DayZ - An ARMA2 Zombie Apocalypse Survival Mod
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Wed, 1st Aug 2012 13:30    Post subject:


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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Wed, 1st Aug 2012 13:32    Post subject:
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 1st Aug 2012 13:50    Post subject:
Honestly Phil, just how old are you (12 years with your current girlfriend/wife, not counting your "side dishes" - would put you close to, if not over 30)? Without trying to be offensive (but you'll probably take it as such anyway), everything about how you behave screams teenager and puberty.
"lol cheating is so much fun hurr durr"
"NOOOOO he called me an idiot on the intarwebz, ignore nau"
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 1st Aug 2012 14:24    Post subject:
i wish i was a hacker so i could get phil's ip, and all his info and post it up here, preferably with his secret folder pics of crossdressing and getting spanked by midgets in gimp suits, and sucking dongs for pocket change to buy extra arma 2 keys Cool Face


steam: Drowning witch
uplay: Haxeety
game completion log:
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Wed, 1st Aug 2012 14:49    Post subject:
Werelds wrote:
Honestly Phil, just how old are you (12 years with your current girlfriend/wife, not counting your "side dishes" - would put you close to, if not over 30)? Without trying to be offensive (but you'll probably take it as such anyway), everything about how you behave screams teenager and puberty.
"lol cheating is so much fun hurr durr"
"NOOOOO he called me an idiot on the intarwebz, ignore nau"


lol so whats the problem if im 12y old and behave like a teenager? Why do you care?

Drowning_witch wrote:
i wish i was a hacker so i could get phil's ip, and all his info and post it up here, preferably with his secret folder pics of crossdressing and getting spanked by midgets in gimp suits, and sucking dongs for pocket change to buy extra arma 2 keys Cool Face


You dont need to be a hacker for that lol wut
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Wed, 1st Aug 2012 14:55    Post subject:
I don't care, but it would explain a lot Wink
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 1st Aug 2012 17:53    Post subject:
I guesses hacking is too big a word for this, some call hem scripters. Having looked at some dayZ streams seems there are many active again with the choppers back.

Edit: The endgame with these choppers seems to be flying around spotting tents, vehicles and rob other people blind. Neutral We should have underground bases and when established we should be able to spawn there instead.
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 1st Aug 2012 18:33    Post subject:
iconized wrote:
I guesses hacking is too big a word for this, some call hem scripters. Having looked at some dayZ streams seems there are many active again with the choppers back.

Edit: The endgame with these choppers seems to be flying around spotting tents, vehicles and rob other people blind. Neutral We should have underground bases and when established we should be able to spawn there instead.


Rocket has been talking about this, being able to build underground bases.


Yes, yes I'm back.
Somewhat.
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 1st Aug 2012 18:46    Post subject:
I know but now I understand why it is a good idea. A NPC defended above ground base is too much MMO like I guess. But collecting some gear in a tent so others can easily steal it is not my idea of playing survivor in this game. But I guess you can play this mod many ways, like playing Duke Nukem in Elektra and Cherno, playing sniper, repair chopper and fly around playing thief. Very Happy

Yesterday saw a stream of the Takistan ARMA2 mod, pretty cool one as well:
http://www.mmorpg.com/gamelist.cfm/game/45/view/forums/post/5012632#5012632


Last edited by TSR69 on Wed, 1st Aug 2012 19:00; edited 1 time in total
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 1st Aug 2012 18:58    Post subject:
iconized wrote:
Yesterday saw a stream of the Takistan ARMA2 mod, pretty cool one as well:
http://www.arma2.com/arma-2-oa-takistan/index_en.html
http://www.mmorpg.com/gamelist.cfm/game/45/view/forums/post/5012632#5012632


Uh, what? Takistan is one of the environments included with Operation Arrowhead. It's not a mod.
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 1st Aug 2012 19:02    Post subject:
Already removed 1st link since that is about the normal map. I mean the RPG mod for Takistan. 2nd link has info on it.

Edit: Mod is called Takistan Life: Revolution It's a RPG mod.


Last edited by TSR69 on Wed, 1st Aug 2012 19:21; edited 2 times in total
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Wed, 1st Aug 2012 19:06    Post subject:
Lingor Island

http://www.armaholic.com/page.php?id=10792

you can play dayZ on that map with some tweaks... dunno if it's coming to dayz

http://dayzmod.com/forum/index.php?/topic/55329-new-dayz-map-lingor-island/
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Wed, 1st Aug 2012 19:16    Post subject:
1.7.2.5 is supposed to be released today, but Rocket hasn't posted since yesterday (when he closed the thread for it).


Yes, yes I'm back.
Somewhat.
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Wed, 1st Aug 2012 19:33    Post subject:
Takistan Life: Revolution a temporary live stream: http://www.twitch.tv/lirikk
They are trying to get in now...

Edit: And it is just a mission not a mod. Hmm there is a lot possible with ARMAII OA. Just bought for dayZ. Smile


Last edited by TSR69 on Wed, 1st Aug 2012 20:43; edited 1 time in total
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 1st Aug 2012 19:40    Post subject:
DayZ for Isla Duala would be quite amazing.
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 1st Aug 2012 20:12    Post subject:
There is also the Chernarus Life counterpart,servers were not that populated the last time i tried it.Been playing a lot of Insurgency with ACE/ACRE mod on the "Military Gaming" Server,very intense and worth a try
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dezztroy




Posts: 6590
Location: Sweden
PostPosted: Wed, 1st Aug 2012 20:56    Post subject:
Insurgency is definitely fun. Nothing beats taking out a full Chinook transport helicopter with a well aimed RPG and then being cursed at Very Happy
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S.S.S




Posts: 1489

PostPosted: Wed, 1st Aug 2012 23:51    Post subject:
Im seriously considering getting this (ARMA II Combined operations on Steam that is and then of course the DayZ mod). Not sure how i missed it in the first place but ive been looking at some vids and a few other things (mechanics ect) and it look like the game/mod to get right now. I need something different from BF3 and it look like DayZ is it.

How long is the learning curve ? I know the map is gigantic so knowing all the ins and outs probably take a while. Also would some of you be willing to help me once i start ? I know some NFOHumpers are playing this regularly and id like to join once in a while and follow to learn. From what uve read teaming up with strangers is suicide most of the time in this game Very Happy
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 2nd Aug 2012 00:11    Post subject:
why yo no patch rocket? Sad

im going through severe withdrawal...


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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dataschmuck




Posts: 385
Location: The States
PostPosted: Thu, 2nd Aug 2012 00:59    Post subject:
Poor Mike.
I logged on right as you guys were killing him.
Anyway here's the highlights afterwards. I was riding the little girls bike. We found a tractor, a heli spawn, and Gandi!

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fisk




Posts: 9145
Location: Von Oben
PostPosted: Thu, 2nd Aug 2012 01:02    Post subject:
I have become a part of the sniper faggot problem. Finally have a Ghillie and an AS50 (thanks to my alliance mates) and had my first one-shot headshot on a running survivor from 800 meters today Very Happy


Yes, yes I'm back.
Somewhat.
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randir14




Posts: 4950

PostPosted: Thu, 2nd Aug 2012 01:03    Post subject:
S.S.S wrote:
Im seriously considering getting this (ARMA II Combined operations on Steam that is and then of course the DayZ mod). Not sure how i missed it in the first place but ive been looking at some vids and a few other things (mechanics ect) and it look like the game/mod to get right now. I need something different from BF3 and it look like DayZ is it.

How long is the learning curve ? I know the map is gigantic so knowing all the ins and outs probably take a while. Also would some of you be willing to help me once i start ? I know some NFOHumpers are playing this regularly and id like to join once in a while and follow to learn. From what uve read teaming up with strangers is suicide most of the time in this game Very Happy


ArmA 2 has an in-game tutorial that can help you with the basics. DayZ doesn't really have a high learning curve once you're familiar with the ArmA 2 gameplay system.
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shole




Posts: 3363

PostPosted: Thu, 2nd Aug 2012 01:06    Post subject:
Phil2003 wrote:
Haha despawning a flying stolen heli with 2 guys in it is just pure fun

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mistertpitydafoo




Posts: 31

PostPosted: Thu, 2nd Aug 2012 01:29    Post subject:
Damn this game can frustrate you so much. I finally found a knife, hatchet, flares, wood, bullets, water bottle, sodas. Then as I go to the woods to make a safe spot three guys start firing away at me, with horrible aim. I made it all the way to the bottom of the hill before they finally got me (was going to try to draw some zombies towards them before I bled out. I kept saying unarmed friendly but these lil kids don't give a damn.

Logic is strength in numbers but no one ever seems to want to work together, trade soda for food, ect. They need to have random nighttime events where zombies flood into areas of the forest to simulate a growing population spreading out and to make the middle woods not seem like such a safe zone and the towns are all ww3 with no way to make player controlled forts or anything. It would be awesome if they eventually implemented a way to grow food, ect where setting up a fenced in community of a population that works together viable. I am kinda at a loss as to the point , I'm going to collect all the supplies I need, hide in the forest, rinse and repeat until I find a vehicle to drive for supplies then back to the woods to hide.

I guess as I've heard mentioned here before, you gotta make your own quests. Kinda like Mount and Blade. But at least that didn't have crazies at every corner (plus how do you start off as one of the few survivors in that island, but you survived with no starting weapon? Like our boat crashed and we were washed ashore to an island of a zombie apocalypse.
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Thu, 2nd Aug 2012 01:42    Post subject:
shit, found a fucking huge camp with one of my friends... shitloads of items there, lots of weapons there like M24 and the L85A2 AWS, tons of food, medicine & etc.

we just took some stuff and put it in the trunk of our quadbike.

just one of the tents:

 Spoiler:
 
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keewee23




Posts: 1306

PostPosted: Thu, 2nd Aug 2012 01:43    Post subject:
mistertpitydafoo wrote:
Damn this game can frustrate you so much. I finally found a knife, hatchet, flares, wood, bullets, water bottle, sodas. Then as I go to the woods to make a safe spot three guys start firing away at me, with horrible aim. I made it all the way to the bottom of the hill before they finally got me (was going to try to draw some zombies towards them before I bled out. I kept saying unarmed friendly but these lil kids don't give a damn.

Logic is strength in numbers but no one ever seems to want to work together, trade soda for food, ect. They need to have random nighttime events where zombies flood into areas of the forest to simulate a growing population spreading out and to make the middle woods not seem like such a safe zone and the towns are all ww3 with no way to make player controlled forts or anything. It would be awesome if they eventually implemented a way to grow food, ect where setting up a fenced in community of a population that works together viable. I am kinda at a loss as to the point , I'm going to collect all the supplies I need, hide in the forest, rinse and repeat until I find a vehicle to drive for supplies then back to the woods to hide.

I guess as I've heard mentioned here before, you gotta make your own quests. Kinda like Mount and Blade. But at least that didn't have crazies at every corner (plus how do you start off as one of the few survivors in that island, but you survived with no starting weapon? Like our boat crashed and we were washed ashore to an island of a zombie apocalypse.




that's why i wont bother playing this mod, this mod is really really for patient players, way to "slow" for me, idea is good, but perma death? that mod is for masochist people,..
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Guyver




Posts: 2221
Location: Bunga-Bun... err Italy.
PostPosted: Thu, 2nd Aug 2012 01:45    Post subject:
keewee23 wrote:
mistertpitydafoo wrote:
Damn this game can frustrate you so much. I finally found a knife, hatchet, flares, wood, bullets, water bottle, sodas. Then as I go to the woods to make a safe spot three guys start firing away at me, with horrible aim. I made it all the way to the bottom of the hill before they finally got me (was going to try to draw some zombies towards them before I bled out. I kept saying unarmed friendly but these lil kids don't give a damn.

Logic is strength in numbers but no one ever seems to want to work together, trade soda for food, ect. They need to have random nighttime events where zombies flood into areas of the forest to simulate a growing population spreading out and to make the middle woods not seem like such a safe zone and the towns are all ww3 with no way to make player controlled forts or anything. It would be awesome if they eventually implemented a way to grow food, ect where setting up a fenced in community of a population that works together viable. I am kinda at a loss as to the point , I'm going to collect all the supplies I need, hide in the forest, rinse and repeat until I find a vehicle to drive for supplies then back to the woods to hide.

I guess as I've heard mentioned here before, you gotta make your own quests. Kinda like Mount and Blade. But at least that didn't have crazies at every corner (plus how do you start off as one of the few survivors in that island, but you survived with no starting weapon? Like our boat crashed and we were washed ashore to an island of a zombie apocalypse.




that's why i wont bother playing this mod, this mod is really really for patient players, way to "slow" for me, idea is good, but perma death? that mod is for masochist people,..


like hardcore mode on diablo 3 always online. Twisted Evil
oh wait, at least here i'm having fun! Very Happy


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Voldy




Posts: 237
Location: United Kingdom
PostPosted: Thu, 2nd Aug 2012 01:51    Post subject:
dataschmuck wrote:
Poor Mike.
I logged on right as you guys were killing him.
Anyway here's the highlights afterwards. I was riding the little girls bike. We found a tractor, a heli spawn, and Gandi!



Love the last few seconds Laughing
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 2nd Aug 2012 02:05    Post subject:
I really like your ideas mistertpitydafoo , actually I do like anything that would make people cooperate instead of being either lone wolf snipers or groups of bandits wandering around just to piss people off. In the current state playing Dayz is like playing deathmatch with some random zombies on the side. It can be fun for a while, but there is no humanity left anymore and the original concept behind the mod has been lost.
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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Thu, 2nd Aug 2012 02:20    Post subject:
mistertpitydafoo wrote:
Damn this game can frustrate you so much. I finally found a knife, hatchet, flares, wood, bullets, water bottle, sodas. Then as I go to the woods to make a safe spot three guys start firing away at me, with horrible aim. I made it all the way to the bottom of the hill before they finally got me (was going to try to draw some zombies towards them before I bled out. I kept saying unarmed friendly but these lil kids don't give a damn.

Logic is strength in numbers but no one ever seems to want to work together, trade soda for food, ect. They need to have random nighttime events where zombies flood into areas of the forest to simulate a growing population spreading out and to make the middle woods not seem like such a safe zone and the towns are all ww3 with no way to make player controlled forts or anything. It would be awesome if they eventually implemented a way to grow food, ect where setting up a fenced in community of a population that works together viable. I am kinda at a loss as to the point , I'm going to collect all the supplies I need, hide in the forest, rinse and repeat until I find a vehicle to drive for supplies then back to the woods to hide.

I guess as I've heard mentioned here before, you gotta make your own quests. Kinda like Mount and Blade. But at least that didn't have crazies at every corner (plus how do you start off as one of the few survivors in that island, but you survived with no starting weapon? Like our boat crashed and we were washed ashore to an island of a zombie apocalypse.

It has been said dayZ is a social experiment. In fact it is an experiment in being asocial (kill on sight). To survive in this game for a long time, you need to work together. Chances you are going to find pals in the game are slim though. You need to find pals elsewhere.


Last edited by TSR69 on Thu, 2nd Aug 2012 02:21; edited 1 time in total
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