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Posted: Sun, 26th Feb 2012 05:02 Post subject: |
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Has anyone had their PC turn off while playing this game, and then all your saves are gone? It just happened to me for the second time, at about the same amount of played hours as my first game. I wonder if it's a bug or some kind of fucked up DRM.
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Posted: Sun, 26th Feb 2012 05:47 Post subject: |
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No I'm using the Skidrow version updated to patch 1.06. I don't think it's a problem with my PC since it only happened twice, both times when playing this game. Other games haven't crashed the computer.
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Posted: Sun, 26th Feb 2012 11:21 Post subject: |
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Is there any chance anyone can post the manual??
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Posted: Sun, 26th Feb 2012 11:33 Post subject: |
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I believe it's available via Steam. Even if you didn't buy it.
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Posted: Sat, 17th Mar 2012 02:56 Post subject: |
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For anyone who's still interested...
V1.11
General Bugfixes
- Fixed some enemy using wrong combination of pants and shoe meshes
- Fixed Sightcones not being cleared properly when leaving a level
- Fixed Sightcones displayed in wrong direction when moving in command mode
- Shader bug fixed that caused incorrectly colored objects
- Fixed bug where tank had impact on performance
- Fixed smoke grenade (blocking sight and its visual effect duration were slightly different)
- Fixed bug where recruitable PCs like Ira became not recruitable after leaving the map
- Fixed bug where AI coud become unalterted again after saving & loading
Modding
- Added additional Weapon and Ammo IDs
- Sight distances made more easy to modify
- Noise made more easy to modify
Achievements
- Fixed bug where "She's dead, Enrico" achievement would not unlock correctly
- Collect achievements are not anymore received when game has been modified
Visuals and Graphics Options added
- Launcher does not anymore check for vertex shader texture fetch, prohibiting older cards to start the game although they feature SM 3.0
- Added Distance based culling for small objects
- Added "Very High" terrain quality option in ingame menu
- Added View Distance as option in ingame menu (determines distance fog position)
Gameplay Fixes and Changes
- Civilians and potential militia recruits do not trigger mines anymore
- Children will try to maintain a minimum distance from player characters to ensure they do not clog doors or passages when following the player around the map
- Noise perception influenced by objects that cover the origin of the sound
- Enemy perception tweaked, enemies can now see and hear slightly better which will make it more likely that they use their weapon range to full extend (e.g. enemies with rifles will open fire from a greater distance)
- Enemy sight cones in 2D displays in addition to 3D Cone to make more clear what an enemy can see and to make lag of 3d cone calculation on slower machines more bearable
- Durability of clothing or items worn is only reduced when they actually prevented damage
- Armor is reduced only by 10% for each time it can fully prevent its protection value (e.g. if armor can potentially prevent 30 damage and only prevents 15 damage since it is hit in an already existing weak spot its durability is only reduced by 5%)
- Stamina is not reduced anymore when the whole map belongs to the player (all enemies are killed)
- Bobby Ray‘s Inventory only restocks after 3 days
- Bobby Ray’s express delivery now takes 24 hours, standard delivery takes 48 hours
- Laserpointer attachments reduce time to aim
- When a merc is hit while aiming the time to aim is reduced in relation to the damage received
- Targeting has several points of origin to become more flexible, further reduced chance of a small objects preventing a shot
- Picking improved, should be easier to select body zones when targeting
- Militia is always on the map even if the map still belongs to the enemy and can be recruited directly after liberating a map
- Reloading always reduces the smallest stack of ammo in the inventory to ensure that inventory space is cleared more quickly
- World Map: Travel speed is reduced when stamina is low
- World Map: Squads are forced to rest when stamina is close to 0 stamina to prevent squads reaching their target location with 0 stamina
- Explosives Skill also influences time for grenades to detonate after being thrown (e.g. a merc with higher explosive skill will “cook” grenades longer before throwing them so they explode more closely to their impact on the ground)
UI
- SHIFT+ RIGHT CLICK on target orders merc to repeat the attack until the target is dead
- Merc names are displayed on mouse over
- Time to shoot is displayed as a countdown on each merc when attacking to make it more transparent that a merc is actually trying to shoot and how long it will take the merc to fire his shot
- Closing the inventory when a merc has been selected who is currently selectable in game will not reset selection to previous merc
- Added „Loot All“ Button in loot UI
- Added “Select Whole Squad” Button to Squad name
- Minimap: Left Click jumps camera to cursor position
- Minimap: Right Click orders selected merc(s) to move to cursor position
- Worldmap: Added „Enter Map“ Button to Squad UI to allow “fast travel” via the world map to be more flexible (e.g. player can also enter a map outside a combat zone)
- Worldmap: Clicking enemy squad displays level of squad members to allow the player to make a more educated guess on wheter or not he should intercept the squad or leave the defense to militia
- Worldmap: Squad UI displays slowdown or resting via status icon
Sound
- Sound played after last enemy on map has been killed
Additional
- Added translations for new features
- Further improvements to targeting enemy body zones with the cursor
- Fixed bug where wounds would result in mercs not being able to recover stamina anymore
- Fixed some recruitable characters not displaying legs when their pants were removed
- Grenade launcher now launches grenades instead of shooting them in a direct path
- 40mm grenades added to be used by Grenade Launcher
- Color of line drawn to target now indicates ideal distance for shooting target (green = ideal)
- Changed melee base damage to prevent some melee focused mercs from one hitting enemies of level 3 and above
- Fixed bug where tanks could not be hit with rockets fired from rocket launcher
- Fixed unreachable enemy spawn position on map Overland11
- Open or closed state for all doors in Drassen Airport are saved now
- Fixed explosive spot in Alma prison on which wall was not correctly removed on both sided
And of course;
Jagged.Alliance.Back.in.Action.v1.11.Update-SKIDROW

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LMLM
Posts: 825
Location: Meta Cortechs
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Posted: Sat, 17th Mar 2012 04:37 Post subject: |
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Yes thanks I'm very interested. The patch logs look extensive and considering that the reviews said the game felt unfinished but potentially great, I want to play it before long.
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Posted: Sat, 17th Mar 2012 04:49 Post subject: |
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Well, there's also a content patch coming soon that will have FoW (probably on/off option) better inventory management and something about militia (probably some kind of improvement there as well).
Besides that the mod community for that game is working overtime and doing a most outstanding job on adding and tweaking the game even more.
So if they only embraced modding for the game officially we'd get a buttload of good mods for the game and that would make it so much better than what it curerntly is.
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ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
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Posted: Sat, 17th Mar 2012 14:26 Post subject: |
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The game ain't that terrible, of course it's no JA3 and it's not even remotely close to JA2's greatness but can be fun after some serious patching. I'll give it a try again 
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Posted: Sat, 17th Mar 2012 14:34 Post subject: |
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I miss the Queen hitting Elliot for every little advance you were making, or for giving her the flowers and the card sent by your merc.
And why did Chitzena never made it in this???
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Posted: Sun, 18th Mar 2012 00:11 Post subject: |
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Yeah, I'm waiting for the actual content patch. When they add an actual sector inventory and fix some things here and there I'll probably start playing it from start again with some cool mods. ^_^
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Posted: Thu, 22nd Mar 2012 00:36 Post subject: |
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oh great, the patch broke all my saves
this happen to anyone else? any way around it?
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Posted: Fri, 20th Apr 2012 01:48 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 04:20; edited 1 time in total
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Posted: Sun, 22nd Apr 2012 09:36 Post subject: |
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Partial changelog for the upcoming patch
Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
• Added tactical mode as option on game start.
- Enemies have to be revealed via line of sight in tactical mode.
- Sound sources are marked in tactical view as well as on the minimap
• Added two new achievements for tactical mode and higher difficulty.
• Added option to level recruited militia via location UI on the world map.
• Added options to distribute militia via location UI on the world map (evenly across all locations, focused on single location)
• Added sector inventory, accessible via Character Detail Screen
- Always accessible in friendly sectors
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
- Accessible for militia recruitment and trading with NPCs
• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
• NPC Traders restock their inventory over time (rules can be modified via characters.txt)
• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
• Camera scrolling possible by moving the cursor to the border of the screen
• Polnish language added
Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange
• Fixed bugs in squad selection via list on world map
• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
• Added missing text for Raider’s hiring dialogue
Balancing Changes and Tweaks
• Added grenade launcher ammo to containers in some locations in the world
• Added grenade launcher ammo to the stock of some local traders
• Slightly decreased accuracy of snipers when prone
• Tweaked enemy attributes to adjust aim time in combat
• Tweaked enemy perception to accommodate introduction of Line of Sight
• Enemies do not drop additional ammo but only the ammo they have left in their weapon
• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
• Reduced chance of friendly fire between enemies
• State of tanks is stored outside of levels
• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
• Location of Limited Edition DaHonko Flakes is now randomized
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Posted: Sun, 22nd Apr 2012 09:43 Post subject: |
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I gotta hand it to the devs of this game. Post-release support has been very good. Glad to see they're so dedicated to the game. Even though it probably won't come close to the original JA2+1.13 mod I'll try it after this latest patch.
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Posted: Sun, 22nd Apr 2012 09:50 Post subject: |
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I don't consider JABIA a proper Jagged Alliance title. But it's good fun. Especially after the patching. And allow me to praise those little guys for continuing to support their game. Compared with Ubi which shelled a bugged HOMM and that's still a bugfest, JABIA is now a hell of a lot more polished product due to the devs taking their job seriously.
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ixigia
[Moderator] Consigliere
Posts: 65086
Location: Italy
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Posted: Sun, 22nd Apr 2012 14:52 Post subject: |
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blackdochia wrote: | I don't consider JABIA a proper Jagged Alliance title. But it's good fun. Especially after the patching. And allow me to praise those little guys for continuing to support their game. Compared with Ubi which shelled a bugged HOMM and that's still a bugfest, JABIA is now a hell of a lot more polished product due to the devs taking their job seriously. |
Agreed, it's definitely not comparable to JA2 but can provide some fun . I still have the game laying on my hdd waiting for the patches to come, I won't touch it until the major bugs have been completely fixed and the gameplay balanced 
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Posted: Mon, 23rd Apr 2012 17:05 Post subject: |
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so now after the big patch, worth it? decent strategy game?
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Posted: Mon, 23rd Apr 2012 17:07 Post subject: |
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Cool, was expectin this one... 
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Posted: Mon, 23rd Apr 2012 17:11 Post subject: |
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They still have some patching to do. But there will be new content, too. So, as longs as you ignore the name of the game...you get a fun pass-time.
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Posted: Mon, 23rd Apr 2012 17:14 Post subject: |
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By the way, it's odd that this wares version is 219MB while the one from steam is only 10MB.
They say that they haven't added all the features yet... 
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Posted: Mon, 23rd Apr 2012 17:15 Post subject: |
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That's because Skidrow generally include ALL the preceding updates, so while this version alone might only be 10MB .. all the others were most likely larger.
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Posted: Mon, 23rd Apr 2012 17:17 Post subject: |
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Ah, and let's not forget that the pre-order DLC is also included in the package (been included since 1.06 i think).
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Posted: Mon, 23rd Apr 2012 17:57 Post subject: |
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I've played JA since the first one came out in the existance. When JA series went missing, I've played Silent Storm series, than Hired Guns, Brigade E5: Jagged Union and 7.62mm.
But everything I've played was a surrogate for JA. JABIA fits the role, so that's about it. If the devs would have kept the things that counted from the original and would have added from the mentioned games, JABIA would been epic.
Oh, well, maybe next time...
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Posted: Mon, 23rd Apr 2012 18:58 Post subject: |
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Sector inventory and other things mentioned in the patchnotes aren't for this release fyi. They will probably be released next patch since this was just a hotfix.
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