I've also heard that TN are best for gaming but really... vertical viewing angles are terrible... especially in darker games.
Hopefully I will be getting new screen and pc in a couple of months
i tried all LCD types, TN is a clear winner for gaming IMO. vertical viewing angles gotten tiny bit better too nowadays, they even include off angle viewing settings (at least samsung does).
you think TN vertical view is bad? wait till you see IPS corners glowing in darker games. will make you wanna puke.
What? IPS corners glowing? Did you use some 80 buck piece of shit? That's backlight bleeding, has got fuckall to do with IPS/TN. And considering a half-decent IPS monitor has the same response speed as TN nowadays, as well as less than 1 frame input lag just like TN, I don't see your point.
Any TN panel is inferior to any recent IPS panel by miles, the only point where TN is still ahead is in the fact that there are 120 Hz panels. All of them equally shit (2233RZ for example looks terrible compared to the 2x6BW series) though.
So you are saying that my next screen should also be a TN panel ? not led or anything else?
Even Tho I am unhappy with TN right now ?(Apart from great response time, everything else is medicore at best... well after 5 years of usage that is )
Samsung? if not, then what else? And what about size? I would like something bigger than 22''. It must have hdmi, dvi and vga. Would be cool if it had jack in and out so I can plug 360 into it and my headphones into out... but thats not a must.
Whatever. It is not a topic to discuss this. I will ask for advice before going shopping in some time
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What? IPS corners glowing? Did you use some 80 buck piece of shit? That's backlight bleeding, has got fuckall to do with IPS/TN. And considering a half-decent IPS monitor has the same response speed as TN nowadays, as well as less than 1 frame input lag just like TN, I don't see your point.
Any TN panel is inferior to any recent IPS panel by miles, the only point where TN is still ahead is in the fact that there are 120 Hz panels. All of them equally shit (2233RZ for example looks terrible compared to the 2x6BW series) though.
Edit: seems on some lesser quality IPS panels there's a "glow" across the ENTIRE panel - that's bad calibration for you right there. If it's the corners and/or sides, that's backlight bleeding and shit uniformity mate. Very common in basically any LCD display unfortunately, unless you go really high-end (and even then there's some HP and, dare I say it, Apple devices that have a fair bit of backlight bleeding).
Edit: seems on some lesser quality IPS panels there's a "glow" across the ENTIRE panel - that's bad calibration for you right there. If it's the corners and/or sides, that's backlight bleeding and shit uniformity mate. Very common in basically any LCD display unfortunately, unless you go really high-end (and even then there's some HP and, dare I say it, Apple devices that have a fair bit of backlight bleeding).
no, once again, it's not backlight bleeding. IPS glow is a phenomena exclusive to almost all IPS screens, monitors, big TVs, etc. it's when you move off angle and on dark screen you get more and more glow.
I bought one tonight, calibrated it, instead apps to control the window interface, uninstalled everything, put it back in the box, planning on returning tomorrow. what a cheap piece of gimmicky shit. I will never complain about the kinect again given something this shitty can actually get to market.
I only bought it to test because we were considering having a gimmicky thing like this at our company booth (to browse our new website) at an upcoming trade show, but man I would expect people to punch me in the face if I make them use this. guess a big ass touchscreen it is!
but hey, if we bought a kinect for windows, is there already an app that allows you to interact (basically, like mouse clicks and scrolling) with a windows 7 interface?
Wow, it looked so interesting in the videos, but then again quite some years past and I totally forgot about it. What makes it so terrible? I guess it doesn't work as good as advertised?
Yes it does. A friend of mine used one for a uni project, where he had a robot arm mimicking movements you made above the Leap and it works brilliantly.
It's just that in real-world usage, you can't just plug it in and expect some Minority Report kind of shit to happen. And no, Kinect doesn't do that either, because it'll always be awkward to try and control a computer like that.
It's just that in real-world usage, you can't just plug it in and expect some Minority Report kind of shit to happen
Watching any of their promo videos would say otherwise. I actually have way more respect for the clunky controls of kinect now that I've tried this.
It seems to have a hard time distinguishing between single finger and multi finger control if you need to switch between them, the area where you need to gesture above it never seems consistent (it seems to always lose you, especially if there is any light in the environment), and the app store has barely anything in it (kinda like blackberry world lol).
basically it's good for a tech demo and nothing else, unless you are a developer building something for your own purposes. I'm sure v2 will be better, if there ever is one.
Except that what you're saying there has absolutely nothing to do with the hardware. All the stuff from their videos does exist, albeit that some of them are in fact tech demos. But you expecting to plug it in and expecting to control everything with it is just silly mate
None of their videos suggest that that's possible at all.
As for its accuracy, my friend had no issues with that (his robot arm had 5 "fingers" as well). You do need to stay about 20cm above the leap (lower and it'll lose track), but other than that it didn't really have issues with anything.
I recently got one to do a VR interaction prototype with it.
But it's just fucking garbage.
To use it for absolutely anything, you need a perfect lab scenario to work in with a clean background (ie flat matte ceiling, etc)
And still the tracking fucks up in any and every directly unsupported poses with fingers together or obscured.
This is ok for SOME applications where you place it on a desk and play fruitninja or something.
But it's completey unacceptably shit for VR because the background changes all the time, most of the poses your hands do are obscured (fingers point away from you/the sensor)
Any interaction with it requires a lab environment and to forgive a lot of latency and broken tracking.
It's partly due to the fact that it's not a depth sensor - it's dual IR leds using parallax and occlusion to determine depth.
It's impressive processing for what it does, but it's not enough since it's a flawed design premise.
To contrast to what NimbleVR controller was - it had a real depth sensor (kinect 2 type tech i think)
And since Oculus actually bought them, I guess it actually worked as advertised.
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