Yeah, I heard it's not as big as in Skyrim, but it looks that it makes you feel every journey like a big adventure. Also, you don't get the fast travel ability 'til way down the road, which is AWESOME.
Interview to Hideako Istuno wrote:
Q: "A lot of modern RPGs go easy on people these days, but with Dragon’s Dogma you’ve let nighttime be a real burden with almost no visibility and considerable danger, and you’ve limited the amount of times players can fast-travel to move around easily. Why these bold moves?"
A: "At first, we were a little bit worried (actually, the staff were worried too) when we were playing it and people kept coming up to me and saying ‘Why isn’t there quick travel in this?’, and asking for it to be easier to move from one place to another. I said ‘No, you don’t get it. This game is all about the journey; it’s about the adventure.’ And that’s what I want people to experience with this game.
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