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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Wed, 16th May 2012 09:55 Post subject: |
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I just had a blast with the game this morning,but I need to get to work,one of the best Blizzard games ever.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Wed, 16th May 2012 10:11 Post subject: |
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So what is it using servers for ?
Isnt that singleplayer game ?
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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vegitayo
Posts: 1105
Location: Western Cave
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Posted: Wed, 16th May 2012 10:12 Post subject: |
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KillerCrocker wrote: | So what is it using servers for ?
Isnt that singleplayer game ? |
no , is always connected/online/mmo name it 
out of sig inspiration for the moment 
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Wed, 16th May 2012 10:14 Post subject: |
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And it streams much of the data needed by the game from those servers (No files or such, probably best to think of it as a database bank or something along those lines, unsure as I've not checked how the beta emulator worked.) plus that's where the characters are stored.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Wed, 16th May 2012 10:17 Post subject: |
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Fucking hell, some of you are really fucking naive.
Sin317 wrote: | Calling Blizzard "money hungry , corner cutting, cheap skate, costumer raping etc etc" is just stupid and moronic.
To think, the launch would pass without any issues , was simply naiv and anyone who has been on the internet for longer then a month, excepted it to go like this. |
Read my post a few pages back. Time after time, at least for EU, Blizzard makes terrible decisions. They have the money, but they don't invest properly - so far they're doing the exact same thing as with WoW. What they should've done is first of all, spread out the frontend rather than having it concentrated - multiple datacenters, multiple countries. Considering they're only reading from the backend, there is no way that is the bottleneck; databases are ridiculously easy to scale. This can again be scaled out to multiple countries; they only need slave (read-only) databases.
How the fuck do you think Steam works, huh? That's right, by spreading shit out all over the world. Blizzard still dumps all their shit in Paris; I'm wondering if they still use PowerEdge Blades. And again, this shit is not hard to set up nor test, I've done it :/
They DID cut corners. Not only did they not invest enough, there's a good chance this was a conscious decision. "Let's not overinvest, we might get stuck with 40% unused capacity". That's a money decision right there; and a bad one at that, since if you do it right you can have your cloud scaling up/down dynamically. Rackspace offer solutions for that for example, or a company like Blizzard should have the expertise to develop the monitoring daemons in-house as well.
So no Sin, you're the naive one here. Not being able to handle the fucking logins is nothing short of a joke for a company of Blizzard's size and means.
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Posted: Wed, 16th May 2012 10:46 Post subject: |
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steam had ever 1.000.000+ people trying to login in the same second ?
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tonizito
VIP Member
Posts: 51395
Location: Portugal, the shithole of Europe.
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Posted: Wed, 16th May 2012 10:54 Post subject: |
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Intel_NVIDIA wrote: | comparison to steam your analogies and post credibility just went down the drain... steam has soooooo many issues, ranging from connection stability to download speed, especially during big game releases, or even worse when there are multiple big games releases on steam. or will you tell us over wise? | Can't really remember not being able to login on steam whenever a big sale/release was on... downloading shit and installing sure, but not logging in.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 16th May 2012 10:57 Post subject: |
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There was a pretty easy way of lessening the strain on their servers. Two of them, even. They're called "LAN Support" and "Offline Single Player". I hear they were used in a few games in the last decade or two. The main reason for everything that's happening now, is the fact that Blizzard decided to launch a co-op/single player game as a full fledged MMO.
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Posted: Wed, 16th May 2012 11:05 Post subject: |
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where can i buy a digital copy but for 59 $ not euros... ??
Intel i7 14700K | Gainward RTX4090 Phantom GS 24GB | 32GB DDR5 Corsair Vengeance RGB 6000mhz | SSD nvme Samsung 970EVO 500GB | SSD 2TB Sandisk Ultra 3D | SSD 2TB NVME Crucial P5 Plus |
Creative Sound BlasterX G6 | Fractal Meshify 2 XL | Logitech G703 | Corsair RM850x White | HyperX Cloud | DELL S2721DGF 27" 165hz Gsync + Sony 55XH9077 4K @ 120hz + VRR
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Posted: Wed, 16th May 2012 11:21 Post subject: |
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i actually playing Diablo 2 ( while waiting for all new pc parts ) on laptop and its very fun, i am now on last chapter and fighting with Diablo. This is hard motherfucker;/
Last edited by JohnF on Wed, 16th May 2012 11:21; edited 1 time in total
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Posted: Wed, 16th May 2012 11:21 Post subject: |
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Looks like I can still play the first act with my beta/starter account so I decided to check out if they improved anything...
turns out I still get the same stutter+rubberbanding issues I had in beta, + brief freezes during combat. I get a max 55fps regardless of gfx settings, then it drops down to like 30 with a lot going on during combat. Everything on high or low/off makes no difference, same fps. That's all with ~200ms latency.
How's performance for everyone?
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Posted: Wed, 16th May 2012 11:23 Post subject: |
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pillermann wrote: | Looks like I can still play the first act with my beta/starter account so I decided to check out if they improved anything...
turns out I still get the same stutter+rubberbanding issues I had in beta, + brief freezes during combat. I get a max 55fps regardless of gfx settings, then it drops down to like 30 with a lot going on during combat. Everything on high or low/off makes no difference, same fps. That's all with ~200ms latency.
How's performance for everyone? |
silky smooth and my char was made on the american servers even though I live in europe.
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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gromar
Posts: 696
Location: Neverland
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Posted: Wed, 16th May 2012 11:24 Post subject: |
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guys give some LEGIT screens from this game:DDDDDD
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Wed, 16th May 2012 11:31 Post subject: |
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pillermann wrote: | Looks like I can still play the first act with my beta/starter account so I decided to check out if they improved anything...
turns out I still get the same stutter+rubberbanding issues I had in beta, + brief freezes during combat. I get a max 55fps regardless of gfx settings, then it drops down to like 30 with a lot going on during combat. Everything on high or low/off makes no difference, same fps. That's all with ~200ms latency.
How's performance for everyone? |
Smooth as a hot knife going thru butter, solid 60, only very few times that it drops with a frame or 2.
Usually around 15 lat, but yesterday evening was horrible, had around 150-250-800 sometimes..
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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Posted: Wed, 16th May 2012 11:35 Post subject: |
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these guys are safe to buy? http://www.gamecodes.pl/nowa/diablo-3-cd-key.html
55$ it's ok
Intel i7 14700K | Gainward RTX4090 Phantom GS 24GB | 32GB DDR5 Corsair Vengeance RGB 6000mhz | SSD nvme Samsung 970EVO 500GB | SSD 2TB Sandisk Ultra 3D | SSD 2TB NVME Crucial P5 Plus |
Creative Sound BlasterX G6 | Fractal Meshify 2 XL | Logitech G703 | Corsair RM850x White | HyperX Cloud | DELL S2721DGF 27" 165hz Gsync + Sony 55XH9077 4K @ 120hz + VRR
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Wed, 16th May 2012 11:45 Post subject: |
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Intel_NVIDIA wrote: | comparison to steam your analogies and post credibility just went down the drain... steam has soooooo many issues, ranging from connection stability to download speed, especially during big game releases, or even worse when there are multiple big games releases on steam. or will you tell us over wise? |
frogster wrote: | steam had ever 1.000.000+ people trying to login in the same second ? |
No, they've only had 4.5 million people on their network at the same time, logging in, syncing all their cloud data, authenticating games.
Sure, download speeds may drop for some regions at times, but not once since it came out of beta (which I was also a part of) have I not been able to fucking log in - not once has it kicked me out of my account (the friends system has failed at times though). And even during big game releases, I usually still get over 10 MBps (note the capital B please) download speeds. Why? Because I can connect to a server in Brussels, London, Amsterdam or Frankfurt if need be. All within 200-400 KM from me. And mind you, Steam has to deal with constant throughput as well as requests; Blizzard only have to deal with the requests as they don't offer any download of meaningful size.
Again, the whole problem is that *everything* is in Paris. Like I said before, Wanadoo and Tiscali, who manage the two major uplinks out of France are also two of the worst ISPs in the world who refuse to fix their routing especially into countries north of them. "Divide and conquer" works very well with requests over the web. PARIX, SFINX, FINX and Equinix's Paris branch (the four exchange points in Paris, there's a couple more in France but they're smaller) have a combined throughput of ~200 Gbps on average, with their peak somewhere around 300-350 Gbps. AMS-IX alone averages 1.1 Tbps daily, as does Frankfurt; London does about double that of those 4 combined. Each of these 3 has peaked at 1.5 to 2 times their current average capacity, without failing.
So let's see, they've put their shit in a place that has shit routing going towards it (hello latency), is one of the weakest points in Europe for bandwidth (hello throttling or re-routing through Frankfurt -> Geneva), with a ton of people hitting what most likely are too few servers (hello lack of capacity). No, really, I don't think they could've predicted it. At all.
I wish simulate a load of a million people in an easy manner, but like I said, I've got a situation where I can handle about 3500 connections per second on a single server; and that's without taking into account the load balancers and cache in front of it. Wanna do some math (and I'll keep it simple for you)? 1000000/3500 = 286 servers required; this particular server cost us just under 2 grand, so let's round things off a bit and do 2000 * 300 = 600000 to buy them all (and this is very unrealistic, because you can get away with much less if you balance/cache properly). So that's not even 0.5% of their raw income every month from WoW subscribers alone.
Edit: oh, and if you hadn't realised yet, managing a bunch of servers and a pair of clouds is part of my job. When I was 17 I also worked for a hosting company where I had long phonecalls with the ISPs mentioned above to try and get them to fix their shit (their shit routing fucked up pings for all our customers from southern Europe). So no, I'm not talking out of my ass.
Last edited by Werelds on Wed, 16th May 2012 11:50; edited 2 times in total
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gromar
Posts: 696
Location: Neverland
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Posted: Wed, 16th May 2012 11:47 Post subject: |
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bought FIFA12 key from them - was an instant delivery
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Posted: Wed, 16th May 2012 11:56 Post subject: |
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sausje wrote: |
Smooth as a hot knife going thru butter, solid 60, only very few times that it drops with a frame or 2.
Usually around 15 lat, but yesterday evening was horrible, had around 150-250-800 sometimes.. |
Did it stutter with higher latency? I read the tsuttering might be related to the way the game streams data on the fly.
Seems like I'm locked to the US servers with the type of account I have; so maybe performance would be better on EU server.
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Posted: Wed, 16th May 2012 12:06 Post subject: |
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 16th May 2012 12:07 Post subject: |
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nice idea to implent global battle.net chat channels even when in game
Bad idea now to allow creating of custom channels ...
And werelds, everytime some game goes f2p or some major game gets released/unlocked, steam is unresponsive.
No offense dude, i know you are working with that stuff, but we're talking about quantities and sizes, which are beyond your (or anyones here i guess) understanding.
And no, steam does NOT have several million people trying to LOGIN and STREAM data from their servers at ONCE.
Once you logged in to steam, thats it. There is slim to no data or anything transferred inbetween you and the steam servers.
SO yeah, talk about apples and oranges lol.
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garus
VIP Member
Posts: 34200
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Posted: Wed, 16th May 2012 12:08 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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Raccoon
Posts: 3160
Location: Poland
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