Kingdoms of Amalur: Reckoning
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quattro65




Posts: 54

PostPosted: Thu, 24th May 2012 23:27    Post subject:
This sucks. KoA: Reckoning was a great game Sad
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Stormwolf




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Location: Norway
PostPosted: Thu, 24th May 2012 23:32    Post subject:
I guess we won't be seeing that mmo then. Not that it matters really.
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Axeleration




Posts: 814

PostPosted: Thu, 24th May 2012 23:42    Post subject:
I don't think that all the taxpayers money went to the development, but some was just laundered away
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crackerbear




Posts: 748

PostPosted: Fri, 25th May 2012 00:02    Post subject:
Stormwolf wrote:
I guess we won't be seeing that mmo then. Not that it matters really.

I was actually really looking forward to the mmo, assuming it was basically Amalur but multiplayer. The problem I find with most mmo's is the shitty combat, basically just pressing the number keys over and over, waiting for cooldowns to finish etc.

Amalur had a nice visceral and fluid combat system, akin to something like Devil May Cry, which actually requires some skill.

It's a shame that the mmo is likely not to see the light of day.
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Fri, 25th May 2012 00:03    Post subject:
Stormwolf wrote:
I guess we won't be seeing that mmo then. Not that it matters really.

I couldn't care less for their MMO, but it's always sad when people lose their jobs and decent games don't pay off.


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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Roger_Young




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Location: Portugal
PostPosted: Fri, 25th May 2012 00:05    Post subject:
TheRaccoon wrote:

I couldn't care less for their MMO, but it's always sad when people lose their jobs and decent games don't pay off.

This x1.000.000
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ixigia
[Moderator] Consigliere



Posts: 65082
Location: Italy
PostPosted: Fri, 25th May 2012 00:57    Post subject:
sabin1981 wrote:
That's a god damned shame Sad I, for one, positively adore Kingdoms of Amalur and was looking forward to more from the series and studio. To hear that it's being shut down is a damned shame indeed Sad

Likewise :S

Hopefully experienced people like them can get a new job soon enough, but still, it's indeed a shame.
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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Fri, 25th May 2012 01:02    Post subject:
So, who gets the money from the game sale from now on? Rhode Island? Shame to see them shut down, mostly because nearly 400 people lost their jobs, that sucks a lot, especially in this economy we have today.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Fri, 25th May 2012 01:08    Post subject:
Yeah, I think it's the Rhode Island council/government that get the money, since it was them that footed the initial startup loan. Like you said; it sucks about all the layoffs too, 400 people out of work Sad
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Epsilon
Dr. Strangelove



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PostPosted: Fri, 25th May 2012 01:40    Post subject:
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Aquma




Posts: 2805

PostPosted: Fri, 25th May 2012 10:30    Post subject:
I didn't really like the game that much, but still, it's sad to see things took a turn for the worst. Many people lost their jobs and that's always a bad thing.
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prudislav
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PostPosted: Fri, 25th May 2012 11:02    Post subject:
This is really shame Sad Game is really nice but dont care about MMO
EA didnt even expect that game will sell over 1 million copies , but game was so much overfunded , because they needed almost 3 million sales just to be profitable.
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Whatsupdog




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Location: Behind You!
PostPosted: Sun, 27th May 2012 17:49    Post subject:
Looks like they had started work on a PC patch, but seems highly unlikely now that will ever be released. Tis sad about the devs, I really enjoyed the game even though it was a bit MMO-ish Sad
http://forums.reckoning.amalur.com/showthread.php?10041-Thanks-Apologies-and-Farewell
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sabin1981
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PostPosted: Sun, 27th May 2012 17:50    Post subject:
Let's hope they pull a Troika and release it of their own volition.
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Whatsupdog




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PostPosted: Sun, 27th May 2012 17:58    Post subject:
What really bugs me is that games like CODMW23456 sell amazingly even though they are poorly made rehashes, and games like this (where combat was really fun mixing it up with warrior/sorcery) sell poorly. No wonder that we keep getting more crappy sequels than interesting/innovative new IP's.
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Mister_s




Posts: 19863

PostPosted: Sun, 27th May 2012 17:59    Post subject:
No matter how generic the COD games might be, compare the first hour of any COD game with teh first hour of this one. If I didn't know anything about gaming, I'd choose COD over this too.
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prudislav
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PostPosted: Sun, 27th May 2012 18:04    Post subject:
Whatsupdog wrote:
What really bugs me is that games like CODMW23456 sell amazingly even though they are poorly made rehashes, and games like this (where combat was really fun mixing it up with warrior/sorcery) sell poorly. No wonder that we keep getting more crappy sequels than interesting/innovative new IP's.

Amalur didnt sold that bad . I read about 1.5 copies but seems like they quite overfunded. 3 milion sold copies to be just profitable is really high number for new IP
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sun, 27th May 2012 18:04    Post subject:
Mister_s wrote:
No matter how generic the COD games might be, compare the first hour of any COD game with teh first hour of this one. If I didn't know anything about gaming, I'd choose COD over this too.


But you're comparing apples and oranges there. Better to say "Compare the first hour of this with the first hour of Dragon Age 2". At which point, the only reason to favour DA2 is because of the Dragon Age brand.


Pixieking
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Mister_s




Posts: 19863

PostPosted: Sun, 27th May 2012 18:06    Post subject:
He was saying COD games sold very well while such games didn't. I gave a possible explanation. I was not comparing quality of games (why would I take DA2 if I did?).
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Pixieking




Posts: 3452
Location: UK
PostPosted: Sun, 27th May 2012 18:07    Post subject:
Ah, yeah, I see.

Hmmm, might be too early for gin and tonic.


Pixieking
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Whatsupdog




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PostPosted: Sun, 27th May 2012 18:07    Post subject:
I wouldnt, but then I typically enjoy RPG's more than shooters, so I guess it depends on personal preference. Amalur is more vibrant and colorful, while COD is well...though I did enjoy Black Ops.
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Mister_s




Posts: 19863

PostPosted: Sun, 27th May 2012 18:09    Post subject:
The general consumer would prefer an action packed six hour shooter instead of a fifty hour RPG which takes getting used to. Sadly, the majority rules.
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Aquma




Posts: 2805

PostPosted: Sun, 27th May 2012 18:10    Post subject:
IMO, main problem here ain't the poor sales, but astronomical costs. Amalur sold 1.2 mil copies in its first three weeks. If you consider the fact, that the game was sold a month or so before Mass Effect 3 and only a few months after both Skyrim and The Old Republic (which may be considered an RPG to some degree), this really isn't that much of a catastrophe - it's a beginning for a possibly popular franchise (as shown by Witcher 1 example). BUT, if a game, a new franchise, needs 3 mil copies sold to even start turning a profit - it's more or less destined to fail.
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prudislav
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PostPosted: Sun, 27th May 2012 18:10    Post subject:
Whatsupdog wrote:
Looks like they had started work on a PC patch, but seems highly unlikely now that will ever be released. Tis sad about the devs, I really enjoyed the game even though it was a bit MMO-ish Sad
http://forums.reckoning.amalur.com/showthread.php?10041-Thanks-Apologies-and-Farewell

quite sad about the patch Sad two new difficulties woudl be great Sad
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Paintface




Posts: 6877

PostPosted: Sun, 27th May 2012 18:31    Post subject:
i guess no chance at releasing source code?
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Raccoon




Posts: 3160
Location: Poland
PostPosted: Sun, 27th May 2012 18:45    Post subject:
Whatsupdog wrote:
Looks like they had started work on a PC patch, but seems highly unlikely now that will ever be released. Tis sad about the devs, I really enjoyed the game even though it was a bit MMO-ish Sad
http://forums.reckoning.amalur.com/showthread.php?10041-Thanks-Apologies-and-Farewell

Oh, fuck! Crying or Very sad They were working on patch that was meant to add "two new difficulty modes". Maybe it would make the game finally playable, and result in slightly bigger challenge than that Casual mode mislabeled as Hard.

(I didn't even touch crafting in fear of overpowering myself, and yet it turned out to be a walk in a park even on Hard....)


"Anatidaephobia is the fear that somewhere in the world there is a duck watching you."

Fuck Polish government for oppressing women!

"People are such awful conversationalists that they’ll interrupt you when you’re answering a question they asked."
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sun, 27th May 2012 18:46    Post subject:
I strongly doubt there are any contractual obligations or restrictions preventing 38 or BHG from working on a patch in their own time ... so please, PLEASE release something after the fact!
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ixigia
[Moderator] Consigliere



Posts: 65082
Location: Italy
PostPosted: Sun, 27th May 2012 19:10    Post subject:
If they really can't work on the patch, they should give the "wip" version to the community, so maybe we could have at least our Unofficial patch Razz
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Whatsupdog




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Location: Behind You!
PostPosted: Sun, 27th May 2012 19:24    Post subject:
yea, something like the community patch for Gothic 3!
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 27th May 2012 22:18    Post subject:
there won't be a patch, the best solution is still that cheat engine mod. it took me 160 hours to beat the base game with that mod installed. still didn't even actiavte the DLC's.

had a ton of fun with this game. sad to see the studio going down.


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