I nearly fell of my chair when he walked into the area with 6 people and launched an axe at someone's head then just shot everyone.... I mean WTF! Maybe in a fucking zombie game, but to do this in Hitman is just a catastrophe...
The game didn't seem so bad up until the 14 minute mark where it turned into a big pile of doodoo.
Fuck you mark & execute, fuck you very much...
Also the point system looks weird as in you get some high-score that fluctuates depending on your actions. It's weird but it might work even though I still prefer how it was in bloodmoney.
Wow, I never knew I'd say this, but the game looks great. I'll definitely buy it.
The AI is much improved when compared to Blood Money. Finally when you kill one guy who has spotted you not the whole building is after you.
The choice between knockout&snap neck is great too. It's great that the blood&gore is back (the stabbing with the screwdriver).
The AI is really living it seems, like the guy talking to the dog or the lady in the shop ending her phonecall after she spots something out of place.
Of course I will play with all the GUI stuff turned off and won't use Mark&Execute ever, but it seems that it actually isn't necessary here, unlike in Conviction when you HAD to use it.
looks too much like hard work - i hope they have a "press E to complete level automatically" option...
Now off to play future soldier and have my squad mates do all the work while i click on the enemies...
Sooner they can condense all controls on to just my mouse so I can use one hand the better!
PS: game looks good once you switch off the stupid messages (I mean what where they thinking - a message to say you're holding a fucking gun!). I just hope you're not forced into using the daft panther mode...
I'm impressed. Apart from being a somewhat generic looking level with no special hook, this looks like Blood Money.
However, the devs noted in their commentary that this is one of the larger levels. How do the smaller levels look and play like? Why are there even smaller, possibly non-sandbox levels in a Hitman game?
I'm impressed. Apart from being a somewhat generic looking level with no special hook, this looks like Blood Money.
However, the devs noted in their commentary that this is one of the larger levels. How do the smaller levels look and play like? Why are there even smaller, possibly non-sandbox levels in a Hitman game?
My guess is that they've introduced more linear levels as well to keep the pace "actioney" (because otherwise people would get bored ); something like the one shown up last year:
And then I remember that library level with that chopper shooting like crazy..mark & execute shit , and how those fucking nuns fit in all this I have no clue.. still not sure..but I'll give it a chance , it costs nothing.
Dear Interinactive, opening several doors without knowing where to go, risking to be spotted just because the protagonist doesn't have a clue is intolerable and unrealistic.
It's just not authentic.
Why should I waste my time wandering like an idiot through the levels. I'm a lethal professional assassin for fuck's sake!
After years of experience, I gained a powerful instinct that always tells me which is my target. Also let's not forget that I'm a gun master now, I can handle weapons very easily..I can even make 6 headshots in a row!
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