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Posted: Sun, 22nd Apr 2012 21:40 Post subject: |
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That's my point, they were fan made, not made by Blizzard. Guess what, StarCraft 2 which was CUT into 3 pieces IS made 100% by Acti......hmmm Blizzard.
And about the guy who says they don't rlz a game every year like Activision, well they do rlz a WoW expansion or a game every year, at least they try... I'm not talking about a Diablo game every year...
Sorry to offense Blizz fanboys, but go praise Blizzard and their overpriced games (no matter how good they are), endless expansions, cut games, that need real life money to unlock stuff (hello WoW and Diablo 3), that need to be online to play, it's your choice.
This exactly confirms what I was saying : even though it has flaws, you will still buy it, you will still give them their 60€ and you will maybe even pay real money for DLCs/items/mounts... What if ALL other dev begin to do that ? Oh wait, Capcom already does that And I know everybody loves Capcom these days !
Kanint wrote: | cyclonefr wrote: | Online SP isn't SP.
I'm not only comparing D3 to WoW : StarCraft 2 isn't an MMO and yet it gets at least 2 expansions, with the game divided into 3 pieces, something that old Blizzard would never do.
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O rly?
Brood Wars.
Insurrection.
Retribution.
That's 3 add-ons, one more than SC2 has planned. Haven't heard of Insurrection and Retribution? That's because they sucked and were cash-in made by other developers, while allowed by Blizzard.
Now if you'll excuse me, I'll go back to playing Starcraft : Ghost on a console. |
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Posted: Sun, 22nd Apr 2012 21:49 Post subject: |
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cyclonefr wrote: | That's my point, they were fan made, not made by Blizzard. Guess what, StarCraft 2 which was CUT into 3 pieces IS made 100% by Acti......hmmm Blizzard.
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Really, THAT'S your point? Are you sure?
1) They were not fan-made. They were sold.
2) They were made by developers no one knew.
3) It totaled more expansions than the first SC.
This time they're taking MORE TIME making each expansion, they're making them themselves instead of outsourcing them to someone else, and they're releasing LESS expansions.
If that's your point, man, you really have no idea how to support your own argument, because it's exactly the opposite of what you're saying.
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Surray
Posts: 5409
Location: Europe
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Posted: Sun, 22nd Apr 2012 21:56 Post subject: |
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I'm happy there's gonna be 2 addons for sc2 and d3 because it just prolongs the life of the game.
If I don't like the first one I don't have to buy the expansions so I don't lose anything because of them releasing expansions later on.
It's not like they are actually cutting the game into several pieces to cash in, the base game is still a full game on it's own.
Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Posted: Sun, 22nd Apr 2012 22:29 Post subject: |
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are you guys saying sc2 doesnt have enough content to be complete game?
or that 1.5-2 year for expansion is FAR TOO GOD DAMN EARLY?
because you would be wrong on both occasions, so why are you whining about blizzard telling you they will make another 2 games?
did anyone whine about another 20 titles i can name that were announced as big new IPs, this isnt even new.. and its huge, i wont even go into yearly game releases, all sports games, cods and 20 another fps, which totals to 5 hours campaign and same multiplayer all blizzard game offers, heck wc3/sc2 multiplayer are still best multiplayer games ever released because of custom maps/games
seriously get a clue..
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Posted: Mon, 23rd Apr 2012 00:31 Post subject: |
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I will never understand people who say Blizz is milking sc2 because it will have 2 expansions...
Nigga plz, those expansions will have more content AND development time than most other FULL games...
And some of them whiners even play CoD (look at how fuking huge the CoD threads are).
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Posted: Mon, 23rd Apr 2012 00:33 Post subject: |
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De_TURK wrote: | I will never understand people who say Blizz is milking sc2 because it will have 2 expansions...
Nigga plz, those expansions will have more content AND development time than most other FULL games...
And some of them whiners even play CoD (look at how fuking huge the CoD threads are). |
+1
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Posted: Mon, 23rd Apr 2012 00:51 Post subject: |
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Lets not exaggerate. It looks to have a enough content, but more(the first certainly didn't)? We don't feckin know yet. So come on.
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Mon, 23rd Apr 2012 00:52 Post subject: |
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Whatever. I have liked my time in Diablo III so far.
I am sure I will be bitching like everyone else when i cant play SP because of server issues, but my love for Diablo franchise outweighs my loathing of such things. Hoping it goes smooth.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Posted: Mon, 23rd Apr 2012 01:58 Post subject: |
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I guess it's appropriate to start on a forum like nfohump with most relevant point.
Quote: | I'm still hoping it will be cracked and be moded as much as possible,I'm buying it,but even blizz/Diablo team deserve some "slap",I really don't like that close as possible approach,this is Apple way. |
Well it's not gonna be cracked for a very long time... It's not like AC2 with some checks online, EVERYTHING is run server-side, all calculations, npcs,quests etc... Your client just displays what it's told to and sends your actions.
So we are on to server emulators land... For such a big title they're in development since the start of closed beta (september 2011?), closed beta is same as open beta = first half of act I, level capped at 13. So emu community has a small head start, but still progress is veeery modest. And they've only been working on that tiny piece of game, 2 hours of gameplay...
Just imagine the scale, to get 2 hours of gameplay right(well multiply by 5 if you want to account for each class), a year isn't really going to be enough when it's about creating game server emulator reverse-engineering way.
Most notable D3 server emu as of date is Mooege.
So there's head start with engine, protocol, packets and stuff may be figured out to some degree, but Blizz may always start using nasty anti-reversing techniques specifically designed against emulators like in those later WoW expansions changing packet opcodes every patch, hiding packet handlers etc. thus hampering attempts to keep up-to-date with changes.
Then there's filling of server emulator database part which is probably even more complex task than coding engine. All that data like item stats, monster spawn locations, item drops for mob types, events etc... It's just not there in game files on your PC.
Database mining part didn't even have a chance to begin properly since only 1/2 of act 1 is accessible.
Stuff has to be observed, recorded by players, packet sniffed etc... Requiring volunteer players to run specialized software... And there's certain degree of randomisation involved here, way more than for example in WoW...
Even decades after private servers may achieve only some likeness. Extensive public info databases like wowhead is for wow will help, but even that will take time to emerge and be filled.
Yes when the release comes there'll be more efforts towards emulation, but i don't believe in miracles on emulation front, will believe one when i see one, and not some chinese or korean fake one(as far as i know they actually have a history of their servers along with databases and sourcecode stolen, leaked by disgruntled employees or whatever, like those of Lineage 2 and maybe some other titles).
Maybe D3 is not as complex as WoW, but unless you're ok with waiting like 5 years(probably optimistic prognosis) for basic no-addons version of D3 being relatively playable for free till the end...
Modding progress will also completely be tied to emulation, no mods on Bnet, but on private servers - anything will be possible. Also emulation often requires figuring out file formats etc. = simultaneous modding progress.
Now as to the game itself, checked out open beta, surely faced "busy servers", completed beta with 3/5 classes.
Yes it's dumbed down compared even to Diablo 1. Lets have free TP and free identify(what's the point to have it at all if you just right click to id), hell even those out-of-genre health pickup orbs.
But we don't assign attribute points, we don't really level skills... Well we do but it's like you have free respec on 15sec cd.
Chars are hence no longer really build-unique, only difference is equipment.
7 active skills at most at a time without quick-switching..? Pff...
There's going to be PvP and balance in it? :0
Just remembered something, between Diablo 1 and Diablo 2 there was this great Westwood game Nox, which at the time i considered similarly lacking(compared to D1) in rpg department but still a great experience.
D3 graphics are ok by today, it's isometric experience designed to run on most hardware even rathed outdated... Yes, maybe titles like Dragon Age look better, but not stunningly superior.
And graphics looking like WoW? Not at all, nothing similar. Diablo-unique dark design - check, mobs & architecture in style of previous Diablo titles - check. Yeah Diablo 3 act 1 doesn't look much like Diablo 2 act 1, there's much more of return to the roots, to Diablo 1 then there was in Diablo 2.
Gameplay is fun regardless of streamlining/dumbing down, will probably remain so for at least a couple walkthroughts:
Blizzard polishing, continuation of an intriguing storyline spanning entire trilogy, epic-quality cinematics alone - worth a lot, unique playstyles of eachclass...
Blizzard is really making a point towards piracy with this one.
Haven't bought a game in many years, probably >7, but this one will probably be forcing my hand...
Would have ignored it regardless of all above had there been a subscription fee or a chance to pirate it in viable timeframe, but there is neither one.
Yeah it's scary if more devs go this route, but not very likely, such client-server design enormously complicates stuff, no draconian copy protection can go anywhere close to how much trouble it is for devs(e.g. development costs much more, lasts waay longer, much more difficult/complex to debug/track bugs, would be problematic for consoles with their limited updates), if game isn't designed from grounds up with this route in mind it can't be easily slapped on later, also creates requirements for... Publisher?(not devs) to maintain some not nominal activation/online checks server but actual servers with performance and bandwidth thoroughtput that are going to scale with amount of players = extra expenses...
For Blizzard with bottomless wow-funded pockets and D3 with it's fan base being fed PR bones over years despite enormously long development cycle it's a safe bet to go this route, but for some new IP which may fail in sales - ridiculous.
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Posted: Mon, 23rd Apr 2012 04:24 Post subject: |
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There are many thing i don`t like about D3 but i like the new loot system. All players have their individual drop sheets now which means that i won`t solo PVE most of the time like i did in D2 for fear of being tooslow to pick rares drops before other players.
Will most likely play the whole game COOP most of the time thanks to this.
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Posted: Mon, 23rd Apr 2012 06:40 Post subject: |
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i would love a check box which let me see other players dropped items. not on screen, on chat box (player xxxx picked up an awsome legendary bow). on screen, probably would lead to a clusterfest.
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Posted: Mon, 23rd Apr 2012 07:24 Post subject: |
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It's better this way, hidden. If you wanna give that legendary drop to your friend who is playing with you, you just need to drop the item to the floor and he will see it and shit his pants, if not you can keep playing and sell it in the AH or keep it for another char. I don't see how shared loot, or being able to see each other's loot would make the game better, quite the opposite.
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Posted: Mon, 23rd Apr 2012 07:30 Post subject: |
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Wrongusername wrote: |
Blizzard is really making a point towards piracy with this one.
Haven't bought a game in many years, probably >7, but this one will probably be forcing my hand...
Would have ignored it regardless of all above had there been a subscription fee or a chance to pirate it in viable timeframe, but there is neither one. |
Which just reinforces the notion that people simply pirate because they can. With no easy way to pirate it all principles go out the window and they will rush out and buy it.
Give it 10 years and all major titles will be forced-online like this and we'll be all fucking then.
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prudislav
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Posted: Mon, 23rd Apr 2012 07:33 Post subject: |
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pillermann wrote: |
Give it 10 years and all major titles will be forced-online like this and we'll be all fucking then. |
this would be end of my gaming years - not because i pireate a lot but because i hate this onine.only for SP game, i even hate that FB-like "social" nonsences
Kinda hope that D3 will fail - never seen bigger dumbing down in any sequel
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Posted: Mon, 23rd Apr 2012 07:36 Post subject: |
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prudislav wrote: | pillermann wrote: |
Give it 10 years and all major titles will be forced-online like this and we'll be all fucking then. |
this would be end of my gaming years - not because i pireate a lot but because i hate this onine.only for SP game, i even hate that FB-like "social" nonsences
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So do I, but it would seem we are in the minority. Most people either don't care (lol I'm online 24/7 anyway) or grudgingly give in because they must play the next big thing.
DRM wins. Freedom loses. Enjoy your Orwellian future.
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Posted: Mon, 23rd Apr 2012 07:39 Post subject: |
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Pl@tinum wrote: | It's better this way, hidden. If you wanna give that legendary drop to your friend who is playing with you, you just need to drop the item to the floor and he will see it and shit his pants, if not you can keep playing and sell it in the AH or keep it for another char. I don't see how shared loot, or being able to see each other's loot would make the game better, quite the opposite. |
my checkbox would allow me to show my picked up items in the logs of the others, not the other way. (i press a check box, i can see all the drops.).
from my beta experience, people are just leaving after the sk is killed. i dont have time to say : hey hunter, i got a nice bow, you want it ?
but if i can allow people to see what i picked, they may ask if they need it.
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Sin317
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Posted: Mon, 23rd Apr 2012 08:06 Post subject: |
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i know many of you wont like to hear this, but the major reasoning behind d3 being "online" only like this, isnt to fight piracy (it simply doesnt need it, it would sell the same without any protection).
The reason comes from their experience with D2 and its cheats/dupes etc that were mostly possibly, because of Local SP/Openbnet. Yes, first dupes etc came from people figuring out how to mix open and closed bnet chars. Same with maphacks etc etc.
And for the RMAH, trust me on that one, its not a way for blizz to make money from it (not anything noticable anyway). But to accommodate the people who want to sell or buy items and who would have done it otherwise on 3rd party sites, which makes the argument of "yeah but they can pay 2 win" moot. They would and could have done that anyway, but at least with ingame AH, its more controlled and safer.
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Posted: Mon, 23rd Apr 2012 08:10 Post subject: |
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Sin317 wrote: | i know many of you wont like to hear this, but the major reasoning behind d3 being "online" only like this, isnt to fight piracy (it simply doesnt need it, it would sell the same without any protection).
The reason comes from their experience with D2 and its cheats/dupes etc that were mostly possibly, because of Local SP/Openbnet. Yes, first dupes etc came from people figuring out how to mix open and closed bnet chars. Same with maphacks etc etc.
And for the RMAH, trust me on that one, its not a way for blizz to make money from it (not anything noticable anyway). But to accommodate the people who want to sell or buy items and who would have done it otherwise on 3rd party sites, which makes the argument of "yeah but they can pay 2 win" moot. They would and could have done that anyway, but at least with ingame AH, its more controlled and safer. |
personally don't see myself in a situation where i would want to play D3 and didn't have internet access so always online part doesn't bother me the slightest. if i'm somewhere without internet access most likely it means vacation, in that case fuck computers 
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Posted: Mon, 23rd Apr 2012 08:11 Post subject: |
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S.S.S wrote: | There are many thing i don`t like about D3 but i like the new loot system. All players have their individual drop sheets now which means that i won`t solo PVE most of the time like i did in D2 for fear of being tooslow to pick rares drops before other players.
Will most likely play the whole game COOP most of the time thanks to this. |
I love this fact, the loot system in SWTOR was a real bitch when people could just ninja you out of a gear you needed for your main char.
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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prudislav
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Posted: Mon, 23rd Apr 2012 08:24 Post subject: |
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Sin317 wrote: | i know many of you wont like to hear this, but the major reasoning behind d3 being "online" only like this, isnt to fight piracy (it simply doesnt need it, it would sell the same without any protection).
The reason comes from their experience with D2 and its cheats/dupes etc that were mostly possibly, because of Local SP/Openbnet. Yes, first dupes etc came from people figuring out how to mix open and closed bnet chars. Same with maphacks etc etc.
And for the RMAH, trust me on that one, its not a way for blizz to make money from it (not anything noticable anyway). But to accommodate the people who want to sell or buy items and who would have done it otherwise on 3rd party sites, which makes the argument of "yeah but they can pay 2 win" moot. They would and could have done that anyway, but at least with ingame AH, its more controlled and safer. |
quite dont care about their experience , but i think i am in minority now - dont care about their reasonings , but if it ruin my experience its not good - i want my game run fluidly at least in SP in any time which D3 cant promise even on stable connection. Still game is so dumbed down that it not even worth my money
Sadly Blizz is so blindly loved that its not possible to D3 fail in this world
Still its funny how most of my friends are cancelling preorders after trying beta 
Last edited by prudislav on Mon, 23rd Apr 2012 08:32; edited 2 times in total
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Sin317
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Posted: Mon, 23rd Apr 2012 08:26 Post subject: |
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dumbed down compared to what ?
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prudislav
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russ80
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prudislav
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Posted: Mon, 23rd Apr 2012 08:59 Post subject: |
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i went to work today, and all i hear in the kitchen/smoking/talking place was diablo and how they just can wait for 15 may.
and i'm talking about "nerds" (programmers and client tech/soft support) both sexes over 30 years, with a lot of background in diablo and general gaming. and, noone beside one (with his wife) still plays wow, so that is not a factor.
Last edited by frogster on Mon, 23rd Apr 2012 09:10; edited 2 times in total
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prudislav
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Posted: Mon, 23rd Apr 2012 09:07 Post subject: |
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Maybe i was playing diablo wrong way back in the days i was stupid teenager - Spent tons of a time in SP. Coop with friends was nice but definitely not that superior way of playing as Blizz says. And Coop with strangers I tried too but it was very very bad experience.
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Stonga
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Posted: Mon, 23rd Apr 2012 09:34 Post subject: |
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prudislav wrote: | Maybe i was playing diablo wrong way back in the days i was stupid teenager - Spent tons of a time in SP. Coop with friends was nice but definitely not that superior way of playing as Blizz says. And Coop with strangers I tried too but it was very very bad experience. |
I never enjoyed playing Diablo I/II in MP except maybe when Diablo 1 came out and I played at LAN parties.
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