Survarium will feature RPG and survival elements, as well as a post-apocalyptic atmosphere that will influence the gameplay in many different ways, mutants, underground levels and bullet ballistics.
Survarium will be a story driven MMOFPS and will not feature a seamless big world. Survarium is going to be a session-based game and Vostok Games’ plan is to constantly expand the number of new locations in the game.
As the team said, many of the game elements will be in common, such as survival, anomalies, factions, mutants. However, there won’t be any kind of Offline or Single Player mode to it.
The developers have also made it clear that survival is a key aspect of the project and it will take a priority over just shooting anything that moves. Players can expect traps, anomalies, unexpected enemy actions, weird and dangerous mutants and much, much more.
Vostok Games have also answered the question that most of you wanted to make (and already knew the answer). Survarium is an MMOFPS and not a standard FPS title, becase an online free2play project today is a much easier way for a developer to establish direct connection with players. And quite easier to develop in our opinion.
Survarium will be powered by a new, in-house game engine, and there will be an open beta test for it at a later date.
Last but not least, the team wants to demonstrate the importance of its ‘stalkerish’ love in Survarium, so you should expect to see a lot of similarities with it. However, there won’t be any sort of A-Life system or randomly generated quests.
i really dont understand why they went this route. their multiplayer always died out pretty fast and the f2p shooter market is deadly competitive , not enough fans for this niche
No one cared about STALKER MP. Absolutely no one. And the MMO market it's practically a joke in our days. Highly competitive in the subscription area, completely idiotic in the Free2Play. In the F2P there is one game after another. The route is the same: the original bubble followed by a serious decline of the player base.
Only a few MMOs are doing truly well and all those are still following the subscription model.
Eventually the silly central plot kicks in and all this goes by the wayside, but until then, the game’s indifference can seem a kind of grim, bracing rejoinder to the smug exceptionalism that defines American games: in S.T.A.L.K.E.R. you aren’t special, you’re just there.
Hits the nail on the head... FFFFFUUUUUUUUUU GSC
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
And i have yet to play the games. Couldn't seem to get into it properly, which is weird as i love post apocalyptic style games.
Arm yourself of patience, take your time..and play them*! Even if they might seem unpolished and "rough" at first, they'll exponentially grow on you to the point of addiction. It'll be hard to leave the Zone
* Preferably with the Complete Mod (if your PC is powerful enough)
And i have yet to play the games. Couldn't seem to get into it properly, which is weird as i love post apocalyptic style games.
Arm yourself of patience, take your time..and play them*! Even if they might seem unpolished and "rough" at first, they'll exponentially grow on you to the point of addiction. It'll be hard to leave the Zone
* Preferably with the Complete Mod (if your PC is powerful enough)
I played and finished the first one. The others I just got fed up with all the bullshit bugs, some of them quest and game stopping, to be bothered to finish. The first game, even though it was great, was a chore to get through as well because of all the bugs.
And i have yet to play the games. Couldn't seem to get into it properly, which is weird as i love post apocalyptic style games.
Arm yourself of patience, take your time..and play them*! Even if they might seem unpolished and "rough" at first, they'll exponentially grow on you to the point of addiction. It'll be hard to leave the Zone
* Preferably with the Complete Mod (if your PC is powerful enough)
I played and finished the first one. The others I just got fed up with all the bullshit bugs, some of them quest and game stopping, to be bothered to finish. The first game, even though it was great, was a chore to get through as well because of all the bugs.
I may revisit them eventually but who knows.
Yeah, Clear Sky was indeed bugged as hell at launch, but the several patches took care of great part of the problems (even though some bugs have been left unfixed).
Call of Pripyat on the other hand was surprisingly polished and stable (at least for me)
Even Shadow of Chernobyl is pretty bug-free now with the latest patch and with Complete installed (Complete includes ZRP which is a series of bug fixes made by the community). I've been playing it for the last few days and I haven't encountered a single bug yet (up to the first assignments you get @ Rostock).
It looks as though Vostock Games might not be the only studio to form in the aftermath of the break up of STALKER developers, GSC. Russian gaming site, StopGame reports that a significant element of the GSC STALKER team have set up shop in Kiev, and have formed a new outfit called Union Studio.
There are a few tidbits to back this up. A description on UnionStudio’s sparse LinkedIn page describes the developer as a “new company, created together with the best professionals that worked for GSC GAME WORLD and other AAA class studios.” The page announces that they’re making a “cross-platform action shooter which will be available for PC, Mac, PlayStation, XBOX.” There’s also a work-in-progress Union Studio site, which simply says “coming soon.”
The LinkedIn page of former GSC team lead and software developer Eugene Kim now has him listed as the new CEO & Founder at UnionStudio in the Ukraine. Kim’s Google+ feed is topped by a link to StopGame’s “another shooter from the developers of STALKER” story. StopGame claim that the game will be announced this Autumn and have a futuristic setting.
In order to soothe the pain I reinstalled both Clear Sky and CoP with the Faction Fronts and Misery mod respectively. Those will keep me busy for a while
I just finished SoC for the 4th time, but this time with a Complete mode. All together, it took me over 300 hours (4 playthroughs, testing mods, etc...) to finally say to myself, "this is the last time i installed and played SoC", but then i remembered i said the same thing after finishing the game last time
There is not a single quest/mission i haven't completed, not a single stash i haven't searched, not a single anomaly in which i haven't stepped with my foot... ffs i have the whole game in my head, all the way to the smallest detail. This game, despite all the bugs and glitches, is a fucking masterpiece.
Now, after i do a fresh install of os, radiation form CS is going to spread through it, again
Don't get it, why would they take a path of an MMO games, if the MP part is the weakest point in their games and more importantly, stalker was all about SP experience and unbeatable atmosphere .
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I just finished SoC for the 4th time, but this time with a Complete mode. All together, it took me over 300 hours (4 playthroughs, testing mods, etc...) to finally say to myself, "this is the last time i installed and played SoC", but then i remembered i said the same thing after finishing the game last time
There is not a single quest/mission i haven't completed, not a single stash i haven't searched, not a single anomaly in which i haven't stepped with my foot... ffs i have the whole game in my head, all the way to the smallest detail. This game, despite all the bugs and glitches, is a fucking masterpiece.
Now, after i do a fresh install of os, radiation form CS is going to spread through it, again
Don't get it, why would they take a path of an MMO games, if the MP part is the weakest point in their games and more importantly, stalker was all about SP experience and unbeatable atmosphere .
I suggest you to try the Misery mod for Call of Pripyat, it radically changes the game making it one of the most unforgiving gaming experiences ever (much much more than the vanilla Stalker), it's absolutely brutal
I suggest you to try the Misery mod for Call of Pripyat, it radically changes the game making it one of the most unforgiving gaming experiences ever (much much more than the vanilla Stalker), it's absolutely brutal
That's the next thing I'll try (now that I received the free CoP key from the great proekaan) and after I finish my current playthrough of SoC (I'm not too fond of replaying CS).
I wonder if they keep the artifact detectors and artifact hunting. Also, does it keep the main story and vanilla quests?
I suggest you to try the Misery mod for Call of Pripyat, it radically changes the game making it one of the most unforgiving gaming experiences ever (much much more than the vanilla Stalker), it's absolutely brutal
That's the next thing I'll try (now that I received the free CoP key from the great proekaan) and after I finish my current playthrough of SoC (I'm not too fond of replaying CS).
I wonder if they keep the artifact detectors and artifact hunting. Also, does it keep the main story and vanilla quests?
I haven't played it much, but so far it seems that the vanilla aspects (gameplay and story wise) have all been preserved, they're only made harder. For example you have 50% less reward money for quests, everything is deadlier, from anomalies to enemies, you need to struggle in order to find food/drinks and weapons/ammo, generally the whole economic system is tougher, there's a new HUD (with less info) etc.
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