DayZ - An ARMA2 Zombie Apocalypse Survival Mod
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farne




Posts: 3732

PostPosted: Tue, 24th Jul 2012 17:23    Post subject:
Hopefully ArmA 3 will not be as poorly optimized as ArmA 2...
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crackerbear




Posts: 748

PostPosted: Tue, 24th Jul 2012 17:26    Post subject:
wizarD. wrote:
Hopefully ArmA 3 will not be as poorly optimized as ArmA 2...

Unlikely, seeing as how ARMA 1 ran poorly as does ARMA 2. It's a given that you need a monster PC to play these games and ARMA 3 doesn't look like it'll break that trend.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 24th Jul 2012 17:28    Post subject:
D34Dite wrote:
Kurosaki wrote:
and again, you can't lock your server:

Quote:

- IT MAY NEVER BE PASSWORDED
- NO OTHER KEYS OR MODS. NONE. PERIOD.
- NO KICKING TO MAKE ROOM FOR 'FRIENDS' OR CLANMATES
- NO LOCKING THE SERVER
- NO EDITING DAYZ/MISSION FILES
- IT'S YOUR RESPONSIBILITY TO UPDATE YOUR SERVER TO THE LATEST VERSION OF DAYZ
-BATTLEYE MUST BE ENABLED
- Minimum slot count of 40 (30 for countries where bandwidth is expensive i.e. developing countries)
- Their are only two reasons why you, as a server owner, should ban a player on your server. Those two reasons are: Malicious talk, and racism. You may not ban a user for stealing your loot, killing you, spying on you, etc.
- You may only kick for disruptive behavior (such as continued VOIP over side channel). But you may not kick due to race or language or because the person does something you do not like.
- Kicking for extremely excessive ping or desync is permitted, but if abused is grounds for blacklisting

Failure to adhere to these rules will BAN YOUR SERVER'S IP from DayZ.

pretty strange, as when i fire up a server browser i see quite a few servers with maybe 2-3 players on them that are locked, and alot of them have been like that for a while.


DE21 auto locked the server, when there were more than 4 people idling in the lobby. The lobby idlers got kicked pretty fast though (less than 2 minutes I think).

BTW You guys must be drunk or something. Open up the editor, add 40 units to the game, set the graphics to the HIGHEST and start the game. You won't see it dropping below 60fps (unless you activate AA). The game is really good optimized with beautiful visuals at higher settings.

It's just that the multiplayer speed, is somehow connected to the server :/ On some servers I have like 10-20 fps, on others 40-50 fps, with the same settings at the same location on the map. There sure is some need to do the optimization on mp code, but the gfx engine is quite nice Smile

Still, ARMA III looks even better Very Happy

sausje wrote:
But you think that the Phenom2 x4 955 wouldn't have enough juice in it for a dayz server? Confused

It doesn't even has enough juice to run the game fluidly Crying or Very sad I'm 100% cpu limited Crying or Very sad


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse


Last edited by PumpAction on Tue, 24th Jul 2012 17:35; edited 1 time in total
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Breezer_




Posts: 10795
Location: Finland
PostPosted: Tue, 24th Jul 2012 17:52    Post subject:
Damn this game rapes my system when you enable ingame AA. Other than that works fine on highest details (2560x1440 3D resolution, god the 5000x something brings my system to knees Very Happy).

Lol first time aswell on this game, started on somewhere where there was zombies everywhere. I just ran away for like 15 mins Very Happy
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sausje
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Location: Limboland, Netherlands
PostPosted: Tue, 24th Jul 2012 17:52    Post subject:
PumpAction wrote:
Disable Post processing and see if that makes any difference. And adjust the HDR settings as I suggested Smile


Yep it was Post processing causing it, HDR is still on full now.
But when it started again, i instantly disabled PP and then it was fixed.

Odd tho that PP causes this for me..



sausje wrote:
But you think that the Phenom2 x4 955 wouldn't have enough juice in it for a dayz server? Confused

It doesn't even has enough juice to run the game fluidly Crying or Very sad I'm 100% cpu limited Crying or Very sad[/quote]

Yeah, but that is for the game itself, i'm just talking about serverwise here Razz


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)


Last edited by sausje on Tue, 24th Jul 2012 17:55; edited 1 time in total
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TSR69
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PostPosted: Tue, 24th Jul 2012 17:54    Post subject:
Server requirements for dayZ:
http://dayzmod.com/forum/index.php?/topic/7876-server-hosting-quick-faq/


Formerly known as iconized
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 24th Jul 2012 17:56    Post subject:
iconized wrote:
Server requirements for dayZ:
http://dayzmod.com/forum/index.php?/topic/7876-server-hosting-quick-faq/


So hardware wise, i should be fine, tho it being barely enough.
Bandwidth however...

Thanks for the link


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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TSR69
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PostPosted: Tue, 24th Jul 2012 18:13    Post subject:
It needs a dedicated server in co location, I am afraid. The bandwidth req. is kinda ridiculous.
I guess the database of spawned items, gear, zombies doesn't get cached locally.


Formerly known as iconized
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sausje
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Posts: 17716
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PostPosted: Tue, 24th Jul 2012 18:19    Post subject:
iconized wrote:
It needs a dedicated server in co location, I am afraid. The bandwidth req. is kinda ridiculous.
I guess the database of spawned items, gear, zombies doesn't get cached locally.


Well for now yes, but not when there is fibre here.
Ill go for 100/100 instant (and maybe even 1000/1000 if that isn't retard high priced) Razz


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Paintface




Posts: 6877

PostPosted: Tue, 24th Jul 2012 18:28    Post subject:
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TSR69
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PostPosted: Tue, 24th Jul 2012 18:30    Post subject:
@sausje: It's going to be expensive if we get that in Nl. Perhaps for an experiment, provinces outside the "Randstad" will probably the late to get it.

Hmm thinking about caching stuff locally in dayZ. Zombies spawn when you get near certain locations and loot disappears over time or gets looted. Other players move around. There isn't a lot to cache locally. But I am pretty sure that the information from server to client isn't very optimised now.
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farne




Posts: 3732

PostPosted: Tue, 24th Jul 2012 18:33    Post subject:
Über internet is quite commonplace in Sweden these days, but I have not the hardware to host a server sadly, on top of that I'm on a shared connection... sure, that doesn't matter that much in the speeds of 100/100 and beyond.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 24th Jul 2012 18:37    Post subject:
I took a look at the dayZ code. It's easy to read and understand it Smile But I'm still not able to find the proper place in the editor where I can add fucking flares onto my char, that behave like in DayZ (being a lightsource that is! Mad)


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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sausje
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PostPosted: Tue, 24th Jul 2012 18:40    Post subject:
iconized wrote:
@sausje: It's going to be expensive if we get that in Nl. Perhaps for an experiment, provinces outside the "Randstad" will probably the late to get it.


KPN already offers 500/500 with HDTV and Phone for €86,- per month.
http://www.kpn.com/glasvezel/glasvezel-pakketten.htm

And this is just fresh, so others will follow with faster and cheaper soon Smile


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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TSR69
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PostPosted: Tue, 24th Jul 2012 18:49    Post subject:
o.O As usual I am uninformed about the latest developments, I'm getting old.
Anyway it's not available here, but yeah 100/100 or so sounds nice. Very Happy


Formerly known as iconized
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Phil2003




Posts: 1336
Location: Austria
PostPosted: Tue, 24th Jul 2012 19:07    Post subject:
If i would have the money, i would start a mmorpg project with this game idea. Damn i would get so rich that i dont even know where to spend my money. Very Happy
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thenayr




Posts: 66

PostPosted: Tue, 24th Jul 2012 19:13    Post subject:
PumpAction wrote:
I took a look at the dayZ code. It's easy to read and understand it Smile But I'm still not able to find the proper place in the editor where I can add fucking flares onto my char, that behave like in DayZ (being a lightsource that is! Mad)


All inventory management is done through the DB.
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thenayr




Posts: 66

PostPosted: Tue, 24th Jul 2012 19:16    Post subject:
Anyone interested in hosting their own (non-hive) edition server should take a look at http://www.tunngle.net/community/topic/78211-guru-abduls-private-dayz-1723/

I had one up and running and quickly fill up with around 20 people last night (hosted from the same computer I was playing on). Ironically the server ran better for both my friends and I then any of the hive-based servers I usually frequent.

You also have full access to the DB to modify spawn loadouts, user locations, vehicle locations and whatever else you deem worthy of tweaking. Sometimes it's fun to just take a break from the normal stresses of this game and just have an all out MK4 deathmatch.

If you need help with this feel free to ping me, the process is fairly straightforward if you have any server knowledge.
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sausje
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Location: Limboland, Netherlands
PostPosted: Tue, 24th Jul 2012 19:17    Post subject:
Phil2003 wrote:
If i would have the money, i would start a mmorpg project with this game idea. Damn i would get so rich that i dont even know where to spend my money. Very Happy


Already done, The War Z Wink


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Werelds
Special Little Man



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PostPosted: Tue, 24th Jul 2012 19:19    Post subject:
sausje wrote:
iconized wrote:
@sausje: It's going to be expensive if we get that in Nl. Perhaps for an experiment, provinces outside the "Randstad" will probably the late to get it.


KPN already offers 500/500 with HDTV and Phone for €86,- per month.
http://www.kpn.com/glasvezel/glasvezel-pakketten.htm

And this is just fresh, so others will follow with faster and cheaper soon Smile

Yeah and that's still barely available. DSL where I live has been stuck on 20/1 for 5 years now, at the same price as my 120/10 cable and with nowhere near the reliability. Not that I'd consider KPN even if it was 50 EUR for that connection, they gotta do better than that before I ever consider any of their services again Smile
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Paintface




Posts: 6877

PostPosted: Tue, 24th Jul 2012 19:24    Post subject:
it would be great if co location would be as accessable and affordable as in other places.

it wouldnt be too expensive to build a server with a second hand phenom 955 and overclock it, all it needs is a SSD ram and a psu. it would run any game server including dayz just nicely.

i once found colocation in cologne for 30 euros a month , you could even have it in a Pc case for 5 euros more a month ( huge cost saving not having to buy a rack and you are very limited to psu choice ) but then you see 300 GB bandwidth a month which quite a downer, i think i read on the dayz forums 2TB bandwidth a month is required.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
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PostPosted: Tue, 24th Jul 2012 21:22    Post subject:
never playd it,might buy it when out stand alone realese


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 24th Jul 2012 21:43    Post subject:
Derpaderp question, is it safe to apply the new patch (1.62) to play Dayz or is it better to wait some days?
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BonerUK




Posts: 2496
Location: Liverpool UK
PostPosted: Tue, 24th Jul 2012 21:49    Post subject:
six launcher just updated and now i cant see any servers
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 24th Jul 2012 21:50    Post subject:
i wouldn't touch the patch until a wave of guinea pigs breaks their games and the devs hear their cries Cool Face

BonerUK wrote:
six launcher just updated and now i cant see any servers


this is why I do everything manually.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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celltech




Posts: 366

PostPosted: Tue, 24th Jul 2012 22:00    Post subject:


Last edited by celltech on Fri, 3rd Aug 2018 09:26; edited 1 time in total
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sausje
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Posts: 17716
Location: Limboland, Netherlands
PostPosted: Tue, 24th Jul 2012 22:36    Post subject:
sausje wrote:
quote from dayz forum:

Quote:
servers are down but you can still connect by remote in game. Find your servers Ip addy at this link then put it into remote in game

http://arma2.swec.se/server/list

dont kill me if you see me as thanks! lol


And it works, so fu gamespy with your shitty maintenance


For those that can't connect Wink


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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xtralong




Posts: 1759
Location: Portugal
PostPosted: Tue, 24th Jul 2012 22:37    Post subject:
thx!


''The mind and body must be subjected to extreme stimulus, by means of drugs and music.'' - Hunter S. Thompson
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BonerUK




Posts: 2496
Location: Liverpool UK
PostPosted: Tue, 24th Jul 2012 22:41    Post subject:
anyone playing tonite?

what server?
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Tue, 24th Jul 2012 22:53    Post subject:
Get on TS, we don't check the forum while playing most of the time Smile

Sad fucking bastard cunts on DE 754 (can I report them somewhere btw?). Lathi and I went to the North east airfield, just as we're approaching we hear someone shooting. So I go in, kill someone and Lathi comes in as well for the loot. I go further upstairs, and there's another guy who kills me; Lathi then kills him. Right after that? "You've been kicked from the game."

Pathetic little shits, now I'm nekkid again Sad
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