I'm confident the PC version will look just fine. I've started playing Revelations these days, and with everything set on max+AA8x and custom ENB the game is definitely good-looking (the improvement in terms of visuals is substantial if compared to Brotherhood)
Nothing fancy though, it's just the old version with some sharpening effect and color grading (unfortunately the one for Skyrim works only with Skyrim)
The first AC had the best story, without a doubt. There's no discussion about it.
Just because you have a short attention span doesn't mean it had a bad story.
Neon, I know you are a big fan of AC and there is nothing wrong with that, but could you please respect other persons opinions as well and not take the "aggressive" trolling stance.
And I have played all the AC games. That said, I think they are great, but they could be so much more.
I respect opinions if they are formed with arguments. Here is my rant about AC series, quoted a thousand times before.
Neon wrote:
I agree. Also the story was definitely the best of the series. The combat too, though I love the combat in Brotherhood.
AC1 was fucking merciless in its approach to the combat and detection. In AC1 if you managed to get the guards attention they would not stop hunting you. EVER. There was no circle of interest that you had to evade. Unless you found a haystack or tent those fuckers would find you and they would crowd you until you were forced to fight to the death.
And the combat was tough. Yes it didn't have the polish and versatility of AC2 and Brotherhood, but it was super satisfying. When you successfully managed to parry and attack one after another it felt immensely satisfying. Those last levels where you had to fight upwards of twenty soldiers AND Robert de Sable at once where amazing in the reward you felt.
AC2 and Brotherhood ruins all this by giving you too many energy bars and so many medicine potions that you never need fear dying in a combat situation. What more with powers like the smoke bomb any difficulty is ruined because you can just drop a bomb and shank everyone around you or run away.
Similarly in AC2 and Brotherhood, the guards will just stand, allowing you to walk right up to them and stab two people at one in the necks with no resistance. Then you can walk over to the guys next to them and do the same once more. I think I once managed to stab 6 people in the neck before they drew their swords. In AC1 if you tried this tricks on a guard that was aware of you they'd simply push you away and then you were in for a real fight. This seems like a small detail but it completely ruins any subtlety or trepidation you might have in facing more than a few opponents.
And then there is the story. I love the conspiracy stuff and it is what keeps me coming back to the series. If anything AC2 and Brotherhood did this much better than AC1. But that is Desmonds story.
Gone is the deep philosophical discussion underlying the story of AC1. The question of how to use power. Who has the right? Can you trust the public to take care of it self or is it better to let a strong man rule? Is doing an evil deed for the sake of good truly evil? Every man that Altair found and killed in AC1 had his own reasons for doing the bad things he did.
One was starving the cities population because he was building up the cities granary for a coming siege.
Another was experimenting and drugging sick and poor people because he wanted to cure mental illness.
Another one again lead a brutal regime in his city but in his wake he left a city with little corruption or crime.
Every time Altair killed one of these men he was forced to ask himself if killing these men was the right thing. Over all the Templars were portrayed as a shadowy group of master manipulators who sought to rule and control not for their own good but for the sake of mankind (how ever cruel that may be).
In AC2 and Brotherhood all this is gone. The people Ezio face are just assholes. Men who kill and steal and terrorise because they can. People who are only consumed by greed and maliciousness. None of them besides Borgia in AC2 seem to have any involvement with the ideas of the templars and that plan. This means that AC2 and Bro just become shallow stories of one families fight against another one. The petty infighting of the middleages nobility.
Now let's see you providing arguments on why AC2's story is better than AC1.
I for one did not have the experiences you had with Ac1. Nice theories, but Ubisoft did not present the internal turmoil you're referring to IMO. If they did try, they didn't do it right.
I think you have misunderstood me. I never said that "AC2's story is better than AC1".
My point was that there really isn't anything to stand out story-wise.
Which I think this series is really missing, since all of the other parts have been done so well(graphics,AI aso..).
Its like System Shock, you'll remember the ending or Thief 3 you remember the scary level or Max Payne and the funhouse.
As I said before, it may just be me. I just think a game like this deserves a signature <move> which it would be remembered for, not as AC's assassin killing bunch of dudes in an orderly fashion.
Last edited by Axeleration on Sat, 14th Apr 2012 00:49; edited 1 time in total
What? They did refer it, each time you killed a templar in AC1, Altair was confused, because they all said that he was too stupid or ignorant to understand their work, and was also confused that the templars thought they were working for the people, not for themselves.
Here's the talk between Altair and the man who experimented on the ill to cure them:
Quote:
Altaïr: Let go your burden.
Garnier: Ah, I'll rest now, yes. The endless dream calls to me, but before I close my eyes, I must know: what will become of my children?
Altaïr: You mean the people made to suffer your cruel experiments!? They'll be free now to return to their homes!
Garnier: Homes!? What homes!? The sewers? The brothels? The prisons that we dragged them from?
Altaïr: You took these people against their will!
Garnier: Yes, what little will there was for them to have. Are you really so naive? Do you appease a crying child, simply because he wails? "But I want to play with fire, father." What would you say? "As you wish"? Ah, but then you'd answer for his burns.
Altaïr: These are not children, but men and women, full grown.
Garnier: In body, perhaps, but not in mind; which is the very damage I sought to repair. I admit, without the Piece of Eden - which you stole from us - my progress was slowed. But there are herbs, mixtures and extracts. My guards are proof of this: they were madmen before I found and freed them from the prisons of their own minds... And with my death, madmen they will be again.
Altaïr: You truly believe you were helping them?
Garnier: It's not what I believe... it's what I know.
Here's another one:
Quote:
Altaïr: You've nowhere to run now. Share your secrets with me.
Talal: My part is played. The Brotherhood is not so weak that my death will stop its work.
Altaïr: What Brotherhood?
Talal: Al Mualim is not the only one with designs upon the Holy Land. And that's all you'll have from me!
Altaïr: Then we are finished. Beg forgiveness from your god!
Talal: He's long abandoned us. Long abandoned the men and women I took into my arms.
Altaïr: What do you mean?
Talal: Beggars, whores, addicts, lepers: do they strike you as proper slaves? Unfit for even the most menial tasks? No... I took them, not to sell, but to save, and yet you'd kill us all... for no other reason than it was asked of you.
Altaïr: No! You profit from the war, from lives lost and broken.
Talal: Yes, you would think that, ignorant as you are. Wall off your mind: they say it's what your kind do best. Do you see the irony in all this? No, not yet, it seems, but you will...
And another...
Quote:
Altaïr: Rest now. Your schemes are at an end.
William: What do you know of my work?
Altaïr: I know that you were going to murder Richard and claim Acre for your son, Conrad.
William: (Laughing) For Conrad?! My son is an arse, unfit to lead his host, let alone a kingdom! And Richard? He also knows no better... blinded as he is by faith in the insubstantial. Acre does not belong to either of them.
Altaïr: Then who?
William: The city belongs to its people!
Altaïr: How can you claim to speak for the citizens?! You stole their food, disciplined them without mercy, forced them into service under you!
William: Everything I did, I did to prepare them for the "New World." Stole their food? No, I took possession, so that when the lean times came, it might be rationed properly. (coughs, choking). Look around: my district is without crime- save those committed by you and your ilk!- and as for the conscription, they were not being trained to fight: they were being taught the merits of order and discipline. These things are hardly evil.
Altaïr: No matter how noble you believe your intentions, these actions are cruel and cannot continue!
William: (Laughing) We'll see how sweet they are, the fruits of your labors. You do not free the cities as you believe, but rather damn them! And in the end, you'll have only yourself to blame... you, who speak of good intentions.
I think the conversations were very cliche and vague. None of the persons besides the important characters likes Altair and Muallim have left an impression on me. I don't see how any of the three conversations you quote is even remotely impressive.
Of course there was confusion on killing those people. In the end, you are killing key templar witnesses for the sake of Mualim to retain the power of the Apple of Eden all by himself and nothing more. Why are you going to reinsert that concept in the next series?
I had put in around 15hrs of AC1 before I quit it, I'll probably go back one day (grew tired of doing the exact same thing over and over), but if that's the best AC has to offer story wise it's not saying much for the other games
The story isn't bad, it is very unique actually tying in real world events. The execution of the story isn't very impressive imo, but it still is miles ahead of most games due to its originality and edge.
A couple of days ago, Ubisoft revealed some unreleased artworks for Assassin’s Creed. Assassin’s Creed was meant to be – back in the days – a co-op Prince of Persia game and today we present you some footage from that early version of it. This is how Assassin’s Creed used to look like before release, acting as a sequel to the Prince of Persia series. This video is an outtake from a video “Video Games Mix 2002-2009″ and was uploaded to YouTube by ‘TheDTritus’. Enjoy!
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum