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Fluppy
Posts: 213
Location: Bermuda Triangle
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Posted: Mon, 30th Apr 2012 12:15 Post subject: |
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any fix for the vegetation popping and flickering shadows?
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Mon, 30th Apr 2012 12:16 Post subject: |
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Also you can still interact with the natives and inquisition afterwards, it does mostly lock you out of training in either voodoo and rifle skills though I do not know if other trainers unlock later on.
Only one current area remaining to explore but I guess more islands will unlock shortly, three captains are also taken care of but I've not found many crew members at all.
(Jaffar is pretty neat but more of a comedy character so I don't use him much, currently using Patty due to how versatile she is.)
Four legendary weapons as well but one can never be completed as that quest is bugged.
(Kings Sword, you get the hilt of the soul sword instead of the king sword as a quest reward and as such you'll have two soul sword hilts and can only get the blade of the king sword, other three can be crafted and I just found enough for the wind something sword.)
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Mon, 30th Apr 2012 12:17 Post subject: |
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Fluppy wrote: | any fix for the vegetation popping and flickering shadows? |
You'll have to increase the draw distance values for vegetation and speedtree (and shadows if you want.) in configdefault.xml (risen2\data\ini ) but this will incur a hefty performance hit.
(My current settings sees a average of 30 to 50 FPS although in truth that's not much of a decline, ATI has some issues with current drivers and the later GPU models for this title.)
EDIT: Due to shadows not updating in realtime there will still be some flickering when sun position moves, I do not know if a particular value can be used to alter this delay but it might be doable.
Spoiler: |
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LogFilterLevel="none"
MemoryCorruptionMonitor="false"
ObserveMemory="Audio"
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Prefix="Snapshot_"
>
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Test1="800x600xWindow"
Test2="960x540xWindow"
Test3="1024x768xWindow"
Test4="1024x576xWindow"
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Test6="1280x720xWindow"
Test7="1280x1024xWindow"
>
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VirtalHeight="1080"
EnableDrawScale="True"
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<Window
AdapterNumber="0"
Bottom="1200"
CaptureCursor="true"
Center="false"
FullScreen="true"
Left="0"
Name="RISEN"
RefreshRate="60"
Right="1920"
Top="0"
>
</Window>
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FrameQueueLength="64"
HideBelow="1.0"
LogToFile="false"
MaxNodesPerLevel="20"
PeakAlert="0.0"
RecursionDepth="1"
RedAlert="20.0"
SortMode="2"
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FixedFPS="-1.00"
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PostProcessingEnabled="true"
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VegetationRenderingEnabled="true"
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zBias="0.050"
zFarHigh="240000.00"
zFarMedium="120000.00"
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EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="300000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
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Quality="Ultra"
ReflectionQuality="Ultra"
OcclusionQuality="Occlusion"
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>
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>
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>
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Difficulty="2"
IgnoreUserOptions="false"
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HoldWalkButton="false"
HoldSprintButton="false"
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EnableTutorialSystem="true"
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OnDebug_ChangeResolution="CTRL_L+F2"
OnDebug_ToggleHUD="CTRL_L+H"
OnDebugTakeSnapshot="F1"
OnDebugToggleFullscreen="F2"
OnDebugToggleRenderMode="F3"
OnDebugCycleIndicators="F4"
OnDebugToggleSpeedUp="F8"
OnDebugToggleSloMo="F6"
OnDebugResetPlayer="F7"
OnDebugLockView="F11"
OnDebugQuitApplication="F12"
OnDebugDoNullPointerAccess="ALT_R+F12"
OnDebugToggleTimeFreeze="PAUSE"
OnDebugToggleFixedCam="CTRL_L+HOME"
OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
OnDebugToggleFreeCam="NUM_8"
OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
OnDebugBeamForward="CTRL_L+K"
OnDebugResetWithLift="CTRL_L+F8"
OnDebugToggleLevitate="CTRL_L+L"
OnDebugToggleStatistics="ALT_L+H"
OnDebugToggleEntityInfos="CTRL_L+E"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleScreenMessages="CTRL_L+M"
OnDebugActionDown="CTRL_L+C"
OnDebugActionKill="ALT_L+K"
OnDebugControlFocusEntity="CTRL_L+F"
OnDebugToggleBoundingBoxes="CTRL_L+B"
OnDebugToggleNavigation="CTRL_L+N"
OnDebugTogglePhysicsRenderDebug="CTRL_L+Q"
OnDebugTogglePhysicsOpaque="CTRL_L+1"
OnDebugTogglePhysicsWireframe="CTRL_L+2"
OnDebugTogglePhysicsMaterials="CTRL_L+3"
OnDebugTogglePhysicsShapes="CTRL_L+4"
OnDebugTogglePhysicsMeshes="CTRL_L+5"
OnDebugTogglePhysicsControllers="CTRL_L+6"
OnDebugTogglePhysicsSpeedTrees="CTRL_L+7"
OnDebugTogglePhysicsNativeDebug="SHIFT_L+Q"
OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleVegetation="CTRL_L+V"
OnDebugConnectPhysXDebugger="CTRL_L+P"
OnDebugEndCutscene="ALT_L+E"
OnDebugAutoWalkToggle="ALT_L+T"
OnDebugToggleAudioEmitter="ALT_L+D"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugSaySVM="ALT_L+S"
OnDebugToggleOcclusionCulling="ALT_L+O"
OnDebugToggleCBufferDebug="CTRL_L+O"
OnDebugCameraFlightStart="ALT_L+Q"
OnDebugCameraFlightStop="ALT_L+W"
OnDebugCameraFlightAdd="ALT_L+A"
OnDebugCameraFlightPoseStart="ALT_L+Y"
OnDebugCameraFlightPoseBack="ALT_L+X"
OnDebugCameraFlightPoseForward="ALT_L+C"
OnDebugCameraFlightPoseEnd="ALT_L+V"
OnDebugCameraFlightPoseRendering="ALT_L+R"
OnDebugToggleRandomAni="CTRL_L+R"
OnDebugToggleUnevenTerrain="CTRL_L+U"
OnDebugToggleMorphemeLiveLink="ALT_L+L"
OnDebugToggleMeleeCounterParadeOnAttack="NUM_1"
OnDebugToggleMeleeCounterParadeOnParade="NUM_2"
OnDebugToggleMeleeCounterAttack="NUM_3"
OnDebugToggleShakyCam="NUM_4"
>
</DebugKeys>
</Controls>
<Tutorial
DefaultHintDone="1"
>
</Tutorial>
<Navigation
EnableInternalMovement="false"
>
</Navigation>
<Language
CompleteLocTable="false"
ForceSubtitles="true"
SubtitleLanguage="English"
VoiceLanguage="English"
>
</Language>
<Workspace
BackupFolder="Backup" OnDebugToggleUnevenTerrain="CTRL_L+U"
Name="Data"
SaveGamesFolder="Save"
ScriptAutoLoading="true"
ScriptFolder="Scripts"
>
</Workspace>
<Camera
AziSpeedScale="0.100000"
ElevSpeedScale="0.070000"
Keep1stPerson="false"
MaxDistToPlayer="1000.000000"
MoveAccelerator="50.000000"
MoveDeccelerator="0.300000"
MoveSpeed="100.000000"
OcclusionScanFutureTime="0.300000"
RelaxCamera="10.000000"
RelaxDist="60.000000"
RelaxDistFuturePos="1.000000"
RelaxFoV="25.000000"
RelaxPlayer="2.000000"
RelaxXAxis="8.000000"
RelaxYAxis="15.000000"
>
</Camera>
<Benchmark
RunBenchmarkOnHardwareChange="false"
BenchmarkLastVendorID="4098"
BenchmarkLastDeviceID="26520"
LowestPixelsPerSec="120000000"
LowPixelsPerSec="200000000"
MediumPixelsPerSec="300000000"
LowTrianglesPerSec="100000000"
MediumTrianglesPerSec="250000000"
>
</Benchmark>
<Autodetection
DetectionDone="true"
HighMemoryLimit="1000000000"
HighSMLimit="768"
ID_ATI="4098"
ID_NVIDIA="4318"
MediumMemoryLimit="750000000"
MediumSMLimit="512"
>
<NVIDIA>
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>
</Medium>
</ATI>
</Autodetection>
</Game>
</global>
|
(Removed all the presets, removed the resolution scaling aspect ratio thing, large LOD distance increase and a hefty shadow distance increase plus resolution increase, added most hidden settings and tweaked culling distance, think I did a lot of other stuff too such as altering camera max distance from the character and set each value directly to what I want them at.)
Last edited by JBeckman on Mon, 30th Apr 2012 12:22; edited 1 time in total
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Fluppy
Posts: 213
Location: Bermuda Triangle
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Posted: Mon, 30th Apr 2012 12:22 Post subject: |
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JBeckman wrote: | Fluppy wrote: | any fix for the vegetation popping and flickering shadows? |
You'll have to increase the draw distance values for vegetation and speedtree (and shadows if you want.) in configdefault.xml (risen2\data\ini ) but this will incur a hefty performance hit.
(My current settings sees a average of 30 to 50 FPS although in truth that's not much of a decline, ATI has some issues with current drivers and the later GPU models for this title.)
EDIT: Due to shadows not updating in realtime there will still be some flickering when sun position moves, I do not know if a particular value can be used to alter this delay but it might be doable. |
which value did you set?
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Posted: Mon, 30th Apr 2012 12:23 Post subject: |
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How many hours did you get out of it JB? If PB releases some quick fixes in the coming two weeks, showing their dedication, I might actually buy it for a budget price.
As for tweaks, I'm using Sabin's settings and the performance wasn't really affected that much on my HD5850. Are you using some extreme values?
Last edited by Mister_s on Mon, 30th Apr 2012 12:24; edited 1 time in total
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Fluppy
Posts: 213
Location: Bermuda Triangle
|
Posted: Mon, 30th Apr 2012 12:29 Post subject: |
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 |
JBeckman wrote: |
Spoiler: |
<global>
<Engine>
<Debug
DisplayEntities="false"
LogFilterLevel="none"
MemoryCorruptionMonitor="false"
ObserveMemory="Audio"
TestMode="true"
>
<Snapshots
MaxSnapshots="0"
Prefix="Snapshot_"
>
</Snapshots>
<Resolutions
Test1="800x600xWindow"
Test2="960x540xWindow"
Test3="1024x768xWindow"
Test4="1024x576xWindow"
Test5="1280x960xWindow"
Test6="1280x720xWindow"
Test7="1280x1024xWindow"
>
</Resolutions>
</Debug>
<GUI>
<Aspect4x3
VirtalWidth="1920"
VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect4x3>
<Aspect16x9
VirtalWidth="1920"
VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect16x9>
<Aspect16x10
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VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect16x10>
<Aspect5x4
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VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect5x4>
<Aspect5x3
VirtalWidth="1920"
VirtalHeight="1080"
EnableDrawScale="True"
>
</Aspect5x3>
</GUI>
<Window
AdapterNumber="0"
Bottom="1200"
CaptureCursor="true"
Center="false"
FullScreen="true"
Left="0"
Name="RISEN"
RefreshRate="60"
Right="1920"
Top="0"
>
</Window>
<Profiler
FrameQueueLength="64"
HideBelow="1.0"
LogToFile="false"
MaxNodesPerLevel="20"
PeakAlert="0.0"
RecursionDepth="1"
RedAlert="20.0"
SortMode="2"
UpdateInterval="1000"
YellowAlert="5.0"
>
</Profiler>
<FPU
DenormalExceptionsEnabled="false"
DivByZeroExceptionsEnabled="false"
InvalidExceptionsEnabled="false"
OverflowExceptionsEnabled="false"
UnderflowExceptionsEnabled="false"
>
</FPU>
<Timer
AverageFPS="30.00"
FixedFPS="-1.00"
MaxFPS="120.00"
MinFPS="10.00"
>
</Timer>
<Render
FoV="75.000000"
PostProcessingEnabled="true"
RenderDebug="false"
ScreenObjectDistanceCulling="0.001"
VegetationRenderingEnabled="true"
ViewDistance="3"
zBias="0.050"
zFarHigh="240000.00"
zFarMedium="120000.00"
zFarLow="60000.00"
zNear="25.00"
MSAA="2"
>
<Shader
CurrentShaderVersion="3_0"
EnableErrorMaterial="true"
EnableMaterialFallbacks="true"
Quality="2"
>
</Shader>
<Oceanwater
EnableReflections="true"
>
</Oceanwater>
<PostProcessing
DefaultEffect="DoF"
EdgeAA="false"
>
</PostProcessing>
<Shadows
Quality="Ultra"
>
<Off
DetailShadowMapCount="3"
DetailShadowMapSize="4096"
DetailShadowMapSplitFactor="0.2000"
DetailShadowMapViewRange="30000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="300000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Off>
<Low
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DetailShadowMapSize="4096"
DetailShadowMapSplitFactor="0.2000"
DetailShadowMapViewRange="30000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="300000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Low>
<Medium
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DetailShadowMapSize="4096"
DetailShadowMapSplitFactor="0.2000"
DetailShadowMapViewRange="30000.000000"
EnableDetailShadows="true"
EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="300000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Medium>
<High
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DetailShadowMapSize="4096"
DetailShadowMapSplitFactor="0.2000"
DetailShadowMapViewRange="30000.000000"
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EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="300000.0"
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SoftShadows="true"
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<Ultra
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EnableTerrainShadows="true"
TerrainShadowMapSize="2048"
TerrainShadowMapMaxDistance="300000.0"
ScreenSpaceAmbientOcclison="true"
SoftShadows="true"
>
</Ultra>
</Shadows>
</Render>
<Terrain
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ReflectionQuality="Ultra"
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<Ultra
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</Ultra>
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<Medium
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</Low>
<Occlusion
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</Occlusion>
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>
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<Gamepad
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Music="200"
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<Medium
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</Medium>
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</Low>
<Medium
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</Medium>
<High
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</High>
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<Medium
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</_Terrain>
<_Water
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</Low>
<Medium
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</Medium>
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</_Water>
<_Sky
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>
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<Low
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</Low>
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>
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</Qualities>
</_Sky>
<_Special
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>
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<Low
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</Low>
<Medium
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>
</Medium>
<High
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NumSkipMips="0"
>
</High>
</Qualities>
</_Special>
<_Speedtree
Path="/Speedtree"
NoMip="False"
>
<Qualities>
<Low
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>
</Low>
<Medium
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>
</Medium>
<High
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>
</High>
</Qualities>
</_Speedtree>
<_VFX
Path="/VFX"
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>
<Qualities>
<Low
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NumSkipMips="0"
>
</Low>
<Medium
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NumSkipMips="0"
>
</Medium>
<High
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NumSkipMips="0"
>
</High>
</Qualities>
</_VFX>
</Mounts>
<Levels>
<Low
_Editor="High"
_GUI="High"
_Animation="High"
_Brushes="High"
_Decals="High"
_Items="High"
_Objects="High"
_LoDImg="High"
_Terrain="High"
_Water="High"
_Sky="High"
_Special="High"
_Speedtree="High"
_VFX="High"
>
</Low>
<Medium
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_GUI="High"
_Animation="High"
_Brushes="High"
_Decals="High"
_Items="High"
_Objects="High"
_LoDImg="High"
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_Water="High"
_Sky="High"
_Special="High"
_Speedtree="High"
_VFX="High"
>
</Medium>
<High
_Editor="High"
_GUI="High"
_Animation="High"
_Brushes="High"
_Decals="High"
_Items="High"
_Objects="High"
_LoDImg="High"
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_Water="High"
_Sky="High"
_Special="High"
_Speedtree="High"
_VFX="High"
>
</High>
</Levels>
</Image>
<Presets>
<Image>
<High
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>
</High>
<Medium
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>
</Medium>
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</Low>
</Image>
<Material>
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>
</High>
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</Medium>
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HardLimit="1572864"
SoftLimit="1048576"
>
</Low>
</Material>
<Mesh>
<High
HardLimit="47185920"
SoftLimit="31457280"
>
</High>
<Medium
HardLimit="47185920"
SoftLimit="31457280"
>
</Medium>
<Low
HardLimit="47185920"
SoftLimit="31457280"
>
</Low>
</Mesh>
<MotionAnimation>
<High
SoftLimit="12582912"
HardLimit="16777216"
>
</High>
<Medium
SoftLimit="12582912"
HardLimit="16777216"
>
</Medium>
<Low
SoftLimit="12582912"
HardLimit="16777216"
>
</Low>
</MotionAnimation>
<MotionNetworkDef>
<High
SoftLimit="83886080"
HardLimit="100663296"
>
</High>
<Medium
SoftLimit="83886080"
HardLimit="100663296"
>
</Medium>
<Low
SoftLimit="83886080"
HardLimit="100663296"
>
</Low>
</MotionNetworkDef>
<MotionSkin>
<High
SoftLimit="41943040"
HardLimit="52428800"
>
</High>
<Medium
SoftLimit="41943040"
HardLimit="52428800"
>
</Medium>
<Low
SoftLimit="41943040"
HardLimit="52428800"
>
</Low>
</MotionSkin>
<Sound>
<High
HardLimit="62914560"
SoftLimit="41943040"
>
</High>
<Medium
HardLimit="62914560"
SoftLimit="41943040"
>
</Medium>
<Low
HardLimit="62914560"
SoftLimit="41943040"
>
</Low>
</Sound>
<CollisionMesh>
<High
HardLimit="39845888"
SoftLimit="20971520"
>
</High>
<Medium
HardLimit="39845888"
SoftLimit="20971520"
>
</Medium>
<Low
HardLimit="39845888"
SoftLimit="20971520"
>
</Low>
</CollisionMesh>
<Speedtree>
<High
HardLimit="21048576"
SoftLimit="1819200"
>
</High>
<Medium
HardLimit="21048576"
SoftLimit="1819200"
>
</Medium>
<Low
HardLimit="21048576"
SoftLimit="1819200"
>
</Low>
</Speedtree>
</Presets>
</Cache>
<Vegetation
Quality="Ultra"
WindBase="1.0"
WindFactor="1.5"
WindBendWeight="0.002"
WindWaveSpeed="2.0"
>
<Off
ViewRange="5000.000000"
Enabled="True"
Density="1"
>
</Off>
<Low
ViewRange="5000.000000"
Enabled="True"
Density="1"
>
</Low>
<Medium
ViewRange="5000.000000"
Enabled="True"
Density="1"
>
</Medium>
<High
ViewRange="5000.000000"
Enabled="True"
Density="1"
>
</High>
<Ultra
ViewRange="5000.000000"
Enabled="True"
Density="1"
>
</Ultra>
</Vegetation>
<Animation
DefaultFadeTime="0.200000"
RagDollForceDistribution="5"
RagDollManualSleepDetection="true"
RagDollSleepDetectInterval="0.500000"
RagDollSleepDetectThreshold="0.001000"
RagDollDeathPoseThreshold="1.0"
RagDollDampingThreshold="1.0"
RagDollStartDampingTime="20.000000"
RagDollDampPerSecond="10.000000"
RagDollMaxDamping="100.000000"
>
</Animation>
<Scene
ProcessEntitiesEnabled="true"
TemplateLoading="1"
ViewRangeQuality="High"
>
<Low
Item_Small="10000.0"
Item_Medium="10000.0"
Item_Large="10000.0"
NPC_Small="7500.0"
NPC_Medium="7500.0"
NPC_Large="7500.0"
Level_Small="25000.0"
Level_Medium="25000.0"
Level_Large="25000.0"
Object_Small="15000.0"
Object_Medium="15000.0"
Object_Large="15000.0"
SpeedTree_Small="25000.0"
SpeedTree_Medium="25000.0"
SpeedTree_Large="25000.0"
Events_Small="25000.0"
Events_Medium="25000.0"
Events_Large="25000.0"
Effects_Small="25000.0"
Effects_Medium="25000.0"
Effects_Large="25000.0"
Lights="25000.0"
Terrain="250000.0"
>
</Low>
<Medium
Item_Small="10000.0"
Item_Medium="10000.0"
Item_Large="10000.0"
NPC_Small="7500.0"
NPC_Medium="7500.0"
NPC_Large="7500.0"
Level_Small="25000.0"
Level_Medium="25000.0"
Level_Large="25000.0"
Object_Small="15000.0"
Object_Medium="15000.0"
Object_Large="15000.0"
SpeedTree_Small="25000.0"
SpeedTree_Medium="25000.0"
SpeedTree_Large="25000.0"
Events_Small="25000.0"
Events_Medium="25000.0"
Events_Large="25000.0"
Effects_Small="25000.0"
Effects_Medium="25000.0"
Effects_Large="25000.0"
Lights="15000.0"
Terrain="250000.0"
>
</Medium>
<High
Item_Small="25000.0"
Item_Medium="25000.0"
Item_Large="25000.0"
NPC_Small="6000.0"
NPC_Medium="6000.0"
NPC_Large="6000.0"
Level_Small="25000.0"
Level_Medium="25000.0"
Level_Large="25000.0"
Object_Small="25000.0"
Object_Medium="25000.0"
Object_Large="25000.0"
SpeedTree_Small="25000.0"
SpeedTree_Medium="25000.0"
SpeedTree_Large="25000.0"
Events_Small="25000.0"
Events_Medium="25000.0"
Events_Large="25000.0"
Effects_Small="25000.0"
Effects_Medium="25000.0"
Effects_Large="25000.0"
Lights="25000.0"
Terrain="250000.0"
>
</High>
</Scene>
<Physics
Disabled="false"
>
</Physics>
<Weather
MoonAngle="30.000000"
SunAngle="30.000000"
>
</Weather>
<Effect
Quality="2"
>
</Effect>
</Engine>
<Game
Difficulty="2"
IgnoreUserOptions="false"
MenuDisabled="false"
PlayerStart="SP_Gamestart"
RetroQuestMessageSystem="false"
TutorialDisabled="false"
AutoSave="true"
ShowSubtitles="true"
ShowFocusHighlights="true"
ShowFocusNames="true"
HoldSneakButton="false"
HoldWalkButton="false"
HoldSprintButton="false"
UserPageMode="8"
EnableTutorialSystem="true"
>
<Controls>
<DebugKeys
OnDebug_ChangeResolution="CTRL_L+F2"
OnDebug_ToggleHUD="CTRL_L+H"
OnDebugTakeSnapshot="F1"
OnDebugToggleFullscreen="F2"
OnDebugToggleRenderMode="F3"
OnDebugCycleIndicators="F4"
OnDebugToggleSpeedUp="F8"
OnDebugToggleSloMo="F6"
OnDebugResetPlayer="F7"
OnDebugLockView="F11"
OnDebugQuitApplication="F12"
OnDebugDoNullPointerAccess="ALT_R+F12"
OnDebugToggleTimeFreeze="PAUSE"
OnDebugToggleFixedCam="CTRL_L+HOME"
OnDebugToggleFreeFlyCam="CTRL_L+INSERT"
OnDebugToggleFreeCam="NUM_8"
OnDebugMovePlayerToCamera="CTRL_L+PAGE_UP"
OnDebugBeamForward="CTRL_L+K"
OnDebugResetWithLift="CTRL_L+F8"
OnDebugToggleLevitate="CTRL_L+L"
OnDebugToggleStatistics="ALT_L+H"
OnDebugToggleEntityInfos="CTRL_L+E"
OnDebugToggleStateGraphInfos="CTRL_L+G"
OnDebugToggleScreenMessages="CTRL_L+M"
OnDebugActionDown="CTRL_L+C"
OnDebugActionKill="ALT_L+K"
OnDebugControlFocusEntity="CTRL_L+F"
OnDebugToggleBoundingBoxes="CTRL_L+B"
OnDebugToggleNavigation="CTRL_L+N"
OnDebugTogglePhysicsRenderDebug="CTRL_L+Q"
OnDebugTogglePhysicsOpaque="CTRL_L+1"
OnDebugTogglePhysicsWireframe="CTRL_L+2"
OnDebugTogglePhysicsMaterials="CTRL_L+3"
OnDebugTogglePhysicsShapes="CTRL_L+4"
OnDebugTogglePhysicsMeshes="CTRL_L+5"
OnDebugTogglePhysicsControllers="CTRL_L+6"
OnDebugTogglePhysicsSpeedTrees="CTRL_L+7"
OnDebugTogglePhysicsNativeDebug="SHIFT_L+Q"
OnDebugToggleSpeedTree="CTRL_L+T"
OnDebugToggleVegetation="CTRL_L+V"
OnDebugConnectPhysXDebugger="CTRL_L+P"
OnDebugEndCutscene="ALT_L+E"
OnDebugAutoWalkToggle="ALT_L+T"
OnDebugToggleAudioEmitter="ALT_L+D"
OnDebugToggleMovementDebug="ALT_L+M"
OnDebugSaySVM="ALT_L+S"
OnDebugToggleOcclusionCulling="ALT_L+O"
OnDebugToggleCBufferDebug="CTRL_L+O"
OnDebugCameraFlightStart="ALT_L+Q"
OnDebugCameraFlightStop="ALT_L+W"
OnDebugCameraFlightAdd="ALT_L+A"
OnDebugCameraFlightPoseStart="ALT_L+Y"
OnDebugCameraFlightPoseBack="ALT_L+X"
OnDebugCameraFlightPoseForward="ALT_L+C"
OnDebugCameraFlightPoseEnd="ALT_L+V"
OnDebugCameraFlightPoseRendering="ALT_L+R"
OnDebugToggleRandomAni="CTRL_L+R"
OnDebugToggleUnevenTerrain="CTRL_L+U"
OnDebugToggleMorphemeLiveLink="ALT_L+L"
OnDebugToggleMeleeCounterParadeOnAttack="NUM_1"
OnDebugToggleMeleeCounterParadeOnParade="NUM_2"
OnDebugToggleMeleeCounterAttack="NUM_3"
OnDebugToggleShakyCam="NUM_4"
>
</DebugKeys>
</Controls>
<Tutorial
DefaultHintDone="1"
>
</Tutorial>
<Navigation
EnableInternalMovement="false"
>
</Navigation>
<Language
CompleteLocTable="false"
ForceSubtitles="true"
SubtitleLanguage="English"
VoiceLanguage="English"
>
</Language>
<Workspace
BackupFolder="Backup" OnDebugToggleUnevenTerrain="CTRL_L+U"
Name="Data"
SaveGamesFolder="Save"
ScriptAutoLoading="true"
ScriptFolder="Scripts"
>
</Workspace>
<Camera
AziSpeedScale="0.100000"
ElevSpeedScale="0.070000"
Keep1stPerson="false"
MaxDistToPlayer="1000.000000"
MoveAccelerator="50.000000"
MoveDeccelerator="0.300000"
MoveSpeed="100.000000"
OcclusionScanFutureTime="0.300000"
RelaxCamera="10.000000"
RelaxDist="60.000000"
RelaxDistFuturePos="1.000000"
RelaxFoV="25.000000"
RelaxPlayer="2.000000"
RelaxXAxis="8.000000"
RelaxYAxis="15.000000"
>
</Camera>
<Benchmark
RunBenchmarkOnHardwareChange="false"
BenchmarkLastVendorID="4098"
BenchmarkLastDeviceID="26520"
LowestPixelsPerSec="120000000"
LowPixelsPerSec="200000000"
MediumPixelsPerSec="300000000"
LowTrianglesPerSec="100000000"
MediumTrianglesPerSec="250000000"
>
</Benchmark>
<Autodetection
DetectionDone="true"
HighMemoryLimit="1000000000"
HighSMLimit="768"
ID_ATI="4098"
ID_NVIDIA="4318"
MediumMemoryLimit="750000000"
MediumSMLimit="512"
>
<NVIDIA>
<Low
Entry_00="64"
Entry_01="65"
Entry_02="66"
Entry_03="67"
Entry_04="68"
Entry_05="69"
Entry_06="70"
Entry_07="71"
Entry_08="72"
Entry_09="78"
Entry_10="144"
Entry_11="145"
Entry_12="146"
Entry_13="147"
Entry_14="149"
Entry_15="157"
Entry_16="192"
Entry_17="193"
Entry_18="194"
Entry_19="195"
Entry_20="204"
Entry_21="205"
Entry_22="206"
Entry_23="241"
Entry_24="242"
Entry_25="243"
Entry_26="250"
Entry_27="251"
Entry_28="252"
Entry_29="320"
Entry_30="321"
Entry_31="322"
Entry_32="323"
Entry_33="324"
Entry_34="325"
Entry_35="327"
Entry_36="328"
Entry_37="330"
Entry_38="331"
Entry_39="332"
Entry_40="333"
Entry_41="334"
Entry_42="335"
Entry_43="352"
Entry_44="353"
Entry_45="354"
Entry_46="355"
Entry_47="356"
Entry_48="357"
Entry_49="359"
Entry_50="361"
Entry_51="362"
Entry_52="366"
Entry_53="576"
Entry_54="577"
Entry_55="578"
Entry_56="769"
Entry_57="770"
Entry_58="776"
Entry_59="777"
Entry_60="785"
Entry_61="786"
Entry_62="787"
Entry_63="788"
Entry_64="794"
Entry_65="795"
Entry_66="796"
Entry_67="800"
Entry_68="801"
Entry_69="802"
Entry_70="803"
Entry_71="804"
Entry_72="805"
Entry_73="806"
Entry_74="807"
Entry_75="808"
Entry_76="810"
Entry_77="811"
Entry_78="812"
Entry_79="813"
Entry_80="815"
Entry_81="816"
Entry_82="817"
Entry_83="818"
Entry_84="819"
Entry_85="820"
Entry_86="824"
Entry_87="831"
Entry_88="833"
Entry_89="834"
Entry_90="835"
Entry_91="836"
Entry_92="837"
Entry_93="846"
Entry_94="847"
Entry_95="839"
Entry_96="840"
Entry_97="844"
>
</Low>
<Medium
Entry_00="464"
Entry_01="465"
Entry_02="467"
Entry_03="475"
Entry_04="477"
Entry_05="478"
Entry_06="479"
Entry_07="529"
Entry_08="530"
Entry_09="533"
Entry_10="536"
Entry_11="545"
Entry_12="546"
Entry_13="576"
Entry_14="577"
Entry_15="578"
Entry_16="581"
Entry_17="656"
Entry_18="657"
Entry_19="658"
Entry_20="659"
Entry_21="660"
Entry_22="661"
Entry_23="668"
Entry_24="669"
Entry_25="670"
Entry_26="671"
Entry_27="736"
Entry_28="737"
Entry_29="738"
Entry_30="739"
Entry_31="740"
Entry_32="912"
Entry_33="913"
Entry_34="914"
Entry_35="915"
Entry_36="916"
Entry_37="917"
Entry_38="926"
Entry_39="976"
Entry_40="977"
Entry_41="978"
Entry_42="981"
Entry_43="1024"
Entry_44="1025"
Entry_45="1026"
Entry_46="1027"
Entry_47="1028"
Entry_48="1030"
Entry_49="1034"
Entry_50="1038"
Entry_51="1039"
Entry_52="1056"
Entry_53="1057"
Entry_54="1058"
Entry_55="1059"
Entry_56="1060"
Entry_57="1068"
Entry_58="1071"
Entry_59="1338"
Entry_60="1339"
Entry_61="1342"
Entry_62="1570"
Entry_63="1571"
Entry_64="1600"
Entry_65="1601"
Entry_66="1602"
Entry_67="1603"
Entry_68="1604"
Entry_69="1760"
Entry_70="1761"
Entry_71="1762"
Entry_72="1763"
Entry_73="1764"
Entry_74="1785"
Entry_75="2016"
Entry_76="2017"
Entry_77="2018"
Entry_78="2019"
Entry_79="2021"
Entry_80="2120"
Entry_81="2121"
Entry_82="2122"
Entry_83="2123"
Entry_84="2124"
Entry_85="2125"
Entry_86="2127"
>
</Medium>
</NVIDIA>
<ATI>
<Low
Entry_00="12626"
Entry_01="16708"
Entry_02="16713"
Entry_03="16740"
Entry_04="16745"
Entry_05="18791"
Entry_06="18790"
Entry_07="18798"
Entry_08="18799"
Entry_09="19558"
Entry_10="19559"
Entry_11="19567"
Entry_12="20048"
Entry_13="20050"
Entry_14="20054"
Entry_15="20813"
Entry_16="21600"
Entry_17="21601"
Entry_18="22581"
Entry_19="22848"
Entry_20="22849"
Entry_21="22850"
Entry_22="22880"
Entry_23="22881"
Entry_24="22882"
Entry_25="22884"
Entry_26="23392"
Entry_27="23408"
Entry_28="23649"
Entry_29="23651"
Entry_30="23876"
Entry_31="30772"
>
</Low>
<Medium
Entry_00="28992"
Entry_01="28998"
Entry_02="29006"
Entry_03="29022"
Entry_04="29005"
Entry_05="29056"
Entry_06="28994"
Entry_07="29059"
Entry_08="29063"
Entry_09="29088"
Entry_10="29037"
Entry_11="29095"
Entry_12="29091"
Entry_13="29002"
Entry_14="29004"
Entry_15="29003"
Entry_16="29001"
Entry_17="29078"
Entry_18="29067"
Entry_19="29068"
Entry_20="28997"
Entry_21="29069"
Entry_22="29062"
Entry_23="37888"
Entry_24="37893"
Entry_25="37952"
Entry_26="37954"
Entry_27="37966"
Entry_28="37984"
Entry_29="37964"
Entry_30="38417"
Entry_31="38419"
Entry_32="38023"
Entry_33="38031"
Entry_34="38032"
Entry_35="38037"
Entry_36="38040"
Entry_37="38081"
Entry_38="38083"
Entry_39="38084"
Entry_40="38086"
Entry_41="38087"
Entry_42="38092"
Entry_43="38145"
Entry_44="38149"
Entry_45="38151"
Entry_46="38208"
Entry_47="38223"
Entry_48="38278"
Entry_49="38279"
Entry_50="38280"
Entry_51="38281"
Entry_52="38282"
Entry_53="38294"
Entry_54="38295"
Entry_55="38296"
Entry_56="38336"
Entry_57="38341"
Entry_58="38342"
Entry_59="38416"
Entry_60="38418"
Entry_61="38420"
>
</Medium>
</ATI>
</Autodetection>
</Game>
</global>
|
(Removed all the presets, removed the resolution scaling aspect ratio thing, large LOD distance increase and a hefty shadow distance increase plus resolution increase, added most hidden settings and tweaked culling distance, think I did a lot of other stuff too such as altering camera max distance from the character and set each value directly to what I want them at.) |
thx gonna try this now
edit:
ok only get a black screen ingame 
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Fluppy
Posts: 213
Location: Bermuda Triangle
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Mon, 30th Apr 2012 13:00 Post subject: |
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Ah you meant the "blooming" effect of the trees and larger plants growing as you get further away and then closer again, that's a separate system which I've currently found no way around, tried tweaking vegetation view distance and it just alters grass and smaller shrubs, tried altering the speedtree values for the LOD models and it only affected when the entire model appeared or disappeared but it did not change the "growth" issue that all those larger plants exhibit.
I'm still checking what can be done but I don't think it can be easily changed.
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Posted: Mon, 30th Apr 2012 13:06 Post subject: |
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It's just me or this game doesn't overwrite the previous quick save, but creates a new one?!
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Mon, 30th Apr 2012 13:08 Post subject: |
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Any solution for preventing the game creating new quicksaves and doing the job properly (overwritting the old quicksave)?
I was wondering how the hell did i manage to lose so much space on my OS partition.....And i was suprised to find who's the guilty part.
Last edited by blackdochia on Mon, 30th Apr 2012 13:09; edited 1 time in total
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Posted: Mon, 30th Apr 2012 13:09 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:18; edited 1 time in total
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Posted: Mon, 30th Apr 2012 13:10 Post subject: |
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Now, I'm stopping at every 15 minutes to clear the saves...
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Posted: Mon, 30th Apr 2012 13:11 Post subject: |
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Just turn off autosave, at least then you'll only have to deal with your manual and F5 saves, which don't accrue anywhere near as fast that blasted autosave system.
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100mbps
Posts: 67
Location: Basketball court :>
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Posted: Mon, 30th Apr 2012 13:13 Post subject: |
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How to enable DLCs in SKIDROW release?
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Posted: Mon, 30th Apr 2012 13:14 Post subject: |
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I disabled auto save and when I need to save I overwrite the previous ones so no more wasted space. on my SSD.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Mon, 30th Apr 2012 13:14 Post subject: |
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As long as you don't walk into a trap or take too long when grappling a jaguar or panther when they pounce you as either is a immediate death.
(I've not seen many traps at all lately, guess they're very rare outside of those burial places or temples or what they are other than a few ones in the jungle at the first island.)
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Posted: Mon, 30th Apr 2012 13:14 Post subject: |
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100mbps wrote: | How to enable DLCs in SKIDROW release? |
Just grab the dialogue_language_dlcX.pak files from here;
http://www.mediafire.com/?2soglc66673a2y0
Stick them in COMPILED folder and play!
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Posted: Mon, 30th Apr 2012 13:15 Post subject: |
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Ah, the bashing of the space bar when i walk in a trap...
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Posted: Mon, 30th Apr 2012 13:21 Post subject: |
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The whole minigame idea is for twitchers.
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russ80
Posts: 4679
Location: Romania
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Mon, 30th Apr 2012 13:27 Post subject: |
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sabin1981 wrote: | 100mbps wrote: | How to enable DLCs in SKIDROW release? |
Just grab the dialogue_language_dlcX.pak files from here;
http://www.mediafire.com/?2soglc66673a2y0
Stick them in COMPILED folder and play! |
still no dlc3 dialogue?
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Posted: Mon, 30th Apr 2012 13:29 Post subject: |
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The combat does actually get a lot more interesting when you get skills. Parrying, riposting, power attacking and then finishing with a shot in the face is quite rewarding. Just like say Kingdoms of Amalur this game looks like shit in the first two hours, but it gets better with each hour after that. In this day and age though, a game will be defecated for that (we're no longer in the nineties). PB really needs to work extremely hard on presentation in their next game.
Still, the technical fuck-ups are unforgiveable.
@russ80: I've only opened four chests so far (thievery at 30), but all I had to do was go left right left right and it opened. I didn't even know untill now there was some thought behind it.
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Posted: Mon, 30th Apr 2012 13:31 Post subject: |
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Minigames are ok when you get the hang of them.
Shooting 10/10 is easy, really. You just need to try, try and try again until you master it. They're hard, but not impossible.
ALL legendary weapons can be completed. ALL
Yes, you get a wrong piece from the smith for that quest BUT you find the correct one in a chest.
Spoiler: | On Maraquai Bay. I think it was near the landing zone. |
sin317 wrote: |
typical jew comment
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Posted: Mon, 30th Apr 2012 13:32 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:18; edited 1 time in total
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Posted: Mon, 30th Apr 2012 13:34 Post subject: |
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Mister_s wrote: |
@russ80: I've only opened four chests so far (thievery at 30), but all I had to do was go left right left right and it opened. I didn't even know untill now there was some thought behind it. |
Don't worry, once you get to 45/60+ chests.. you'll start seeing that they require thought and precision. I LOVE the chest unlocking minigame, even if there is no penalty for failure, because at least it's eleventy gazillion times more interactive than any previous PB picklocking attempts.
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