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						Ashok0
					
					 
					 
					Posts: 1733 
					Location: Ohio 
				 
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					 Posted: Sun, 5th Aug 2012 21:28    Post subject:  | 
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						Outside of GWFL, the PC version is looking pretty good imho.
  
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					 Posted: Sun, 5th Aug 2012 21:37    Post subject:  | 
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						Really....another dumb company that fell for Game for Windows Live? Looks like they aren't getting my money now unless they have a sale to make up for that crap.
 
 
Oh well. 
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					 Posted: Sun, 5th Aug 2012 22:17    Post subject:  | 
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						Fell for gfwl ?
 
 
I can easily see how using gfwl with 360 ports can make it way easier for noob developer to port a game. It is THE SAME login system and save system as on console
  3080 | ps5 pro
 
 
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
 
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
 
deadpoetic-"are you new to the cyberspace?"
  
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					 Posted: Sun, 5th Aug 2012 22:22    Post subject:  | 
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						 	  | KillerCrocker wrote: | 	 		  Fell for gfwl ?
 
 
I can easily see how using gfwl with 360 ports can make it way easier for noob developer to port a game. It is THE SAME login system and save system as on console | 	  
 
 
Yup!  That's why From Software was using Live on the PS3 as well, back when they made Demon's Souls.  Then they carried on using Live on the PS3 when they ported Dark Souls to the 360.
 
 
.. wait.
  
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						JBeckman
					
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					Posts: 35113 
					Location: Sweden 
				 
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					 Posted: Sun, 5th Aug 2012 23:04    Post subject:  | 
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						 	  | KillerCrocker wrote: | 	 		  ... wait  
 
 
ok, I fucked that argument up | 	  
 
 
ROFLMAO <3 
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					 Posted: Sun, 5th Aug 2012 23:38    Post subject:  | 
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						Who isn't looking forward to all the failed invasions and summons due to GFWL? Steam at least got around to making sure networked games work.
  
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					 Posted: Mon, 6th Aug 2012 03:48    Post subject:  | 
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						My experience with GFWL has never been good in that regard. Always have to forward ports as the client seemed to have tremendous trouble opening them itself with UPNP but that was my old router with Tomato on it. Depending on how good the game runs I'll be recording and throwing up montages on the youtubes.
  
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						OchoBits
					
					 
					 
					Posts: 717 
					Location: In Unknown Kadath 
				 
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					 Posted: Mon, 6th Aug 2012 08:39    Post subject:  | 
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						You are being summoned....
 
You are being summoned....
 
You are being summoned....
 
You are being summoned....
 
You are being summoned....
 
Connection Failed
 
 
You have been logged off GFWL please  log in.
 
 
 
I cant wait =)
  
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					 Posted: Mon, 6th Aug 2012 09:18    Post subject:  | 
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						JBeckman
					
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					 Posted: Mon, 6th Aug 2012 11:17    Post subject:  | 
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						The last info I heard was from E3, where a reviewer claimed there was an option in the menu called "Framerate limit" that was set to "30" -- but didn't seem to specify if that was a toggle option and/or whether it was just for the dev stuff on display at E3.
  
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						StEFaN7
					
					 
					 
					Posts: 5967 
					Location: them swamps 
				 
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					 Posted: Mon, 6th Aug 2012 11:20    Post subject:  | 
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						is dark souls a direct sequel to demon souls or standalone ?
  I can see your soul at the edges of your eyes..
  
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						JBeckman
					
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					Location: Sweden 
				 
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					 Posted: Mon, 6th Aug 2012 11:42    Post subject:  | 
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						Same type of game but completely stand alone I believe.
  
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					 Posted: Mon, 6th Aug 2012 11:49    Post subject:  | 
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						 	  | Boneleech wrote: | 	 		  You are being summoned....
 
You are being summoned....
 
You are being summoned....
 
You are being summoned....
 
You are being summoned....
 
Connection Failed
 
 
You have been logged off GFWL please  log in.
 
 
 
I cant wait =) | 	  
 
 
So basically the same as the console version then.
  
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						OchoBits
					
					 
					 
					Posts: 717 
					Location: In Unknown Kadath 
				 
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						vurt
					
					 
					 
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					 Posted: Thu, 9th Aug 2012 10:45    Post subject:  | 
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						bump coz only 2 weeks left!
 
 
so fucking hyped for this it's unhealthy
  
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						JBeckman
					
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					 Posted: Thu, 9th Aug 2012 10:49    Post subject:  | 
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						Since it's using LIVE I guess it could leak fairly early but there's that ZDP stuff too of course, we'll see.
 
(Steam version could probably be released too but would likely be encrypted, unsure if there's a retail variant for the Steam version come to think of it.)
  
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						sausje
					
					Banned 
					 
					Posts: 17716 
					Location: Limboland, Netherlands 
				 
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					 Posted: Thu, 9th Aug 2012 10:50    Post subject:  | 
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						I don't know why, but somehow i pre-ordered this game couple of days ago   
  Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
 
  
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					 Posted: Thu, 9th Aug 2012 12:32    Post subject:  | 
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						 	  | sausje wrote: | 	 		  I don't know why, but somehow i pre-ordered this game couple of days ago    | 	  
 
 
game looks good and i am sure a new driver will be out to increase fps close to the release or patch or something. 
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					 Posted: Thu, 9th Aug 2012 13:02    Post subject:  | 
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  Last edited by Interinactive on Tue, 5th Oct 2021 04:03; edited 1 time in total
  
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						prudislav
					
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					Location: The land of beer and porn 
				 
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					 Posted: Thu, 9th Aug 2012 13:27    Post subject:  | 
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						From EG. article (http://www.eurogamer.net/articles/2012-08-09-dark-souls-pc-preview-the-devils-bargain)
 
 	  | Quote: | 	 		  |  The implication of a PC release is obviously that all these problems can be tackled by the brute force of a faster CPU, and though there are very light hitches here and there, it's a relief to say Blight Town now plays without all the constant chugging. The improvement is staggering to those that endured the treacle-like pace of the area on PS3 and 360, already making this version a winning proposition | 	  
 
at least something   
 
 	  | Quote: | 	 		  | There is bad news which could hit PC gamers pretty hit hard, though. While the frame-rate's rough edges have been filed down, you're still going to be playing at 30FPS out of the box, as widely rumoured. A graphics menu has been added in, but there are no obvious ways to raise the bar to the preferable 60FPS mark. In fact, options are pretty meagre overall on this front; you have the standard resolution and refresh rate settings (it does nothing to solve this), and also check-boxes to remove anti aliasing or motion blur. Barebones and to the point.  | 	   
 
  still thinking about buying this thought 
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