Dishonored (Arkane + Harvey Smith + Viktor Antonov!)
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rubim




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PostPosted: Fri, 15th Jun 2012 19:40    Post subject:
What about Bordelands?

Thats not open world enough?
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sausje
Banned



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Location: Limboland, Netherlands
PostPosted: Fri, 15th Jun 2012 19:46    Post subject:
Never said that UE3 can't do open world, just not as good as Creation can.
Btw, Tera (nor those others) hasn't got 1 big seamless landmass (and not even as big as skyrim landmass is) AFAIK.
PLEASE READ WHAT I TYPED!!

But it seems kinda odd to me why people don't agree with this:
Wouldn't you rather had seen the game made in Creation Engine, rather then UE3 and it being Open World?!


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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sabin1981
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PostPosted: Fri, 15th Jun 2012 19:48    Post subject:
Like I said;

sabin1981 wrote:
you win. Creation Engine is for open-world RPGs and UE3 can't do that.

End of argument. Everyone's happy. Well, you're happy but egh, still happy.
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Areius




Posts: 14852

PostPosted: Fri, 15th Jun 2012 19:50    Post subject:
sabin1981 wrote:
Engine really doesn't matter. UE3 can create a Tetris clone just as easily as an open-world explorer.. it's down to the programmers that determine what can be created Smile
This, UE3 can do perfectly open world btw.
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sausje
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PostPosted: Fri, 15th Jun 2012 19:50    Post subject:
Oh no, you are not getting rid of me that easy.

You complained a while ago that nobody went into discussion with you anymore (if i remember that correctly), so no-oh!Razz



Areius wrote:
sabin1981 wrote:
Engine really doesn't matter. UE3 can create a Tetris clone just as easily as an open-world explorer.. it's down to the programmers that determine what can be created Smile
This, UE3 can do perfectly open world btw.




sausje wrote:
And yet, you can NEVER create seamless openworld maps like Creation can with UE3. Unless you can name ONE title made with UE3 wich has the same size map as whole of Skyrim map Wink



...


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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sabin1981
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PostPosted: Fri, 15th Jun 2012 19:52    Post subject:
sausje wrote:

You complained a while ago that nobody went into discussion with you anymore (if i remember that correctly), so no-oh!Razz


I most certainly did not. I said that everyone wants to constantly debate shit all the time and it's fucking retarded. So yes, I am getting rid of you that easy.. watch;

sabin1981 wrote:
you win. Creation Engine is for open-world RPGs and UE3 can't do that.

End of argument. Everyone's happy. Well, you're happy but egh, still happy.


End of argument, I won't be continuing.
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Areius




Posts: 14852

PostPosted: Fri, 15th Jun 2012 19:55    Post subject:
sausje wrote:
Oh no, you are not getting rid of me that easy.

You complained a while ago that nobody went into discussion with you anymore (if i remember that correctly), so no-oh!Razz



Areius wrote:
sabin1981 wrote:
Engine really doesn't matter. UE3 can create a Tetris clone just as easily as an open-world explorer.. it's down to the programmers that determine what can be created Smile
This, UE3 can do perfectly open world btw.




sausje wrote:
And yet, you can NEVER create seamless openworld maps like Creation can with UE3. Unless you can name ONE title made with UE3 wich has the same size map as whole of Skyrim map Wink



...
Just because I can't come up right now with an UE3 open world title doesn't mean it can't do open world, simple because it can. UE3 is very flexible and highly scalable, much better than most engines. I'm not that much of a fan of UE3 though (I prefer Source engine usually), but it's a very capable engine Wink
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sausje
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PostPosted: Fri, 15th Jun 2012 19:55    Post subject:
Still want an answer to this tho, then ill leave you alone.

sausje wrote:
But it seems kinda odd to me why people don't agree with this:
Wouldn't you rather had seen the game made in Creation Engine, rather then UE3 and it being Open World?!



@Areius

You simple CANNOT create a big map such as Skyrim with UE3, you simply cannot without a single loadingscreen.


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Badrien




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PostPosted: Fri, 15th Jun 2012 21:14    Post subject:
sausje wrote:
Still want an answer to this tho, then ill leave you alone.

sausje wrote:
But it seems kinda odd to me why people don't agree with this:
Wouldn't you rather had seen the game made in Creation Engine, rather then UE3 and it being Open World?!



@Areius

You simple CANNOT create a big map such as Skyrim with UE3, you simply cannot without a single loadingscreen.


Dont think thats true. Mortal online and vanguard are both MMO's who do exactly this, would assume if it can be done in an mmo it can be done in sp. iirc vanguard has no loading screens(Unless fast traveling like in skyrim where theres loading for that too). I know for a fact mortal online just has the loadin, no other level loading.
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DarkRohirrim




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PostPosted: Fri, 15th Jun 2012 21:41    Post subject:
sausje wrote:
But it seems kinda odd to me why people don't agree with this:
Wouldn't you rather had seen the game made in Creation Engine, rather then UE3 and it being Open World?!

No. I kind of hate Bethesda's engine and even though they improved it a lot with this new build (which they call a different engine...), it still has so many problems, problems that other engines don't have or they at least mask them. Plus, I've grown to love UE3, even though I hated it in the beginning. Also, Arkane is using a highly modified build of UE3 for Dishonored. And no, I would most certainly not like this more if it was open world. It's better like this.
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Areius




Posts: 14852

PostPosted: Fri, 15th Jun 2012 23:43    Post subject:
sausje wrote:
Still want an answer to this tho, then ill leave you alone.

sausje wrote:
But it seems kinda odd to me why people don't agree with this:
Wouldn't you rather had seen the game made in Creation Engine, rather then UE3 and it being Open World?!



@Areius

You simple CANNOT create a big map such as Skyrim with UE3, you simply cannot without a single loadingscreen.
That's bullshit, UE3 can load content dynamically without loading screens. You obviously have no idea where you are talking about. Well, I do (I've worked with UE2.5 and UE3 so I'm pretty well aware of what it is capable of).

Since you'll never believe me without a source:
http://udn.epicgames.com/Three/LevelStreamingHome.html
http://udn.epicgames.com/Three/LevelStreamingHowTo.html
http://udn.epicgames.com/Three/LevelStreamingVolumes.html

Basically it allows you to split up parts of levels which are loaded dynamically/streamed, so when you enter a certain area only the content of interest is loaded at the background. This is nothing else than what the Creation engine (which is basically the same as Gamebryo engine) does.
I will repeat again what I've been saying for years now, for 99.9% cases, the engine doesn't mean a damn thing, even old engines can show decent graphics as 90% is about the textures and models (old engines can also render that, but old hardware wasn't fast enough for our high polygon models today). Also, most post processing filters (e.g. bloom) can be added to nearly every engine to date (as for DirectX at least, it's just using a shader file which you can control easily with some variables).
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Tdoggg1




Posts: 32

PostPosted: Fri, 15th Jun 2012 23:47    Post subject:
is arkham city ue3?
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Neon
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PostPosted: Fri, 15th Jun 2012 23:51    Post subject:
Yep.
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sausje
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PostPosted: Sat, 16th Jun 2012 00:08    Post subject:
Areius wrote:
sausje wrote:
Still want an answer to this tho, then ill leave you alone.

sausje wrote:
But it seems kinda odd to me why people don't agree with this:
Wouldn't you rather had seen the game made in Creation Engine, rather then UE3 and it being Open World?!



@Areius

You simple CANNOT create a big map such as Skyrim with UE3, you simply cannot without a single loadingscreen.
That's bullshit, UE3 can load content dynamically without loading screens. You obviously have no idea where you are talking about. Well, I do (I've worked with UE2.5 and UE3 so I'm pretty well aware of what it is capable of).

Since you'll never believe me without a source:
http://udn.epicgames.com/Three/LevelStreamingHome.html
http://udn.epicgames.com/Three/LevelStreamingHowTo.html
http://udn.epicgames.com/Three/LevelStreamingVolumes.html

Basically it allows you to split up parts of levels which are loaded dynamically/streamed, so when you enter a certain area only the content of interest is loaded at the background. This is nothing else than what the Creation engine (which is basically the same as Gamebryo engine) does.
I will repeat again what I've been saying for years now, for 99.9% cases, the engine doesn't mean a damn thing, even old engines can show decent graphics as 90% is about the textures and models (old engines can also render that, but old hardware wasn't fast enough for our high polygon models today). Also, most post processing filters (e.g. bloom) can be added to nearly every engine to date (as for DirectX at least, it's just using a shader file which you can control easily with some variables).


Ah i did not know that, good to know UE3 has that Smile
Thanks for the info Smile


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Sat, 16th Jun 2012 00:12    Post subject:
Areius wrote:
sausje wrote:
Still want an answer to this tho, then ill leave you alone.

sausje wrote:
But it seems kinda odd to me why people don't agree with this:
Wouldn't you rather had seen the game made in Creation Engine, rather then UE3 and it being Open World?!



@Areius

You simple CANNOT create a big map such as Skyrim with UE3, you simply cannot without a single loadingscreen.
That's bullshit, UE3 can load content dynamically without loading screens. You obviously have no idea where you are talking about. Well, I do (I've worked with UE2.5 and UE3 so I'm pretty well aware of what it is capable of).

Since you'll never believe me without a source:
http://udn.epicgames.com/Three/LevelStreamingHome.html
http://udn.epicgames.com/Three/LevelStreamingHowTo.html
http://udn.epicgames.com/Three/LevelStreamingVolumes.html

Basically it allows you to split up parts of levels which are loaded dynamically/streamed, so when you enter a certain area only the content of interest is loaded at the background. This is nothing else than what the Creation engine (which is basically the same as Gamebryo engine) does.
I will repeat again what I've been saying for years now, for 99.9% cases, the engine doesn't mean a damn thing, even old engines can show decent graphics as 90% is about the textures and models (old engines can also render that, but old hardware wasn't fast enough for our high polygon models today). Also, most post processing filters (e.g. bloom) can be added to nearly every engine to date (as for DirectX at least, it's just using a shader file which you can control easily with some variables).



Ah yeah this is exactly what Mortal online uses too
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ixigia
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PostPosted: Mon, 18th Jun 2012 13:30    Post subject:
Quote:
Play-style matters a lot. Very direct players will probably get through the game in 12 or 14 hours,” co-creative directors, Harvey Smith and Raphael Colantonio said in a Dishonored Q&A on the Bethesda Blog.

“Explorers who eavesdrop a lot will take twice as long.”

“Plus there are 40 bone charms in the game that grant small supernatural perks. But no one can have all of these things in one playthrough,” the pair noted.


It's fine for me, I'm an "explorer"

http://www.vg247.com/2012/06/18/dishonored-can-be-completed-in-12-hours/
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sabin1981
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PostPosted: Mon, 18th Jun 2012 13:34    Post subject:
That sounds absolutely fine to me, DXHR can be finished in a pretty short time too... if you're direct, no nonsense, killing. Taking your time, exploring every inch, hacking every door and lock and computer, reading all the notes, stealth avoiding or killing enemies .. it can stretch to an easy 30hrs++

The part about mana regen and requiring the use of a potion to fully regen is so DXHR as well Very Happy

Man, I'm so getting hyped for this and it's only a few more months before release So Much Win
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DarkRohirrim




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PostPosted: Mon, 18th Jun 2012 13:42    Post subject:
sabin1981 wrote:
That sounds absolutely fine to me, DXHR can be finished in a pretty short time too... if you're direct, no nonsense, killing. Taking your time, exploring every inch, hacking every door and lock and computer, reading all the notes, stealth avoiding or killing enemies .. it can stretch to an easy 30hrs++

How about 77 hours (+12 for The Missing Link)?! Laughing
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sabin1981
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PostPosted: Mon, 18th Jun 2012 13:44    Post subject:
I was being conservative, lol, it took me 51hrs to finish the game on my first run... but egh, you know what people are like "lol nub, i did it in 5 hrs, lolol" Razz
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DarkRohirrim




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PostPosted: Mon, 18th Jun 2012 13:47    Post subject:
Some were saying that it's shorter than the first game. And it just isn't. At the same pace, the first game took me 40 hours. HR took me almost double (more than double if we count The Missing Link too) that.
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sabin1981
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PostPosted: Mon, 18th Jun 2012 13:50    Post subject:
I absolutely agree, it is in no way shorter than the first game.. not even close =)
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sabin1981
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PostPosted: Tue, 19th Jun 2012 00:24    Post subject:
https://twitter.com/Harvey1966/status/214773959458160640

A clarification that confuses me since the original statement was fairly clear in the first place, no further clarification was needed Scratch Head
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ixigia
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PostPosted: Tue, 19th Jun 2012 01:14    Post subject:
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ixigia
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PostPosted: Wed, 20th Jun 2012 04:01    Post subject:
Quote:
“Our background is very PC for sure, and now in this game we have a mix of strong console players and fans, and also hardcore PC people,” Arkane boss Raphael Colantonio told PC Gamer.

“So both sides are very influential, and in the end, yes, the PC has its own different interface.”

Co-creator Harvey Smith said Arkane Studios has a strong culture of PC development and gaming, so much so that PC standards are almost a “religion” to the team.

It’s interesting to note that The Elder Scrolls V: Skyrim, a Bethesda stablemate, was criticised for its console-centric user interface despite the franchise’s long association with PC gaming.

No Apple-like interface a-la Skyrim Smile
http://www.vg247.com/2012/06/20/dishonored-pc-wont-use-a-console-ui/
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OchoBits




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PostPosted: Wed, 20th Jun 2012 04:04    Post subject:
Apple like? If Skyrim UI was like that it would actually work.

Great news anyway.
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r3dshift




Posts: 2815

PostPosted: Wed, 20th Jun 2012 08:16    Post subject:
Oh, what the heck. Who would've guessed that in 2012, a PC game having a proper (read: non-console-ish) UI is news. Rolling Eyes


Frant wrote:
Shitass games are ruining piracy.
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garus
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PostPosted: Wed, 20th Jun 2012 09:03    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:40; edited 1 time in total
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DarkRohirrim




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PostPosted: Wed, 20th Jun 2012 10:20    Post subject:
And that's one thing I like about Arkane. They simply don't want to whore themselves to big publishers, making some really idiotic game for consoles than porting it to PC in a lunch break. They didn't forget where their real fanbase is.
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huxanomaly2




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PostPosted: Wed, 20th Jun 2012 10:36    Post subject:
<3 Can't wait
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Roger_Young




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PostPosted: Wed, 20th Jun 2012 13:34    Post subject:
PC Master Race
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