Rage
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KillerCrocker




Posts: 20503

PostPosted: Fri, 3rd Aug 2012 15:40    Post subject:
Areius wrote:
sabin1981 wrote:
To be honest, I'm more inclined to blame ATi than id... because just look at the 360; powered by an ancient Radeon and there's no issues with RAGE there. It's ATi, the idiots keep breaking shit all the time >_>
No, it's id's fault for not testing it. ATi has nothing to do with it.


Sure there is no problem with Rage on 360 and it works 60fps all the time but resolution is like 720p and LOWERING dynamically when thing get heavy and there is no aa.

I've finished Rage on my 5yo pc of doom 60fps, 1680x1050 2xaa not exture problems. So guess I was lucky, because people with new computers had problems


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 3rd Aug 2012 15:42    Post subject:
fuck a sequel, fix the first game first! if bioware can release a shitty dlc to... well adjust, given that it didnt fix, the ending - surely id can do the same. dont talk shit, DO shit!! Sad fix the ending of rage, and it'll go a long way to making rage 2 go over a lot better.

as for the rest of the issues, thankfully i didnt encounter them, because i played it after 2 patches and had no problems.

apart from once WHERE A FUCKING SAVE GAME GOT CORRUPTED. motherfucker, that shit hasnt happened since i rage deleted arkham asylum when i got a corrupted save just before the final battle. rage's corrupt save set me back about an hour, when i had my last autosave Mad


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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 3rd Aug 2012 16:46    Post subject:
John Derpmack wrote:
it was "inexcusable" to release the game on PC when half the users could not play the game because of driver issues.
Driver issues, suuuuuuuuure Laughing Laughing Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mister_s




Posts: 19863

PostPosted: Fri, 3rd Aug 2012 17:29    Post subject:
What was Carmack supposed to do? Optimize his engine? The master programmer does not bow for Nvidia and Ati, Nvidia and Ati bow for the master programmer.
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StarSpeak




Posts: 423
Location: Fascism's Paradise
PostPosted: Fri, 3rd Aug 2012 17:32    Post subject:
he could at least get the team to finish up patch 3 w/ the x64 .exe


piracy isn't a hobby, it's a way of life
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Fri, 3rd Aug 2012 17:35    Post subject:
Mister_s wrote:
What was Carmack supposed to do? Optimize his engine? The master programmer does not bow for Nvidia and Ati, Nvidia and Ati bow for the master programmer.

xD
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lolozaur




Posts: 26310

PostPosted: Fri, 3rd Aug 2012 17:40    Post subject:
leaving aside tehnical problems, game still is not good; it beggins pretty cool, but in time it gets lifeless and boring, no atmosphere, immersion, quests start looking the same and shit like that
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tonizito
VIP Member



Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 3rd Aug 2012 17:41    Post subject:
Mister_s wrote:
What was Carmack supposed to do? Optimize his engine? The master programmer does not bow for Nvidia and Ati, Nvidia and Ati bow for the master programmer.



boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Fri, 3rd Aug 2012 18:09    Post subject:
lolozaur wrote:
leaving aside tehnical problems, game still is not good; it beggins pretty cool, but in time it gets lifeless and boring, no atmosphere, immersion, quests start looking the same and shit like that


complete opposite to my experience. i found it started terribly, and had zero focus (with its endless random fetchquests and such), and only started to get interesting when the plot actually finally kicked in, towards the end of wellspring (about 2 thirds of the way through)

also thought the later levels looked better too, and became more interesting. final mission/ending though - no question - total shambles.


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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Sat, 4th Aug 2012 01:57    Post subject:
I thought the game was alright. Nothing stellar, it felt like a game from a classic 90's developer that still hasn't learned quite how to cope in a post-DOS world. I hope Carmack will bounce back and really deliver on DOOM4, he seems like a pretty cool dude in real life and it'd be nice to see him recapture that Wolf3D/Doom/Quake magic one more time.
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Mikey5449
Superdad



Posts: 3408

PostPosted: Sat, 4th Aug 2012 05:22    Post subject:
Ashok0 wrote:
I thought the game was alright. Nothing stellar, it felt like a game from a classic 90's developer that still hasn't learned quite how to cope in a post-DOS world. I hope Carmack will bounce back and really deliver on DOOM4, he seems like a pretty cool dude in real life and it'd be nice to see him recapture that Wolf3D/Doom/Quake magic one more time.

While I'd love for that as well, as long as he's leashed by a console-focused company, it's not going to happen. It CAN'T happen. Literally. They simply will not allow it. Whether it's financial BS or some other excuse they use Sad.
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Claptonvaughn




Posts: 931

PostPosted: Sat, 4th Aug 2012 05:56    Post subject:
I thought the combat and ability to build little robots to be fun. Upgrading the vehicle was a nice touch, too.

Unfortunately, there just wasn't much of a game to use all that stuff. The game felt scripted, some areas didn't respawn enemies unless a quest required you to return. The world and its scope felt so much smaller than I had expected. The ending, of course, felt rushed and poorly thought out.

I guess I just set myself up for disappointment because I expected a sandbox rpg kind of game.
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chiv




Posts: 27530
Location: Behind You...
PostPosted: Sat, 4th Aug 2012 06:06    Post subject:
i think the vehicle thing would have been great if it'd been more useful - ie, if you had a big open world to travel (fallout 3 size for example), so pimping out your car REALLY mattered, and was integral to exploration... where you could even salvage derelict or defeated cars to really make yourself a wasteland juggernaut...

but as it stood, just having small areas to use your car in to get from point to point, just made it feel kinda shallow and superficial... and frankly, kinda unnecessary (even annoying, when youre just trying to get to a mission, and always encounter the same 3 guys in the same spots every time...

STILL enjoyed the game, but what im saying, is that i feel id just stuffed around too much with half-baked fluff and 'toys' instead of either properly developing them, or focusing primarily on a strong base.

the robots were kinda fun, but they didnt feel like anything special. i would have LOVED it if you had to FIND schematics in the world, fallout style.. because then its like youve discovered an edge, rather than just 'using' a tool that the developers wanted you to have access to.


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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 5th Aug 2012 13:31    Post subject:
http://www.ign.com/articles/2012/08/02/john-carmack-rage-apologies-doom-3-news-and-the-future

See, he talks about how sorry he is for the terrible ending and the shitty optimisation/visual issues.... but that's it. It's just apologies and acknowledgements. What about RESOLUTIONS!? Has Carmack even said ANYTHING about new content for RAGE? A sequel? Follow-up? Mod tools? Anything whatsoever, for us few RAGE fans out there, that would possibly fix some of the issues?

I want an ending, for crying out loud!
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swebarb




Posts: 2154
Location: Vikingland
PostPosted: Sun, 5th Aug 2012 15:10    Post subject:
they are done with rage i think Sad
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sun, 5th Aug 2012 15:30    Post subject:
Only thing left for us to do is RAAAAGEEEE!!!! Very Happy
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StarSpeak




Posts: 423
Location: Fascism's Paradise
PostPosted: Sun, 5th Aug 2012 19:56    Post subject:
LoL! It may be true...


piracy isn't a hobby, it's a way of life
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Ashok0




Posts: 1733
Location: Ohio
PostPosted: Sun, 5th Aug 2012 21:21    Post subject:
On a positive note, RAGE's abrupt ending actually did piss me off less than Mass Effect 3. Could have been worse, lol.
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b0se
Banned



Posts: 5901
Location: Rapture
PostPosted: Sun, 5th Aug 2012 21:54    Post subject:


full keynote


[spoiler][quote="SteamDRM"]i've bought mohw :derp: / FPS of the year! [/quote]
[quote="SteamDRM"][quote="b0se"]BLACK OPS GOTY[/quote]
No.[/quote][/spoiler]
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drthrax2012




Posts: 17

PostPosted: Mon, 6th Aug 2012 23:15    Post subject: rage races
i have a problem with rage racers.... is loading forever... not let me to play races... freezes at loading... on ati 5750 Neutral how to fix this ???
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Freakness
Banned



Posts: 3583

PostPosted: Tue, 7th Aug 2012 01:33    Post subject:
b0se wrote:
http://www.youtube.com/watch?v=wt-iVFxgFWk

full keynote
He still blames drivers for rage's crappy launch. lol then why the fuck other devs have much more stable launches? They should be developing 2d tetris games instead of complex 3d games, because they simply suck at it.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 7th Aug 2012 01:35    Post subject:
Yeah! Those bastards! How dare they make Quake/2/3/4 and Doom3 (not to mention the earlier games which pretty much put the first-person shooter genre on the map) -- they obviously suck at it! BOO!!! Go back to Tetris, id! YOU SUCK!
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Freakness
Banned



Posts: 3583

PostPosted: Tue, 7th Aug 2012 01:41    Post subject:
sabin1981 wrote:
Yeah! Those bastards! How dare they make Quake/2/3/4 and Doom3 (not to mention the earlier games which pretty much put the first-person shooter genre on the map) -- they obviously suck at it! BOO!!! Go back to Tetris, id! YOU SUCK!
Quake 2 was pretty good, anything else - not so much imo. You liked Quake 4? I find that hard to believe. Surprised Their games - shovelware. IDshovelsoftware.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 7th Aug 2012 01:44    Post subject:
You are so unbelievably full of it Laughing You're going to sit here and, with a straight face, claim that Wolf3D/Doom/Quake/Quake3 are all "not very good"? You can argue RAGE and Quake 4 if you wish... but the predecessors? That's hilarious Laughing

Oh and yes, I enjoyed Quake 4 very much thank you Very Happy
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huxanomaly2




Posts: 2261
Location: Bucharest
PostPosted: Tue, 7th Aug 2012 01:46    Post subject:
Quake 4 was a blast! I loved that game too Very Happy.
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VGAdeadcafe




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Location: ★ ಠ_ಠ ★
PostPosted: Tue, 7th Aug 2012 01:46    Post subject:
wolf3d + Doom 1+2+3 were great. Quake 1+2+3+4 were great. RAGE is shit.

Proceed.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 7th Aug 2012 01:50    Post subject:
RAGE was very good but it had potential to be so much better.
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Freakness
Banned



Posts: 3583

PostPosted: Tue, 7th Aug 2012 01:51    Post subject:
Well, they had their golden years, but its all gone now. There are more capable developers who can magically make games that work on day 1. IDshovelsoftware apparently lacks experience in this. You know like 'duh your game does not work on like 50% of video cards'. Nah fuck it, release it as it is, cuz we dont care about quality especialy on this so called PC platform. Ewww, pesky pirates'.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Tue, 7th Aug 2012 01:53    Post subject:
Rage was average at best to be honest. The game-play was very mediocre and the story was not that good.


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WaldoJ
VIP Member



Posts: 32678

PostPosted: Tue, 7th Aug 2012 02:28    Post subject:
Prefetian wrote:
Rage was average at best to be honest. The game-play was very mediocre and the story was not that good.


Gameplay was above average. Story was lame. But the core gameplay was a 10/10.


Sin317 wrote:
I win, you lose. Or Go fuck yourself.
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