Similarly, can the jeweler (Shen or what he was named.) socket your equipment? That would have been useful.
(The craftsmith or what then to call him I can somewhat understand even if it's a funny oversight since there's like four or so merchants always nearby whom can repair and it normally costs near nothing for some reason.)
Also, about all the feedback and complaints etc.regarding Diablo 3, I think people expected too much. And that's why many got disappointed.
As is mostly the case with all things expected, 'hype', ahhh good old 'hype' lol
Well it's been in development for such a long time, so I think some people just expected more. And to a certain degree they are right.
Phil2003 can we please grow up and stop using hater and fanboy for every legitimate concern and praise? Some people can't handle legitimate criticism or a game and its' feckin annoying. Yes that goes the other way too. The game has obvious faults, and it needs an angry uproar, or else other companies may think this behaviour is okay.
That doesn't mean the game is shit.
You know what? Not accepting everything a game company(or whatever company) does is showing them respect. Mentioning and discussing concerns is showing respect. Because you care about the game, you are showing you are not a mindless drone, and you want them to DO BETTER. In what world is that a bad thing?
so anyone tired of this yet? Got kinda boring after I finished it even though normal mode was kinda easy if you buy stuff from the auction house.
Taking a break for a few days, hopefully I'll get back the diablo buzz soon...
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
Actually lost interest after reaching lvl19, so hoping it comes back.
Might be considering selling my whole eu battle.net account all together.
Don't play WoW any more and maybe not even D3 any more
While playing in hell with my barbarian, i came to the conclusion, like so many, that he is kinda weak (in terms of survivability).
Then i started noticing something. Damage done by enemies to me (red floating numbers) and i paid a bit attention to them.
While doing some butcher runs, i noticed that monsters can (and do) crit quite often.
Example :
Burning Zombie (or something) , crits me for 1400 Damage !
Now lets calculate the damage that is :
I have 68% damage reduction from Armor (shield, buffs)
So , 1400/32*100 = 4375
Now we remove the 30% damage reduction from Melee chars
4375/70*100 = 6250 !
A little lonely white, non minion, zombie crits for over 6k damage !
Now it takes no genious to imagine what happens, when you are surrounded by a couple of mobs. Add to that boss/champions, which hit a lot harder (and also can crit).
This adds a LOT of randomness and "lets hope i dont get crit too much" into a fight.
Its no longer about "defense vs damage" , but "chance vs bad luck".
And i find that to be a really bad design decision. All our armor, defensive abilities, shield etc are made moot, because of that random factor. If you are unlucky and get chain critted, no matter the amount of armor etc you have will save you. So, whats the point ?
Imho, crit rate should be either completly removed from mobs or at least tuned down quite a bit* (at least for melee chars).
Thoughts ?
(* : only talking about the crits and critical damage here, nothing else)
While playing in hell with my barbarian, i came to the conclusion, like so many, that he is kinda weak (in terms of survivability).
Then i started noticing something. Damage done by enemies to me (red floating numbers) and i paid a bit attention to them.
While doing some butcher runs, i noticed that monsters can (and do) crit quite often.
Example :
Burning Zombie (or something) , crits me for 1400 Damage !
Now lets calculate the damage that is :
I have 68% damage reduction from Armor (shield, buffs)
So , 1400/32*100 = 4375
Now we remove the 30% damage reduction from Melee chars
4375/70*100 = 6250 !
A little lonely white, non minion, zombie crits for over 6k damage !
Now it takes no genious to imagine what happens, when you are surrounded by a couple of mobs. Add to that boss/champions, which hit a lot harder (and also can crit).
This adds a LOT of randomness and "lets hope i dont get crit too much" into a fight.
Its no longer about "defense vs damage" , but "chance vs bad luck".
And i find that to be a really bad design decision. All our armor, defensive abilities, shield etc are made moot, because of that random factor. If you are unlucky and get chain critted, no matter the amount of armor etc you have will save you. So, whats the point ?
Imho, crit rate should be either completly removed from mobs or at least tuned down quite a bit* (at least for melee chars).
Thoughts ?
(* : only talking about the crits and critical damage here, nothing else)
Stop whining. Just get better loot, there's plenty in AH.
There's been some comments around that talking about videos showing a barbarian soloing inferno mode but I've not checked if there is anything like that though when in a groups of up to four others the enemies do gain some additions as far as I'm aware.
(Or maybe there's just more of them.)
Still even if it can be done (Well of course it can be done.) doesn't mean it will be easy, I've noticed critical damage from mobs now and again though it's not very often but I'm still nowhere near hell difficulty.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
That's looks like it was quite a challenge, was a nice video.
(Well I knew they said Inferno would be difficult even more so than normal scaling between difficulties but it's something else to see a video of someone playing at that difficulty.)
EDIT: Wonder if there's some hardcore characters there yet, probably is since there's bound to be a million or so players by now, clearing that difficulty without dying must be quite a feat.
I rolled a baba because i wanted melee action. But In Hell and inferno, you are condemned to kite like a ranged to survive.
Something is wrong with a game, where weapon throw is the most viable skill as a melee char ...
And gear doesnt matter, its simply matter of chance, if you get critted more or less.
And dont get me wrong, i dont mind being vulnerable to elemental damage etc, thats fine, i can cope with that (and can do something about it), but i have no skill against crits nor do items. And we get crit a lot.
There is a reason why they removed critical strikes from mobs in WoW lol.
My barb mate has little issue in Hell. Relative to all other classes of course.
so you dont actually know yourself ? Because i doubt there is a barb out there, who has "little issue in hell" lol.
Well duh. Its Hell. But we have played together from level 1 to now. And he has built himself very tanky as well. Just saying. Dont be a bitch and take the crit. If you get surrou ded thats your fault.
I think it's bullshit. This isn't WoW or any other MMO with tired old tank/healer/dps formula. All classes should have pretty much equal chance to solo in this game, I guess Blizzard didn't get that memo.
That first link had this little quote from a e-mail reply from support, that's a bit interesting but might be problematic for those who were planning to use this function and have had this bug or whatever the hell it is.
Quote:
Note: After the first compromise restoration occurs on a Battle.net account, that account's access to the Diablo III Real Money Auction House will be restricted until an authenticator is attached. If the account is compromised a second time, access to the Diablo III Real Money Auction House will be permanently revoked. For more information on authenticators, see (http://www.battle.net/support/article/battle-net-authenticator-faq).
EDIT: So far I thought it was a database bug or similar (sync due to latency, client or server side bug or whatever.) but it seems it actually could be some hack but what do I know.
http://us.battle.net/d3/en/forum/topic/5149008104?page=8#156
Some video of it, might be a hack after all or at worst some exploited security flaw or what it might be, I wouldn't know.
EDIT: Judging by how that character moved it seems to be some exploit / hack indeed, could be bad.
(Actually could be really bad if they can just strip out all equipment like that.)
Re-watching the video it seems he somehow takes control over or "posses" the player character and can do what he wants after that in this case selling everything for gold, thus the jerky movement while he controls that character while he actually is that other one, from how I see it at least.
Wow..what a mess. I had been itching to by this but as time passes it just gets more and more absurd. I'd just like to have a nice single player Diablo 3 experience... but for $60 blizzard can't even do that right. They are really making a solid case for $60 games.
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