Diablo 3
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Surray




Posts: 5409
Location: Europe
PostPosted: Sun, 12th Aug 2012 10:05    Post subject:
VonMisk wrote:
Revan6999 wrote:
The whole concept of the endgame seems incredibly flawed. They copied WoW's endgame but didn't bother to add any dungeons or raids and expect you to just repeat the leveling process over and over again to achieve...what exactly?


What endgame? It ain't no MMO, just hack'n'slash. You kill Diablo, end game, end of story. You can replay the game for better items if you want.



Yeah that's the problem with D3 :-)

D2 had a reason to keep playing even after you beat the highest difficulty.
You could keep leveling up to level 99 which took forever and was pretty difficult, considering you lost EXP when you died and there were PKs and shit. It was slow but it was progress even if you didn't find any awesome items that run.

Also there was the ladder with ladder resets, where you had to start over to play in the ladder, giving you a reason to level up new characters and start over from scratch every couple of months.

Of course there also was PvP and PKing, adding another dimension to it all.



D3 endgame is inferno, where you're supposed to farm act 1 until you can do act 2, then farm act 2 for act 3 and so on.
The problem is that because you gain no exp, any mob that doesn't drop something that you can equip or sell (99.9% of them) feels like a complete waste of time. Thus there is no motivation for most people to keep grinding.
All you have is the hope of an item dropping somewhere, some day.
If you could keep leveling then even if nothing good dropped, you'd still be closer to that next level and the time was not a complete waste, just could have been better.

So as Revan said, it's like WoWs endgame but minus the raids, where you could consistently get better gear. If you did a raid you could be certain that if you beat the bosses you'd get a bunch of epic items of a certain quality.
D3 inferno is not consistent so it just doesn't work. No matter what you do in D3 inferno you always have an extremely slim chance to get upgrades.
Imagine if WoW endgame had no raids, and the way to progress after level 60 was to just kill random monsters and hope for epic world drops that may end up shit. It's unthinkable.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Sun, 12th Aug 2012 10:14    Post subject:
yeah, one thing that still pisses me off in d3, is that "hard cap" of level 60. In d2, it was close to impossible to reach 99. In LoD it became somewhat possible, but required extreme time investment or/and teamplay. Then the bots became public and that was all gone. But for over 6 years, becoming 99 was an actual achievement (and you had items requiring level up 90 (or 87 ?).

In d3 you can wear the top items at level 42, with the -18 lvl req stat ... thats both silly and pathetic, if you ask me.
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Namarie




Posts: 707

PostPosted: Sun, 12th Aug 2012 11:33    Post subject:
Well, we do live in the "We made it so that it's easier for the general audience to access end content" era..
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frogster




Posts: 2860

PostPosted: Sun, 12th Aug 2012 12:10    Post subject:
Sin317 wrote:
yeah, one thing that still pisses me off in d3, is that "hard cap" of level 60. In d2, it was close to impossible to reach 99. In LoD it became somewhat possible, but required extreme time investment or/and teamplay. Then the bots became public and that was all gone. But for over 6 years, becoming 99 was an actual achievement (and you had items requiring level up 90 (or 87 ?).
.



that was not so fair gameplay, because monster level was capped way lower that your level (dont remember the number). remember ? you can only be killed by a iron maiden or something, because of the reflect damage.
you would just simply outlevel content by a really high margin.
like you do solo 40 man raids in vanilla wow with a level 85 cataclysm char.
i never liked that in d2.
i like the current system in d3. i dont like how they decided to run with drops/act's (like you never had any chance to get a failrty good and need it item in act 1 to pass to act 2.
now is a bit more fair, but that should have been in from the beginning. for me is probably a bit to late. i may play again if they will make wd fun again in the next patch.
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Sin317
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Location: Geneva
PostPosted: Sun, 12th Aug 2012 12:44    Post subject:
not really. D2 endgame was quite challenging. Soloing hell (especially a4 and 5) was never "easy". Even a level 90 could and would die, if playing careless or without proper gear. And i am betting my ass, that 99% of people who played d2 never reached 90 (let alone 99 lol). heck, most people probably never got across 80.

and for the monster levels , they werent really that far below 99 either :

http://diablo.randomtree.org/index.php?title=D2:Monster_Levels

And a5 hell, after atch 1.09 or something, became extremely hazardous, when they added random mobs from other acts.

D3 doesnt even come close to anything d2.
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frogster




Posts: 2860

PostPosted: Sun, 12th Aug 2012 20:46    Post subject:
seems i remember wrong, unless they changed monster level in some patch. (dint play to much in latest patches), i could swear that they were lower than 70.
level 80 ? again, maybe i'm remembering wrong, but i was leveling to 60 in a few h, 70 in 1-2 days. 80 in 1 weeek ? that sounds right ?
i had better and clear knowledge about d2 before d3 launch, seems like d3 destroyed that Smile.
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Sin317
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Location: Geneva
PostPosted: Sun, 12th Aug 2012 21:14    Post subject:
well, you cannot compare levels from d2 to d3 1:1. A level 60 in D2 was barely able to survive act 1 hell. I'd say level 60 in a3 is equal to level 80-85ish in d2. And monsters give normal exp in d2 until you reach their level, so once you hit level 85, the levelling comes to a crawl, since there aren't any monsters left with higher than mlevel 85 (with exception of a few mini dungeons, which haven't nearly enough monsters to be worth levelling hehe).

And when you talk "60 in a few hours" etc, do you mean by means of proper, non cheated gameplay ? No rushing, no leeching ?
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frogster




Posts: 2860

PostPosted: Sun, 12th Aug 2012 21:20    Post subject:
my 1' play with a class was non rushed every time. in most cases even the 2'. (but for example i never levelled an assasin to 60. hated that class.). levelling to 60 in that case will be longer. probably 1 week ?

but the reason of levelling being the fact that i was unable to respec, of course rest of them was rushed Smile.


meh, edited 3 times, still have mistakes in my post, hope you understand. to drunk, going to sleep.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Sun, 12th Aug 2012 21:30    Post subject:
oh you can hit level 80-85 in a week of intense playing, np.
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mug2k




Posts: 698
Location: UK
PostPosted: Mon, 13th Aug 2012 21:20    Post subject:
Is Act 4 the same length as the previous ones ?, I'm getting kinda bored now and just going through the motions till I complete it.
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Pey




Posts: 5597
Location: Argentina
PostPosted: Mon, 13th Aug 2012 21:22    Post subject:
It´s way shorter.


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kumkss




Posts: 4835
Location: Chile
PostPosted: Tue, 14th Aug 2012 20:58    Post subject:
so, i need some enlightment of all of you guys, players of Diablo 3.

1.- what is "farming"? (as i understand it, is the constant repetition of areas, to get more money and useless stuff). is it a must??
2.- every time you repeat an area, you get more experience?
3.- what is it with better weapons? (im still on act 1, and most of them are crap) (my two main weapons are 15,4 one and 16,2 the other, for my barbarian).
4.- it is worth to train the blacksmith?

im not getting this game right... but it is real fun to hack and slash...
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Surray




Posts: 5409
Location: Europe
PostPosted: Tue, 14th Aug 2012 21:22    Post subject:
Quote:
1.- what is "farming"? (as i understand it, is the constant repetition of areas, to get more money and useless stuff). is it a must??

yeah that's it. farming is usually referring to repeating an area that has a particularly high rate of champion/rare packs or exp to help power up your character. it's not a must until you hit inferno. I played through the whole game to level 60 with my friends without ever repeating anything (other than normal>nightmare>hell of course)

Quote:
2.- every time you repeat an area, you get more experience?

yeah as long as the mobs there are around your level. you can do quests and kill stuff as much as you like and when you run out but like the area you can just do it all over again for the exact same benefits.

Code:
3.- what is it with better weapons? (im still on act 1, and most of them are crap) (my two main weapons are 15,4 one and 16,2 the other, for my barbarian).

that's not so bad. loot is based on luck so you're just gonna have to get lucky to find something better. give it time, or if you can't take it anymore get something from the auction house (though I wouldn't recommend that, too easy to get way too strong that way)

Quote:
4.- it is worth to train the blacksmith?

no he's worthless. if you need gear desperately buy it off the auction house.
the blacksmith's chance to give you something good is way too low and not worth the investment for crafting stuff. I leveled him up but it was a waste of money.
maybe when he's improved in a patch but for now don't bother.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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kumkss




Posts: 4835
Location: Chile
PostPosted: Tue, 14th Aug 2012 21:40    Post subject:
thx Surray Very Happy most appreciated!! Smile
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W123




Posts: 2510
Location: USA
PostPosted: Tue, 14th Aug 2012 22:36    Post subject:
Sin317 wrote:
oh you can hit level 80-85 in a week of intense playing, np.


more like 8ish hours or less.
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skytzu




Posts: 195

PostPosted: Wed, 15th Aug 2012 05:42    Post subject:
The information for legendaries is out.. some new visuals and some crazy buffs to them..

i think because of that inferno just got easier for those with the new legendaries xD

you can see the info in diablo fans page if you still care Very Happy
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W123




Posts: 2510
Location: USA
PostPosted: Wed, 15th Aug 2012 06:13    Post subject:
The items look awesome. But thanks to the AH they will be so pitifully rare Sad Plus those are probably best-case rolls. Will probably end up salvaging the majority of legendaries still!
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 15th Aug 2012 07:47    Post subject:
W123 wrote:
Sin317 wrote:
oh you can hit level 80-85 in a week of intense playing, np.


more like 8ish hours or less.


without rushing, boosting or bot leeching ? I dont think so.
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W123




Posts: 2510
Location: USA
PostPosted: Wed, 15th Aug 2012 07:50    Post subject:
Who said no rushing? And really D2 hell was only hard before expansion. And even then only hard if you had real shit gear. After expansion it was a joke and you could do it after a hundred or so meph runs which take a few minutes at the most. D3 inferno is much more of a challenge. THe problem with D3 is not the challenge, its the reward for undergoing such challenge.

The player really needs that carrot dangling in front of his nose to farm the game over and over again.
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Wed, 15th Aug 2012 08:04    Post subject:
well, thats what we were talking about. no rushing etc. try to keep up Smile

And it wasnt about "finishing the game" either, it was just about reaching late/max level and i said level 80-85 in d2 is more or less equivalent to level 60 in d3 when it comes to absolutes.

Its not hard to reach those levels in either games and you never even have to touch inferno to be max level in d3 ... which why i never actually bothered to finished a4 in inferno. Because there was no incentive to do so.
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W123




Posts: 2510
Location: USA
PostPosted: Wed, 15th Aug 2012 08:23    Post subject:
I see.

Actually one thing I forgot is the Uber Bosses they added with the latest patches of D2. Those certainly weren't a cakewalk.. though they were doable with a necro and meatshields.
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Casus




Posts: 4429

PostPosted: Wed, 15th Aug 2012 08:48    Post subject:
Fantastic change, and anti-shame on them for admitting their design incompetence.

Now, they need to incentivize replay with a serious change to the skill system, and add a non-AH mode with balanced loot drops - and we'll have a proper D2 sequel on our hands.
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jermore




Posts: 1088

PostPosted: Wed, 15th Aug 2012 11:50    Post subject:
Or we could just all play Path of Exile! There's no need to cling to D3, as it has never tried to be the D2 sequel people wanted.
It was fun for awhile, but it missed the things that made diablo 2 addictive and replaced them with world of warcraft mechanics so they could game an auction house to make more money.

Path of exile feels like I am actually building a character instead of following blizzards dotted lines to get out my wallet. The game not only feels like a real diablo sequel (mechanically at least), it doesn't cost a fucking cent to play.
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Prandur




Posts: 2685

PostPosted: Wed, 15th Aug 2012 12:27    Post subject:
I agree that D3 has no long-term replayability... they could've done so much more with that. Some form of post-level 60 leveling or other kinds of progression would go a long way ... after I killed Diablo on inferno, the game just lost its appeal for me.

Still, it was mighty fun while it lasted, and it let us make some money instead of costing it. I'm not sure if PoE or Grim Dawn will remain entertaining as long as D3 did - I guess we'll see.
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BruceWayne17




Posts: 151

PostPosted: Sun, 19th Aug 2012 00:16    Post subject: Patch update...
New info about the patch is out on diablofans.com and maybe the patch is out on this tuesday
the 21...

I like the new paragon XP bar pretty sure it will add 10% more for MF and GF on each ligne for a total of 100% more MF and GF that my guess anyway Smile


Last edited by BruceWayne17 on Sun, 19th Aug 2012 01:10; edited 1 time in total
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locke89




Posts: 2812
Location: Poland
PostPosted: Sun, 19th Aug 2012 00:44    Post subject:
More MF to find useless, shitty, bland rare items in the same non-randomized, boring, bland runs on 60lvl. Yay!
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Sun, 19th Aug 2012 00:48    Post subject:
they're buffing the rares aswell. With the patch, ilvl61 and 62 weapons can now have as much damage as ilvl63.

thats a huge boost imo.
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Revan6999




Posts: 333

PostPosted: Sun, 19th Aug 2012 10:50    Post subject:
Sin317 wrote:
they're buffing the rares aswell. With the patch, ilvl61 and 62 weapons can now have as much damage as ilvl63.

thats a huge boost imo.

This seems very counterproductive to what they are basing their entire endgame on. If you can get your best in slot items easier won't the people who still care about that just stop playing sooner? Laughing
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locke89




Posts: 2812
Location: Poland
PostPosted: Sun, 19th Aug 2012 11:54    Post subject:
Sin317 wrote:
they're buffing the rares aswell. With the patch, ilvl61 and 62 weapons can now have as much damage as ilvl63.

thats a huge boost imo.


All they do is increasing their damage. The affixes are still bland and boring. And the skill system is still more like 'loadouts' in FPS then character progression in RPG game, and there still is no end game, and you will syill run non-randomized maps you know by heart... I can continue like that for a long time....
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trashci




Posts: 922
Location: Izmir, Turkey
PostPosted: Sun, 19th Aug 2012 11:55    Post subject:
This game is boring as fuck. End of story.


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