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Sin317
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Location: Geneva
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Posted: Mon, 26th Mar 2012 20:44 Post subject: |
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For me it was the first time I completed the beta. The only reason I selected Wizard was because all the other male characters looked creepy and ugly but the wizard looks a bit effeminate but hey.. his VA is Crispin Freeman! I didn't want to play as a female and so I went for it... On the other hand, the VA for Deckard tries too hard and I couldn't stop laughing whenever he spoke a line or two. Especially funny was his dialogue when we save him... Leah and the other NPC's were great thankfully
I like how they are putting an effort into telling a story instead of going "Kill X in X location pl0x". The dialogue (and the little ambient dialogue even though it was repeating) went a long way into getting a person like me who plays primarily for the story to complete the beta right upto the end.
However I feel the lore voiceover was distracting when I was playing.. .I could not concentrate on either listening or on the in-game action. I had to open up the journal and read all the codex entries later on. It was a good thing it doesn't automatically play.
Graphicwise the game is not impressive and I didn't like how there were basically only 2 variants of each item for the wizard. My inventory was filled with the same shirt graphic with different names which felt odd. I don't know how to feel about the loot... was expecting more variety as even for a beta it was less.
Gameplay was I don't know.... is this how its going to be in the final build? No skillpoints allotment? Just this ruin system and limited skills based on our levels with us swapping two main spells??
I didn't like that we couldn't save although the checkpoint system was pretty good and I never had to backtrack too much. Plus the respawning after death is quite forgiving and I was happy that I didn't have to restart the quest because of getting mobbed while my AoE attack was still in cooldown mode. Was a bit sad when I found out the end of quest boss would have to be killed in one go. This ensures I'll finish the game on normal atleast once
Overall I'd say its a great game but it doesn't feel like a 2012 game (I bet it was conscious decision by BZ so that the game has longevity like D2).
1 and 2 are still amazing.
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Posted: Mon, 26th Mar 2012 22:36 Post subject: |
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Posted: Mon, 26th Mar 2012 23:10 Post subject: |
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Diablo 2 is bright as shit. I'm glad they went with a darker atmosphere for D3.
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Werelds
Special Little Man
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Posted: Mon, 26th Mar 2012 23:47 Post subject: |
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"HURR DURR D3 IS SO MUCH BRIGHTER AND MORE CARTOONY THAN D2 HURR DURR"
Sorry, couldn't resist.
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Posted: Mon, 26th Mar 2012 23:55 Post subject: |
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It is more cartoony. Hurr Durr >_>
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Sin317
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Location: Geneva
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Posted: Tue, 27th Mar 2012 06:43 Post subject: |
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i've pointed this all out before but:
1. the "grotesque" complete (and blatant) re-use of the exact same character mesh and skin of the undead guards in the horde city known as the undercity.
2. default female human is also a completely unchanged mesh and skin of the default female human from world of warcraft, the player character to be specific, the hair may have variations here actually but it does in both examples.
the list will undoubtedly continue to grow once the game is actually released and available for purchase as i'm sure the second and beyond acts will continue to recycle assets from previous games.
honestly, if i had beta access there's probably quite a fuckload more that are blatant recycles as well, this is just what i've noticed from watching people play the beta on youtube videos.
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Sin317
Banned
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Location: Geneva
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Posted: Tue, 27th Mar 2012 16:16 Post subject: |
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so, finished runthrough with all 5 classes. Last was with monk, took me 35 minutes, level 7 ^^.
Most OP class (for that level range) is by far the Barbarian, nothing comes close to either AOE damage or single target. Cleave/Rend or Frenzy+?.
Most boring was wizard. DUnno why some here said its kickass AOE class lol, i found it to be rather poor, next only to Demonhunter (which in turn was way better single target).
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JBeckman
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Location: Sweden
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Sin317
Banned
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Location: Geneva
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Posted: Tue, 27th Mar 2012 16:22 Post subject: |
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so far my favorites are barbarian, monk and then ... the voodoo dude , followed by DH and Wiz.
But again, this is only the first couple levels so who knows. Gonna end up with 5 level 60 anyways ^^.
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Posted: Tue, 27th Mar 2012 16:24 Post subject: |
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That's one of the rare "derpifications" about any game that I actually liked! I like that there are no restrictions on armour/weapons, because despite what you pick up - it's always specifically tailored to that class. "Heavy" armour might just be studded/spiked leather for the Monk, whereas "Heavy" armour would be plate and steel mail for the Barb. It did take me a while to get used to the weapon system though, as I was holding out for better wands on my Wiz wondering why she was doing such poor damage. Turns out you can equip almost any weapon her and that DPS becomes the spell damage.
Strange system but it seemed to work.
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Sin317
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Location: Geneva
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Posted: Tue, 27th Mar 2012 16:27 Post subject: |
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yeah, it sure opens up itemization, since you arent forced on 1 weapon type , like you are in d2 for example. It was a bit odd at first, but i guess it makes for more diversion in the end. we will see how it plays out later hehe.
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Posted: Tue, 27th Mar 2012 16:32 Post subject: |
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It makes loot FAR more useful, because so far after several hours of D2; the loot system fucking SUCKS. I've been using the same damned dual Katars since lv2... and I'm lv19. That's messed up. I still stand by my initial statement; TQ rules.
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Posted: Tue, 27th Mar 2012 16:33 Post subject: |
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sabin1981 wrote: | It makes loot FAR more useful, because so far after several hours of D2; the loot system fucking SUCKS. I've been using the same damned dual Katars since lv2... and I'm lv19. That's messed up. I still stand by my initial statement; TQ rules. |
yeah i'll give you that easily at least, getting some of the class specific weapons can be quite a bitch in D2.
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Posted: Tue, 27th Mar 2012 16:36 Post subject: |
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I'm not kidding either, fuckit -- several hours, found lots of Katar/Claw-based weapons for my Assassin, but NONE even come close to the pair I've since I was level 2. In a game like Diablo 2, "famed" for its loot, how is that even remotely possible? Bah!
Still... I loved the loot in D3, once I got used to using any item with any class, I was storming with my Wiz/Monk classes, having a great time. I'm REALLY looking forward to the release now, between it and Grim Dawn -- I think TQ might have found a rival ^_^
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Posted: Tue, 27th Mar 2012 16:39 Post subject: |
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Playing as a wizard, I kept getting random loot from all enemies except for King Leoric who was the only one to drop class specific items.
Not even once did I get a wand from any monster
(P.S I wrote my impressions about the game in the beginning.. someone care to explain the new system devoid of skillpoints?)
1 and 2 are still amazing.
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Posted: Tue, 27th Mar 2012 16:56 Post subject: |
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@yuri999: basically you get new skills and new "runes" each level, runes are used to customize skills - say instead of a lightning you can get a slightly weaker chain lightning etc., each skill has several (5-7, dunno exactly) variants. All the skills and variants are available to everyone, however you can only have a few active at one time and there's a cooldown for changing them. Effectively this means that characters will differ by gear and by the skills they use (which depends on playstyle).
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Sin317
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Posted: Tue, 27th Mar 2012 16:59 Post subject: |
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basicly 6 active skills (from 6 different subgroups) + 1 active "passive" skill.
subgroups each have 4-6 (or so) choices + each skill has like 5+ different runes to change the skill.
Its a nice system i think.
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Sin317
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Location: Geneva
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Posted: Tue, 27th Mar 2012 17:00 Post subject: |
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sabin1981 wrote: | I'm not kidding either, fuckit -- several hours, found lots of Katar/Claw-based weapons for my Assassin, but NONE even come close to the pair I've since I was level 2. In a game like Diablo 2, "famed" for its loot, how is that even remotely possible? Bah!
Still... I loved the loot in D3, once I got used to using any item with any class, I was storming with my Wiz/Monk classes, having a great time. I'm REALLY looking forward to the release now, between it and Grim Dawn -- I think TQ might have found a rival ^_^ |
yeah, d2 was more like : Build chars around items. Here its more "build items around char" ^^, so to speak 
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Posted: Tue, 27th Mar 2012 17:03 Post subject: |
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Yup.. and I gotta say; it's an ethos I can wholeheartedly get behind. Bring on release =)
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Posted: Tue, 27th Mar 2012 18:04 Post subject: |
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yuri999 wrote: | Playing as a wizard, I kept getting random loot from all enemies except for King Leoric who was the only one to drop class specific items.
Not even once did I get a wand from any monster
(P.S I wrote my impressions about the game in the beginning.. someone care to explain the new system devoid of skillpoints?) |
This is a nice read about the subject: http://us.battle.net/d3/en/forum/topic/3811455085
Now that we’ve explained the differences between the stats in D2 and D3, let’s look at the way in which you increase their values. D2 allocated a player 5 stat points for every level they acquired. Some quests also rewarded stat points. Gems gave stat points as well. Gems were largely useless as a source of stat modification. The max level gem only gave +10 to a particular stat, and only to helms or armor. Runes may fill in the gap but they weren’t really used for that purpose.
D3 takes stat allocation to a whole new level. A lot of players make the argument that they are losing out on the ability to customize their character, let’s take a look at that. What did we lose? If you look at the gem distribution you’ll note that they all add a significant amount to your stats, all the way from 6-58. You’d only need 10 max level gems to have more control over your base stats than a level 99 character in d2. It’s basically Blizzard saying “okay player, instead of spending 5 per level up to 500 points, we’ll give you items which give (instead of 6 levels worth at end-game D2) 20-40 levels worth of stat points as 1 modifier on an item”. There could be an item in Diablo 3 (or multiple items) that give more stat points than the entire level 2-99 bonus (490 points) COMBINED. Now put some gems into it! Now that’s the polar opposite of a “pretty !@#$ty customization system”. The biggest lesson here is that the higher the numbers go (outside of leveling bonuses), the more control a player has over where to spend them.
Beyond that, the choices for using the stat points are now meaningful. You may note that the end of each section says "this stat is now viable for all classes". It isn’t simply “100 str, 75 dex, 400 vitality, 10 energy”. Now you have to choose, do I want to dish out the damage? Would I rather absorb the damage? Can I just avoid the damage? These are a lot more meaningful choices and they still progress along the same line as leveling. You can also a directly quantifiable return from investing these points. It just might take a little longer to get to the same point in D3 as there’s an item find and gold element to the increase now, instead of a level up curve.
Honestly this translates to a time commitment anyway so the only real question becomes this: Does it take the same amount of time to earn enough money to add 540 points (via gems and crafting) to a character as it did to hit level 99? That’s the real customization question. In all honesty 540 is worth less in Diablo III since the values will go MUCH higher than D2. 540 might need to be compared to 1,000 or even 1,500+ to get an accurate side by side. Beyond those facts, will it be more fun to run something other than Baal in that timeframe?
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Posted: Tue, 27th Mar 2012 18:14 Post subject: |
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Still wanting to lend a beta key *cries a bit*
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wijse
Posts: 55
Location: Skyhigh
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Posted: Tue, 27th Mar 2012 18:32 Post subject: |
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Does anyone have a beta i can try?
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Sin317
Banned
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Location: Geneva
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Posted: Tue, 27th Mar 2012 18:33 Post subject: |
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Pl@tinum wrote: | yuri999 wrote: | Playing as a wizard, I kept getting random loot from all enemies except for King Leoric who was the only one to drop class specific items.
Not even once did I get a wand from any monster
(P.S I wrote my impressions about the game in the beginning.. someone care to explain the new system devoid of skillpoints?) |
This is a nice read about the subject: http://us.battle.net/d3/en/forum/topic/3811455085
Now that we’ve explained the differences between the stats in D2 and D3, let’s look at the way in which you increase their values. D2 allocated a player 5 stat points for every level they acquired. Some quests also rewarded stat points. Gems gave stat points as well. Gems were largely useless as a source of stat modification. The max level gem only gave +10 to a particular stat, and only to helms or armor. Runes may fill in the gap but they weren’t really used for that purpose.
D3 takes stat allocation to a whole new level. A lot of players make the argument that they are losing out on the ability to customize their character, let’s take a look at that. What did we lose? If you look at the gem distribution you’ll note that they all add a significant amount to your stats, all the way from 6-58. You’d only need 10 max level gems to have more control over your base stats than a level 99 character in d2. It’s basically Blizzard saying “okay player, instead of spending 5 per level up to 500 points, we’ll give you items which give (instead of 6 levels worth at end-game D2) 20-40 levels worth of stat points as 1 modifier on an item”. There could be an item in Diablo 3 (or multiple items) that give more stat points than the entire level 2-99 bonus (490 points) COMBINED. Now put some gems into it! Now that’s the polar opposite of a “pretty !@#$ty customization system”. The biggest lesson here is that the higher the numbers go (outside of leveling bonuses), the more control a player has over where to spend them.
Beyond that, the choices for using the stat points are now meaningful. You may note that the end of each section says "this stat is now viable for all classes". It isn’t simply “100 str, 75 dex, 400 vitality, 10 energy”. Now you have to choose, do I want to dish out the damage? Would I rather absorb the damage? Can I just avoid the damage? These are a lot more meaningful choices and they still progress along the same line as leveling. You can also a directly quantifiable return from investing these points. It just might take a little longer to get to the same point in D3 as there’s an item find and gold element to the increase now, instead of a level up curve.
Honestly this translates to a time commitment anyway so the only real question becomes this: Does it take the same amount of time to earn enough money to add 540 points (via gems and crafting) to a character as it did to hit level 99? That’s the real customization question. In all honesty 540 is worth less in Diablo III since the values will go MUCH higher than D2. 540 might need to be compared to 1,000 or even 1,500+ to get an accurate side by side. Beyond those facts, will it be more fun to run something other than Baal in that timeframe? |
nice link, didnt knew most of that stuff hehe. Definitly makes d3 way less derp than d2 now 
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Posted: Tue, 27th Mar 2012 18:38 Post subject: |
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Thanks Plandur, Sin and Pl@tinum. This all is making me take a second look at the gem system again. 
1 and 2 are still amazing.
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Famou
Posts: 713
Location: Amsterdam
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Posted: Tue, 27th Mar 2012 19:00 Post subject: |
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Any site where they send the key trough email at midnight when it comes out?
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