DayZ - An ARMA2 Zombie Apocalypse Survival Mod
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moosenoodles




Posts: 18411

PostPosted: Mon, 18th Jun 2012 15:34    Post subject:
spawned hacked items tend to not have icons for them as they dont match and are not saved via the games database.. so if u even have a weapon that is a in game item and has no icon for it in backpack give it a burial on a zombie.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 18th Jun 2012 15:38    Post subject:
moosenoodles wrote:
spawned hacked items tend to not have icons for them as they dont match and are not saved via the games database.. so if u even have a weapon that is a in game item and has no icon for it in backpack give it a burial on a zombie.


Hackers who're spawning the iconless stuff are the stupid ones. The smart ones are spawning them ammo boxes full of the legit stuff. Just because they have icons doesn't mean that's legit all of a sudden Rolling Eyes


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moosenoodles




Posts: 18411

PostPosted: Mon, 18th Jun 2012 17:51    Post subject:
its not the point, the ones with icons are deemed ok if ur picking them up off a kill you made.. anyone that does not script cant know if they were out a crate.. you will not get banned unless it was seem you spawned it oneself .. rocket has already mentioned using spawned in game weapons will not get you a global ban, its down to each server admin to check the logs and see how you got them.

it fucking blows though cause now they are being so blatant about it they are spawning in on beach new throwing down a crate and taking the goods and going north.. sucks.. hope the ones that keep it up eventually end up having to pay pay pay for new OA's
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Paintface




Posts: 6877

PostPosted: Mon, 18th Jun 2012 18:05    Post subject:
even ingame weapons have different internal databese names than the official spawned versions, thats how they know it was spawned.
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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Mon, 18th Jun 2012 21:13    Post subject:
Quote:
BattleEye will not ban for picking up a hacked weapon. It doesn't know what weapon is native to the mod. It only looks for known cheats and the illegal scripts. The DayZ database will also only replace illegal weapons with Makarovs, you do not get into any trouble, although the database does keep track of how often this happens, so if you repeatedly obtain said illegal weapons, you WILL get a warning BattleEye is also the anti-cheat program used for Arma2, regardless of which mod you are playing. If it catches someone cheating, it doesn't differentiate what mod or game mode someone was cheating in, it gives the player a global ban. A banned person can still play their copy in single player, and maybe even able to play on non-BattleEye servers (not 100% sure on this really.)


http://dayzmod.com/forum/showthread.php?tid=1689&pid=134367#pid134367
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Lopin18




Posts: 3389
Location: US
PostPosted: Mon, 18th Jun 2012 21:29    Post subject:
Nosmirchjgkjhghjg wrote:
Quote:
BattleEye will not ban for picking up a hacked weapon. It doesn't know what weapon is native to the mod. It only looks for known cheats and the illegal scripts. The DayZ database will also only replace illegal weapons with Makarovs, you do not get into any trouble, although the database does keep track of how often this happens, so if you repeatedly obtain said illegal weapons, you WILL get a warning BattleEye is also the anti-cheat program used for Arma2, regardless of which mod you are playing. If it catches someone cheating, it doesn't differentiate what mod or game mode someone was cheating in, it gives the player a global ban. A banned person can still play their copy in single player, and maybe even able to play on non-BattleEye servers (not 100% sure on this really.)


http://dayzmod.com/forum/showthread.php?tid=1689&pid=134367#pid134367



How the hell do u remember your login name?
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 18th Jun 2012 21:30    Post subject:
Nosmirchjgkjhghjg wrote:
Quote:
BattleEye will not ban for picking up a hacked weapon. It doesn't know what weapon is native to the mod. It only looks for known cheats and the illegal scripts. The DayZ database will also only replace illegal weapons with Makarovs, you do not get into any trouble, although the database does keep track of how often this happens, so if you repeatedly obtain said illegal weapons, you WILL get a warning BattleEye is also the anti-cheat program used for Arma2, regardless of which mod you are playing. If it catches someone cheating, it doesn't differentiate what mod or game mode someone was cheating in, it gives the player a global ban. A banned person can still play their copy in single player, and maybe even able to play on non-BattleEye servers (not 100% sure on this really.)


http://dayzmod.com/forum/showthread.php?tid=1689&pid=134367#pid134367


Interesting. Still, I won't touch hacked stuff because it's wrong and destroys the point of the mod.


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webtax




Posts: 463

PostPosted: Mon, 18th Jun 2012 22:06    Post subject:
i'm all for massive hacker banning but if it turns into banning innocent people, then i guess i prefer the hackers (not that i like them any bit) let's hope it's not happening.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Mon, 18th Jun 2012 22:12    Post subject:
Spawned at the coast, next to balota airfield... Went there, grabbed me a nice shotgun and ammunition... a hunting knife, some meat and a hunting knife.. Then when I was about to move to the main building I heard a humming and lay down in cover immediately... Apparently some guys found an army truck! And it looked as if they were driving from place to place, to loot everything! At least one guy entered the driving truck (I spied on them from faaar away), and he was equipped with a cool rifle... Good thing, that I didn't try to contact em Very Happy Pretty tense Very Happy I'm going to play a little, if anybody wants to join, I'm on TS Smile


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Mon, 18th Jun 2012 23:44    Post subject:
Quote:
Pending Hotfix: Build 1.7.1.2
Changelog:
* [NEW] Tone Mapping to enhance nightlighting conditions
* [FIXED] Generic Loot not spawning (such as food etc...)
* [FIXED] Animals stand still and HURR DURRR (they now walk around)
* [FIXED] New blood values not being saved when a player eats (they do now)
* [FIXED] Duplicate players not being removed (should now be removed on login)
* [NEW] Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
* [NEW] Maximum animals increased
* [NEW]Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)


So Much Win


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djaoni




Posts: 8061

PostPosted: Mon, 18th Jun 2012 23:45    Post subject:
I hope they are extremely weak.
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Tue, 19th Jun 2012 00:11    Post subject:
They won't be fully usable until the next hotfix Cool Face


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 19th Jun 2012 00:16    Post subject:
Okay so I either I start afresh with you guys or I'm going to wait. Since this new patch where you start with fuckall i've been even more fucked trying to figure this damn game out.

I go crouched walking not running around waiting for zombies to pass and not be looking at me, manage to get into buildings, find myself something (never a weapon) and then tag a zombie somewhere from fucking miles away and then get ass raped coz i have no means of defending myself.

Nice game lol...

Seriously I like the idea? but its basically just pure fucking luck on if a zombie glitches and spots u from miles off, one spawns next to you when you least expect it or the first building u find happens to have a weapon, either way if it doesnt work out well. You are fucked as no way of outrunning zombies and coming back again later Sad


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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 19th Jun 2012 01:16    Post subject:
the new hotfix(1.7.1.1. , .2 isnt out yet) made zombies made zombies seem way better to me. Realistic LOS, at least most realistic so far.


RTX ON
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 19th Jun 2012 06:26    Post subject:
melee weapons patch is out ! fuck ye Very Happy

anyone playing today? its so fucking hot here in croatia, i can barely sleep, so ill be playing all day long, screaming obscenities into the mic like a tourette super star Cool Face


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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Tue, 19th Jun 2012 09:16    Post subject:
m3th0d2008 wrote:

Interesting. Still, I won't touch hacked stuff because it's wrong and destroys the point of the mod.


It's tattooed on my hand Wink
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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 19th Jun 2012 09:21    Post subject:
Tempting to buy it...I love zombies, but what's the price for this?


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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Tue, 19th Jun 2012 09:37    Post subject:
Cheapest way I know of right now is Arma2 free + digital OA for $20US http://www.amazon.com/ArmA-2-Operation-Arrowhead-Download/dp/B003UNKYL4/ Amazon digital also do Combined Operations for $30US so you're not stuck with low resolution A2 textures www.amazon.com/gp/offer-listing/B003UV8RRE
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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 19th Jun 2012 10:12    Post subject:
Badrien wrote:
the new hotfix(1.7.1.1. , .2 isnt out yet) made zombies made zombies seem way better to me. Realistic LOS, at least most realistic so far.


Dunno how the fuck you can say that regarding LOS...

I had 4 zombies near in view yesterday and whilst crouching and walking slow managed to avoid all whilst they were walking away. I managed to agro a zombie who was FUCKING miles away for absolutely no reason 2x in my playtimes yesterday.

Since the no weapon patch I haven't survived more than 10 minutes at a time.
Hilarious moment was spawning and being close to another guy without a weapon, chatting on voice "Hey man, Im unarmed so go easy" "me too, lets see if we can find some weapons"

Nice and close and chatting away which was fun, he then decides to go one way round a house, i go the other... about 10 seconds later he bolts past me with about 5 zombies chasing me shouting "Save yourself!! I'm done for!"

Pure hilarity.

As a noob in this game your chance of survival is basically ZERO for the first hour.

You need luck on loot drops, since the hotfix that got dumped last night I hear the loot tables have started working again so higher chance of survival at least, plus melee weapons but I read servers are dying due to a ammo bug on the melee weapons?

Still fun though.

Aeon, i bought it to support the dev. I dont buy many games but if a dev shows he is trying something new and patching frequently and communicating with the public, i'll support him.

If you decide to grab it, hit me up a message and we'll start together. Hilarity ensues I guarentee.. Plus we might actually survive long enough to get a weapon.


He needs to change the logout bug though, if you are getting swamped with zombies. Log out and into another server and you appear same place but no agroed zombies... Silly bug which should be patched, you should remain logged in like 2 minutes after or remain logged in permanentely until death if you have mobs agroed against you.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 19th Jun 2012 10:21    Post subject:
aeonfast wrote:
Tempting to buy it...I love zombies, but what's the price for this?

Combined operations 19.72 $ at CDkeyhouse.com (never used them before)

or get just operation arrowhead directly from the bohemia interactive store and normal arma II "iso demo" ... No need to use arma II free, you'll just have blurry textures...

@Jippy: Y U No???? play with me and ixi then?


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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 19th Jun 2012 10:31    Post subject:
How am I supposed to know when you guys are playing, where do you idle when you are on a server? you sit on TS or something? We should make a dayz channel in there.


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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 19th Jun 2012 10:48    Post subject:
Hmm, I'm not sure yet..never paid 20 Dollar for just a mod and I don't know what the lifetime will be from this mod.


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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 19th Jun 2012 10:55    Post subject:
You don't pay for the mod. The mod is free. You just need original Operation Arrowhead.

@Jippy: There is already a DayZ chan in TS and yes, I'm actually there when I'm playing Very Happy Also I try to post here when I'm ready to play Smile

Also even if rocket should drop for DayZ, bohemia made some very good sales with it, I guess they'd develop it themselves Laughing


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jippyuk




Posts: 1507
Location: Malta
PostPosted: Tue, 19th Jun 2012 11:23    Post subject:
Will jump in channel tonight when I am online then, after the footy naturally Very Happy


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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Tue, 19th Jun 2012 12:43    Post subject:
PumpAction wrote:
Combined operations 19.72 $ at CDkeyhouse.com (never used them before)


Key sellers = ban Sad
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 19th Jun 2012 13:28    Post subject:
Really?! Do you have any source for that? Smile

I got it from BI store Very Happy


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Aeon




Posts: 8701
Location: Netherlands
PostPosted: Tue, 19th Jun 2012 13:43    Post subject:
PumpAction wrote:
You don't pay for the mod. The mod is free. You just need original Operation Arrowhead.

@Jippy: There is already a DayZ chan in TS and yes, I'm actually there when I'm playing Very Happy Also I try to post here when I'm ready to play Smile

Also even if rocket should drop for DayZ, bohemia made some very good sales with it, I guess they'd develop it themselves Laughing


Hopefully the immersion is good enough, because it's still an alpha mod on a buggy engine.


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Divvy




Posts: 1469

PostPosted: Tue, 19th Jun 2012 14:01    Post subject:
I don't know about immersion, but the adrenaline rushes are something I haven't experienced in gaming in 10 years or more.
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 19th Jun 2012 14:10    Post subject:
aeonfast wrote:
PumpAction wrote:
You don't pay for the mod. The mod is free. You just need original Operation Arrowhead.

@Jippy: There is already a DayZ chan in TS and yes, I'm actually there when I'm playing Very Happy Also I try to post here when I'm ready to play Smile

Also even if rocket should drop for DayZ, bohemia made some very good sales with it, I guess they'd develop it themselves Laughing


Hopefully the immersion is good enough, because it's still an alpha mod on a buggy engine.


Well, the engine behaves way better than it has on release. That I can assure you Very Happy

The most recent slowdowns were actually caused by the mod and not by the engine itself. Also badly configured servers will give you low fps too. Many other problems are caused by the people itself too. Very often it ist "I'm gonna try to vault over this barbedwire even though it looks I would squeeze into a tight place and fall through the map" or "climbing this ladder with huge bloodloss is a good idea, i guess"... and bam! they gonna whine in the forums because it's so buggy... really, people who're challenging the possibilities are having a 50% chance that it goes the wrong way. That's only logical Laughing


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Nosmirchjgkjhghjg




Posts: 453

PostPosted: Tue, 19th Jun 2012 14:27    Post subject:
PumpAction wrote:
Really?! Do you have any source for that? Smile

I got it from BI store Very Happy


http://forums.bistudio.com/showthread.php?135881-Did-you-buy-your-ArmA2-key-from-a-CD-Key-reseller
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