DayZ - An ARMA2 Zombie Apocalypse Survival Mod
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mArkAntonioo




Posts: 952
Location: Lithuania
PostPosted: Tue, 19th Jun 2012 14:53    Post subject:
Quote:
Pending Hotfix: Build 1.7.1.3
* [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
* [FIXED] Unconscious UI Image displays incorrectly
* [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
* [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
* [FIXED] Speed not correctly utilized for checking stealth levels (https://dev-heaven.net/issues/33630 )
* [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
* [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
* [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
* [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)

Here we go again.

Edited.


Last edited by mArkAntonioo on Tue, 19th Jun 2012 15:00; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Tue, 19th Jun 2012 14:58    Post subject:
yup thank heavens for constant fixes..
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 19th Jun 2012 15:06    Post subject:
mArkAntonioo wrote:
Quote:
Pending Hotfix: Build 1.7.1.3
* [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
* [FIXED] Unconscious UI Image displays incorrectly
* [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
* [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
* [FIXED] Speed not correctly utilized for checking stealth levels (https://dev-heaven.net/issues/33630 )
* [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
* [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
* [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
* [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)

Here we go again.

Edited.


So he jumped from 1.7.1.2 directly to 1.7.1.3 ? Was 1.2 even released?


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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mArkAntonioo




Posts: 952
Location: Lithuania
PostPosted: Tue, 19th Jun 2012 15:09    Post subject:
m3th0d2008 wrote:


So he jumped from 1.7.1.2 directly to 1.7.1.3 ? Was 1.2 even released?

http://cdn.armafiles.info/latest/DayZ_Changelog.txt

Quote:
Affected addons:
* dayz_code 1.7.1.2
* dayz_weapons 1.3
* dayz_equip 1.3.1
* dayz_server (server admins only)

Developer's Note:
* YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it.
* Requires ArmA2 Beta.
* NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES.
* ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also.

Changelog:
* [NEW] Tone Mapping to enhance nightlighting conditions
* [FIXED] Generic Loot not spawning (such as food etc...)
* [FIXED] Animals stand still and HURR DURRR (they now walk around)
* [FIXED] New blood values not being saved when a player eats (they do now)
* [FIXED] Duplicate players not being removed (should now be removed on login)
* [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
* [NEW] Maximum animals increased
* [NEW] Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
* [NEW] Double Barrelled shotgun sound
* [FIXED] Gender assignment broken (working correctly)


It was released, 1.7.1.3 hotfix is still to come.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 19th Jun 2012 15:20    Post subject:
Well, must have been released when I was asleep then Laughing


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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ixigia
[Moderator] Consigliere



Posts: 65164
Location: Italy
PostPosted: Tue, 19th Jun 2012 15:36    Post subject:
Melee weapons, more animals, better lighting at night..good stuff Me Gusta
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 19th Jun 2012 16:45    Post subject:
Aeon, its Arma2 engine at the end of the day, so you can get an idea for the clunkyness of it all. No amount of patching and stuff can surpass the engine capabilities.. Saying that once you get past that and start creeping around, you forget all about it because it starts to get really scary at times.

Great fun

Will be on later.


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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 19th Jun 2012 17:37    Post subject:
Bought it...Combined Operations Steam Version. Better be worth it!


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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Tue, 19th Jun 2012 17:39    Post subject:
Welcome to the dark side Wink

Remember to run it as admin to avoid cd key problems.
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 19th Jun 2012 17:45    Post subject:
Idle in TS if you are going to be playing so we can try and hook up when i get online Smile


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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 19th Jun 2012 17:47    Post subject:
Yeah, well with my connection I don't expect to play it today Neutral
Arma 2 = 8 gigs
Operation Arrowhead = 8 gigs
DayZ Mod = ?
Downloading with 1,5 mb/s

Yeah, see ya tomorrow Sad


Intel i7 6700K, RTX470 Super, Kingston HyperX Fury 32GB
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evilmonkey




Posts: 2402

PostPosted: Tue, 19th Jun 2012 17:56    Post subject:
aeonfast wrote:
Bought it...Combined Operations Steam Version. Better be worth it!


yay
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 19th Jun 2012 17:58    Post subject:
bout 3 hours to download all that then at that speed if its stable. The actual mod itself is like 100 meg tops i think Smile


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32GB of terrible skill @ FPS games.
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MinderMast




Posts: 6172

PostPosted: Tue, 19th Jun 2012 18:03    Post subject:
Hmm... Combined Ops has been one of the top selling games on Steam for a few days now. I am guessing this mod is the reason? No wonder they are getting official support now. Seems like a good argument against that "Mods are bad for business/don't pay off" stance many publishers seem to adopt.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 19th Jun 2012 18:08    Post subject:
aeonfast wrote:
Yeah, well with my connection I don't expect to play it today Neutral
Arma 2 = 8 gigs
Operation Arrowhead = 8 gigs
DayZ Mod = ?
Downloading with 1,5 mb/s

Yeah, see ya tomorrow Sad


DayZ is just about 150 MB I think. Propably even less.

evilmonkey wrote:
aeonfast wrote:
Bought it...Combined Operations Steam Version. Better be worth it!


yay


Double yay! Laughing


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 19th Jun 2012 18:08    Post subject:
No patching from the game itself?


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 19th Jun 2012 18:10    Post subject:
aeonfast wrote:
No patching from the game itself?


You need those Beta patches for ArmA2 and those are only about 100 MB too.

http://www.arma2.com/beta-patch.php


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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ixigia
[Moderator] Consigliere



Posts: 65164
Location: Italy
PostPosted: Tue, 19th Jun 2012 18:26    Post subject:
aeonfast wrote:
Bought it...Combined Operations Steam Version. Better be worth it!

Nice Very Happy
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 19th Jun 2012 18:28    Post subject:
@Aeon

When you're finished with downloading ArmA2+AO:

1. Start ArmAII and quit. (Very important!)
2. Start Operation Arrowhead and quit. (Very important!)

3. Install mods and beta patch
4. Have fun.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 19th Jun 2012 18:40    Post subject:
Cool, thanks
(btw, Y U NO read my PM?)


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Last edited by Aeon on Tue, 19th Jun 2012 18:45; edited 1 time in total
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evilmonkey




Posts: 2402

PostPosted: Tue, 19th Jun 2012 18:42    Post subject:
1.7.1.4 is out

good luck trying to download it tho
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Paintface




Posts: 6877

PostPosted: Tue, 19th Jun 2012 18:44    Post subject:
evilmonkey wrote:
1.7.1.4 is out

good luck trying to download it tho


yup....
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vaifan1986




Posts: 4641
Location: Birthplace of the necktie.
PostPosted: Tue, 19th Jun 2012 18:46    Post subject:
Is the mod really that good, evilmonkeys review didn't exactly inspire a lot of confidence...


Micek:
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 19th Jun 2012 18:52    Post subject:
vaifan1986 wrote:
Is the mod really that good, evilmonkeys review didn't exactly inspire a lot of confidence...


Sadly we didn't have any footage from our session. Escpecially the part where Rob was stuck on a roof with about 30 zombies below him was ridiculous Laughing


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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evilmonkey




Posts: 2402

PostPosted: Tue, 19th Jun 2012 18:53    Post subject:
wasnt really a review as such more of a first impressions, the "game" is truly something different from what youve played before.

its as close to a realistic sandbox zombie apocalypse, we will/have ever see/seen

its.....different, in a good way, get past the steep learning curve and learn your terrain and foes and you start to feel like a real rugged survivor, its kinda astounding in that respect.

I'm currently sitting in a deerstand in the north east, doing nothing, staring out at a grey day while the rain is pouring down, scanning the horizon, watching a few zombies shamble around a nearby barn, and I'm doing nothing, but I'm completely engrossed and entertained.

its hard to explain.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 19th Jun 2012 18:55    Post subject:
Yeah, it pretty much is. Sadly, you really have to experience it yourself with the right mindset to understand.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 19th Jun 2012 18:56    Post subject:
Method, PM! Razz


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ixigia
[Moderator] Consigliere



Posts: 65164
Location: Italy
PostPosted: Tue, 19th Jun 2012 18:59    Post subject:
vaifan1986 wrote:
Is the mod really that good, evilmonkeys review didn't exactly inspire a lot of confidence...

It is.
But Very Happy, keep in mind that it's still in alpha, hence the bugs, connection problems, and rough feeling overall. Though the mod is so entertaining that after some minutes familiarizing yourself with the controls you've already forgotten about all those aspects Razz

Also it gets updated/fixed/improved daily, which is a big plus
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 19th Jun 2012 19:00    Post subject:
ixigia wrote:
vaifan1986 wrote:
Is the mod really that good, evilmonkeys review didn't exactly inspire a lot of confidence...

It is.
But Very Happy, keep in mind that it's still in alpha, hence the bugs, connection problems, and rough feeling overall. Though the mod is so entertaining that after some minutes familiarizing yourself with the controls you've already forgotten about all those aspects Razz

Also it gets updated/fixed/improved daily, which is a big plus


But be warned. It's also majorly frustrating. But that's a huge part of the game itself.


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 19th Jun 2012 19:01    Post subject:
Eugh, need a mirror of that latest update. Servers are totally hammered lol

Didnt realise there was a torrent... all good Very Happy


Last edited by jippyuk on Tue, 19th Jun 2012 19:02; edited 1 time in total
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