Diablo 3
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 28th May 2012 19:00    Post subject:
dog-god wrote:
http://www.diablofans.com/blizz-tracker/topic/224973-game-design-update/



"With Diablo III out for nearly two weeks now, millions of players around the world are storming Sanctuary and joining the battle against the Burning Hells. At the same time, we continue to work around the clock to make sure you have an epic online gaming experience.

As more and more players begin to perfect their character builds and progress into Diablo III’s higher difficultly levels, some of the most prominent feedback lately has been about game balance and design, and that’s what we’re here to talk about today. As with any new game, gameplay issues are inevitable, and we hear a lot of feedback regarding what‘s balanced, what’s not, and everything else in between. We recently made some decisions to adjust (or outright nerf) a few class skills, and today we wanted to explain our overall philosophy on design changes -- as well as give some insight into some more changes that are coming up.

Before we get to that, though, we thought it'd be fun to share a few interesting stats we've collected since Diablo III's release:
On average players have created 3 characters each
80% of characters are between levels 1 and 30
1.9% of characters have unlocked Inferno difficulty

54% of Hardcore players chose a female character
The majority of Hardcore deaths (35%) occur in Act I Normal
The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart



When it comes to making game changes, in general, our intent is to react quickly to critical design and balance issues, bugs, and other problems that seriously conflict with our design intent through hotfixes. For issues which aren’t as severely out of line, we plan to react in a more measured fashion -- through client patches. We have a patch coming within the next week (patch 1.0.2) that has been in development since the game’s launch and is mainly aimed at addressing service issues. The first real game balance changes, outside of hotfixes, will be coming in patch 1.0.3. We expect that because the game is new, some other issues will arise that will need to be immediately addressed through hotfixes, but in general, most changes will arrive through patches.

Regarding the changes to Lingering Fog, Boon of Protection, and Force Armor: we determined these skills were simply more powerful than they should be, and we felt their impact on class balance and how each class was perceived warranted hotfixes as soon as we were able. However, we don't want you to be worried that a hotfix nerf is lurking around the corner every day. If a skill is strong, but isn't really breaking the game, we want you to have your fun. Part of the enjoyment of Diablo is finding those super-strong builds, and we want players to be excited to use something they discovered that feels overpowered. A good example of this is the monk Overawe rune, which many players have identified as being quite good. We agree it's good, but we don't think it's so far out of line that we're going to swoop in and hotfix it out of existence.


Inferno is intended to be extremely difficult, but with some specific skills, a few classes were simply able to progress far more easily than intended. This made the classes, which were about where they were supposed to be, seem very underpowered. It also created the perception that the classes doing well were intended to rely on specific runes in all their builds, and the other classes were just broken. This is the opposite of what’s true. If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity -- and those “required” skills need to be corrected. We know these hotfixes snuck up on people, and it took us a day or so to communicate that they had gone live. However, our intent moving forward is that when there are circumstances where a hotfix is necessary, we’ll communicate changes that could impact your ability to play your class through ‘Upcoming Changes’ posts in the General forum. Ideally, we’ll let you know as soon as we even have the idea that we want to make that kind of change.

That said, we also wanted to let you know we’re keeping a close eye on Inferno. The intent of incoming damage is that it should be a very consistent drain on your health, and mitigating that drain is a major part of what makes Inferno mode difficult. Right now, there’s a lot more damage “spikiness” occurring than feels right, and that’s one major area we’re looking to adjust in patch 1.0.3. While we don’t have any specifics yet, our design goals are to support and promote build diversity; continue to ensure that a mix of champion packs, rare packs, and boss fights are the most efficient way to acquire the best items in the game; and ensure that all classes are viable in Inferno.

From a high-level perspective, we think a more fundamentally fun way to approach difficulty in Inferno isn't seeing how much incoming damage you can avoid or mitigate, but rather to see how efficient you can be while voluntarily taking on a challenge that pushes you. For anybody who's ever died because they chased a Treasure Goblin too aggressively, you know what we mean; dying because you got greedy or overconfident can actually be a lot of fun. Now that the skills mentioned above have been brought more in line, we’ll be keeping a close eye on balance.

We've also seen some people saying our intention with Inferno is just one-shot you to make it difficult. While damage is a bit spikier than we'd like, we're actually seeing a pretty significant number of people attempting Inferno without sufficient gear. There's a good chance that returning to the previous Act to farm upgrades will do the most to help you survive. That said, we’d like to shift some of the focus away from survival and more toward using a variety of offensive tactics to succeed. Survival will still be important, but finding ways to maximize your damage while staying alive is more exciting. We’re not particularly concerned with whether or not a boss is “beatable,” though it should feel epic and challenging to defeat it. We’re more concerned with ensuring that acquiring 5 stacks of Nephalem Valor and taking on as many Champions and Rares as you can remains the most challenging and rewarding way to play.



On to items! One of the biggest pieces of feedback we’ve received regarding items is the relative power of Legendaries. This isn’t a simple issue to address, as it involves some intentional design decisions as well as expectations built by other games. First and foremost, Legendary items are not designed to necessarily be the best items in the game. They’re just one additional type of item as you level up, and they are not meant to be the primary items you’re chasing at the end-game. They can -- and should -- be exciting to find, but they’re not supposed to serve as the single driving force of the item hunt. Rare items, for example, have the possibility to roll up “perfect” stats that can, if you’re lucky, outpace the predetermined stats of a Legendary. That’s by design.


One problem we’ve seen -- and intend to correct quickly -- is players comparing high-level Magic (blue) items to lower-level Legendary items as “proof” of an imbalance. To help correct misconceptions of the actual stat budgets allocated to items, we’ll be exposing item levels (ilvl) of 60+ items in patch 1.0.3. Comparing an ilvl 63 blue to an ilvl 60 Legendary will hopefully make a bit more sense afterward. In addition, we’re planning to just straight-out buff Legendary items in a future patch, likely the PvP patch (1.1). These buffs will not be retroactive, and so they’ll only apply to new Legendary items found after the patch. In the long term, we’re looking at simply expanding the affix diversity and unique bonuses of Legendary items, and we’ll be able to share more details after the PvP patch.

Other areas of concern have been both the gem combination system and Blacksmith leveling and crafting costs. The intent, especially with the Blacksmith, is that he’s leveling with you, you’re able to use him as an alternate source for upgrades. Our design goal is that once you get to level 60, his recipes are actually good enough to help fill a character’s potential itemization gaps. To correct these issues, we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.

Of course, these are just a few of the more prominent issues we wanted to let you know we’re working on. In addition, we’ll be addressing a number of specific game bugs and other issues through future hotfixes and patches. We’re going full steam ahead on the PvP patch, which will also include a number of game changes unrelated to PvP, and we look forward to sharing more about that as we get closer to opening up a PTR, where you’ll be able to test out our changes -- and enjoy mercilessly slaughtering one another in the PvP."



Good read Smile, Now lets see, how they apply it into the game hehe.
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Yondaime
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Posts: 11741

PostPosted: Mon, 28th May 2012 19:43    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:42; edited 1 time in total
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dog-god




Posts: 524

PostPosted: Mon, 28th May 2012 19:53    Post subject:
Diablo III: The Unofficial Novelisation - exert

"The valiant barbarian warrior Slo’ugh gazed grimly upon the devastation ahead of him. Darkness had claimed this land, and no other soul in it was strong or capable enough to drive the demons away. Salvation fell only upon Slo’ugh’s rippling shoulders, this he well knew. He’d known it since almost the day he was born. A sense of a higher calling, a destiny which he must dedicate his life to meeting… Today, that destiny finally moved into sight. Timeless evil had returned, and only he might defeat it. He had the strength to achieve this mighty feat, of this he had no doubt. He would, Slo’ugh grudgingly admitted to himself, require the assistance of local mystics to unravel the mysteries behind the invading dark legions, but even their lore and magic was but a distant second to his prowess in battle.

Bodies were everywhere. Mutilated, burned, butchered. Stalking among them were the demons that had surely wrought this horror. Slo’ugh curled his lip and reached for his axe. It had been his faithful, dependable tool for literally minutes of his life. He could rely on it, he knew, but this would yet be a true test of his valour. A hulking man-mountain of muscle and sinew he may be, but he also possessed the finest military mind in a generation. These low creatures of Hell could not hope to compete. Slo’ugh appraised the wall of nameless monstrosities ahead of him, and considered his tactics carefully. Then he strode forward.



Then he hit a demon. Then he hit another demon. Then he hit the demon again. Then he hit it again. Then he hit it again. Then he hit another demon, then he hit it again, and again and again, then he hit another demon, then he hit another demon then he hit five demons at once then he hit them again and again and again then he hit a skeleton then he hit a demon then he another demon then he hit another demon twice. Slo’ugh paused reflectively for a moment, and then he hit a demon. Then he hit the demon again. Then he hit it again. Then he hit it again.

Then he hit another demon, then he hit it again, then he hit another demon, then he hit five demons at once then he hit just one demon then he hit five demons again then he hit another demon then he hit a slightly bigger demon then he hit it again then he hit again then he hit it again then he hit again then he it in a different way then he hit it again then he hit it again then he hit again then he hit again then he hit it again then he hit again then he drank a red potion then he hit it again then he hit it again then he hit it again in a different way then he hit it again in a different way then he hit and then it was dead."



Read on for the climatic climax

http://www.rockpapershotgun.com/2012/05/28/diablo-iii-the-unofficial-novelisation/
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AKofC




Posts: 4359

PostPosted: Mon, 28th May 2012 20:17    Post subject:
lol


Gustave the Steel
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Krest




Posts: 1961

PostPosted: Mon, 28th May 2012 20:31    Post subject:
Last act is so meh. All these years for this? Was completely uninspiring, and couldn't they come up with something better for the diablo fight.

Imo titan quest and its expansion are much better loot games. Locations were better looking (and the game is 5 years old). A lot more customization (tank class is possibility, not everything has to be a flashy attack). Plus mod community (TQ defiler and TQ vault are essential imo). Anyways, I want my money back. Don't know if I will continue to NM.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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Yondaime
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PostPosted: Mon, 28th May 2012 20:36    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:42; edited 1 time in total
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Krest




Posts: 1961

PostPosted: Mon, 28th May 2012 20:39    Post subject:
Yup, for the first 3 acts I took my time to discover every part of the map, while on act 4 I took my time only for the first hour but everything was so bland that I just walked straight where I needed to go to progress. Plus exploration was not very rewarding. 9 gold out of some urn is not an enticing reward for exploration.

In TQ, exploration sometimes led to unique side bosses, like hydra, while in diablo it's just a beefier version of a normal mob.


Sig too big. -Nothing is too big for Fedor. Expect a nasty armbar.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 28th May 2012 20:44    Post subject:
While I wouldn't go as far as to say "I want my money back" (I had a great time in the game and definitely think it was worth the money... though it was a "bit" on the expensive side >_>) --- I do agree that Titan Quest is still the better game by far.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 28th May 2012 20:47    Post subject:
r
Krest wrote:
Last act is so meh. All these years for this? Was completely uninspiring, and couldn't they come up with something better for the diablo fight.

Imo titan quest and its expansion are much better loot games. Locations were better looking (and the game is 5 years old). A lot more customization (tank class is possibility, not everything has to be a flashy attack). Plus mod community (TQ defiler and TQ vault are essential imo). Anyways, I want my money back. Don't know if I will continue to NM.


rares being the best items doesnt bother me at all. Thats 100% D2 vanilla (remember d2 vanilla ? Uniques only existed as "normal" items, no exceptionel, no elite. Same with sets).

Rares being the best, i actually like.

That being said, seeing legendarys , just for the fun of it, drop "a bit more often", i wouldnt mind.

In 120 hours +-, i found 3! legendaries. Of course none of them we're either for my class, or were on par (not even close) with (same level !) rares hehe.

first 2 legs i salvaged (only to realise, they dont give any special materials, but the same thing you get from rares lol).

3rd i was luck enough to sell it for 100k hehe.


And for the statement above about legendaries

"In addition, we’re planning to just straight-out buff Legendary items in a future patch"

i hope they dont go overboard lol.

I'd love to see legendaries being on par with rares, but i dont want to see another "LoD", where uniques became the only viable choice (pre- high level runewords, which then made uniques obselete).

I want rares and uniques competing for the top spot.
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Immunity




Posts: 5613

PostPosted: Mon, 28th May 2012 21:02    Post subject:
Krest wrote:
Last act is so meh. All these years for this? Was completely uninspiring, and couldn't they come up with something better for the diablo fight.

Imo titan quest and its expansion are much better loot games. Locations were better looking (and the game is 5 years old). A lot more customization (tank class is possibility, not everything has to be a flashy attack). Plus mod community (TQ defiler and TQ vault are essential imo). Anyways, I want my money back. Don't know if I will continue to NM.


As much as I hate to agree, you're absolutely right.

Before I start my little rant - I've gotten a Wizard, Monk, and Barbarian to 60 and Hell difficulty solo, with the Wizard grouping his way through Inferno Act 2. So yea, I've put my fair share of time into this...

The locations more or less completely mirror Diablo 2. The same goes for the monsters, as about 80% of them were also present in the first game. Sure they "upgraded" the visuals, but as far as originality goes - there is NONE.

The loot/customization/difficulty system also blows. The massive simplification of stats means that your success ultimately comes down to two things - 1. your weapon DPS 2. your main stat - that's it. Sure you can stack a resistance or two, but ultimately your ability/contribution to the group come down to those two things. If either one is too low, go home, cause you're going to be struggling your way through, and you won't be able to pull your weight in a MP group. Basically, they've turned Diablo into WoW - but with the Auction House filling the raid progression spot.

The way the difficulty is structured, you'd better be saving your money instead of blowing it on the blacksmith/jeweler - as once you beat Hell difficulty, you're going to NEED a 500+ DPS weapon to even make a dent in shit. You won't have found one for yourself - you've gotta go to the AH and buy it off of farmers/exploiters that have made it through Inferno already and have priced their ill-begotten goods at outrageous prices.

As for the skill "customization" all I've got to say is - there is none after Nightmare. You'll have one, at absolute maximum two, sets of skills that are viable for play - that's it. 85% of the "skill runes" fall by the wayside and are completely useless if you want to survive. So whoever posted that picture a few weeks ago before the release comparing the D2 to D3 skill possibilities - I hope you're happy with yourself - because it was all lies, just as expected. Sure, it's possible, just in no way viable, so they might as well not exist.

As hyped as I was for this it basically ended up failing on all fronts I feared it would. It's not bad - but it's nowhere near as great as D2 was upon it's release and lacks any originality at all.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Krest




Posts: 1961

PostPosted: Mon, 28th May 2012 21:12    Post subject:
Immunity wrote:

As much as I hate to agree, you're absolutely right.

Before I start my little rant - I've gotten a Wizard, Monk, and Barbarian to 60 and Hell difficulty solo, with the Wizard grouping his way through Inferno Act 2. So yea, I've put my fair share of time into this...


Hey, at least you got that much out of it. I completed it and right now I have absolutely 0 interest in going through the same game with my barbarian because I looked through the skill trees and I see that skills I have now are better for my style of play than the ones I will unlock later.

Plus I do not want to start a new character, because in these types of games I like barbarian/tank/templar/knight sort of characters. But in d3, there is only barb and I cannot even make a decent tank out of him (judging by skill trees, I dont think there is even a shield bash type skill, wtf).
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JahLux
Banned



Posts: 3705

PostPosted: Mon, 28th May 2012 21:17    Post subject:
People want legendaries to drop more often?!? I NEVER found a single legendary in d2, granted i didnt play it 24/7 but still
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Neon
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Posts: 18927
Location: Poland
PostPosted: Mon, 28th May 2012 22:20    Post subject:
60+ hours and not a single legendary or set item drop either. Very Happy
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poullou




Posts: 1746
Location: Internet Express
PostPosted: Mon, 28th May 2012 22:23    Post subject:
Anyone else skipping white loot to find out later that this was an amulet/recipe? Why did they make it the same color with normal armor/weapons? Sad


Ἢ τὰν ἢ ἐπὶ τᾶς - Μολὼν λαβέ
Today is a gift. That's why it's called the present.
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Acer




Posts: 3156

PostPosted: Mon, 28th May 2012 22:29    Post subject:
bleh bought a pair of pants on the AH, it says i bought them according to my purchase log but I dont see it and cant send it to my stash Sad


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Immunity




Posts: 5613

PostPosted: Mon, 28th May 2012 22:32    Post subject:
Acer wrote:
bleh bought a pair of pants on the AH, it says i bought them according to my purchase log but I dont see it and cant send it to my stash Sad


Click the Auctions tab, it will be on the left hand side once you're in that tab, then the "Send to Stash" button.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Zanrod




Posts: 75

PostPosted: Mon, 28th May 2012 22:41    Post subject:
Has anyone a guest pass to spare please.
Have bought a key for DiabloIII on Gamekey center but those guys close at 22.00 so have to wait till the morning for it Crying or Very sad

Edit: Not needed anymore just got it Very Happy
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 28th May 2012 23:22    Post subject:
I found one pair of legendary armour leggins in my Normal run and it was laughably poor compared to my current rares, so I sold it on the AH for 10k... hehe.
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Zanrod




Posts: 75

PostPosted: Tue, 29th May 2012 00:51    Post subject:
Fuck, Those guys sent me a key that ends with /. So have to wait for the answer on the email i sent them witch can take up to 12 hours. Sad
So if someone has a spare quest pass i would really appreciate that.

Edit: lol just tried every number and letter till i had the right one. and it was a 7 Very Happy
Of to play now
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Tue, 29th May 2012 03:29    Post subject:
poullou wrote:
Anyone else skipping white loot to find out later that this was an amulet/recipe? Why did they make it the same color with normal armor/weapons? Sad


ummmm. . . amulets are white?

And when did you notice recipes dropping? I'm through Nightmare nearly and haven't "noticed" any recipes, and I have been trying to keep an eye out.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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dakiller




Posts: 359

PostPosted: Tue, 29th May 2012 04:09    Post subject:
@ vaifan1986

I don't understand your hostility
"I woke up in a good mood, and it's a nice day outside, so I'm not gonna respond to this because just thinking about it makes my blood boil. "
I mentioned several times that I thought your giveaway was kind and that I wasn't exactly devastated to not be included,all I pointed out was perhaps there was a better way to handle it,there was no need for the hostility as i truly thank you and congratulate the winner
now I will hobble back to the land of the great unwashed
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Interinactive
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Posts: 29416

PostPosted: Tue, 29th May 2012 04:24    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:13; edited 1 time in total
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dakiller




Posts: 359

PostPosted: Tue, 29th May 2012 05:25    Post subject:
I have a question
wed midnight I will be upgrading from starter edition, I know I will need to start a new character that's fine, but will i lose my stash and or gold?
I have a bunch of black mushrooms and teeth and essence
(I have played through a TON of times lol)

TIA
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frogster




Posts: 2860

PostPosted: Tue, 29th May 2012 07:25    Post subject:
you dont need to start another char, if you upgrade the account you play.
g/items will remain.
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dakiller




Posts: 359

PostPosted: Tue, 29th May 2012 08:26    Post subject:
frogster wrote:
you dont need to start another char, if you upgrade the account you play.
g/items will remain.



thanks!
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Acer




Posts: 3156

PostPosted: Tue, 29th May 2012 09:11    Post subject:
Immunity wrote:
Acer wrote:
bleh bought a pair of pants on the AH, it says i bought them according to my purchase log but I dont see it and cant send it to my stash Sad


Click the Auctions tab, it will be on the left hand side once you're in that tab, then the "Send to Stash" button.



Yeah I clicked on the tab where it lets you see all your auction events, if you've sold or bought anything. I can see the item in the log but I dont see it to the left where I can send it to my stash...


Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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SILVER69




Posts: 185

PostPosted: Tue, 29th May 2012 09:11    Post subject:
will never see the game cracked Sad
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JahLux
Banned



Posts: 3705

PostPosted: Tue, 29th May 2012 09:13    Post subject:
No because you cant "crack" this game damnit
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hydro2




Posts: 137

PostPosted: Tue, 29th May 2012 09:18    Post subject:
Like a Assassin's Creed 2 ? Razz


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Neon
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Posts: 18927
Location: Poland
PostPosted: Tue, 29th May 2012 09:28    Post subject:
hydro2 wrote:
Like a Assassin's Creed 2 ? Razz


No, like World of Warcraft. This game in an MMO, the "DRM" here is much worse than the one in AC2.
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