy the one who says most games are too long, but i found d3 to be rediculously small. I don't doubt for a second what you say is true, i just find it weird. |
as far as I know D2 and D3 are roughly the same in time it takes a new player to complete normal mode, which is about 15 hours.
when rushing through as an experienced player (but without someone else giving you WPs and such) I'd imagine D3 to be quicker because the outdoor areas have exits in the same locations and shit so you know where you're going. There's also less downtime like in d2 where you had to return to town to ID everything and buy potions and such and you can smash your way through mob groups more quickly due to health globes.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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locke89
Posts: 2812
Location: Poland
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Posted: Mon, 20th Aug 2012 20:32 Post subject: |
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Paragon levels, lol. Basically we have to grind more levels to have a bigger chance to find shitty rare items. Kek...
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Posted: Mon, 20th Aug 2012 20:41 Post subject: |
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so...no gold QUANTITY increase?...no item/weapon QUALITY increase?...then WHAT THE FUCK IS THIS SHIT FOR?!?!...
ASUS X570 TUF GAMING PLUS, 32GB DDR4@2666 ,RYZEN 5800X3D (NO OC),GIGABYTE RTX 4070 Super GAMING OC, Western Digital Blue 4TB 5400RPM + SAMSUNG 860 EVO 500+1TB GB SSDs , OEM SATA DVD 22xNoctua NH-D15 Chromax Black, BenQ XL2420T Case: Be Quiet! DARK BASE PRO 901. PSU CORSAIR RM1200 SHIFT
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locke89
Posts: 2812
Location: Poland
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Posted: Tue, 21st Aug 2012 02:24 Post subject: |
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The value of gold is going to drop even further after the patch is out. i read that you will be able to put 1mil at time and if people go for minimum is like 4mil per 1euro/dollar(if i understood it right).
With Paragon lvls they added the first part of the end game.. what really needs now is some kind of system that give us totaly random new maps/dungeons/monsters/bosses/whatever so everytime we go play it feels diferent..
As it stands now you will do the same crap that is farming the same 4 acts and get every now and then a paragon lvl..
For the farmers its great..
ps: i been selling all the gear i had for a while and wasnt paying much attention till today i noticed those who stacked up in the beginning the plans for legendarie are for sure now making billions..
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