Crusader Kings 2
Page 9 of 17 Goto page Previous  1, 2, 3 ... 8, 9, 10 ... 15, 16, 17  Next
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Fri, 16th Mar 2012 13:20    Post subject:
Do you use the scene release? Because it installed fine on the non-scene.
Back to top
Overlord123




Posts: 2335

PostPosted: Fri, 16th Mar 2012 16:11    Post subject:
download this: http://legroom.net/software/uniextract
and this: http://sourceforge.net/projects/innounp/files/innounp/innounp%200.36/innounp036.rar/download
and extract innounp into the bin folder of uniextract.
Then use uniextract to extract the patch.
Back to top
MightyMan




Posts: 892
Location: Ireland
PostPosted: Fri, 16th Mar 2012 17:07    Post subject:
Overlord123 wrote:
download this: http://legroom.net/software/uniextract
and this: http://sourceforge.net/projects/innounp/files/innounp/innounp%200.36/innounp036.rar/download
and extract innounp into the bin folder of uniextract.
Then use uniextract to extract the patch.

Cheers boss!! that works a treat!
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sun, 1st Apr 2012 06:53    Post subject:
Back to top
Imoen




Posts: 892

PostPosted: Sun, 1st Apr 2012 14:11    Post subject:
blackdochia wrote:
Do you use the scene release? Because it installed fine on the non-scene.


I'm using the russian release Crusader Kings II 102b something.

But overlord123 suggestion worked like a charm, cheers!
Back to top
Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Mon, 2nd Apr 2012 05:34    Post subject:
blackdochia wrote:
http://www.strategyinformer.com/news/17350/ruler-designer-dlc-announced-for-crusader-kings-ii

Enjoy the announcement! The price is ....


Thats all??? No joy Sad Most of that you can already do by editing text files. Crusader Kings 2 was an absolute blast the first weeks, but for me there is little replay value compared to every other inhouse Paradox game I played.
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 2nd Apr 2012 09:11    Post subject:
I can bet that they will release an DLC that allow you to play with pagans (not that a mod that does exactly that isn't out there, but why not make it official?!)
Back to top
Imoen




Posts: 892

PostPosted: Mon, 2nd Apr 2012 14:30    Post subject:
I have to admit, crusader kings 2 have little replay value compared to other paradox titles. Although I've clocked maybe 40hours into it, its nothing compared to europa universalis, hearts of iron and victoria.

Kinda useless dlc, well at least for me. Hopefully we'll get a dlc with pagan and or muslims. Yes you can "play" pagans now, but it would be nice to flesh them out. Its kinda boring and stale now. Although making scandinavia pagan again was kinda satisfying Very Happy
Back to top
hehehemann




Posts: 320

PostPosted: Tue, 17th Apr 2012 16:52    Post subject:
New patch 1.05 is out today with the "Design a Ruler" DLC
Back to top
bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Tue, 17th Apr 2012 17:55    Post subject:
Is the patch released? Launcher doesn't show anything.
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Apr 2012 18:00    Post subject:
It updated on steam.
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 17th Apr 2012 18:46    Post subject:
By the way, I don't know if you guys followed the dev diaries for this patch, but they added a lot of new stuff and tweaks, not just fixes.
 Spoiler:
 
Back to top
BLuNT318




Posts: 1642
Location: Earth
PostPosted: Tue, 17th Apr 2012 19:14    Post subject:
err umm that's a lot, good thing I haven't started to play it yet


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
Back to top
bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Tue, 17th Apr 2012 19:57    Post subject:
Launcher doesn't detect the patch still. Any idea where to find the manual download for non-steam version?
Back to top
BLuNT318




Posts: 1642
Location: Earth
PostPosted: Tue, 17th Apr 2012 20:12    Post subject:
launcher detected patch for me... though I do have that other download, forgot the name, but the one that lets you use the launcher Razz


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
Back to top
bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Tue, 17th Apr 2012 20:16    Post subject:
I'm using the repack by SxSxL, which updated the game previously without problems up to version 1.04c. Now it doesn't detect the new patch.

EDIT: Had to reinstall for the launcher to detect it. Just a heads up if someone is having the same problem. Smile
Back to top
Overlord123




Posts: 2335

PostPosted: Wed, 18th Apr 2012 10:55    Post subject:
Quote:
HOTFIX v1.05b
Folks, some major bugs slipped into 1.05. Apologies. We'll release a hot fix later today, fixing the following issues:

- Fixed a bug with all children getting the exact same education trait
- The mouse wheel now works for scrolling in all windows again
- Autopause on events in full screen mode now works again
- AI: Made smarter about when to join Crusades/Jihads. Reduced "dogpiling".
- MP: Fixed issue where the client was able to change starting date in the lobby, causing all kinds of issues
- Fixed a bug with de jure assimilation of duchies when the king himself held counties in it
- Fixed an issue with some plots where plotters did not get what they plotted for
- Fixed an issue with war contribution scores turning negative and strange in huge, drawn-out wars
- AI: Less keen on picking the 'Revoke Vassal Title' plot
- Exported WOMEN_INHERIT_PRESSED_CLAIMS and BASTARDS_INHERIT_PRESSED_CLAIMS to defines
- Added some missing French and German translations
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 19th Apr 2012 19:53    Post subject:
Yet another hotfix. At least they are fixing fast instead of sitting on them for months like MS. Very Happy

v1.05c wrote:
- Fixed a bug with some randomly created characters getting 0 base skills
- Fixed a bug with war contribution score not always being given from occupied Holdings
- You no longer gain intrigue for succeeding with murder plots
- AI: Revolters now a bit smarter about when to pick the Independence CB
- AI: Adjusted down the Crusade joining a bit more
- Increased the delay between Crusades
- Exported REVOLT_DISTANCE_FACTOR, REVOLT_OTHER_INDEP_RISK and REVOLT_OTHER_INDEP_RISK_CAP to defines
- You can no longer start military type plots against someone you have a truce with
- Fixed a bug where children born after the father had died would themselves immediately die
- AI: Should not revoke titles off vassals while at war with someone big
- Rebellious vassals who do NOT seek independence will tend to keep the the peace while there are independence revolts going on
- Fixed a bug with a duel event (100411), where a ruler could banish himself



In other news: Henry VIII, EAT YOUR HEART OUT! Very Happy

Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 27th Apr 2012 18:35    Post subject:
v1.05d:

- Fixed an MP issue where clients would go OOS if the host had clicked around on the bookmarks or time widget
- De jure kingdoms can now assimilate into empires
- Fixed a bug with the Crusade CB where the kingdom title was usurped even if the holder was not involved
- Fixed a bug with the 'other_claim' CB where, on success, a title could be broken out of the top realm of the attacker
- Fixed a bug with the 'other_claim' CB where it would make the claimants your vassals when it should not
- Fixed some bugs in the new regency events
- The hostility of attached armies is now determined by the army they are attached to
- A very high opinion of the liege now has a greater effect on reducing the revolt risk
- Can't pick intrigue plots against people with no possible backers (lacking courtiers)
- No longer possible to revoke religious head titles, or plot to do so
- Halved the Varangian Guard in strength
- Removed some more initial Byzantine holdings
- Reduced the initial Crown Authority of the Byzantine Empire a bit
- Increased the initial Crown Authority of the Seljuk Turks and Mauretania
- Fixed a bug with dynasty 715 having a historical CoA when it should not
- Fixed another issue with de jure assimilation
- Vassals in revolt who _attack_ an outside state will no longer make their pre-war liege hostile to the target
- Fixed an issue with too many plots being evaluated for the quick plot button in the Character View
- Fixed another issue with huge plot power values due to the wrong cached military power
- Should no longer be possible to attach armies to navies in port
- AI: Should never try to revoke titles off landless vassals (Varangian Guard, etc)
- AI: Even more likely join a plot with the same goal a character is already plotting for, if the plot power of the asker is higher
- Added trigger 'yearly_income'
- Asking the Pope for an Indulgence now costs a minimum of 25 gold
- Fixed a rare crash when a plot target died while you were inviting a backer in the Diplo View
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Mon, 30th Apr 2012 17:34    Post subject:
New hotfix out.

v1.05e:

- When you press the claim of a vassal ruler, he should now remain your vassal
- Kingdoms that are not previously de jure part of an empire can now also be assimilated
- AI: Fixed an issue with calling allies into single wars
- Fixed an issue with the regency events
- Fixed numerous typos in the database and event files
- AI: Fixed a bug with rulers being able to nominate dead children to titles, if not of their own dynasty
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Sat, 19th May 2012 23:09    Post subject:
And another hotfix

v1.05f (Mac Compatibility Patch)

- The invasion cb can now be granted correctly again
- The Pope now gets a significantly lower contribution score in Crusades
- AI: The Pope/Caliph will now be more reluctant to accept a White Peace when Crusading/Jihading
- The Metaserver should now work again
- Fixed a rare crash with sieges
- Changed the speed settings so they are all faster, except for max speed (level 2 is now level 1, etc)
- Added missing message text for calls of allies
- Added missing message text for offers to join wars
- No longer possible to usurp religious head titles, even if they have de jure vassals
- Tied together a few more cultural names
- Fixed more typos and database errors
- Fixed a bug where you could have duplicate laws due to the history scripts
- Fixed a bug with the event effects 'prestige' and 'health'
- Fixed a rare crash bug with very long war names (could also cause corrupt saves)
- Fixed a rare de jure assimilation issue when one character holds multiple kingdoms/empires
- Fixed an issue with de jure assimilation status not always being saved
- When events in multiplayer time out, the first VALID event option is now automatically chosen (rather than just the first option)
- Added some missing characters in Novgorod
- Fixed numerous relatively rare bugs causing unintentional independences at the end of wars
- No longer possible to declare wars while in revolt against your liege
- No longer possible to revoke titles off or imprison lower vassals in revolt against their liege
- No longer possible to ask for invasion against a liege or above
- Fixed some bugs with Crusade outcomes
- No longer possible to attach units to those owned by someone of a lower rank
- Fixed an asymmetrical hostility issue between revolting vassals of revolting vassals and the top liege
- No longer allowed to ask to join wars while in revolt
- Can no longer ask to join a war against a liege above your liege
- Fixed a bunch of event bugs
- Broken save games no longer crash the game when you open the save game browser, they are now marked as broken and cannot be loaded by clicking on them.
Back to top
lolozaur




Posts: 26310

PostPosted: Mon, 28th May 2012 22:54    Post subject:
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 30th May 2012 15:47    Post subject:
Sword of Islam DLC

Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 1st Jun 2012 14:29    Post subject:
First dev-diary of the expansion and the next patch.

Quote:
Well, it's Friday and high time to spill the beans on the new expansion for Crusader Kings II; the Sword of Islam. Judging by the forum, playable Muslims is the most requested feature for CKII, and who are we to disagree? We always wanted to do it, provided we could do the Muslim world justice. That time is now (or, well, soon ). As with the Ruler Designer DLC, the Sword of Islam will be released together with a major content patch. What you get with the Sword of Islam is simply the ability to play as the Muslim rulers, but all the new mechanics will be there and running for the AI (or other players in multiplayer) even if you don't have the expansion.

I'll be doing three dev diaries on the Sword of Islam, each one dealing with some unique features for the Muslims as well as some free features that everyone will have access to simply by patching to 1.06.

THE SWORD OF ISLAM

One of the major hassles with making Muslims playable was the prevalence of text with obviously Christian or Western terminology. Therefore, we had to go through all text to make it fit the setting if you are playing a Muslim. Often, this required writing whole new events and decisions. For example, Muslims don't hold tournaments, they have the Furusiyya instead, which is an exhibition of martial arts and horsemanship. They don't hold Grand Feasts, they observe the Ramadan, etc. We also added some completely new decisions, like going on the Hajj (the pilgrimage to Mecca), which will initiate a cool little event driven story of what happens on the way to and from the holy city. Of course, there is also a whole slew of events dealing with various new gameplay features (more on that in later dev diaries.)

Another issue we needed to solve was the Gothic looking graphical interface of Crusader Kings II, which we felt did not really work when playing as a Muslim ruler. So we did a complete reskin with sand tones and green symbols and patterns instead of the church window graphics of Christian rulers. Yet another problem was that many event pictures looked distinctly Western/Christian, so we've added about 25 new ones to serve as Muslim equivalents. Then there are all the little things, like trait icons with crosses, the Crusade banner, etc. All of that has been changed to provide the right atmosphere. We've even changed the five councillor models for Muslims when they're out in the provinces performing jobs. It's all been a lot of work, but I think it turned out really well.

Muslims get a slightly different set of character traits; they don't get the Kinslayer, Crusader, Celibate and Chaste Traits. Instead, they get the Mujahid, Hajjaj, Faqih (Islamic law expert), Hafiz (has memorized the Koran), Sayyid (agnatic descendent of Fatima or one of Muhammad's uncles) and Mirza (child of a Sayyida mother) traits.

Lastly, Muslims get another set of honorary titles to hand out to their vassals. They all get a few special flavour events - especially the Chief Qadi - a position requiring an ecclesiastical education.

That's it for the Sword of Islam in this dev diary; next time I will go into the core dynamics of playing as a Muslim ruler.

THE 1.06 PATCH

Now then, here's some of the free stuff we're giving ya'll in the 1.06 patch...

First off, we thought the southwest corner of the map looked a bit dull, so we added a bunch of new provinces down there, representing the flourishing civilizations of the Manden people; Ghana, Mali and Songhay. The area comes with historical rulers (of course) and a new West African culture group. The region is rich but hard to reach.

For flavour, we have also made it so that duchy tier and above titles held by rulers of Iranian, Arabic and Turkish cultures are named after the ruling dynasty. For example, the Kingdom of Egypt automatically becomes the Fatimid Sultanate while the Fatimids are in power (though the original name is also used where appropriate.) In case the same dynasty holds several high rank titles, only the highest is named after the dynasty. Thus, we can have both a Seljuk Sultanate and a Sultanate of Rum, both ruled by the Seljuk dynasty. Randomly generated characters of these cultures automatically get a dynasty name suitable to name states after (ending with -id or -n, etc).

Lastly (for this dev diary), there are seven new creatable empires (the Arabian Empire, the Empire of Persia, Britannia, Scandinavia, Francia, Spain and Russia) and a whole slew of new de jure kingdoms, mostly to break up the old kingdom of Khazaria. Now, I know the addition of the new empires is controversial, but the creation conditions are designed to be fairly difficult to achieve, so the AI will very rarely do it. We want players to have the imperial option to strive for if they so desire - the Unions turned out to be a popular feature in Europa Universalis III.

Oh, and before anyone asks, patch 1.06 will be semi-compatible with old save games: you will be able to keep playing, but we're making no guarantees that the balance will not be completely upset, or that any added new provinces will be active and working.

That's it for now. Next week I'll talk about polygamy, decadence, and strong and weak claims!
Back to top
zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 2nd Jun 2012 15:23    Post subject:
Back to top
BaronOfHell




Posts: 666

PostPosted: Sat, 2nd Jun 2012 16:00    Post subject:
Bought this game a few days ago and holy shit I'm loving it so fucking much. I've never played a Paradox strategy game before and it took me a good 4-5 hours of watching 'let's plays' on youtube to know what the fuck was going on. Now that I've gotten the hang of it, I don't think I can ever play a Total War or Civ game again, even though they're not very similar Razz


Steam - The Poopflinger
Back to top
PickupArtist




Posts: 9920

PostPosted: Sat, 2nd Jun 2012 17:35    Post subject:
problem with this game seems that once you finished a campaign, it offers very little replayablility, at least when it came out it felt that way when watching the streamers who mostly gave up on the game, so did the demo feel to me Sad
Back to top
bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Thu, 21st Jun 2012 19:15    Post subject:
I played through it once. The second time it wasn't as interesting, but that was with patch 1.03 I think. So I can't wait for the new patch and expansion to come out. Paradox tweaked a lot things and the game is far more balanced and entertaining compared to the launch version.
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Thu, 21st Jun 2012 19:37    Post subject:
bronson wrote:
I played through it once. The second time it wasn't as interesting, but that was with patch 1.03 I think. So I can't wait for the new patch and expansion to come out. Paradox tweaked a lot things and the game is far more balanced and entertaining compared to the launch version.


Things changed with the 1.05g patch. And the Ruler Designer DLC was actually helpful.
Back to top
mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 21st Jun 2012 20:07    Post subject:
Are there any version of the ruler designer dlc floating around? Or would it be 'dangerous'/impossible to use it on a legit game (afaik, it 'could' detect that you've some dlc which isn't on your gamersgate account).

I've just enough blue coins to get the sword of islam when it's out Razz


Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
Back to top
Page 9 of 17 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 8, 9, 10 ... 15, 16, 17  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group